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authorIan Romanick <ian.d.romanick@intel.com>2013-11-20 13:48:36 -0800
committerIan Romanick <ian.d.romanick@intel.com>2013-12-04 17:22:42 -0800
commit2a3d1e2e06ce74801ccbfd349558d44653b9692f (patch)
tree9ce97ac3d936f0e8d7fb48559cadc25eb64899c9 /include
parent538a7f2a8082e748caa599636c01833332bd039a (diff)
mesa: Remove support for GL_MESA_texture_array
This extension enabled the use of texture array with fixed-function and assembly fragment shaders. No applications are known to use this extension. NOTE: This patch regresses GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY cases of the copyteximage piglit test. The test is incorrectly using texture arrays with fixed function while only requiring the GL_EXT_texture_array extension. A fix for the test has been posted to the piglit mailing list. http://lists.freedesktop.org/archives/piglit/2013-November/008639.html Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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