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authorEric Anholt <eric@anholt.net>2013-02-22 15:57:25 -0800
committerEric Anholt <eric@anholt.net>2013-03-05 14:25:00 -0800
commitc72cf538173329f639c2b64ef091dbd4a71e0bf6 (patch)
tree193a70e5dac656ee98100e85bd738e8c2d7836f2 /src/glsl/glsl_parser_extras.cpp
parentf0a191ca0ff197f0f0c00be0b4b94169ec81f71f (diff)
mesa: Report ARB_debug_output for both shader errors and warnings.
This ends up reusing the dynamic ID support, so a silly enum gets to go away. We don't assign good IDs to different messages yet, but at least that's tractable now. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 9d7de3381fd..56082f7615b 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -308,9 +308,10 @@ _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
'id' is the implementation-defined ID of the given message. */
static void
_mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
- GLenum type, GLuint id, const char *fmt, va_list ap)
+ GLenum type, const char *fmt, va_list ap)
{
- bool error = (type == GL_DEBUG_TYPE_ERROR_ARB);
+ bool error = (type == MESA_DEBUG_TYPE_ERROR);
+ GLuint msg_id = 0;
assert(state->info_log != NULL);
@@ -326,9 +327,9 @@ _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *const msg = &state->info_log[msg_offset];
struct gl_context *ctx = state->ctx;
+
/* Report the error via GL_ARB_debug_output. */
- if (error)
- _mesa_shader_debug(ctx, type, id, msg, strlen(msg));
+ _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
ralloc_strcat(&state->info_log, "\n");
}
@@ -338,12 +339,11 @@ _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *fmt, ...)
{
va_list ap;
- GLenum type = GL_DEBUG_TYPE_ERROR_ARB;
state->error = true;
va_start(ap, fmt);
- _mesa_glsl_msg(locp, state, type, SHADER_ERROR_UNKNOWN, fmt, ap);
+ _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
va_end(ap);
}
@@ -353,10 +353,9 @@ _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *fmt, ...)
{
va_list ap;
- GLenum type = GL_DEBUG_TYPE_OTHER_ARB;
va_start(ap, fmt);
- _mesa_glsl_msg(locp, state, type, 0, fmt, ap);
+ _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
va_end(ap);
}