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authorJason Ekstrand <jason@jlekstrand.net>2020-09-25 16:29:23 -0500
committerEric Engestrom <eric@engestrom.ch>2020-10-14 19:29:27 +0200
commitf6dfeec5f40480263b70847082237fbe724b4ebc (patch)
treeacefd0992d4c79c90824c6421a0abcc8855fdecb /src/compiler/Android.glsl.gen.mk
parent07ba04a35add2662910369b16eac1280f22e6969 (diff)
nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility
Without this, it was checking bit size compatibility with bit sizes such as 96 which is clearly invalid. No shader-db changes on Ice Lake Fixes: ce9205c03bd20d "nir: add a load/store vectorization pass" Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871> (cherry picked from commit 57e7c5f05eb15adf8e4d51a7536d8267e9ff0d2d)
Diffstat (limited to 'src/compiler/Android.glsl.gen.mk')
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