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authorGeorge Kyriazis <george.kyriazis@intel.com>2017-03-31 20:09:57 -0500
committerGeorge Kyriazis <george.kyriazis@intel.com>2017-04-14 17:08:12 -0500
commitd7a1f01db36f32f8fbf47535d3969bcb57dae91d (patch)
treee6d46282268d9fa4dddb487c0286370f26085b25 /src/gallium/drivers/swr
parent8973ae3162aec112b22cdf58f47d0ee12c4a09cd (diff)
swr: Add polygon stipple support
Add polygon stipple functionality to the fragment shader. Explicitly turn off polygon stipple for lines and points, since we do them using tris. Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Diffstat (limited to 'src/gallium/drivers/swr')
-rw-r--r--src/gallium/drivers/swr/swr_context.h4
-rw-r--r--src/gallium/drivers/swr/swr_shader.cpp56
-rw-r--r--src/gallium/drivers/swr/swr_shader.h1
-rw-r--r--src/gallium/drivers/swr/swr_state.cpp27
-rw-r--r--src/gallium/drivers/swr/swr_state.h5
5 files changed, 84 insertions, 9 deletions
diff --git a/src/gallium/drivers/swr/swr_context.h b/src/gallium/drivers/swr/swr_context.h
index 233d95ab167..4de20c1c1b1 100644
--- a/src/gallium/drivers/swr/swr_context.h
+++ b/src/gallium/drivers/swr/swr_context.h
@@ -98,6 +98,8 @@ struct swr_draw_context {
float userClipPlanes[PIPE_MAX_CLIP_PLANES][4];
+ uint32_t polyStipple[32];
+
SWR_SURFACE_STATE renderTargets[SWR_NUM_ATTACHMENTS];
void *pStats;
};
@@ -127,7 +129,7 @@ struct swr_context {
struct pipe_constant_buffer
constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state framebuffer;
- struct pipe_poly_stipple poly_stipple;
+ struct swr_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
SWR_RECT swr_scissor;
struct pipe_sampler_view *
diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp
index 6fc0596ed60..d8f551291cd 100644
--- a/src/gallium/drivers/swr/swr_shader.cpp
+++ b/src/gallium/drivers/swr/swr_shader.cpp
@@ -165,6 +165,9 @@ swr_generate_fs_key(struct swr_jit_fs_key &key,
sizeof(key.vs_output_semantic_idx));
swr_generate_sampler_key(swr_fs->info, ctx, PIPE_SHADER_FRAGMENT, key);
+
+ key.poly_stipple_enable = ctx->rasterizer->poly_stipple_enable &&
+ ctx->poly_stipple.prim_is_poly;
}
void
@@ -1099,17 +1102,58 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
memset(&system_values, 0, sizeof(system_values));
struct lp_build_mask_context mask;
+ bool uses_mask = false;
- if (swr_fs->info.base.uses_kill) {
- Value *mask_val = LOAD(pPS, {0, SWR_PS_CONTEXT_activeMask}, "activeMask");
+ if (swr_fs->info.base.uses_kill ||
+ key.poly_stipple_enable) {
+ Value *vActiveMask = NULL;
+ if (swr_fs->info.base.uses_kill) {
+ vActiveMask = LOAD(pPS, {0, SWR_PS_CONTEXT_activeMask}, "activeMask");
+ }
+ if (key.poly_stipple_enable) {
+ // first get fragment xy coords and clip to stipple bounds
+ Value *vXf = LOAD(pPS, {0, SWR_PS_CONTEXT_vX, PixelPositions_UL});
+ Value *vYf = LOAD(pPS, {0, SWR_PS_CONTEXT_vY, PixelPositions_UL});
+ Value *vXu = FP_TO_UI(vXf, mSimdInt32Ty);
+ Value *vYu = FP_TO_UI(vYf, mSimdInt32Ty);
+
+ // stipple pattern is 32x32, which means that one line of stipple
+ // is stored in one word:
+ // vXstipple is bit offset inside 32-bit stipple word
+ // vYstipple is word index is stipple array
+ Value *vXstipple = AND(vXu, VIMMED1(0x1f)); // & (32-1)
+ Value *vYstipple = AND(vYu, VIMMED1(0x1f)); // & (32-1)
+
+ // grab stipple pattern base address
+ Value *stipplePtr = GEP(hPrivateData, {0, swr_draw_context_polyStipple, 0});
+ stipplePtr = BITCAST(stipplePtr, mInt8PtrTy);
+
+ // peform a gather to grab stipple words for each lane
+ Value *vStipple = GATHERDD(VUNDEF_I(), stipplePtr, vYstipple,
+ VIMMED1(0xffffffff), C((char)4));
+
+ // create a mask with one bit corresponding to the x stipple
+ // and AND it with the pattern, to see if we have a bit
+ Value *vBitMask = LSHR(VIMMED1(0x80000000), vXstipple);
+ Value *vStippleMask = AND(vStipple, vBitMask);
+ vStippleMask = ICMP_NE(vStippleMask, VIMMED1(0));
+ vStippleMask = VMASK(vStippleMask);
+
+ if (swr_fs->info.base.uses_kill) {
+ vActiveMask = AND(vActiveMask, vStippleMask);
+ } else {
+ vActiveMask = vStippleMask;
+ }
+ }
lp_build_mask_begin(
- &mask, gallivm, lp_type_float_vec(32, 32 * 8), wrap(mask_val));
+ &mask, gallivm, lp_type_float_vec(32, 32 * 8), wrap(vActiveMask));
+ uses_mask = true;
}
lp_build_tgsi_soa(gallivm,
swr_fs->pipe.tokens,
lp_type_float_vec(32, 32 * 8),
- swr_fs->info.base.uses_kill ? &mask : NULL, // mask
+ uses_mask ? &mask : NULL, // mask
wrap(consts_ptr),
wrap(const_sizes_ptr),
&system_values,
@@ -1172,13 +1216,13 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
}
LLVMValueRef mask_result = 0;
- if (swr_fs->info.base.uses_kill) {
+ if (uses_mask) {
mask_result = lp_build_mask_end(&mask);
}
IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder)));
- if (swr_fs->info.base.uses_kill) {
+ if (uses_mask) {
STORE(unwrap(mask_result), pPS, {0, SWR_PS_CONTEXT_activeMask});
}
diff --git a/src/gallium/drivers/swr/swr_shader.h b/src/gallium/drivers/swr/swr_shader.h
index c9df5b00917..1ab68460569 100644
--- a/src/gallium/drivers/swr/swr_shader.h
+++ b/src/gallium/drivers/swr/swr_shader.h
@@ -66,6 +66,7 @@ struct swr_jit_fs_key : swr_jit_sampler_key {
unsigned sprite_coord_enable;
ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS];
+ bool poly_stipple_enable;
};
struct swr_jit_vs_key : swr_jit_sampler_key {
diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp
index aa9fe099f0a..56b13746d02 100644
--- a/src/gallium/drivers/swr/swr_state.cpp
+++ b/src/gallium/drivers/swr/swr_state.cpp
@@ -40,6 +40,7 @@
#include "util/u_helpers.h"
#include "util/u_framebuffer.h"
#include "util/u_viewport.h"
+#include "util/u_prim.h"
#include "swr_state.h"
#include "swr_context.h"
@@ -609,7 +610,7 @@ swr_set_polygon_stipple(struct pipe_context *pipe,
{
struct swr_context *ctx = swr_context(pipe);
- ctx->poly_stipple = *stipple; /* struct copy */
+ ctx->poly_stipple.pipe = *stipple; /* struct copy */
ctx->dirty |= SWR_NEW_STIPPLE;
}
@@ -986,6 +987,17 @@ swr_user_vbuf_range(const struct pipe_draw_info *info,
}
}
+static void
+swr_update_poly_stipple(struct swr_context *ctx)
+{
+ struct swr_draw_context *pDC = &ctx->swrDC;
+
+ assert(sizeof(ctx->poly_stipple.pipe.stipple) == sizeof(pDC->polyStipple));
+ memcpy(pDC->polyStipple,
+ ctx->poly_stipple.pipe.stipple,
+ sizeof(ctx->poly_stipple.pipe.stipple));
+}
+
void
swr_update_derived(struct pipe_context *pipe,
const struct pipe_draw_info *p_draw_info)
@@ -1407,6 +1419,17 @@ swr_update_derived(struct pipe_context *pipe,
}
}
+ /* work around the fact that poly stipple also affects lines */
+ /* and points, since we rasterize them as triangles, too */
+ /* Has to be before fragment shader, since it sets SWR_NEW_FS */
+ if (p_draw_info) {
+ bool new_prim_is_poly = (u_reduced_prim(p_draw_info->mode) == PIPE_PRIM_TRIANGLES);
+ if (new_prim_is_poly != ctx->poly_stipple.prim_is_poly) {
+ ctx->dirty |= SWR_NEW_FS;
+ ctx->poly_stipple.prim_is_poly = new_prim_is_poly;
+ }
+ }
+
/* FragmentShader */
if (ctx->dirty & (SWR_NEW_FS |
SWR_NEW_VS |
@@ -1661,7 +1684,7 @@ swr_update_derived(struct pipe_context *pipe,
}
if (ctx->dirty & SWR_NEW_STIPPLE) {
- /* XXX What to do with this one??? SWR doesn't stipple */
+ swr_update_poly_stipple(ctx);
}
if (ctx->dirty & (SWR_NEW_VS | SWR_NEW_SO | SWR_NEW_RASTERIZER)) {
diff --git a/src/gallium/drivers/swr/swr_state.h b/src/gallium/drivers/swr/swr_state.h
index c89e303ba33..9a8c4e1311c 100644
--- a/src/gallium/drivers/swr/swr_state.h
+++ b/src/gallium/drivers/swr/swr_state.h
@@ -92,6 +92,11 @@ struct swr_blend_state {
RENDER_TARGET_BLEND_COMPILE_STATE compileState[PIPE_MAX_COLOR_BUFS];
};
+struct swr_poly_stipple {
+ struct pipe_poly_stipple pipe;
+ bool prim_is_poly;
+};
+
/*
* Derived SWR API DrawState
* For convenience of making simple changes without re-deriving state.