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authorEric Anholt <eric@anholt.net>2011-10-18 17:17:28 -0700
committerIan Romanick <ian.d.romanick@intel.com>2011-11-10 10:36:52 -0800
commit172de77b123ccb73716d279ecd529bbd35151b2c (patch)
treea3193da7246cb0995a239fecb7762e500ee96447
parent6b151886fdbb74a5b92c9ff9e36fc0365c8ef8c5 (diff)
glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.
A driver trying to set up builtin uniforms is faced with a problem: How do I walk the ir_variable structure (representing an array of structs, or array of matrices, or struct, or whatever), and set up driver structures so that dereference of that uniform gets the corresponding ParameterValues[] entry. The rule in general is that each corresponding vector-sized field of an array of structs is one builtin uniform state slot. i965 relied on another invariant: each state slot has a number of unique channel swizzles corresponding to the number of elements in the field's vector, to avoid needing to walk the glsl_type in parallel to get at vector_elements. All of the builtin uniforms followed this behavior, except for gl_NormalMatrix. That's a mat3 (so 3 vec3s), but it was swizzled as 3 vec4s. Fixes piglit glsl-fs-normalmatrix. Reviewed-by: Paul Berry <stereotype441@gmail.com> (cherry picked from commit cc4ddc3a1e4bbe5fccd03b39b3590368be8c172f)
-rw-r--r--src/glsl/ir_variable.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index b8487694c51..6a8ea591685 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -224,11 +224,11 @@ MATRIX(gl_TextureMatrixInverseTranspose,
static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
{ NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) },
{ NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) },
{ NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) },
};
#undef MATRIX