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authorIago Toral Quiroga <itoral@igalia.com>2016-02-23 12:14:11 +0100
committerSamuel Iglesias Gonsálvez <siglesias@igalia.com>2016-05-16 09:55:33 +0200
commitb1d21e11590738333889fbfd1e04be330052f016 (patch)
treee663a044c16161d572d54566ef9438d3f3696a3e /docs
parent309d285c6b1fb7f9e19b687f182608f15d466476 (diff)
docs: Mark ARB_gpu_shader_fp64 as done for i965/gen8+
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index b8b4361bf1e..1ac6235f821 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -124,7 +124,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
- GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
+ GL_ARB_gpu_shader_fp64 DONE (i965/gen8+, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50)
GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_tessellation_shader DONE (i965)