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authorIan Romanick <ian.d.romanick@intel.com>2013-11-05 14:22:30 -0800
committerIan Romanick <ian.d.romanick@intel.com>2014-01-15 10:02:48 -0800
commita05c596a00916ce6a9c9d35ff36cd1e401fddd43 (patch)
treea91938301544ac71d5cc1557a4881b23301a339a /src/mesa/drivers/dri/i915/i830_state.c
parent6dbab6b2bb29e3b0595762920ef17e2ae5a9bf3a (diff)
mesa: Eliminate parameters to dd_function_table::Scissor
The i830 and i915 drivers used them, but they didn't really need to. They will just be annoying in future patches. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_state.c')
-rw-r--r--src/mesa/drivers/dri/i915/i830_state.c22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c
index cf850588aad..a69c7ea5807 100644
--- a/src/mesa/drivers/dri/i915/i830_state.c
+++ b/src/mesa/drivers/dri/i915/i830_state.c
@@ -527,7 +527,7 @@ i830PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
* Hardware clipping
*/
static void
-i830Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+i830Scissor(struct gl_context * ctx)
{
struct i830_context *i830 = i830_context(ctx);
int x1, y1, x2, y2;
@@ -535,22 +535,24 @@ i830Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
if (!ctx->DrawBuffer)
return;
- DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
+ DBG("%s %d,%d %dx%d\n", __FUNCTION__,
+ ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
- x1 = x;
- y1 = ctx->DrawBuffer->Height - (y + h);
- x2 = x + w - 1;
- y2 = y1 + h - 1;
+ x1 = ctx->Scissor.X;
+ y1 = ctx->DrawBuffer->Height - (ctx->Scissor.Y + ctx->Scissor.Height);
+ x2 = ctx->Scissor.X + ctx->Scissor.Width - 1;
+ y2 = y1 + ctx->Scissor.Height - 1;
DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
}
else {
/* FBO - not inverted
*/
- x1 = x;
- y1 = y;
- x2 = x + w - 1;
- y2 = y + h - 1;
+ x1 = ctx->Scissor.X;
+ y1 = ctx->Scissor.Y;
+ x2 = ctx->Scissor.X + ctx->Scissor.Width - 1;
+ y2 = ctx->Scissor.Y + ctx->Scissor.Height - 1;
DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
}