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authorZack Rusin <zackr@vmware.com>2013-05-30 13:48:36 -0400
committerZack Rusin <zackr@vmware.com>2013-05-30 15:34:19 -0400
commit978d5ed06bfc3d87a4b1ca1981caeeaa88de2790 (patch)
tree6466672fb18e70e5c0a43bea818c3388a5fb6b26 /src/glx
parent0a70fdfb3ffe2b03c037c64076fe4c6d3e8a0fe5 (diff)
draw: fix vs/fs input/output mismatches
When we've changed draw_find_shader_output to return -1 instead of 0 on non found attribs we broke the default behavior of draw, which was to always redirect those to the first (0th) slot. To preserve that behavior if draw_emit_vertex_attr notices a mismatched vertex attrib, it just redirects it to the first slot (instead of trying to use negative index in an array). Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/glx')
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