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authorCourtney Goeltzenleuchter <courtney@LunarG.com>2013-11-13 14:02:12 -0700
committerIan Romanick <ian.d.romanick@intel.com>2014-01-20 11:29:42 -0800
commita9c73fb778a41b422a811c67b4aba806d4dfb7c8 (patch)
tree1ee48d66f17021d2c33030a0e1d93caa10b89e87 /src/mesa/drivers/dri/i915/i830_state.c
parent1f59e963b40a260d3087f83799de0a6fb0941d07 (diff)
mesa: Update gl_scissor_attrib to support ARB_viewport_array
Update Mesa and drivers to access updated gl_scissor_attrib. Now have an enable bitfield and array of gl_scissor_rects. Drivers have been updated to the new scissor enable state attribute (gl_context.scissor.EnableFlags) but still treat it as a single boolean which is okay as mesa will only use bit 0 when communicating with a driver that does not support ARB_viewport_array. v2 (idr): Rebase fixes. v3 (idr): Small code formatting fix suggsted by Ken. Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com> Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_state.c')
-rw-r--r--src/mesa/drivers/dri/i915/i830_state.c24
1 files changed, 14 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c
index 7fe20bf70bd..bae9204834a 100644
--- a/src/mesa/drivers/dri/i915/i830_state.c
+++ b/src/mesa/drivers/dri/i915/i830_state.c
@@ -536,23 +536,27 @@ i830Scissor(struct gl_context * ctx)
return;
DBG("%s %d,%d %dx%d\n", __FUNCTION__,
- ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
+ ctx->Scissor.ScissorArray[0].X, ctx->Scissor.ScissorArray[0].Y,
+ ctx->Scissor.ScissorArray[0].Width, ctx->Scissor.ScissorArray[0].Height);
if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
- x1 = ctx->Scissor.X;
- y1 = ctx->DrawBuffer->Height - (ctx->Scissor.Y + ctx->Scissor.Height);
- x2 = ctx->Scissor.X + ctx->Scissor.Width - 1;
- y2 = y1 + ctx->Scissor.Height - 1;
+ x1 = ctx->Scissor.ScissorArray[0].X;
+ y1 = ctx->DrawBuffer->Height - (ctx->Scissor.ScissorArray[0].Y
+ + ctx->Scissor.ScissorArray[0].Height);
+ x2 = ctx->Scissor.ScissorArray[0].X
+ + ctx->Scissor.ScissorArray[0].Width - 1;
+ y2 = y1 + ctx->Scissor.ScissorArray[0].Height - 1;
DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
}
else {
/* FBO - not inverted
*/
- x1 = ctx->Scissor.X;
- y1 = ctx->Scissor.Y;
- x2 = ctx->Scissor.X + ctx->Scissor.Width - 1;
- y2 = ctx->Scissor.Y + ctx->Scissor.Height - 1;
+ x1 = ctx->Scissor.ScissorArray[0].X;
+ y1 = ctx->Scissor.ScissorArray[0].Y;
+ x2 = ctx->Scissor.ScissorArray[0].X
+ + ctx->Scissor.ScissorArray[0].Width - 1;
+ y2 = ctx->Scissor.ScissorArray[0].Y
+ + ctx->Scissor.ScissorArray[0].Height - 1;
DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
}