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authorBrian Paul <brianp@vmware.com>2012-03-07 08:13:38 -0700
committerBrian Paul <brianp@vmware.com>2012-03-07 08:17:20 -0700
commit6c1dea54457c1d19b67794f188c40c74c23ba762 (patch)
tree2cd22758c792aee237be95dc537c15dfd5c980c5 /src/gbm/backends/dri
parent4f869e9cb5bdef818110d82668bd46eb6c7b5766 (diff)
mesa: handle array textures in strip_texture_border()
If the texture is a 1D array, don't remove the border pixel from the height. Similarly for 2D array textures and the depth direction. Simplify the function by assuming the border is always one pixel. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Diffstat (limited to 'src/gbm/backends/dri')
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