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authorBrian Paul <brian.paul@tungstengraphics.com>2006-06-08 19:59:41 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-06-08 19:59:41 +0000
commit0c65604eeb50bdd47865e11645a78e989128ed9b (patch)
treeac52a11b3d0836d5ca13b6ecd2495f3df3845756 /docs
parentd6213e6023ca96660db5ddc909acad9f21c3f2e9 (diff)
links to ClosedGL and S3TC library
Diffstat (limited to 'docs')
-rw-r--r--docs/faq.html15
1 files changed, 11 insertions, 4 deletions
diff --git a/docs/faq.html b/docs/faq.html
index b93d5007dc0..9aee4ee00d0 100644
--- a/docs/faq.html
+++ b/docs/faq.html
@@ -9,7 +9,7 @@
<center>
<h1>Mesa Frequently Asked Questions</h1>
-Last updated: 21 October 2004
+Last updated: 8 June 2006
</center>
<br>
@@ -160,6 +160,12 @@ rendering, etc.
</p>
<p>
+<a href="http://www.ticalc.org/archives/files/fileinfo/361/36173.html"
+target="_parent">ClosedGL</a> is an OpenGL subset library for TI
+graphing calculators.
+</p>
+
+<p>
There may be other open OpenGL implementations, but Mesa is the most
popular and feature-complete.
</p>
@@ -373,7 +379,7 @@ the archives) is a good way to get information.
</p>
-<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa and/or the DRI drivers?</h2>
+<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2>
<p>
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt" target="_parent">specification for the extension</a>
indicates that there are intellectual property (IP) and/or patent issues
@@ -385,8 +391,9 @@ implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
-Until we can get official permission to do so, this extension will not
-be implemented in Mesa.
+In the mean time, a 3rd party <a href=
+"http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html"
+target="_parent">plug-in library</a> is available.
</p>