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authorEric Anholt <eric@anholt.net>2009-06-04 10:21:29 +0000
committerEric Anholt <eric@anholt.net>2009-06-04 10:34:52 +0000
commit165ae5e2fb57bdb64b4cf01271b4effeb811f675 (patch)
treeec87bebf0363e14a9eedfed93a019c7dee91fa86 /src/mesa/drivers/dri/i915
parent1b6f7fb7d5a9756c97e2ac2f5390b0d2333acf55 (diff)
i915: Don't rely on fence regs when we don't have to.
We're on the way to telling the kernel about when we need fence regs on our objects or not, and this will cut the number of places needing them.
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r--src/mesa/drivers/dri/i915/i830_reg.h13
-rw-r--r--src/mesa/drivers/dri/i915/i830_texstate.c10
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c20
-rw-r--r--src/mesa/drivers/dri/i915/i915_reg.h14
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c9
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c35
6 files changed, 39 insertions, 62 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_reg.h b/src/mesa/drivers/dri/i915/i830_reg.h
index d210c2d08e4..db16871001d 100644
--- a/src/mesa/drivers/dri/i915/i830_reg.h
+++ b/src/mesa/drivers/dri/i915/i830_reg.h
@@ -48,19 +48,6 @@
#define AA_LINE_ENABLE ((1<<1) | 1)
#define AA_LINE_DISABLE (1<<1)
-#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
-/* Dword 1 */
-#define BUF_3D_ID_COLOR_BACK (0x3<<24)
-#define BUF_3D_ID_DEPTH (0x7<<24)
-#define BUF_3D_USE_FENCE (1<<23)
-#define BUF_3D_TILED_SURFACE (1<<22)
-#define BUF_3D_TILE_WALK_X 0
-#define BUF_3D_TILE_WALK_Y (1<<21)
-#define BUF_3D_PITCH(x) (((x)/4)<<2)
-/* Dword 2 */
-#define BUF_3D_ADDR(x) ((x) & ~0x3)
-
-
#define _3DSTATE_COLOR_FACTOR_CMD (CMD_3D | (0x1d<<24) | (0x1<<16))
#define _3DSTATE_COLOR_FACTOR_N_CMD(stage) (CMD_3D | (0x1d<<24) | \
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c
index 753c25b57ed..6f998fa6f77 100644
--- a/src/mesa/drivers/dri/i915/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915/i830_texstate.c
@@ -174,14 +174,16 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
(LOAD_TEXTURE_MAP0 << unit) | 4);
-/* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */
-/* t->intel.TextureOffset); */
-
-
state[I830_TEXREG_TM0S1] =
(((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) |
((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format);
+ if (intelObj->mt->region->tiling != I915_TILING_NONE) {
+ state[I830_TEXREG_TM0S1] |= TM0S1_TILED_SURFACE;
+ if (intelObj->mt->region->tiling == I915_TILING_Y)
+ state[I830_TEXREG_TM0S1] |= TM0S1_TILE_WALK;
+ }
+
state[I830_TEXREG_TM0S2] =
((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index a725c7afa85..cbee9f9efe9 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -552,7 +552,7 @@ i830_emit_state(struct intel_context *intel)
if (state->tex_buffer[i]) {
OUT_RELOC(state->tex_buffer[i],
I915_GEM_DOMAIN_SAMPLER, 0,
- state->tex_offset[i] | TM0S0_USE_FENCE);
+ state->tex_offset[i]);
}
else if (state == &i830->meta) {
assert(i == 0);
@@ -634,21 +634,11 @@ i830_state_draw_region(struct intel_context *intel,
/*
* Set stride/cpp values
*/
- if (color_region) {
- state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- state->Buffer[I830_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
- BUF_3D_USE_FENCE);
- }
+ i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0],
+ color_region, BUF_3D_ID_COLOR_BACK);
- if (depth_region) {
- state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- state->Buffer[I830_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
- BUF_3D_USE_FENCE);
- }
+ i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0],
+ depth_region, BUF_3D_ID_DEPTH);
/*
* Compute/set I830_DESTREG_DV1 value
diff --git a/src/mesa/drivers/dri/i915/i915_reg.h b/src/mesa/drivers/dri/i915/i915_reg.h
index 8891e11c6fd..b02e2c76286 100644
--- a/src/mesa/drivers/dri/i915/i915_reg.h
+++ b/src/mesa/drivers/dri/i915/i915_reg.h
@@ -93,20 +93,6 @@
/* 3DSTATE_BIN_CONTROL p141 */
-/* p143 */
-#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
-/* Dword 1 */
-#define BUF_3D_ID_COLOR_BACK (0x3<<24)
-#define BUF_3D_ID_DEPTH (0x7<<24)
-#define BUF_3D_USE_FENCE (1<<23)
-#define BUF_3D_TILED_SURFACE (1<<22)
-#define BUF_3D_TILE_WALK_X 0
-#define BUF_3D_TILE_WALK_Y (1<<21)
-#define BUF_3D_PITCH(x) (((x)/4)<<2)
-/* Dword 2 */
-#define BUF_3D_ADDR(x) ((x) & ~0x3)
-
-
/* 3DSTATE_CHROMA_KEY */
/* 3DSTATE_CLEAR_PARAMETERS, p150 */
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index a37dd7f4fb5..32d4b30cf9a 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -185,8 +185,13 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
state[I915_TEXREG_MS3] =
(((firstImage->Height - 1) << MS3_HEIGHT_SHIFT) |
- ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format |
- MS3_USE_FENCE_REGS);
+ ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format);
+
+ if (intelObj->mt->region->tiling != I915_TILING_NONE) {
+ state[I915_TEXREG_MS3] |= MS3_TILED_SURFACE;
+ if (intelObj->mt->region->tiling == I915_TILING_Y)
+ state[I915_TEXREG_MS3] |= MS3_TILE_WALK;
+ }
state[I915_TEXREG_MS4] =
((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK |
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 115004616ff..6ecbc4709bc 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -529,6 +529,23 @@ i915_destroy_context(struct intel_context *intel)
_tnl_free_vertices(&intel->ctx);
}
+void
+i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
+ uint32_t buffer_id)
+{
+ state[0] = _3DSTATE_BUF_INFO_CMD;
+ state[1] = buffer_id;
+
+ if (region != NULL) {
+ state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
+
+ if (region->tiling != I915_TILING_NONE) {
+ state[1] |= BUF_3D_TILED_SURFACE;
+ if (region->tiling == I915_TILING_Y)
+ state[1] |= BUF_3D_TILE_WALK_Y;
+ }
+ }
+}
/**
* Set the drawing regions for the color and depth/stencil buffers.
@@ -562,21 +579,11 @@ i915_state_draw_region(struct intel_context *intel,
/*
* Set stride/cpp values
*/
- if (color_region) {
- state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- state->Buffer[I915_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
- BUF_3D_USE_FENCE);
- }
+ i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
+ color_region, BUF_3D_ID_COLOR_BACK);
- if (depth_region) {
- state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- state->Buffer[I915_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
- BUF_3D_USE_FENCE);
- }
+ i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
+ depth_region, BUF_3D_ID_DEPTH);
/*
* Compute/set I915_DESTREG_DV1 value