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authorJordan Justen <jordan.l.justen@intel.com>2017-02-25 02:30:06 -0800
committerJordan Justen <jordan.l.justen@intel.com>2017-10-31 23:46:53 -0700
commit1a61a8b9a7c7cdbb42b74a76c2ec825f7107cc83 (patch)
tree5527eaff0dbb79bae3f4b5bc60f314be6d04728a /docs/relnotes/17.4.0.html
parentccb700526f647e0d02cb1c500b6aee083ba1b9d7 (diff)
i965: Initialize disk shader cache if MESA_GLSL_CACHE_DISABLE is false
(Apologies for the double negative.) For now, the shader cache is disabled by default on i965 to allow us to verify its stability. In other words, to enable the shader cache on i965, set MESA_GLSL_CACHE_DISABLE to false or 0. If the variable is unset, then the shader cache will be disabled. We use the build-id of i965_dri.so for the timestamp, and the pci device id for the device name. v2: * Simplify code by forcing link to include build id sha. (Matt) v3: * Don't use a for loop with snprintf for bin to hex. (Matt) * Assume fixed length render and timestamp string to further simplify code. Cc: Matt Turner <mattst88@gmail.com> Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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1 files changed, 1 insertions, 1 deletions
diff --git a/docs/relnotes/17.4.0.html b/docs/relnotes/17.4.0.html
index e4dd6bf7b70..f81b5bd62d3 100644
--- a/docs/relnotes/17.4.0.html
+++ b/docs/relnotes/17.4.0.html
@@ -44,7 +44,7 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
-TBD
+<li>Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE environment variable is set to "0" or "false"</li>
</ul>
<h2>Bug fixes</h2>