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authorTapani Pälli <tapani.palli@intel.com>2015-06-29 15:23:45 +0300
committerEmil Velikov <emil.l.velikov@gmail.com>2015-09-02 21:06:37 +0100
commitf0c7866eb90c235e16c64c93e97c8ca0a5ee1fc4 (patch)
treeca7a4a222ecaf436fb255406b1ed0ae7f0c8c10d /src/glsl
parent792a07075b8613c5020ff26ae0ba31d57a5c822c (diff)
glsl: create program resource list after LinkShader
Resource list can be created properly only after LinkShader hook has been called to make sure all dead variables have been removed. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Martin Peres <martin.peres@linux.intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90925 (cherry picked from commit f045b8b2ff5ac75da3e092f482fd1717571d8462)
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 5ce28c705a8..c2187589655 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3235,10 +3235,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
- build_program_resource_list(ctx, prog);
- if (!prog->LinkStatus)
- goto done;
-
/* FINISHME: Assign fragment shader output locations. */
done: