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author | Ilia Mirkin <imirkin@alum.mit.edu> | 2013-11-28 16:23:15 -0500 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2013-12-06 10:51:49 -0800 |
commit | b160fea306b1f922d7699bf1c91f39e0a2797734 (patch) | |
tree | d80baf4179b117fdcf65f61ef5b2547e4504cac4 /src/gallium/drivers/radeonsi/radeonsi_shader.h | |
parent | 05d2a796a0a1c198b9123394d49b7b6407853c14 (diff) |
nv50: wait on the buf's fence before sticking it into pushbuf
This resolves some rendering issues in source games.
See https://bugs.freedesktop.org/show_bug.cgi?id=64323
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2 10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0e5bf8565106833e1a678ebdae81fdf1657391c9)
Diffstat (limited to 'src/gallium/drivers/radeonsi/radeonsi_shader.h')
0 files changed, 0 insertions, 0 deletions