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authorBrian <brian@yutani.localnet.net>2007-03-21 11:57:30 -0600
committerBrian <brian@yutani.localnet.net>2007-03-21 11:57:30 -0600
commit23d31efc167f09d47635352f697ffcb087d3ebbd (patch)
tree782f5bdcda8a4374501cae05a94a024fe1c26777 /docs
parent180cc2f8458c13ce415f7cdf9a425ae59cb6ad8b (diff)
parent88db19a48412cbe89196b1cc06e8ecf8ccae78b0 (diff)
merge from master
Diffstat (limited to 'docs')
-rw-r--r--docs/relnotes-6.5.3.html5
1 files changed, 3 insertions, 2 deletions
diff --git a/docs/relnotes-6.5.3.html b/docs/relnotes-6.5.3.html
index 5bde4e00c02..27053c071b8 100644
--- a/docs/relnotes-6.5.3.html
+++ b/docs/relnotes-6.5.3.html
@@ -29,6 +29,8 @@ TBD
<li>New vertex buffer object infrastructure (replaces old array_cache code).
<li>Updated glext.h file (version 39)
<li>Updated glxext.h file (version 18)
+<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
+ "multiple render targets" are really supported.
</ul>
<h2>Bug fixes</h2>
@@ -37,8 +39,7 @@ TBD
<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
<li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
-<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
- "multiple render targets" are really supported.
+<li>1D convolution state could effect 2D image transfers
</ul>