diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-10-10 18:45:42 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-10-10 18:45:42 +0000 |
commit | 2292262de497326f5e5862cfe2e69385a7cedfbc (patch) | |
tree | 18bd25318e5995e7ce2dcf1a3aa1501a51cd60d8 | |
parent | a9358bb3b012584d9bd997ceb915ebe81e0145f6 (diff) |
added EXPF() macro
-rw-r--r-- | src/mesa/main/imports.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 90dca2702fd..8d53e49769f 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.2 + * Version: 6.4 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -332,6 +332,7 @@ static INLINE int GET_FLOAT_BITS( float x ) *** CEILF: ceiling of float *** FLOORF: floor of float *** FABSF: absolute value of float + *** EXPF: raise e to the value *** LDEXPF: multiply value by an integral power of two *** FREXPF: extract mantissa and exponent from value ***/ @@ -339,6 +340,7 @@ static INLINE int GET_FLOAT_BITS( float x ) #define CEILF(x) ((GLfloat) xf86ceil(x)) #define FLOORF(x) ((GLfloat) xf86floor(x)) #define FABSF(x) ((GLfloat) xf86fabs(x)) +#define EXPF(x) ((GLfloat) xf86exp(x)) #define LDEXPF(x,y) ((GLfloat) xf86ldexp(x,y)) #define FREXPF(x,y) ((GLfloat) xf86frexp(x,y)) #elif defined(__gnu_linux__) @@ -346,12 +348,14 @@ static INLINE int GET_FLOAT_BITS( float x ) #define CEILF(x) ceilf(x) #define FLOORF(x) floorf(x) #define FABSF(x) fabsf(x) +#define EXPF(x) expf(x) #define LDEXPF(x,y) ldexpf(x,y) #define FREXPF(x,y) frexpf(x,y) #else #define CEILF(x) ((GLfloat) ceil(x)) #define FLOORF(x) ((GLfloat) floor(x)) #define FABSF(x) ((GLfloat) fabs(x)) +#define EXPF(x) ((GLfloat) exp(x)) #define LDEXPF(x,y) ((GLfloat) ldexp(x,y)) #define FREXPF(x,y) ((GLfloat) frexp(x,y)) #endif |