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authorJosé Fonseca <jfonseca@vmware.com>2009-06-17 10:12:11 +0100
committerJosé Fonseca <jfonseca@vmware.com>2009-06-17 10:12:11 +0100
commitebe0796ba2d314202c30a1c9291a7e725c64b16a (patch)
tree629ec25b1c0b1e81c8f3e1fe578cecb915bc5fc6 /docs
parentd22828f716fba0c63522101bd18f9660db17b364 (diff)
docs: Document building with SCons.
Diffstat (limited to 'docs')
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1 files changed, 50 insertions, 2 deletions
diff --git a/docs/install.html b/docs/install.html
index be61ef30433..953d2094d5b 100644
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+++ b/docs/install.html
@@ -21,6 +21,7 @@
<li><a href="#pkg-config">Building OpenGL programs with pkg-config
</ul>
<li><a href="#windows">Windows</a>
+<li><a href="#scons">SCons</a>
<li><a href="#other">Other</a>
</ol>
<br>
@@ -328,13 +329,60 @@ For example, compiling and linking a GLUT application can be done with:
<H2>2. Windows Compilation and Installation</H1>
<p>
-Please see the <a href="README.WIN32">README.WIN32</a> file.
+Please see the <a href="#scons">instructions on building with SCons</a>.
+Alternatively see <a href="README.WIN32">README.WIN32</a> file.
</p>
+<a name="scons">
+<H2>3. Building with SCons</H1>
+
+<p>
+To build Mesa with SCons on Linux or Windows do
+</p>
+<pre>
+ scons
+</pre>
+<p>
+The build output will be placed in
+build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
+example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
+by -debug for debug builds.
+</p>
+
+<p>
+The sample programs are built seperately. To build them do
+<pre>
+ scons -C progs
+</pre>
+And the build output will be placed in progs/build/...
+</p>
+
+<p>
+To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
+</p>
+<pre>
+ scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
+ scons -C progs platform=windows toolchain=crossmingw machine=x86 -k
+</pre>
+<p>
+This will create:
+</p>
+<ul>
+<li>build/windows-x86-debug/gallium/winsys/gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
+<li>build/windows-x86-debug/glut/glx/glut32.dll
+<li>progs/build/windows-x86-debug/wgl/wglinfo.exe
+<li>progs/build/windows-x86-debug/trivial/tri.exe
+<li>and many other samples in progs/build/windows-x86-debug/...
+</ul>
+<p>
+Put them all in the same directory to test them.
+</p>
+
+
<a name="other">
-<H2>3. Other systems</H1>
+<H2>4. Other systems</H1>
<p>
Documentation for other environments (some may be very out of date):