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author | Jason Ekstrand <jason@jlekstrand.net> | 2020-09-25 16:29:23 -0500 |
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committer | Eric Engestrom <eric@engestrom.ch> | 2020-10-14 19:29:27 +0200 |
commit | f6dfeec5f40480263b70847082237fbe724b4ebc (patch) | |
tree | acefd0992d4c79c90824c6421a0abcc8855fdecb /src/compiler/Android.glsl.gen.mk | |
parent | 07ba04a35add2662910369b16eac1280f22e6969 (diff) |
nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility
Without this, it was checking bit size compatibility with bit sizes such
as 96 which is clearly invalid.
No shader-db changes on Ice Lake
Fixes: ce9205c03bd20d "nir: add a load/store vectorization pass"
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
(cherry picked from commit 57e7c5f05eb15adf8e4d51a7536d8267e9ff0d2d)
Diffstat (limited to 'src/compiler/Android.glsl.gen.mk')
0 files changed, 0 insertions, 0 deletions