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authorAndreas Boll <andreas.boll.dev@gmail.com>2012-09-19 18:22:37 +0200
committerAndreas Boll <andreas.boll.dev@gmail.com>2012-09-19 18:23:45 +0200
commit5abb1f8bdee611b365fcd35f5a7adc9af9dc179f (patch)
treec73f6fc71ed1c523f56cfb662762a7e940580dc6 /docs
parent0aad2e400cda259ca1dfbe1c3c823a434594bc30 (diff)
docs: update faq
Diffstat (limited to 'docs')
-rw-r--r--docs/faq.html9
1 files changed, 4 insertions, 5 deletions
diff --git a/docs/faq.html b/docs/faq.html
index 87416c883e5..97b6491a7bd 100644
--- a/docs/faq.html
+++ b/docs/faq.html
@@ -16,7 +16,7 @@
<center>
<h1>Mesa Frequently Asked Questions</h1>
-Last updated: 21 August 2006
+Last updated: 19 September 2012
</center>
<br>
@@ -45,7 +45,7 @@ See the <a href="http://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
-Mesa 6.x supports the OpenGL 1.5 specification.
+Mesa 9.x supports the OpenGL 3.1 specification.
</p>
@@ -90,7 +90,7 @@ Still, Mesa serves at least these purposes:
</ul>
-<h2>1.4 What's the difference between"Stand-Alone" Mesa and the DRI drivers?</h2>
+<h2>1.4 What's the difference between "Stand-Alone" Mesa and the DRI drivers?</h2>
<p>
<em>Stand-alone Mesa</em> is the original incarnation of Mesa.
On systems running the X Window System it does all its rendering through
@@ -339,8 +339,7 @@ may introduce rasterization artifacts; see the leading comments in
<h2>4.1 How can I contribute?</h2>
<p>
-First, join the <a href="http://www.mesa3d.org/lists.html">Mesa3d-dev
-mailing list</a>.
+First, join the <a href="lists.html">mesa-dev mailing list</a>.
That's where Mesa development is discussed.
</p>
<p>