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authorKenneth Graunke <kenneth@whitecape.org>2019-07-31 15:47:34 -0700
committerKenneth Graunke <kenneth@whitecape.org>2019-08-01 23:38:54 -0700
commit18c2e09dc747bb4290e9c37bab1f8e039c6c8c7e (patch)
tree26374261df28a6cded67e474286f381f366c6360 /docs
parentadcc0a8fdcd5307f882339ed933573ef9825eb69 (diff)
gallium: Implement GL_EXT_shader_samples_identical via a new capability
This exposes the textureSamplesIdenticalEXT function in GLSL. We enable it for iris and radeonsi, because their compilers already have support for this. Tested on Intel Kabylake and AMD Vega 64. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/relnotes/19.2.0.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes/19.2.0.html b/docs/relnotes/19.2.0.html
index 20eb8d3d04f..2d1c39a81af 100644
--- a/docs/relnotes/19.2.0.html
+++ b/docs/relnotes/19.2.0.html
@@ -40,6 +40,7 @@ TBD.
<ul>
<li>GL_ARB_post_depth_coverage on radeonsi (Navi)</li>
+<li>GL_EXT_shader_samples_identical on iris and radeonsi (if using NIR)</li>
<li>EGL_EXT_platform_device</li>
<li>VK_EXT_queue_family_foreign for radv</li>
<li>VK_EXT_shader_demote_to_helper_invocation on Intel.</li>