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authorJason Ekstrand <jason.ekstrand@intel.com>2017-09-14 19:52:38 -0700
committerJordan Justen <jordan.l.justen@intel.com>2017-10-20 12:49:17 -0700
commit59fb59ad54d368683d5cc3b149f021452bddc05f (patch)
tree734e742be190df8ae7a19a975c59ba7eeeded6eb /src/intel/blorp
parent341529dbee5c2b17fdcb7990484a383459bed305 (diff)
nir: Get rid of nir_shader::stage
It's redundant with nir_shader::info::stage. Acked-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src/intel/blorp')
-rw-r--r--src/intel/blorp/blorp_priv.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h
index 7bbf0f04c20..c7d5d308da7 100644
--- a/src/intel/blorp/blorp_priv.h
+++ b/src/intel/blorp/blorp_priv.h
@@ -147,7 +147,7 @@ struct brw_blorp_wm_inputs
#define BLORP_CREATE_NIR_INPUT(shader, name, type) ({ \
nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
type, #name); \
- if ((shader)->stage == MESA_SHADER_FRAGMENT) \
+ if ((shader)->info.stage == MESA_SHADER_FRAGMENT) \
input->data.interpolation = INTERP_MODE_FLAT; \
input->data.location = VARYING_SLOT_VAR0 + \
offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \