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authorPaul Berry <stereotype441@gmail.com>2013-07-26 11:55:52 -0700
committerPaul Berry <stereotype441@gmail.com>2013-10-15 11:34:30 -0700
commit2910a82eb43bafc73d542336c21f415f5f4a3bed (patch)
treeceea5f66f6fd2f0506edff19ca75b3df67e1529d /src/glsl/glsl_parser_extras.cpp
parent705a90e30435490c2de84f4f6741cab335fa7608 (diff)
glsl: Add new GLSL 1.50 constants.
This patch populates the following built-in GLSL 1.50 variables based on constants stored in ctx->Const: - gl_MaxVertexOutputComponents - gl_MaxGeometryInputComponents - gl_MaxGeometryOutputComponents - gl_MaxFragmentInputComponents - gl_MaxGeometryTextureImageUnits - gl_MaxGeometryOutputVertices - gl_MaxGeometryTotalOutputComponents - gl_MaxGeometryUniformComponents - gl_MaxGeometryVaryingComponents On i965/gen7, fixes all Piglit tests in "spec/glsl-1.50/built-in constants/*" except for gl_MaxCombinedTextureImageUnits and gl_MaxGeometryUniformComponents. Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/glsl/glsl_parser_extras.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index f1cabf4be4c..be17109e134 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -108,6 +108,16 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
+ /* 1.50 constants */
+ this->Const.MaxVertexOutputComponents = ctx->Const.VertexProgram.MaxOutputComponents;
+ this->Const.MaxGeometryInputComponents = ctx->Const.GeometryProgram.MaxInputComponents;
+ this->Const.MaxGeometryOutputComponents = ctx->Const.GeometryProgram.MaxOutputComponents;
+ this->Const.MaxFragmentInputComponents = ctx->Const.FragmentProgram.MaxInputComponents;
+ this->Const.MaxGeometryTextureImageUnits = ctx->Const.GeometryProgram.MaxTextureImageUnits;
+ this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
+ this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
+ this->Const.MaxGeometryUniformComponents = ctx->Const.GeometryProgram.MaxUniformComponents;
+
this->current_function = NULL;
this->toplevel_ir = NULL;
this->found_return = false;