diff options
author | Dylan Baker <dylan.c.baker@intel.com> | 2021-03-11 16:02:36 -0800 |
---|---|---|
committer | Dylan Baker <dylan.c.baker@intel.com> | 2021-03-11 16:07:38 -0800 |
commit | ba13001733a89ecfacde709f6515e9ddc3061f87 (patch) | |
tree | 76d7c05da9298f6ba68150b1cd545b901221e7df | |
parent | 7e55bddf30b2c194f0e5e63c16de568365531345 (diff) |
docs: add release notes for 21.0.0
-rw-r--r-- | docs/relnotes/21.0.0.rst | 3336 | ||||
-rw-r--r-- | docs/relnotes/new_features.txt | 15 |
2 files changed, 3336 insertions, 15 deletions
diff --git a/docs/relnotes/21.0.0.rst b/docs/relnotes/21.0.0.rst new file mode 100644 index 00000000000..9f3ff3b8cb6 --- /dev/null +++ b/docs/relnotes/21.0.0.rst @@ -0,0 +1,3336 @@ +Mesa 21.0.0 Release Notes / 2021-03-11 +====================================== + +Mesa 21.0.0 is a new development release. People who are concerned +with stability and reliability should stick with a previous release or +wait for Mesa 21.0.1. + +Mesa 21.0.0 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 21.0.0 implements the Vulkan 1.2 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA256 checksum +--------------- + +:: + + TBD. + + +New features +------------ + +- GL_EXT_demote_to_helper_invocation on radeonsi + +- GL_NV_compute_shader_derivatives on radeonsi + +- EGL_MESA_platform_xcb + +- Removed GL_NV_point_sprite for classic swrast. + +- driconf: remove glx_disable_oml_sync_control, glx_disable_sgi_video_sync, and glx_disable_ext_buffer_age + +- Removed support for loading DRI drivers older than Mesa 8.0, including all DRI1 support + +- Add support for VK_VALVE_mutable_descriptor_type on RADV + +- Removed classic OSMesa in favor of the newly improved gallium OSMesa + +- VK_KHR_fragment_shading_rate on RADV (RDNA2 only) + +- Freedreno a6xx exposes GL 3.3 + +- Classic swrast dri driver removed in favor of gallium swrast (llvmpipe or softpipe) + +- Panfrost g31/g52/g72 exposes ES 3.0 + +- Panfrost t760+ exposes GL 3.1 (including on Bifrost) + +- Sparse memory support on RADV + +- Rapid packed math (16bit-vectorization) on RADV + +- None + + +Bug fixes +--------- + +- R8 texture upload / corruption bug on Radeon RX 5700 XT +- Ambient Occlusion in Two Point Hospital shows black spot artifacts +- DXVK is broken in latest master +- mesa/st: Uniforms are not updated after lowering alpha test +- Regression: Segfault in cso_destroy_context() regression in 20.2 +- \[RADV\] Nioh 2 - The Complete Edition: "Bloom" on lights +- \[RADV][BISECTED\] The Surge 2 (644830) - In-game assets do not render correctly since 20.3.4. +- \[iris][icl,tgl][bisected][regression\] failure on piglit.spec.arb_separate_shader_objects.programuniform coverage +- "radeonsi: Check pitch and offset for validity." is a bad commit +- RADV: robustBufferAccessUpdateAfterBind is not exposed +- \[RADV/DXVK\] Shadow artifacts with different games +- glxgears segfaults with classic i915 +- ANV: Weird jitter in Witcher 1 +- ANV: Weird jitter in Witcher 1 +- ANV: Weird jitter in Witcher 1 +- meson: meson-built libraries have inconsistent compatability / current versions compared to older autotools-built libraries +- RADV: Extreme overhead in vkQueueSubmit +- timespec_get used unconditionally / build fails when targeting macOS 10.14 or earlier +- Graphical glitch of popupping missing texture on Mesa version \>18.0.5 (Padoka Stable + Unstable/Oibaf/ubuntu-x-swat PPAs) +- occasional corruption issue with RADV in multiple games, disappears after using amdvlk +- device select layer breaks other layers +- OpenGL on GMA4500MHD +- Rage 2: Visual corruption on in-game menu with ACO. +- GLonD3D12: Crashes and suboptimal fallback +- GLonD3D12: Crashes and suboptimal fallback +- GLonD3D12: Crashes and suboptimal fallback +- \[RADV][REGRESSION][BISECTED\] radv_GetMemoryFdPropertiesKHR returns no valid memory types for vaapi drmbuf +- anv: vkQueueSubmit with waitSemaphore value of 0 hangs CPU +- ttn: invalid base/range triggering nir_validate assertion +- \[RADV][ACO\] Overwatch game crash: amd/compiler/aco_insert_exec_mask.cpp: Failed Assertion +- Use out encoding for float immediates +- \[RADV\] Severe performance drop when exceeding VRAM compared to AMDVLK +- LIBGL_ALWAYS_SOFTWARE=1 picks zink over actual software rasterizers +- RADV: Occlusion query hangs Big Navi GPU +- "mesa: don't allocate matrices with malloc" cause eglCreateContext problem on android 7. +- Metal Gear Solid V: The Phantom Pain: texture issues and vertex stretches +- miscompiled compute shader loop on llvmpipe (and Iris) +- Graphics glitches after upgrade to mesa 20.3 on Khadas VIM3 Pro (Mali G52 GPU) +- glthread crash in \_mesa_glthread_upload +- Iris driver causing graphics glitch in QEMU spice egl DMA-BUF +- \[RADV/ACO\] Death Stranding cause a GPU hung (*ERROR\* Waiting for fences timed out!) +- \[TGL\] Elder Scrolls Online misrenders +- \[ANV\] System hang with GRVK demos +- Rendering artifacts in Barn Finders specifically on Radeon Vega +- regression in !8152 +- \[bdw][icl][iris\] fails new test \`clearbuffer-depth-cs-probe\` +- ci: new traces runner needs dashboard links in the job log and junit +- zink: car model corruption with game TORCS +- Windows: 32-bit build is broken hard +- ANV: Not handling separate stencil layouts properly +- \[Regression][Intel][OpenGL][Bisected\] Copying whole 2D array texture failed on latest driver +- i915 regressions bisected to "vbo/dlist: use a shared index buffer" +- radv: dEQP-VK.sparse_resources.\* failures on GFX9 +- radv: dEQP-VK.sparse_resources.\* failures on GFX9 +- Mesa 20.3.x crashes pidgin on AMD RX480 +- libunwind not located / used on macOS +- Some games using FNA framework show blank screen +- Intel Vulkan regression of angle_end2end_tests +- Defer lavapipe warning to queue / command / swapchain buffer creation +- aco_tests failure with clang build +- BUG: After issues playing World of Warcraft with RADV +- Texture views on blits ignore formats +- mesa-git hangs weston +- radv: Some MSAA tests fail when DCC is forced. +- \[RADV/ACO/SIENNA_CICHLID\] Into the game Shadow of the Tomb Raider the flickering artifacts are present on brushes. +- Memory leak - alloc_prim_store in vbo_save_NewList +- radv/aco: "Failed to allocate registers" in AC:Valhalla +- Enable "radeonsi_clamp_div_by_zero" to fix graphical bug in CSGO, "mesa_glthread" for performance +- master fails to build with "ac_sqtt.h:139:15: error: expected parameter declarator" +- Conditional rendering implementation conflicts with aux-state tracking +- regression since !7720 +- regression after !8196 +- Use up to 4 images for IMMEDIATE flip +- piglit gl-1.0-rendermode-feedback TGSI_FILE_NULL assert on Iris +- Use LDC and constant buffer state for UBO loads. +- DOOM crashes on startup with OpenGL on RX 6800 +- Regression with Minecraft/Optifine performance with all VRAM mapped +- Space Engineers rendering regression after 5f79e4e6 which triggers incorrect optimizations from 053be9f0 +- star conflict crashes on iris, but loads fine on i965, on HD 5500 +- radv: blit/copy tests with A2B10G10R10 SNORM fail when DCC is forced on GFX9 +- freedreno: regression of gl-3.2-layered-rendering-gl-layer-render after e49748521ec9182e8d2eec823182cc463709123f +- \`gl_FragColor' undeclared (AMDGPU) - tested stable Mesa 20.1 and latest git for 20.3 (Game/Wine/Proton) +- Mafia III Demo: Artifacts around barrels +- android: webview crashes after a2fb87eea6d4 +- anv: dEQP-VK.subgroups.ballot_broadcast.compute.subgroupbroadcast_i8vec3_requiredsubgroupsize32 fail +- Mesa considers the framebuffer with mixed 3D and 2D array attachments to be incomplete. +- Multiple buffer definitions bound to single OpDecorate::Binding break SPIR-V module. +- Intel driver segfaults on SPIR-V with OpArrayLength +- \[g33][bisected][regression\] multiple piglit failures +- \[v3d][bisected][regression\] Piglit failures on gl-1.0-rendermode-feedback and select +- Update Mesa CI CTS to latest version +- Rendering artifacts in Enter The Gungeon on Both RX 590 and Radeon 7 +- No way to turn off "Device" and "Swapchain format" in Vulkan overlay +- Frames count doesn't turn off in vulkan overlay with frame=0 +- \[bdw][iris][bisected][regression\] failing test on multiple test suites +- osmesa classic: build failure with Meson and MinGW-W64 +- Crash and slowness in FreeCAD +- ci: Missing needs: in radeonsi-stoney-*? +- Triangles appear from the center of the field on PES2021 with Mesa 20.2.x +- \[gen9][iris][regression][bisected\] flaky piglit tests +- \[Intel][OpenGL\] Fail to get correct value when sampling from a texture in depth formats. +- MESA_VK_DEVICE_SELECT only parses 16-bit vendorID, but in Vulkan is uint32_t +- lp_test_format test fail on 32-bit mingw builds +- RADV: Strange clear behavior with multisample arrays +- Mesa 20.3.0 and older ATi/Radeon cards fails +- Android building error after commit f08d8c849e +- OSMesa SEGV in OSMesaGetDepthBuffer +- osmesa gallium state tracker: Leak of screens and buffers on exit/shared library unload +- Gallium OSMesa driver is far from being thread-safe +- OSMesa UAF in OSMesaDestroyContext +- OSMesaGetDepthBuffer flipped vertically +- radv,aco: CTS image robustness tests fail to compile +- 32-bit mesa failing to build inside a chroot due to f88347cd +- Storing pointer to temporary value inside the Iris driver. +- \[radeonsi\] DESPERADOS III poor performance when there's lots of animations going on +- ci: arm64_test build broken (likely by ci-templates bump) +- New build option to specify default value for shader disk cache size +- commit f86668f487b32c185388a39e2200c17c298b877a fatal error: util/macros.h: No such file or directory +- zink: ubo loading problems +- !7138 broke the D3D12 driver +- \[icl,tgl][iris][i965][regression][bisected\] piglit failures +- 15% perf drop in GfxBench Manhattan 3.1 performance +- \[Intel][OpenGL\] Fail to get correct stencil data from the stencil attachment with glReadPixels() +- shader-db valgrind error +- \[AMDGPU NAVI 5700xt\] Large parts of the Blender viewport does not render correctly if an object with hair is moved. +- \[aco\] problem compiling compute pipeline +- build failures after simple_mtx helgrind annotations +- teach helgrind about simple_mtx +- zink: regression after !7606 +- Chromium browser with VA-API video acceleration got corruption +- glcpp test 084-unbalanced-parentheses fails with bison 3.6.y +- \[Intel][OpenGL\] glDepthFunc(GL_EQUAL) doesn't work correctly on Intel Linux Mesa OpenGL drivers +- d3d12: GPU based validation issue on fbo-clear-formats piglit +- \[tgl,icl,gen9][bisected\] crucible/vulkancts failures on multiple platforms +- zink+radv: corruption on pre-game menu in quake3 +- Memory leak in minecraft (many dri/renderD128 regions in /proc/[id]/maps) +- freedreno: Use nir_opt_large_constants +- android: amd/common: building error after 0833dd7d1 +- panfrost massive glitches apitrace opengl 2.1 +- freedreno/nir: nir_validate failure after nir_lower_tex +- \[i965,iris][bisected\] piglit and glcts failures on multiple platforms +- \[i965,iris][bisected\] piglit and glcts failures on multiple platforms +- db410c ethernet no longer working +- Add KHR_display extension to v3dv +- \[radeonsi\] After 549ae5f84375dfadb86cfd465f0103acfae3249f commit Firefox Nightly Asan begins crashes + + +Changes +------- + +Adam Jackson (36): + +- docs: Update Mesa GL enum allocations for EGL_MESA_platform_xcb +- glx, egl: Add LIBGL_DRI2_DISABLE environment variable +- glx: Eliminate some stub functions for !GLX_DIRECT_RENDERING +- glx: Remove unused \__GLXDRIscreen::createContext +- glx: Check share ctx compatibility in ::create_context_attribs +- glx: Handle create_context in terms of create_context_attribs +- glx: Remove DRI1 +- glx: Simplify error handling in glXImportContextEXT +- glx: Fix the generated error when indirect contexts are not supported +- glx/indirect: Validate the context version in CreateContextAttribs +- glx: Claim to support more GL versions in \__glX_send_client_info +- meson: Make the glvnd vendor name configurable +- zink: factor out GET_PROC_ADDR and friends to zink_screen.h +- mesa: Remove silly "dummy_false" extension support +- zink: Fix indentation in zink_create_instance +- zink: Factor out winsys awareness from zink_internal_create_screen +- zink: Factor out zink_get_loader_version() +- zink: Factor out zink_create_logical_device +- zink: Simplify MoltenVK support a bit +- glx/xlib: Build fix +- swrast: Remove the classic swrast DRI driver +- treewide: Disambiguate various variables named "debug_options" +- mesa: Cosmetic cleanups to GL_EXT_texture_sRGB_R8 +- mesa: Implement GL_EXT_texture_sRGB_RG8 for softpipe and llvmpipe +- zink: Enable GL_EXT_texture_sRGB_R8 +- zink: Enable GL_EXT_texture_sRGB_RG8 +- virgl: Enable GL_EXT_texture_sRGB_RG8 +- drisw: Use debug_screen_wrap like everybody else +- tests: Fix memory leaks in DispatchSanity +- mesa: Fix array-format-to-format table on big-endian +- mesa: Don't make building tests conditional on building DRI drivers +- nouveau: pacify gcc on ILP32 +- zink: Fix VK_FORMAT_A8B8G8R8_SRGB_PACK32 mapping on big-endian +- ci: Add a few more drivers to the cross builds +- osmesa: Pacify MSVC in the test code +- zink: Fix a thinko in instance setup + +Alejandro Piñeiro (12): + +- nir/lower_tex: clarify nir_lower_tex_options indexing +- v3dv: cleanup/remove support for pre-generated variants +- broadcom/compiler: separate texture/sampler info from v3d_key +- v3dv: remove combined_idx support +- v3dv/pipeline: take into account precision for the output_type +- v3dv: use the common base object type and struct +- v3dv: implement VK_EXT_private_data +- turnip: minor tu_queue fixes related to vk_base_object +- v3dv/cmd_buffer: missing (uint8_t \*) casting when calling memcmp +- docs/features: update list of v3dv supported features +- v3dv: remove non-conformant warning +- v3dv/pipeline: avoid unused warning on release build + +Alexander Kanavin (1): + +- anv: fix a build race between generating a header and using it + +Alexander von Gluck IV (2): + +- meson: Add \_GNU_SOURCE for Haiku to activate non-posix functions +- glsl/builtin_functions: Rename int64 function to int64_avail + +Alistair Popple (2): + +- gv100/ir: Make emitATOM consistent with emitRED +- gv100/ir: Use system wide atomics + +Alyssa Rosenzweig (170): + +- pan/bi: Model writemasks correctly +- panfrost: Implement linear Z/S for SFBD +- panfrost: Remove panfrost_can_linear +- panfrost: Fix out-of-bounds read on SFBD +- panfrost: Add PAN_GPU_ID debug option +- panfrost: Enable indirect uniform indexing +- pan/mdg: Fix shader-db counter +- pan/bi: Implement sampler1D +- pan/bi: Fix varying writemask handling +- pan/bi: Fix off-by-one in RA +- pan/bi: Ensure TEXC src0 is not marked SSA +- pan/bi: Implement shader-db stats +- panfrost: Account for sample count in tib offsets +- panfrost: Fix RAW8/16/32 component replication +- docs: Add a stub page for Panfrost +- docs/panfrost: Fix comment about Lima +- docs: Update Panfrost in the source tree +- docs/systems: Update Panfrost link +- docs/panfrost: Document building Panfrost +- docs/panfrost: Mention the IRC channel +- pan/bi: Allow toggling disassembly verbosity +- pan/bi: Space out disassembly +- pan/bi: Remove all-0's termination condition +- pan/bi: Minor styling cleanup in disasm +- panfrost: Fix LOD mode field on Bifrost +- pan/bi: Drop on-board packing tests +- pan/bi: Label shader-db shaders +- pan/bi: Remove bi_is_live_after +- pan/bi: Add unused instruction mechanism +- pan/bi: Add pseudo-instruction mechanism +- pan/bi: Mark some instructions as unused +- pan/bi: Defer newline printing in disassembler +- pan/bi: Use consistent negX/absX naming +- pan/bi: Use consistent wls naming +- pan/bi: Use consistent naming of lane/lane0 +- pan/bi: Don't treat extend as per-source +- pan/bi: Use canonical names for clamps +- pan/bi: Use canonical names for rounding modes +- pan/bi: Use canonical varying names +- pan/bi: Use canonical sample names +- pan/bi: Use canonical update modes +- pan/bi: Use canonical min/max semantics +- pan/bi: Use canonical name for segments +- pan/bi: Use canonical lane ops +- pan/bi: Use canonical subgroup size +- pan/bi: Use canonical inactive result +- pan/bi: Use consistent neg naming +- pan/bi: Mark message types in ISA.xml +- pan/bi: Fix rounding name for HADD in XML +- pan/bi: Add staging register counts to ISA.xml +- pan/bi: Add pseudo register formats to XML +- pan/bi: Rename isa_parse to bifrost_isa +- pan/bi: Add explicit meson dependency on the ISA helpers +- pan/bi: Move copyright notice to common code +- pan/bi: Add helpers for manipulating the ISA +- pan/bi: Remove reference to 64-bit RA +- pan/bi: Move modifier prints out of common code +- pan/bi: Generate bi_opcodes.h +- pan/bi: Use autogenerated modifiers +- pan/bi: Generate bi_opcodes.c +- pan/bi: Merge BIR_INDEX_FAU and BIR_INDEX_BLEND +- pan/bi: Remove BIR_INDEX_UNIFORM +- pan/bi: Make BIR_INDEX_ZERO less special +- pan/bi: Add bi_swizzle enum +- pan/bi: Add bi_index data structure +- pan/bi: Add bi_index constructors +- pan/bi: Add nullity/equality helpers for bi_index +- pan/bi: Add helper to extract a word from an index +- pan/bi: Add bi_temp{_reg} for new-style bi_index +- pan/bi: Add helpers to generate bi_index from NIR +- pan/bi: Add a helper to convert to old-style nodes +- pan/bi: Add node_to_index helper +- pan/bi: Add bi_half and bi_byte selectors +- pan/bi: Add imm_f32 helper +- pan/bi: Add bi_imm_u{8, 16} helpers +- pan/bi: Add bi_{abs, neg} helpers +- pan/bi: Add new bi_instr data structure +- pan/bi: Add cursor data structures +- pan/bi: Add builder data structure +- ci/panfrost: Skip test with 4096 byte shader +- pan/bi: Ensure fneg of a constant isn't reached +- pan/bi: Rename bi_pack_{fma, add} to free up symbols +- pan/bi: Rename bi_load +- pan/bi: Add bi_not alias of bi_neg +- pan/bi: Generate instruction printer +- pan/bi: Generate builder routines +- pan/bi: Generate instruction packer for new IR +- pan/bi: Add bi_count_staging_registers helper +- pan/bi: Add new style read/writemask helpers +- pan/bi: Add builder initialization helper +- pan/bi: Add bi_is_intr_immediate helper +- pan/bi: Add bi_make_vec_to helper +- pan/bi: Implement bi_emit_ld_tile via the builder +- pan/bi: Implement bi_load_sysval via the builder +- pan/bi: Implement bi_emit_load_const via the builder +- pan/bi: Implement load_blend_input via the builder +- pan/bi: Implement bi_reg_fmt_for_nir helper +- pan/bi: Implement load_vary via the builder +- pan/bi: Implement BLEND by builder +- pan/bi: Implement fragment_out by builder +- pan/bi: Implement store_vary with the builder +- pan/bi: Implement load_ubo with the builder +- pan/bi: Implement frag coord with the builder +- pan/bi: Implement load attribute with the builder +- pan/bi: Add intrinsic emits for builder +- pan/bi: Add bi_alu_src_index helper +- pan/bi: Add bi_nir_round helper +- pan/bi: Add bi_cmpf_nir helper +- pan/bi: Implement ALU with the builder +- pan/bi: Implement jumps with the builder +- pan/bi: Add TEXS emit with builder +- pan/bi: Add builder-using helpers for TEXC structs +- pan/bi: Emit TEXC with builder +- pan/bi: Fix TEXS/TEXC check prototype +- pan/bi: Add emit tex for builder +- pan/bi: Add instruction emit for builder +- pan/bi: Add bi_message_type_for_instr helper +- pan/bi: Schedule new instructions singletons +- pan/bi: Add bi_branch, bi_jump helpers +- pan/bi: Stub FAU lowering pass +- pan/bi: Switch to new IR +- pan/bi: Remove combine lowering +- pan/bi: Remove old IR packs +- pan/bi: Remove packing helpers +- pan/bi: Remove old IR prints +- pan/bi: Remove old IR spill code +- pan/bi: Remove old IR scheduling +- pan/bi: Remove NIR->old IR +- pan/bi: Remove old IR helpers +- pan/bi: Remove old IR opcode table +- pan/bi: Remove old IR instruction emit +- pan/bi: Use new instruction types +- pan/bi: Remove old IR +- pan/mdg: Fix bound setting in RA for sources +- panfrost: Import render condition check from fd +- panfrost: Respect the render condition +- docs: Document extensions exposing GL3.0 +- pan/bi: Fix TEXS register counts +- pan/bi: Workaround BLEND precolour with explicit moves +- pan/bi: Pull out bi_dontcare helper +- pan/bi: Fix ATEST with pure integers +- pan/bi: Don't suppress Inf/NaN +- pan/bi: Allow passing thorugh 8-bit scalars +- pan/bi: Implement scalar i2i8/u2u8 +- pan/bi: Use TEXC for indices \>= 8 +- pan/bi: Parametrize intrinsic immediate limits +- pan/bi: Assert immediate indices fit +- panfrost: Disable AFBC of 3D, 2D arrays +- panfrost: Advertise ES3.0 on Bifrost +- docs: Add release note for Bifrost GL3.1 +- docs/panfrost: Update GL/ES versions for v5+ +- docs/features: Mark GL3.1 as done on Panfrost +- docs/features: Fix missing close paranthesis +- pan/bi: Implement TEXS for cube maps +- panfrost: Handle explicit primitive restart +- panfrost: Add alpha reference to XML +- panfrost: Implement alpha testing natively +- pan/bi: Fix assertion +- pan/bi: Fix 64-bit SSBO addresses +- pan/bi: Fix RA of node 0 +- pan/bi: Fix printing of node 0 +- pan/bi: Fix M1/M2 decoding in disassembler +- pan/bi: Fix FLOG_TABLE modifier handling +- pan/bi: Fix empty shader handling +- panfrost: Add panfrost_sample_pattern helper +- panfrost: Set tiler descriptor sampler pattern +- pan/bi: Use explicit move even for RT#0 of MRT +- panfrost: Raise TEXTURE_BUFFER_OFFSET_ALIGNMENT +- panfrost: Don't advertise OES_copy_image +- panfrost/lcra: Fix constraint counting + +Andres Gomez (23): + +- ci: update some radv trace checksums +- ci: update some radv trace checksums +- .mailmap: add and update aliases for Danylo Piliaiev +- ci: Bump deqp to current vulkan-cts-1.2.5.0 also in the Lava jobs +- ci: specify source and build directories with CMake +- ci: use ephemeral packages when building the build-base image +- ci: install ci-fairy in the testing images +- ci: spread the usage of the FDO_UPSTREAM_REPO variable +- ci: update piglit's version so it features replayer +- ci: build piglit in the Vulkan testing image +- ci: specify MinIO's host URL in a global variable +- ci: add piglit replay jobs and remove tracie ones +- ci: only modify LD_LIBRARY_PATH when running the piglit cmd +- ci: add Vulkan piglit traces jobs and remove tracie ones +- ci: move general build commands to their own section +- ci: move API specification to driver instead of test suite +- ci: build piglit inside baremetal and LAVA's rootfs +- ci: add piglit jobs to LAVA and remove tracie ones +- ci: refactor arm64 jobs in preparation for piglit addition +- ci: add piglit job to baremetal and remove tracie ones +- ci: remove all tracie remains +- ci: recover tracie dashboard URLs for failing traces +- ci: correct the trace image URLs in the piglit summary + +Andrii Simiklit (6): + +- glsl: avoid an out-of-bound access while setting up a location for variable +- iris: update depth value for stages after fast clear depth +- glx: lets compare drawing command sizes using MIN3 +- glx: fix spelling issues +- st/mesa: don't affect original st_CompressedTexSubImage parameters +- st/mesa: fix pbo upload/download for arrays of textures with only 1 layer + +Anuj Phogat (2): + +- intel/anv: Fix condition to set MipModeFilter for YUV surface +- intel/anv: Fix condition for planar yuv surface + +Bas Nieuwenhuizen (57): + +- radv: Do the sample check for tiling earlier. +- amd/addrlib: Use signed char for INT_8. +- radeonsi: Add displayable DCC flushing without explicit flushes. +- drm-uapi: Add AMD modifiers. +- amd/common: Add support for modifiers. +- amd/common: Add modifier tests. +- radeonsi: Check pitch and offset for validity. +- radeonsi: Add modifier support. +- radeonsi: Do not disable DCC when we have it as a modifier. +- radeonsi: Do not try to disable displayable DCC with modifiers. +- radeonsi: Add auxiliary plane support. +- drm/uapi: Fix modifier field mask for AMD modifiers. +- radv: Use internal drm_fourcc.h +- gallium/vl: Set modifier field for winsys handle. +- radv: Dump BO VA ranges on hang. +- radv: Fix RB+ blending for VK_FORMAT_E5B9G9R9_UFLOAT_PACK32. +- radv: Fix a hang on CB change by adding flushes. +- radv: Deal with unused attachments in mip flush +- radv: Don't invalidate the SCACHE for image barriers. +- radv: Don't skip layout transitions that only differ in render loop. +- radv: Never allow fast clears on DCC images that are not compressed. +- radv: Add option to disable DCC in renderpasses without layout. +- radv: Disable DCC explicitly for incompatible copies. +- radv: Enable DCC in the GENERAL layout on GFX10+. +- radv: Use VRAM for upload buffers if entire VRAM is CPU-visible. +- radv: Put commandbuffers in VRAM if all VRAM is CPU visible. +- radv: Use VRAM for the initial gfx cmdbuffer. +- ac/surf: Prepare for 64-bit flags. +- ac/surf: Implement PRT layout. +- ac/surf: Add sparse texture info to radeon_surf. +- ac/surf: Use correct tilemodes on GFX8 for PRT. +- radv/winsys: Fix inequality for sparse buffer remapping. +- radv/winsys: Fix offset in range merging. +- radv: Create sparse images. +- radv: Add image sparse memory update implementation. +- radv: Add sparse image queries. +- radv: Enable sparse buffer and image support. +- radv: Add Android module info to linker script. +- radeonsi: Only set modifier creation function for GFX9+ & with kernel support. +- radv: Remove redundant WB_L2 flush. +- radv: Invalidate CB on SHADER_WRITE for meta operations. +- radv: Do dst invalidations for write accesses. +- radv: Use access helpers for flushing with meta operations. +- radv: Use L2 for CP DMA on GFX9+. +- radv: Use L2 coherency on GFX9+. +- ac/surface: Fix GFX9 sparse mip info. +- radv: Do not use a pipe offset for aliased sparse images. +- radv: Use stricter HW resolve swizzle compat check. +- radv: Do not hash vk_object_base in descriptor set layout. +- radv: Improve spilling on discrete GPUs. +- radv: Fix vram override with fully visible VRAM. +- radv: Ignore WC flags for VRAM. +- radv: Do pipe misalignment check per plane. +- vulkan/device_select: Stop using device properties 2. +- radv: Don't use dedicated memory info to indicate sharing. +- radv: Expose robustBufferAccessUpdateAfterBind correctly. +- frontends/va: Use correct size for secondary planes. + +BillKristiansen (1): + +- microsoft: add resource state manager utility code + +Boris Brezillon (119): + +- panfrost: Fix Bifrost blend descriptor emission +- panfrost: Fix ->reads_frag_coord assignment +- pan/bi: Extract shadowmap comparator +- pan/bi: Force BLEND src0 to r0 +- panfrost: Fix panfrost_format_to_bifrost_blend() +- panfrost: Get rid of the Pixel Format descriptor +- pan/bi: Store the architecture in the compiler context +- pan/bi: Expose FAU slots +- pan/bi: Rename CLPER into CLPER_V7 and add CLPER_V6 +- pan/bi: Add support for the CLPER instructions +- pan/bi: Add support for derivative instructions +- pan/bi: Allow vec16 in bi_print_swizzle() +- pan/bi: Allow lane selections on component 4 and above +- pan/bi: Add support for tex offsets +- pan/bi: Don't use TEXS for tex operations with a src that's not lod or coord +- pan/bi: Support txs operations +- pan/bi: Support automatic register format +- pan/bi: Let the GPU pick the right format based on the varying descriptor +- pan/bi: Set roundmode to RTZ for f2u operations +- pan/bi: Move LD_VAR packing out of bi_pack_add() +- pan/bi: Pass LD_VAR update mode explicitly +- pan/bi: Stop passing special varying names through src0 +- pan/bi: Fix LD_VAR with non-constant index +- pan/bi: Add a varying_index field to bi_texture +- pan/bi: Stop extracting the immediate attribute index from src0 +- panfrost: Don't expose fp16 support on Bifrost unless explicitly requested +- nir: Fix nextafter() for hardware that don't support denorms +- compiler/spirv: Handle the LocalSizeHint execution modes +- nir: Make nir_build_deref_offset() support ptr_as_array +- pan/bi: Emit a combine even if we only pass one staging reg to TEXC +- nir: Fix LOD source type for txf_ms instructions +- panfrost: Stop forcing depth to nr_samples +- panfrost: Get rid of the Sample Count enum +- panfrost: Fix decoding of texture payloads +- panfrost: Set depth for 3D textures on Bifrost +- panfrost: Set sample_count when packing bifrost texture descriptors +- pan/bi: Only update LOD mode on TEX operations +- pan/bi: Always emit a LOD/CUBE word for FETCH instructions +- pan/bi: LOD is a 8.8 fixed point +- panfrost: Increase blit shader BO size on Bifrost +- panfrost: Add a minus(1) modifier to the Levels field +- panfrost: Clarify bit 2:28 meaning in the Midgard texture descriptor +- panfrost: Add two helpers to calculate the surface pointer and strides +- panfrost: Set the layer stride +- panfrost: Unconditionally align strides on 64 bytes for linear resources +- panfrost: Enable MSAA on bifrost when deqp debug option is set +- panfrost: Expose panfrost_block_dim() +- panfrost: Fix panfrost_needs_explicit_stride() for block-based formats +- panfrost: Calculate the row stride at resource creation time +- panfrost: Fix stride calculation for Z32_S8X24/X32_S8X24 formats +- panfrost: Update the resource layout when doing a tile -\> linear conversion +- panfrost: Update the resource layout before calling util_copy_rect() +- panfrost: Fix texture payload decoding +- panfrost: Fix draw descriptor definition +- panfrost: Only set varyings and varying_buffers when varying_count \\> 0 +- panfrost: Make sure we always add a reader -\> write dependency when needed +- panfrost: Fix fencing +- pan/mdg: Add support for multi sample iteration writeout +- panfrost: Take the number of samples into account in blend shaders +- panfrost: Preload SampleID when reloading multisample FBs +- panfrost: Fix provoking vertex selection for lines +- pan/mdg: Fix texture handling for 2DMS arrays +- panfrost: Allow 2DMS arrays +- panfost: Fix depth/stencil writeback on Bifrost v7 +- panfrost: Force ->s_writeback_base to ->zs_writeback_base for Z24S8 buffers +- panfrost: Reload depth/stencil when they are read +- gallium/util: Fix depth/stencil blit shaders +- panfrost: Fix several depth/stencil format mappings +- pan/bi: Fix ATEST emission +- panfrost: Move checksum_bo to panfrost_resource +- panfrost: Group CRC fields in a struct +- panfrost: Pass a device object to panfrost_new_texture() +- panfrost: Merge emit_texture_payload() and emit_texture_payload_v7() +- panfrost: Pass a dev object to panfrost_needs_explicit_stride() +- panfrost: Define AFBC surface flags +- panfrost: Adjust the compression tag creation for Bifrost +- panfrost: Merge panfrost_new_texture() and panfrost_new_texture_bifrost() +- panfrost: s/panfrost_slice.size0/panfrost_slice.surface_stride/ +- panfrost: Use PAN_V6_SWIZZLE() in pan_blit.c +- panfrost: Stop mixing depth and number of samples +- panfrost: Add a pan_image_layout object +- panfrost: Move AFBC header_size to a sub-struct +- panfrost: Fix AFBC header_size and slice size calculation +- panfrost: Add AFBC slice.body_size and slice.{row,surface}_stride fields +- panfrost: Adjust surface stride calculation to take AFBC into account +- panfrost: Add R5G6B5_UNORM entries to the format tables +- panfrost: Pass a pipe-like swizzle to panfrost_new_texture() +- panfrost: Adjust the format for AFBC textures on Bifrost v7 +- panfrost: Fix ZS block format v7 definition +- panfrost: Use proper format for Z16_UNORM +- panfrost: Fix AFBC support on Bifrost +- panfrost: Enable AFBC support on Bifrost +- panfrost: Use panfrost_get_layer_stride() instead of open-coding it +- panfrost: Initialize AFBC headers to zero +- panfrost: Fix panfrost_should_linear_convert() +- panfrost: Allow AFBC on 2D arrays +- panfrost: Fix calculation of body/header pointers for 3D AFBC +- panfrost: Allow 3D AFBC on Bifrost v7 +- panfrost: Fix AFBC on Bifrost v6 +- panfrost: Fix UBO count calculation on Bifrost +- pan/bi: Fix constant slot selection +- panfrost: Set the RT index when emitting a Bifrost blend descriptor +- pan/bi: Pass bundle pointers to bi_pack_tuple() +- pan/bi: Port bi_collect_blend_ret_addr() to the new compiler infra +- pan/bi: Restrict registers to r0-r15 when compiling blend shaders +- pan/bi: Use the interference mechanism to describe blend shader reg use +- pan/bi: Allow non-terminal BLEND operations +- pan/bi: Lower 8bit fragment outputs to 16bit +- panfrost: Promote 8b to 16b for blend descriptors +- panfrost: Test GLES3 on Bifrost +- panfrost: Get layer stride of level 0 on staging resources +- panfrost: Pass the resource dimension to panfrost_compression_tag() +- panfrost: Fix estimate_texture_payload_size() on Bifrost +- panfrost: Re-enable AFBC on 3D, 2D arrays +- panfrost: Skip an XFB test that's passing/failing randomly +- panfrost: Fix panfrost_afbc_format_needs_fixup() +- pan/bi: Fix the !immediate case in bi_emit_store_vary() +- panfrost: Fix tiler job injection (again) +- panfrost: Fix a polygon list corruption in the multi-context case + +Boyuan Zhang (2): + +- radeon: fix license in header +- radeon/vcn: use cdw to calculate slice header index + +Brendan Dougherty (1): + +- mesa: Fix vertex_format_to_pipe_format index. + +Caio Marcelo de Oliveira Filho (13): + +- intel/fs: Add assert on the brw_STAGE_prog_data downcasts +- intel/disasm: Don't rely on FALLTHROUGHTs to print unsupported SFID +- anv: Avoid a couple of warnings related to vk_error macros +- spirv: Implement OpArrayLength for OpenGL +- nir: Fix outdated name in comment +- nir: Remove unused parameter in remove_dead_var_writes +- nir: Consider pointer initializers in nir_remove_dead_variables +- spirv: Remove more dead variables +- spirv2nir: Add --opengl (-g) argument for OpenGL SPIR-V +- spirv: Don't remove variables used by resource indexing intrinsics +- nir: Add a data pointer to the callback in nir_remove_dead_variables +- compiler: Use util/bitset.h for system_values_read +- spirv: Allow variable pointers pointing to an array of blocks + +Chad Versace (24): + +- anv/image: Check DISJOINT in vkGetPhysicalDeviceImageFormatProperties2 (v2) +- anv/image: Fix isl_surf_usage_flags for stencil images +- isl: Define isl_drm_modifier_get_score() \[v3\] +- anv/image: Use isl_drm_modifier_get_score() +- isl: Add isl_format_layout::uniform_channel_type +- anv/image: Teach anv_get_image_format_features() about modifiers (v3) +- anv/image: Fill drmFormatModifierTilingFeatures (v2) +- isl: Make public the list of modifiers +- anv/image: Refactor iteration over modifiers +- anv/image: Delete the list of modifier-compatible formats +- anv/image: Fix VkExternalMemoryProperties for images (v5) +- anv/image: Rename get_wsi_format_modifier_properties_list() +- anv/image: Minor refactor of VkImageFormatProperties::sampleCounts +- anv/image: Fail earlier in anv_get_image_format_properties +- anv/image: Respect VkImageFormatListCreateInfo for VkImageFormatProperties (v2) +- anv/image: Drop redundant rejection of YCbCr formats with modifiers +- anv/image: Emit error message for non-2D DRM images +- anv/image: Move some DRM code in anv_get_image_format_properties() +- anv/image: Add more asserts to choose_isl_tiling_flags +- anv/image: Define add_all_surfaces() +- anv/image: Further split add_*_surface funcs (v2) +- anv/image: Rewrite check_surfaces() \[v2\] +- anv/image: Check surface offsets after adding each surface +- anv/image: Define anv_image_get_aux_addr (v3) + +Chia-I Wu (1): + +- virgl: fix modifier truncation + +Christian Gmeiner (37): + +- ci: sort packages installed via apt-get +- etnaviv: nir: do not run opt loop after nir_lower_bool_xxx(..) +- etnaviv: drop nir_print_shader(..) call +- etnaviv/drm: fix evil-twin etna_drm_table_lock +- etnaviv/drm: convert to simple_mtx +- etnaviv/drm: add some locking asserts +- etnaviv: update fallthrough comments +- nir: change return type to void +- etnaviv: rename from immedaite to uniform in some places +- etnaviv: remove imm\_ prefix from etna_shader_uniform_info members +- ci: build ARM mesa with X11 OpenGL support +- ci: build mesa with gbm +- ci/bare-metal: build full piglit for baremetal ARM targets. +- ci/fastboot: exclude either deqp or piglit +- ci/bare-metal: pass thorugh PIGLIT env vars +- mesa/prog_to_nir: use intrinsic builders +- tgsi_to_nir: use intrinsic builders +- nir: use intrinsic builders +- v3d: use intrinsic builders +- v3dv: use intrinsic builders +- ir3: use intrinsic builders +- st: use intrinsic builders +- zink: use intrinsic builders +- tu: use intrinsic builders +- d3d12: use intrinsic builders +- iris: use intrinsic builders +- vc4: use intrinsic builders +- intel/blorp: use intrinsic builders +- intel/compiler: use intrinsic builders +- anv: use intrinsic builders +- microsoft/compiler: use intrinsic builders +- pan: use intrinsic builders +- etnaviv: add set_stream_output_targets(..) stub +- v3d: drop not use function parameter +- v3d: update fallthrough comments +- v3d: mark some variables static const +- etnaviv: handle NULL views in set_sampler_views + +Connor Abbott (17): + +- freedreno/ci: Strip location from asserts +- freedreno/a6xx: Document private memory registers +- ir3: Expand cat6 a6xx opcode field +- ir3: Add more a6xx-specific cat6 opcodes +- ir3: Support assembling & disassembling getspid/getwid +- ir3: Fix STP/LDP assembly +- ir3/parser: Fix st{l,lw,g,p} and ld{l,lw,g,p} assembly +- ir3: Initial support for private memory +- ir3: Properly validate cat6 half-ness +- freedreno: Add per-device parameters for private memory +- tu: Support private memory +- freedreno/a6xx: Implement private memory +- ir3: Enable nir_lower_vars_to_scratch on a6xx +- ir3/ra: Fix array reg liveness in scalar pass +- ir3: Rename high registers to shared registers +- ir3: Better rules for shared src copy propagation +- ir3: Support MOVMSK + +Daniel Schürmann (53): + +- nir: add strength reduction pattern for imod/irem with pow2 divisor. +- nir: allow for cheap intrinsics in nir_opt_peephole_select() +- nir: add nir_phi_get_src_from_block() helper +- nir/opt_peephole_select: collapse nested IFs if applicable +- nir/opt_peephole_select: respect selection_control when collapsing ifs +- nir: don't sink instructions into loops +- nir/opt_sink: return early when trying to sink unused instructions +- aco/ra: use get_reg_specified() for p_extract_vector +- aco: don't create dead exec mask phis on merge blocks +- aco: fix DCE of rematerializable phi operands +- aco/spill: only prevent rematerializable vars from being DCE'd if they haven't been renamed +- aco/ra: fix phi operand renaming +- nir/opt_if: split ALU from Phi more aggressively +- aco: don't emit parallelcopy when switching to WQM. +- aco: make pred_by_exec_mask() accessible in other files +- aco: allow to schedule SALU/SMEM through exec changes +- aco: fix def-use distance calculation when scheduling. +- aco: schedule position exports in the same pass as memory operations +- aco: create VMEM clauses slightly more aggressive +- nir/opt_vectorize: use a single instruction per hash entry instead of a vector +- nir/opt_vectorize: don't hash instructions which are already vectorized +- nir/opt_vectorize: don't hash filtered instructions +- nir/opt_vectorize: rehash users of vectorized instructions +- nir/opt_vectorize: hash whether a swizzle accesses elements beyond the maximum vectorization factor +- nir/opt_vectorize: fix call to filter function +- nir,vc4: Lower fneg to fmul(x, -1.0) +- nir: replace .lower_sub with .has_fsub and .has_isub +- nir/divergence_analysis: mark load_push_constant as uniform +- radv: optimize idiv_const for small bitsizes +- radv: call nir_opt_algebraic_late() after lowering idiv for small bitsizes +- radv: don't lower_pack() after load-store-vectorization +- radv: enable .lower_ineg +- aco: simplify and fix operand/definition sizes +- aco/ra: fix infinite recursion in get_reg_simple() with subdword registers +- aco: fix VOP3P assembly, VN and validation +- aco/RA: fix subdword operands on VOP3P instructions +- aco: allow constants/literals on every src position for VOP3P +- aco: allow SGPRs on every src position for VOP3P +- aco: change usesModifiers() considering opsel_hi on packed instructions +- aco: create helpers to emit vop3p instructions +- aco: emit packed 16bit instructions +- radv: vectorize 16bit instructions +- aco: simplify multiply-add combining +- aco: optimize packed mul+add to v_pk_fma_f16 +- aco: optimize packed clamp +- aco: optimize packed fneg +- aco: optimize v_pk_fma_f16 -\> v_pk_fmac_f16 on GFX10 +- aco: propagate swizzles when optimizing packed clamp & fma +- aco: remove divergent branches which only jump over very few instructions +- aco/optimizer: don't propagate subdword temps of different size +- aco/optimizer: don't copy-prop logical phis +- aco: fix nir_intrinsic_ballot with wave32 +- aco: fix shared VGPR allocation on RDNA2 + +Daniel Stone (17): + +- microsoft/clc: Allow building with Clang git +- microsoft/clc: Disable broken f32 -\> i64/u64 test +- CI: Add Windows libclc and SPIRV-LLVM-Translator builds +- CI: Windows: Use 32 vCPUs for Mesa build +- CI: Remove ludicrous Windows container build timeout +- CI: Update Windows build for current Meson options +- CI: Build d3d12 Gallium driver and CLC framework on MSVC +- CI: Re-enable MSVC build +- freedreno: Add missing dependency to build +- CI: Collapse SCons & meson-misc stages into one +- CI: Collapse llvmpipe & softpipe stages into one +- CI: Collapse radv & radeonsi stages into one +- CI: Collapse virgl & d3d12 stages into one +- CI: Collapse lima & panfrost stages into one +- CI: Reorder non-hardware stages last +- CI: Add llvmpipe- prefix to Piglit jobs +- CI: Add Windows source dependency map + +Danylo Piliaiev (22): + +- freedreno/a6xx: add support for dual-source blending +- freedreno/a6xx: Fix typo in height alignment calculation in a6xx layout +- freedreno/a6xx: add support for ARB_shader_stencil_export +- tu: Ignore pTessellationState if there is no tesselation shaders +- tu: pCounterBuffers can be NULL in vkCmd*TransformFeedbackEXT() +- freedreno/a6xx: Fix assert which checks the count of shader outputs +- ir3: Allow tesselation to use all 32 varying slots +- freedreno/a6xx: Fix SP_HS_UNKNOWN_A831 value and document it +- freedreno/a6xx: bump varyings limit +- freedreno: Fix FD_MESA_DEBUG=flush debug option +- freedreno/ir3: remap FRAG_RESULT_COLOR to \_DATA\* for dual-src blending +- nir/lower_fragcolor: handle dual source blending +- freedreno/a6xx: fix array pitch for layer-first layouts +- freedreno/a6xx: add support for gl_Layer in vertex shader +- freedreno/a6xx: support layered framebuffers in blitter_clear +- nir: account for point-coord origin when lowering it +- nir: fix missing nir_lower_pntc_ytransform.c in the makefile +- freedreno/a6xx: fix transform feedback resuming +- freedreno/a5xx: implement transform feedback resuming +- freedreno: Enable GLSL 3.30, updating us to GL 3.3 contexts +- turnip: remove unused IR3_DP_LOCAL_GROUP_SIZE_\* from cs params +- turnip: implement indirect dispatch + +Dave Airlie (69): + +- util: add a env getter for versions +- clover/device: store version in device at constructor. +- clover: add CL 3.0 CL_DEVICE_NUMERIC_VERSION support +- clover/platform: move versioning to core object. +- clover: add CL_PLATFORM_NUMERIC_VERSION support +- clover: report device CLC versions for 3.0 +- clover: add support for versioned device extensions +- clover: add platform supported extensions with version +- clover: add support for opencl C features +- gallium: handle empty cbuf slots in framebuffer samples helper +- u_blitter: port radv 3D blit coords logic. +- lavapipe: enable alpha to one. +- lavapipe: disable SNORM blending for now +- llvmpipe: just use draw_regions in draw/line setup. +- draw: fix tess eval pipeline statistics. +- gallivm: add float to 8/16 int +- gallivm/nir: add fsum support +- gallivm/nir: lower dot products. +- gallivm: lower vector compares +- gallivm: fix float atomic exchange. +- clover: handle memory object properties properly. +- clover: add support command queue properties +- clover: add all CL 3.0 API with invalid functions +- clover: add cl 3.0 SVM invalid support +- clover: add device/platform info for CL 3.0 +- clover: add 3.0 program properties +- clover: add CL 3.0 event/queue queries +- clover/image: handle MEM_KERNEL_READ_AND_WRITE flag. +- spirv/cl: add enqueued workgroup size. +- lavapipe: fixup device allocate + enable private data +- lavapipe: fix wsi acquire fences +- llvmpipe/setup: move point stats collection earlier. +- llvmpipe: fix multisample point rendering. +- llvmpipe: fix multisample lines. +- lavapipe: fixup mipmap precsion bits +- lavapipe: enable pipeline stats queries +- gallium: fix missing bit field in p_state.h +- zink: allow the backend to optimise shaders. +- lavapipe: enable VK_EXT_shader_stencil_export +- lavapipe: enable post depth coverage +- lavapipe: add support for VK_KHR_indirect_draw_count +- radeonsi: fix regression on gpus using the radeon winsys. +- lavapipe: use ralloc for pipeline copies. +- lavapipe: split out pipeline struct duplication to a macro. +- lavapipe: don't copy pNext +- CI: add lavapipe vulkan testing +- lavapipe: refactor descriptor set binding to support push later. +- lavapipe: add support for VK_KHR_push_descriptor +- lavapipe: add support for VK_KHR_descriptor_update_template +- zink: add some 64-bit conversion ALUs +- gallium: add an api to retrieve pipe offsets +- llvmpipe: add support for vulkan streamout offset hook +- llvmpipe: handle SO statistics multi value query copy. (v2) +- lavapipe: add transform feedback support +- gallium: add grid base to dispatch info +- llvmpipe: add support for grid base +- llvmpipe: enable lower device id to zero +- lavapipe: add basic vulkan device group support. +- util: add printf specifier shared helper code. +- clover/module: add a printf support to module (v5) +- clover/nir: hookup printf (v3) +- intel/isl: move get_tile dims/masks to common isl header +- device-select-layer: update for vulkan 1.2 +- lavapipe: fix missing piece of VK_KHR_get_physical_device_properties2 +- radv: move queue object to a common base object +- zink: don't pick a cpu device ever. +- glsl: fix leak in gl_nir_link_uniform_blocks +- glx: proposed fix for setSwapInterval +- lavapipe: fix pipeline vp/scissor mixup. + +David McFarland (1): + +- radv: fix divide by zero with no tesselation params + +David Stevens (6): + +- egl/android: don't pass loaderPriv in get_front_bo +- dri: add image cleanup callback to loader extensions +- frontend/dri: plumb loader image cleanup callback +- i965: plumb loader image cleanup callback +- egl/android: implement image cleanup callback +- egl/dri2: fix image loaderPrivate type mixup + +Duncan Hopkins (4): + +- zink: setup version dependent VkPhysicalDeviceVulkan*Features and VkPhysicalDeviceVulkan*Properties. +- mesa: Undefine ALIGN macro before it is used as a function name. Issues on MacOS. +- zink: moved vkEnumerateInstanceVersion to create_instance +- zink. Fixing vkGetPhysicalDeviceProperties2 and vkGetPhysicalDeviceFeatures2 for Vk 1.1 and VK_KHR_get_physical_device_properties2. + +Dylan Baker (70): + +- Bump version for 21.0 devel +- Reset new features for 21.0 development cycle +- meson: Don't add extra values to shader-cache +- meson: use a feature option for microsoft-clc +- docs: add release notes for 20.2.3 +- docs: Add relnotes for 20.2.3 +- docs: update calendar and link releases notes for 20.2.3 +- release-calender: Update 20.3 +- docs: add release notes for 20.3.0 +- docs: Add sha256 sums for 20.3.0 +- docs: update calendar and link releases notes for 20.3.0 +- docs: add release schedule for 20.3 +- docs: add release notes for 20.2.4 +- relnotes: Add sha256sums for 20.2.4 +- docs: update calendar and link releases notes for 20.2.4 +- docs: add release notes for 20.2.5 +- docs: add sha256 sums for 20.2.5 +- docs: update calendar and link releases notes for 20.2.5 +- docs: add release notes for 20.3.1 +- docs: Add sha256 sums for 20.3.1 +- docs: update calendar and link releases notes for 20.3.1 +- docs: add release notes for 20.2.6 +- docs: Add sha256 sums for 20.2.6 +- docs: update calendar and link releases notes for 20.2.6 +- docs: add release notes for 20.3.2 +- docs: Add sha256 sum for 20.3.2 +- docs: update calendar and link releases notes for 20.3.2 +- pick-ui: don't handle the mouse +- bin/remove get-pick-list.sh files +- docs: store the release-calendar information in csv (and fix tests) +- bin: Add script for manipulating the release calendar +- bin/gen_calendar_entries: Add support for extending a release +- bin/gen_calendar_entries: Add support for making a release +- docs: Add calendar entries for 21.0 release candidates. +- docs/release-calendar.rsv: Remove spaces +- VERSION: bump for 21.0.0-rc1 +- .pick_status.json: Update to dfe429eb414511170f3dfc960d247c4aa295f924 +- .pick_status.json: Update to 184bbef33d1fff3520958c130f2b8e4fce17379c +- .pick_status.json: Update to c27347b2e1883a30e023347a36bdcf86cdec4a7c +- .pick_status.json: Update to 3e13c1f8dfef4a4c0fd5e79bbc364f9e5f998856 +- VERSION: bump for 21.0.0-rc2 +- .pick_status.json: Update to af9977a3d5f3378c297965e21389e36491f47e1b +- .pick_status.json: Update to c3dbc4df194a15aa1cf09493a3100b59e37e48fe +- .pick_status.json: Update to 64f55b82c7f1652e4fae478c0af325fc38b9b53b +- .pick_status.json: Update to 3ef89b245e3e1ac4e67fea9c1b13ebeda75769d0 +- .pick_status.json: Update to d37124b065c2b6c99c042fb402c6a23ce16b034e +- .pick_status.json: Mark 8c7d9716669a74159d2eec86490c756c274f663c as backported +- .pick_status.json: Mark 45bebc7a9c73f3add08c2290fa1eac237edf5a34 as backported +- .pick_status.json: Update to 9052819ebbff07d82c3eb9adf414144df4868644 +- .pick_status.json: Update to f01ea0aef8a50d2732eb0c64153903e52ed2a757 +- VERSION: bump for 21.0.0-rc3 +- .pick_status.json: Update to 86ff78e8fe55b424c6b853ead6979bcd46820d81 +- .pick_status.json: Update to 9003735b9141fb156d3b2e1133b94cdf14f63424 +- .pick_status.json: Update to e8707961134daa9b91599840ad5698366a6229b7 +- .pick_status.json: Update to b609d4677d3f910c546c1d94d8ddfe4511e2f065 +- bump version for 21.0-rc4 +- .pick_status.json: Update to 8ed874d73fafcfbcb54730dc5c20e58f24d55f5e +- .pick_status.json: Update to 03d3294e35befc2be6ed0ed66ed92fab991c166d +- Revert "vulkan: Make vk_debug_report_callback derive from vk_object_base" +- VERSION: bump for 21.0.0-rc5 +- .pick_status.json: Update to 4ded99f99ddbd1103ffddfd9935638fc12e0ecfd +- .pick_status.json: Mark 38ce8d4d00c2b0e567b6dd36876cf171acb1dbc7 as backported +- .pick_status.json: Update to 9f8a0b797ed9b8ad9bf49af8269a337b1152a744 +- .pick_status.json: Update to 6ceb6b509e64c54812a5f6a208e7d93cc61119f4 +- .pick_status.json: Update to ea27f2bf092f462171fe14a44619565d14f43fb8 +- .pick_status.json: Update to c22267262ee1b6817df368a51168fa82bd17293c +- .pick_status.json: Mark 04df0cb4ae7055b0a4a6dc9875aa5926131fe5f4 as backported +- .pick_status.json: Mark 942ba4e34124d1058492f544dc8fd42f4012fd12 as backported +- .pick_status.json: Mark ea27f2bf092f462171fe14a44619565d14f43fb8 as backported +- .pick_status.json: Mark 5f1b3544729178715a1ed0714bd1029737089824 as backported + +Ella-0 (1): + +- v3dv: Wayland WSI support + +Eric Anholt (156): + +- util/hash_table: Handle NULL ht in \_mesa_hash_table_clear(). +- util/hash_table: Clean up the \_mesa_hash_table_clear() implementation. +- util/set: Fix the \_mesa_set_clear function to not leave tombstones. +- nir/validate: Size the set of blocks to avoid rehashing. +- nir_builder: Return a new builder from nir_builder_init_simple_shader(). +- nir/builder_tests: Drop unused lin_ctx. +- nir/tests: Simplify the mem_ctx setup in our unit tests. +- intel: Drop the last uses of a mem_ctx in nir_builder_init_simple_shader(). +- nir/builder: Drop the mem_ctx arg from nir_builder_init_simple_shader(). +- nir/builder: Add a name format arg to nir_builder_init_simple_shader(). +- ci: Move the rust cleanup in lava_build out of the middle of kernel build. +- ci: Only install kernel modules for LAVA devices. +- ci/freedreno: Group the short a630 dEQP runs into one test job. +- ci/deqp: Allow specifying the caselist fraction separate from CI_NODE_INDEX. +- ci: Bump deqp to current vulkan-cts-1.2.4 +- ci: Re-enable the clip_three test on non-freedreno ARMs. +- ci/db410c: Fix networking so we get artifacts from our jobs. +- gallium/draw: Fix rasterizer_discard for wide points/lines. +- freedreno: Fix leak of shader binary on disk cache hits. +- nir: Add a size_align helper function for aligning elements to 16 bytes. +- freedreno/ir3: Include at least 4 NOPs so that cffdump doesn't disasm junk. +- freedreno/ir3: Switch emit_const_ptrs() to take BOs instead of prscs. +- freedreno/ir3: Fix incorrect optimization of usage of 16-bit constbuf vals. +- freedreno+turnip: Upload large shader constants as a UBO. +- freedreno: Disable PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF. +- turnip: Assert about the storage buffer offset alignment. +- ci: Enable -Werror in more clover builds. +- freedreno: Fix release build warnings for asserted temp vars. +- freedreno/a6xx: Fix use of uninitialized img->level in the SSBO/image path. +- freedreno: Fix warning about uninit size for the size==0 special case. +- freedreno: Fix uninitialized var warning in afuc using unreachable(). +- freedreno: Suppress uninit var warnings from shader stage switch. +- ci: Bring freedreno into the "warnings clean release build" fold. +- freedreno/afuc: Fix up some sprintf format security warnings. +- gallium: Fix leak of the merged driconf options. +- freedreno: Fix leak of u_transfer_helper. +- egl: Skip closing drivers when building with AddressSanitizer. +- meson: Remove old todo comment about pthread stubs. +- gallium: Fix leak of bound SSBOs at CSO context destruction. +- gallivm: Fix max const buffer count. +- gallium: Fix leak of currently bound UBOs at CSO context destruction. +- freedreno: Break out of "should we free the entry" loop once we've freed. +- xmlconfig: Add unit tests for recent bugs in the driconf rewrite. +- xmlconfig: Warn if parsing the engine/app versions fails. +- gallium/osmesa: Fix flushing and Y-flipping of the depth buffer. +- gallium/osmesa: Remove the broken buffer-reuse scheme. +- gallium/osmesa: Fix data race on setting up the ST API. +- gallium/osmesa: Fix leak of the ST manager/api on library unload. +- gallium/osmesa: Return cleanly for OSMesaGetDepthBuffer() with no depth. +- ci/freedreno: Detect the cheza power management bus error and restart. +- ci/vc4: Skip VS dynamic loops tests that cause GPU hangs. +- softpipe: Fix swizzled texture gather of int textures. +- osmesa/test: Clear the stencil bits in the depth test. +- docs: Fix the documentation of the OSMesa path. +- mesa: Retire classic OSMesa. +- ci: Make sure that osmesa stays warnings-clean in release builds. +- st/mesa: Replace mesa_to_tgsi() with prog_to_nir() and nir_to_tgsi(). +- gallium/ntt: Don't manually reindex instrs. +- gallium/ntt: Drop reindexing of SSA defs and regs. +- nir: Redefine start/end_ip of blocks to fix NIR-to-TGSI liveness bugs. +- etnaviv, v3d: Fix valgrind include paths. +- util: Fix memory leak in a hash table unit test. +- util/vma: Fix leak of the heap in the unit test. +- glx/tests: Remove unused teardown function. +- glx/tests: Fix leaks in the unit tests. +- freedreno/ir3: Free the compiler at the end of the unit tests. +- disk_cache: Fix memory leaks in the unit test. +- glsl/general_ir_test: Fix leaks. +- glsl/uniform_initializer_tests: Fix memory leak +- mapi: Fix symbols check with ASan enabled. +- glsl/standalone: Fix memory leaks +- driconf: Fix memory leak in the unit test. +- amd: Fix leak in ac_surface_modifier_test. +- ci: Add an ASan build on x86. +- ci/freedreno: Treat all freedreno deqp runs as saving results. +- ci/freedreno: Stop specifying the number of deqp threads +- mesa/st: Finalize the texture before BlitFramebuffer from it. +- freedreno/a6xx: Flush depth at the end of bypass rendering, too. +- ci/deqp: Make sure that we pull in all board-specific xfail/skip/flake files. +- lvp: Fix vtn warnings about unsupported image read/write without format. +- softpipe: count CS invocations for pipeline stats queries. +- mesa/st: Fix use-after-free of the draw VS. +- ci: Disable the now flaky Portals.trace on a630. +- ci/deqp: Move .shader_cache artifacts exclusion to the yml. +- ci/deqp: Upgrade the runner, enable junit output. +- ci/deqp: Move the load reporting to a quiet block. +- mesa/st: Update FP state when textures change with an ATI_fs bound. +- mesa/prog_to_nir: Factor out the texture-target-to-sampler-dim helper. +- mesa/ati_fs: Clean up writemask handling. +- st/mesa: Generate NIR for ATI_fragment_shader instead of TGSI. +- gallivm: Use the proper enum for the texture target bitfield. +- softpipe: Enable GLSL 400 for compat contexts too. +- ci/piglit: Include the updated piglit results list in the job results. +- ci/softpipe: Include a piglit run. +- gallium/ntt: Fix check for "is there anything in the else block?" +- ci/deqp: Fix inverted meaning of DEQP_NO_SAVE_RESULTS. +- freedreno: Enable GLSL 1.50, updating us to GL 3.2 contexts. +- ci/panfrost: Disable the flaky gimark trace. +- gallium/draw: Fix intermittent failure to bind new geometry shaders. +- ci/softpipe: Re-enable GS tests that had been banned for being flaky. +- gallium/tgsi_exec: Fix shared memory atomic ops. +- gallium/tgsi_exec: Reuse the atomic helper for SSBO atomics. +- gallium/tgsi_exec: Use the new SSBO lookup interface for SSBO loads. +- gallium/tgsi_exec: Move the SSBO store path to tgsi_exec, too. +- gallium/tgsi_exec: Replace the SSBO RESQ-specific interface with lookup. +- softpipe: Sanity check that the SSBO view offset is within the BO. +- ci/softpipe: Skip flaky triangle-rasterization-overdraw. +- ci/softpipe: Ban glx-multithread-texture, too. +- ci/softpipe: Update the comment about the rasterpos flake. +- ci/bare-metal: Drop extra DEQP_PARALLEL settings. +- ci/bare-metal: Pass through FDO_CI_CONCURRENT on bare-metal runners. +- ci: Add a530 and a630 piglit runs. +- gallium/tgsi_exec: Simplify GS output vertex count tracking. +- gallium/tgsi_exec: Stop doing the weird allocation of the Addrs array. +- gallium/tgsi_exec: Drop the unused scratch temp regs. +- gallium/tgsi_exec: Clean up storage of the pixel kill mask. +- gallium/tgsi_exec: Remove unused MaxGeometryShaderOutputs. +- freedreno/ir3: Deduplicate link_stream_out. +- freedreno/a5xx: Drop redundant stream output linking check. +- freedreno/a5xx: Move link_stream_out after VPC_VAR_DISABLE like on a6xx. +- gallium/tgsi_exec: Fix assertion failure about missing constbufs. +- gallium/tgsi_exec: Refactor to fix CS local memory overflow checks. +- gallium/tgsi_exec: Add support for PIPE_CAP_LOAD_CONSTBUF. +- gallium/ntt: Fix emitting UBO declarations. +- gallium/ntt: Fix dynamic indirect indexing of per_vertex_input. +- gallium/ntt: Fix load_ubo_vec4 buffer index setup. +- gallium/ntt: Add support for PIPE_CAP_LOAD_CONSTBUF. +- turnip: Move the limited_z24s8 flag to the shared device info. +- freedreno/a6xx: Move the IBO pipe2tex down to where it's used. +- freedreno/a6xx: Fix z24s8 non-ubwc blits on a630. +- freedreno: Disable UBWC on z24s8 on a630. +- freedreno: Mark a615/a618 as also lacking Z24_UINT_S8_UINT support. +- freedreno: Add missing dep on u_tracepoints. +- ci: Disable the freedreno farm, which went down last night. +- gallium/ntt: Drop XXX comment about supporting carry opcodes. +- gallium/ntt: Emit SSBO buffer declarations. +- gallium/ntt: Emit sample index when necessary for image load/store. +- gallium/ntt: Add support for emitting TXF_LZ. +- gallium/ntt: Drop comment about needing loop label setup. +- gallium/ntt: Drop comment about needing array_id for svga tess. +- gallium/ntt: Work around virglrenderer UIF handling bug. +- nir/lower_locals_to_regs: Use the imul_imm helper instead of forcing it. +- gallium/ntt: Fix leak of the per-instr liveness information. +- mesa/st: Free the NIR builtins TGSI tokens after passing to the driver. +- mesa/st: Free the ARB_vp/fp nir-to-tgsi temporary tokens. +- gallium/ntt: Take ownership of the NIR shader we're passed. +- Revert "ci: Disable the freedreno farm, which went down last night." +- util/format: Fix pack/unpack of A1R5G5B5_UINT. +- swr: Don't report support for shader images. +- panfrost: Stub out set_shader_images(). +- gallium: Fix leak of shader images on context destruction. +- mesa/st: Allocate the gl_context with 16-byte alignment. +- vc4: Remove vestiges of alpha test lowering. +- v3d: Clean up vestiges of alpha test lowering. +- freedreno: Add missing dep on freedreno tracepoints. +- r300,i915g: Report no shader buffers or images on non-TCL HW. + +Eric Engestrom (3): + +- gitlab-ci: drop deprecated platforms that snuck in when nobody was watching +- meson: drop deprecated EGL platform build options +- docs: use a single cell for the branch number + +Erico Nunes (6): + +- lima: define set_clip_state implementation +- mesa: allow half float textures based on ARB_half_float_pixel +- lima: add support for half float textures +- lima: adjust pp and gp max const buffer size +- nir/lower_vec_to_movs: don't vectorize unsupports ops +- lima: fix max sampler views + +Erik Faye-Lund (133): + +- softpipe: correct signature of get_compiler_options +- util/slab: allow usage from c++ code +- compiler: add SYSTEM_BIT_FRONT_FACE +- microsoft/compiler: add dxil-util code +- microsoft/compiler: translate nir to dxil +- d3d12: introduce d3d12 gallium driver +- d3d12: ensure all compoents of clip-distances are written +- d3d12: avoid searching twice for bos +- util/u_process: implement util_get_process_name for Windows +- d3d12: fix code after simple-shader helper changes +- microsoft/compiler: remove unused struct +- microsoft/compiler: move c++ higher up +- microsoft/compiler: inline some struct-declarations +- microsoft/compiler: correct typo +- meson: verify that d3d12.h exists when building the d3d12 driver +- util: fix unknown pragma warning on msvc +- mesa/main: add missing include in glformats.h +- docs/features: document d3d12 features +- zink: mark general layout as transfer-read/write +- zink: always insert barriers for general-layout +- zink: more accurately track supported blits +- mesa/st: Introduce WINSYS_HANDLE_TYPE_D3D12_RES +- d3d12: Support WINSYS_HANDLE_TYPE_D3D12_RES +- d3d12: also reject GDI-supporting pixel-formats +- llvmpipe: fix arith-test build on msvc +- d3d12: transition the right planes +- docs: add basic docs for d3d12 driver +- zink: fix layered resolves +- zink: fall back to util_blitter for scaled resolves +- Revert "zink: update shader modules in gfx program when flagged dirty" +- Revert "zink: put those shader keys to work fixing up fragment shaders" +- Revert "zink: fill in params for fs shader keys and flag shader for rebuild" +- Revert "zink: move shader key structs into their own header" +- Revert "zink: refcount the shader cache" +- Revert "zink: initial implementation of shader keys" +- Revert "tgsi: Fix helgrind complaint about one-time init" +- Revert "gallium/trace: Fix helgrind complaint about one-time init" +- Revert "mesa: Fix helgrind complaint about one-time init" +- Revert "util: Fix helgrind complaint about one-time init" +- Revert "mesa/st: Use do_once for one-time init" +- Revert "gallium/hud: Use do_once for one-time init" +- Revert "freedreno/ir3: Use get_once() for one-time init" +- Revert "nir: Use get_once() helper for one-time init's" +- Revert "util: Add helpers for various one-time-init patters" +- docs: document new zink-flag +- d3d12: lower bitfield_extract to shifts +- d3d12: do not inspect NULL samplers +- util/slab: do not dereference NULL-pointer +- zink: revert to old load_ubo implementation +- docs: break project history out of front-page +- docs: move major versions history out of front-page +- docs: use external link-references +- docs: do not explicitly call out es-versions +- docs: mention egl in api-list +- docs: inline contents.rst into index.rst +- gitlab-ci: store build-artifacts from building mesa +- gitlab-ci: build zlib statically on windows +- gitlab-ci: build piglit in mesa_deps.ps1 +- gitlab-ci: run piglit on windows +- gitlab-ci: ignore nv_copy_depth_to_color +- gitlab-ci: do not clone git-repo for test-job +- microsoft/clc: use files-function for source-list +- microsoft/clc: add missing dependency +- microsoft/clc: increase test-timeout +- zink: do not require VK_KHR_external_memory +- lavapipe: set some basic usage-flags +- gallium/targets/libgl-gdi: prefer d3d12 driver +- lavapipe: fix logic-op support +- gallium: do not reset buffers for unsupported stages +- zink: fix channel ordering in format-mapping +- lavapipe: interpret inputRate as an enum-value +- lavapipe: implement VK_EXT_vertex_attribute_divisor (v2) +- zink: fail if set failed to create +- zink: use \_mesa_pointer_set_create for simplicity +- gitlab-ci: copy piglit expected results to artifacts +- .gitlab-ci: verify that Get-Content worked +- mesa: do not allow es2-extension enums for es1 +- mesa: check for extension instead of desktop GL +- gallium/util: make bitcast-helpers explicitly sized +- gallium/util: add bitcast helpers for double and uint +- zink: force display-targets to be linear +- Revert "st/dri: make sure software color-buffers are linear" +- zink: use shader-read-only-optimal for samplers +- zink: use emit_bitcast helper +- zink: ralloc spirv_shader +- zink: fix 8 bit index handling code +- zink: convert x8-formats in zink_get_format +- zink: make zink_format all about raw format-translation +- zink: fix format-mapping +- zink: add format test +- zink: map some more formats +- lavapipe: implement VK_EXT_index_type_uint8 +- zink: nir_op_b2f64 implementation +- zink: more conversion ALUs +- docs/features: update list of zink features +- zink: document some more features for higher GL versions +- zink: only emit each cap once +- zink: do not open-code CALLOC_STRUCT +- zink: factor out zink_batch_release-helper +- zink: destroy blitter before destroying batches +- zink: release batch memory +- zink: do not leak vertex element state +- zink: dot leak dummy_buffer +- zink: free sets and hash-tables in context +- zink: destroy transfer-helper +- zink: destroy device and instance +- zink: do not use reservations for stream-out +- zink: do not reserve or pack fragment outputs +- zink: use ConstOffset for nir_tex_src_offset +- zink: use lower_scmp instead of open-coding +- zink: also lower scmp for soft-fp +- zink: remove support for fcsel +- gallium/util: do not perform n^2 stencil blits +- gallium/ntt: lower uniforms to ubo +- zink: disable render_condition_enable during blit +- microsoft/compiler: correct dxil fma opcode +- microsoft/compiler: do not lower away 64-bit ffma +- zink: rename zink vs pipe variables +- zink: setup compiler options during init +- zink: add missing opcodes +- zink: add missing 64-bit integer ops +- zink: use hardware int64 when supported +- mesa/st: fix regression for basic drivers +- zink: handle NULL views in zink_set_sampler_views +- zink: fix vertex-stride wrangling +- zink: respect feature-cap for independent blending +- zink: respect feature-cap for sample-shading +- zink: respect feature-cap for multi-draw indirect +- zink: make all xfb caps depend on extension +- zink: require vulkan memory model for tesselation +- zink: respect fragment-shader depth-layout +- zink: clone shader before lowering clip_halfz +- mesa/main: remove leftover bumpmap code + +Francisco Jerez (1): + +- intel/gen12: Fix memory corruption issues in fused Gen12 parts. + +Georg Lehmann (3): + +- vulkan/device-select: fix vkGetInstanceProcAddr self-resolving +- vulkan/overlay: fix vkGetInstanceProcAddr self-resolving +- vulkan/device_select: Only call vkGetPhysicalDeviceProperties2 if the device supports it. + +Gert Wollny (36): + +- util/format_zs: Add C++ include handling +- nir/print: print GS extra info +- r600/sfn: lower bool to int32 only after common optimizations +- r600/sfn: use a per stream index register in GS +- r600/sfn: Correctly lower all int64 +- r600/sfn: fix component loading from fixed buffer ID +- r600/sfn: Add lowering pass to convert load_interpolated to load for POS +- r600/sfn: Add simplified constructors for FS shader inputs. +- r600/sfn: lower IO for FS inputs and handle interpolation accordingly +- r600/sfn: remove unused FS input deref code +- r600/sfn: Fix vertex stage export to accomodate IO lowering +- r600/sfn: lower VS output IO +- r600/sfn: Lower tess-eval IO +- r600/sfn: drop store_deref handling for VS and TES +- r600/sfn: lower GS IO +- r600/sfn: simplify IO lowering and fix TESS IO lowering +- r600/sfn: lower all IO in one pass +- r600/sfn: correct error signalling in switch default case +- r600/sfn: fix definition of priority queue +- r600/sfn: Fix a few warnings in release builds +- r600/sfn: remove unused file +- r600/sfn: remove leftover debug message +- r600/sfn: Fix dest-swizzle for GS vertex loads +- r600/sfn: Add support for shader_clock +- mesa/st: lower 64 bit ops to scalar before lowering to soft-float +- r600/sfn: merge SpecialValue and InlineConstValue +- doc: virgl supports ARB_texture_filter_anisotropic already +- r600: Support TGSI_OPCODE_I64NEG +- r600/sfn: C++ lower-instruct implementation +- r600/sfn: Add number for source components for split_y +- r600/sfn: add lowering passes to get 64 bit ops lowered to 32 bit vec2 +- r600/sfn: tie in 64 lowering code +- r600: enable support for 64 bit DIVMOD when NIR is used +- r600: enable fp64 lowering to softemu with NIR +- r600/nir: use "unreachable" instead of "assert" +- r600/sfn: fix use of b32all/and + +Giovanni Mascellani (2): + +- disk_cache: Fail creation when cannot inizialize queue. +- anv: Allow null handle in DestroyDescriptorUpdateTemplate. + +Hans-Kristian Arntzen (2): + +- vulkan: Update to 1.2.164. +- radv: Implement VK_VALVE_mutable_descriptor_type. + +Hoe Hao Cheng (11): + +- zink: define and use \<%guard\> helper in zink_device_info +- zink: decouple features and enabling conditions in zink_device_info.py +- zink: move blend_operation_advanced conditions to zink_device_info.py +- zink: remove useless import in zink_device_info.py +- zink: allow Extension/Version to be shared across files +- zink: generate instance creation code with a python script +- zink: hook zink_instance to build +- zink: replace old code with generated zink_instance +- zink: fix property detection +- zink: add support for VK_EXT_4444_formats +- zink: VK_KHR_draw_indirect_count is a device extension + +Hyunjun Ko (6): + +- vulkan: Enable VK_KHR_performance_query on android +- turnip: Implement VK_KHR_performance_query +- turnip: support multipass for performance query. +- turnip: enable VK_KHR_performance_query with new debug flag +- turnip/kgsl: support VK_KHR_performance_query +- turnip: use ir3_compiler_destroy instead of ralloc_free + +Iago Toral Quiroga (33): + +- zink: only add MESA WSI structs for specific devices +- v3dv: fix typo +- v3dv: move authenticated display fd acquisition to swapchain creation time +- v3dv: fix width for buffer view texture state +- v3dv: add a buffer to image copy path using a texel buffer +- v3dv: initialize pipeline layouts for meta operations at driver initialization +- v3dv: blit shader clean-ups +- v3dv: rename playout and dslayout fields to use underscores. +- v3dv: use VkSurface to retrieve an authenticated display fd +- v3dv: remove box check from texel buffer copy fragment shader +- v3dv: remove redundant free of default pipeline attributes BO +- v3dv: only write new uniforms when needed +- v3dv: remove obsolete comment +- v3dv: fix allocation size for BO handles +- v3dv: fix leak in the buffer to image copy via texel buffer +- v3dv: batch buffer to image copies with the texel buffer path if possible +- v3dv: extend the list of formats supported by the TFU unit +- v3dv: remove obsolete disabled code +- v3dv: support compressed formats with TFU unit +- v3dv: add a format parameter to emit_tfu_job +- v3dv: add a TFU path for image copies +- v3dv: fix base layer for 3D blits in the TFU path +- v3dv: expand format coverage in TFU path for buffer to image copies +- v3dv: check return value of drmGetMagic +- v3dv: expand the formats that can be handled in the TFU blit path +- v3dv: handle Z mirroring in the TFU blit path +- v3dv: add a helper to choose a compatible TFU format +- v3dv: ignore filter in TFU blit path +- v3dv: move error string definition to debug path +- v3dv: don't log out of pool memory errors for internal driver pools +- v3dv: fix early return from failed drmGetMagic +- v3dv: fix incorrect slice selection for TFU jobs +- v3dv: fix BO list for TFU jobs + +Ian Romanick (23): + +- intel/compiler: Rotate instructions ROR and ROL cannot have source modifiers +- intel/compiler: Delete redundant MAC declaration +- intel/fs: Silence unused parameter warning in filter_simd +- intel/fs: Add support for printing half-float immediate values +- util: Add cnd_monotonic to Makefile.sources +- nir: Make some notes about fsign versus NaN +- nir/algebraic: Make some notes about comparison rearrangements versus infinity +- Revert "nir: Replace an odd comparison involving fmin of -b2f" +- nir/algebraic: Don't add reordered version of patterns for commutative instructions +- nir: Correctly constant fold fsign(NaN) and fsign(-0) +- nir/algebraic: Mark some logic-joined comparison reductions as exact +- nir/algebraic: Add some compare-with-zero optimizations that are exact +- spir-v: Mark floating point comparisons exact +- nir/algebraic: Fix broken NaN and -0.0 behavior +- nir/algebraic: Mark comparisons generated from lowered fsign precise +- nir/algebraic: Move the flrp -\> bcsel rule earlier +- i965: Don't parse driconf again +- nir/algebraic: Fix a \>\> \#b \<\< \#b for sizes other than 32-bit +- intel/compiler: Properly handle shift count for 8-bit sources +- intel/compiler: Enable the ability to emit CMPN instructions +- intel/compiler: Make the CMPN builder work like the CMP builder +- intel/compiler: Use CMPN for min / max on Gen4 and Gen5 +- nir/algebraic: Fix some min/max of b2f replacements + +Icecream95 (54): + +- rbug: Forward get_compiler_options to pipe driver +- rbug: Handle non-TGSI shaders +- panfrost: Fix AFBC blits of resources with faked RGTC +- panfrost: Fix stack shift calculation +- pan/mdg: Try demoting uniforms instead of spilling to TLS +- panfrost: Split up batches with many jobs +- pan/gen_pack: Fix signed integer packing +- panfrost: Fix negative LOD bias support on Bifrost +- pan/decode: Fix "Access to unknown memory" message formatting +- panfrost: Fix precise occlusion queries on Bifrost +- panfrost: Fix CLAMP wrap mode +- panfrost: Fix the Maximum anisotropy field in the XML +- panfrost: Set the anisotropy level when cso->max_anisotropy is set +- panfrost: Add a gpu_revision argument to panfrost_get_quirks +- panfrost: Expose ARB_texture_filter_anisotropic on supported GPUs +- panfrost: Fix panfrost_small_padded_vertex_count for 17 vertices +- panfrost: Fix discard behaviour on Bifrost +- nir: Handle load_kernel_input in nir_get_io_offset_src +- pan/mdg: Fix promoted uniform moves with 64-bit types +- pan/mdg: Add load_kernel_input support +- pan/mdg: Implement load_global_invocation_id +- pan/mdg: Set compute lowering options +- panfrost: Stop lowering cs derived sysvals in glsl +- panfrost: Add a NIR pass to lower 64-bit vec3 intrinsic loads +- pan/mdg: Use the pan_nir_lower_64bit_intrin NIR pass +- pan/mdg: Support nir_intrinsic_load_global_constant +- pan/mdg: Support nir_intrinsic_group_memory_barrier +- panfrost: Allow NULL for some binding functions +- pan/mdg: Replace zext with a type enum +- pan/mdg: Return false instead of asserting in mir_args_ssa +- pan/mdg: Add i2i64 to mir_match_offset +- pan/mdg: Pass the memory type to mir_set_offset directly +- pan/mdg: Invert the type conditional for load intrinsics +- pan/mdg: Support loads and stores to scratch memory +- panfrost: Stub out panfrost_render_condition +- panfrost: Set conditional render cap +- gallium: Add new cap PIPE_CAP_TEXTURE_BUFFER_SAMPLER +- docs: Mention PIPE_CAP_TEXTURE_BUFFER_SAMPLER +- st/mesa: Use samplers for buffer textures if requested +- panfrost: Make the width argument to panfrost_new_texture 32 bits +- panfrost: Support buffer sampler views +- panfrost: Fix textureSize for buffer textures +- panfrost: Enable ARB_texture_buffer_object +- panfrost: Dual-source blending on Bifrost +- pan/bi: Add a define for the Bifrost shader prefetch size +- pan/bi: Add some zero bytes after shaders on Bifrost +- panfrost: Fix size assertion in bi_alu_src_index +- pan/mdg: Fix spilling when scratch memory is used +- pan/bi: Iterate from zero when setting RA interference +- pan/decode: Free mapped memory objects on BO unreference +- panfrost: Use normal malloc/free instead of ralloc for surfaces +- panfrost: Add the tiler heap to fragment jobs +- pan/bi: Use the correct size for UBO loads +- st/mesa: Update constants on alpha test change if it's lowered + +Ilia Mirkin (18): + +- nv50: only support 4 components in separate xfb mode +- nv50: fake enough resume support pre-nva0 to pass gles3 requirements +- mesa/teximage: show internal format when printing verbose api log +- nv50/ir: allow a mov to emit directly to a shader output +- nv50: fix instancing of client-side vertex buffers +- nv50,nvc0: serialize between before/after using a zeta surface as color +- nv50: use 2d blit when m2mf doesn't support the copy +- nouveau: change fence destruction logic on screen destroy +- nouveau: add drm-shim support +- ci: include nouveau in shader-db runs +- nouveau: trigger the current fence's work on destroy explicitly +- glsl: only expose int64 atomics when extension is enabled +- cso: set index_bounds_valid = true for arrays draws +- nvc0: index_bias is now only set for indexed draws +- st/mesa: fix broken moves for u2i64 and related ops +- nv50/ir: clear dnz flag when converting mul/mad to simpler ops +- nvc0/ir: add fixup to deal with interpolateAtSample with non-MSAA +- nouveau: reinstate fencing on screen destroy + +Indrajit Kumar Das (3): + +- radeonsi/gfx10: fix overflow and primitive queries +- radeonsi/gfx10: added support for gfx10 conditional rendering +- radeonsi/gfx10: fix issue with multiple overflow queries on the same context + +James Jones (4): + +- gallium: Add pipe_screen::is_dmabuf_modifier_supported +- gallium: Add format modifier plane count query +- gallium/dri: Factor out DRI extension setup code +- gallium/dri: Use per-screen DRI extension list + +James Park (54): + +- radv: Fix radv_queue_init failure handling +- c11/threads: Fix Win32 timed functions +- c11/threads: Remove Win32 null checks +- c11/threads: Remove Windows XP support +- util/os_time: Safe os_time_get_nano for Windows +- util,radv: Cross-platform monotonic condition variable +- radv: Const aco_compiler_statistic_info usage +- amd: Simplify ac_addrlib_create +- amd: Cast to int for %d snprintf argument +- amd: Remove bitfield sizes from enum values +- amd: Stub sections that don't have \_WIN32 support +- amd: Replace vasprintf with vfprintf +- amd: Work around MSVC limit for string literals +- amd: Fix signature mismatch +- amd: Fix declaration mismatch +- amd/common: Check with_tests before adding test +- vulkan: Remove GCC pragmas by fixing warnings +- vulkan: Replace pthread mutex with mtx_t +- vulkan: Portable wsi_common_get_current_time() +- util: Add os_localtime +- vulkan/util: Consolidate typed_memcpy +- aco: Define NOMINMAX in Meson build file +- aco: Fix warnings about unsafe integer/bool mix +- aco: Add missing C++ includes +- aco: Remove nonstandard parentheses +- aco: Declare num_reduce_ops for array size +- aco: Const correct aco_compiler_statistics +- aco: Replace indexed array initialization +- aco: Use u_memstream instead of POSIX memstream +- aco: Initialize union within Operand for MSVC +- aco: Fix warnings for bools in bitwise logic +- aco: Stub sections that don't have \_WIN32 support +- aco: Avoid extra bitfield padding +- radv: Exclude amdgpu driver files for Windows +- radv: Update build defines for Windows +- radv: Replace VLAs with alloca +- radv: Wrap pragmas with \__GNUC_\_ to fix MSVC +- radv: Use os_localtime instead of localtime_r +- radv: Don't return value in void function +- radv: Ignore radv_printflike on Windows +- radv: Update radv_assert for MSVC +- radv: Fix callback signatures +- radv: Fix leak in radv_amdgpu_winsys_destroy() +- radv: Fix function parameter types +- radv: Use standard \__VA_ARGS_\_ macro +- radv: Create shader cache if ENABLE_SHADER_CACHE +- radv: Use unsigned with u_bit_scan for MSVC +- radv: Replace pthread mutex with mtx_t +- radv: Replace pthread thread with thrd_t +- radv: Use portable ffs and util_bitcount macros +- util: Disable \[[fallthrough]\] for C17 +- xmlconfig: Disable WITH_XMLCONFIG on Windows +- util: Disable memstream for Apple builds +- gallium/tessellator: Fix warning suppression + +Jan Beich (1): + +- util: unbreak on BSDs after MSVC changes + +Jason Ekstrand (63): + +- intel/fs: Fix use of undefined value in fixup_nomask_control_flow +- nir/lower_io: Add data OOB asserts to write_constant +- nir: Add a more generic helper for gathering constant initializers +- nir,clover: Drop nir_lower_mem_constant_vars +- nir: Rewrite lower_undef_to_zero +- Revert "anv/image: Define anv_image_get_aux_addr (v3)" +- vulkan: Update XML and headers to 1.2.162 +- spirv: Rename some ray-tracing intrinsics to NV +- spirv: Update JSON and headers from Khronos main +- spirv: Implement OpTraceRayKHR and OpExecuteCallableKHR +- spirv: Call repair SSA for OpTerminateInvocation +- spirv: Implement OpTerminateRayKHR and OpIgnoreIntersectionKHR +- spirv: Implement SpvOpConvertUToAccelerationStructureKHR +- nir: Add a halt instruction type +- spirv: Emit nir_jump_halt after TerminateRay or IgnoreIntersection +- intel/dev: Add a gen_device_info::has_ray_tracing bit +- intel/genxml: Add the BINDLESS_SHADER_RECORD data structure +- intel/genxml/pack: Stash the cloned address field +- intel/genxml: Support truncated addresses +- intel/genxml: Add RT_DISPATCH_GLOBALS and RT_*_SBT_HANDLE structs +- intel/genxml: Add BVH data structures +- nir: Add a helper to get the live set at a cursor +- nir/lower_io: Allow ray_hit_attrib in lower_vars_to_explicit_types +- nir/lower_io: Support shader_call_data in vars_to_explicit_types +- intel/debug: Add a debug flag for ray-tracing shaders +- intel/compiler: Add support for bindless shaders +- intel/rt: Add a brw_rt.h header with \#defines for basic RT data structures +- intel/fs: Add and implement a load_global_const_block intrinsic +- intel/rt: Add builder helpers for accessing RT data structures +- intel/rt: Add a pass to lower the new ray-tracing intrinsics +- intel/rt: Add lowering functions for each ray-tracing stage +- intel/rt: Add support for scratch in ray-tracing shaders +- intel/rt: Add return instructions at the end of ray-tracing shaders +- intel/rt: Add a pass to lower shader call instructions +- intel/rt: Add a helper to create a trivial return shader +- intel/rt: Implement support for shader call payloads +- intel/fs: Add and implement intel-specific ray-tracing intrinsics +- intel/rt: Implement traceRay() +- intel/rt: Implement the new ray-tracing system values +- intel/rt: Add support for shader buffer record memory +- intel/rt: Add lowering for ray-walk intrinsics in any-hit shaders +- intel/rt: Add lowering for combined intersection/any-hit shaders +- intel/rt: Add a helper to create the raygen trampoline shader +- intel/rt: Add support for hit attributes +- intel/rt: Implement push constants as global memory reads +- nir: Use the right argument order for load_scratch_base_ptr +- intel/fs: DISCARD_JUMP does not have side-effects +- intel/fs: Rename PLACEHOLDER_HALT to HALT_TARGET +- intel/fs: Use BRW_OPCODE_HALT for discards +- intel/fs: Remove unnecessary HALT_TARGET in opt_redundant_halt() +- intel/fs: Emit HALT_TARGET in emit_nir_code() +- intel/fs: Implement nir_jump_halt +- nir/lower_non_uniform: Refactor for better code organization +- nir/lower_non_uniform: Better handle non-derefs +- anv: Bump maxGeometryInputComponents to 128 on Gen8+ +- intel/compiler: Return 1 for immediates in regs_read +- intel/fs: QUAD_SWIZZLE requires packed data +- nir: Drop the lower_mem_constant_vars declaration +- vulkan: Make vk_debug_report_callback derive from vk_object_base +- nir: Don't optimize bcsel-of-shuffle across blocks +- nir: Fix parameter order in the bcsel-of-shuffle optimization +- intel/fs: Shuffle can't handle source modifiers +- anv/formats: Advertise linear sampling on depth formats + +Jeremy Huddleston (3): + +- util: Fix pointer to integer conversion error when using libunwind +- Fall back on clock_gettime when timespec_get() is unavailable +- Adjust dylib compatibility versions to match what was set by mesa-18.3's autotools-based builds + +Jesse Natalie (105): + +- microsoft/compiler: Fix reference to renamed intrinsic getter +- panfrost/util: Move nir_undef_to_zero into core nir and add 'lower' +- nir: Add nir_alu_type -\> glsl_base_type conversion helper +- vtn/opencl: Fix alignment for half vload/vstore +- nir_load_libclc: Mark libclc shader as internal +- spirv: Allow spirv_to_nir callers to provide a float execution mode +- microsoft: Add CLC frontend and kernel/compute support to DXIL converter +- d3d12: Add glon12 target which only includes d3d12 driver +- d3d12: Pipe adapter LUID from callbacks to D3D12 screen init +- wgl: Marshal HDC into screen creation and LUID querying +- wgl: Implement get_adapter_luid callback +- wgl: Add stw_winsys callback to check which PFD flags should be added +- wgl: Add PFD flags based on stw_winsys callback response +- wgl: Add winsys framebuffer object +- wgl: Use winsys framebuffer interface if present +- d3d12: Implement winsys framebuffer +- winsys/d3d12: Use MakeWindowAssociation to remove DXGI's alt+enter handling +- d3d12: Delete unused local variables +- microsoft/compiler: Remove dead code/variables +- d3d12: Fix brace-initialization issues +- d3d12: Fix signed-unsigned comparison warnings +- d3d12: Remove Windows-specific macros +- d3d12: Clean up d3d12_compiler.h +- d3d12: Fix unhandled switch case warnings +- microsoft/compiler: Fix unhandled switch case warnings +- d3d12: Misc fixes caught by GCC warnings / code inspection +- microsoft/compiler: Misc fixes caught by GCC +- d3d12: Fix use of incorrect clear color variable +- microsoft/compiler: Add missing 'return' to switch case +- d3d12: Fix GCC warnings for missing function prototypes +- windows: Always set NOMINMAX to remove min/max macros +- util: Add os_get_page_size query +- driconf: Avoid empty macro resulting in empty initializer braces +- gallium: Include winsock lib as a dependency for Windows +- gallium: Remove unnecessary forward declaration of swrast_driver_descriptor +- clover: Add opencl-native build flag +- clover: Support LLVM coming from CMake instead of config-tool +- clover: Add version.lib dependency for Clang on Windows +- meson: Adjust Clover's required LLVM modules +- clover: Fix property_element::as for MSVC +- clover/llvm: Work around MSVC quirks +- clover/core: Support MSVC +- clover/api: Support MSVC +- clover: Use .def files for exports on Windows +- clover/core: Fix x86 build +- gallium: Add optional pipe_context to flush_frontbuffer +- d3d12: Fix incorrect fence timeout calculation +- CI: Add repeat-wait to Windows Piglit skip +- d3d12: Use DirectX-Headers wrap for d3d12.h +- d3d12: Refactor screen to abstract DXGI details +- d3d12: Add DXCore screen variation +- microsoft/compiler: Pick up new dxcapi.h +- winsys_handle: Change D3D12 resource handle type to void\* +- d3d12: Include wsl/winadapter.h when not compiling for Windows +- d3d12: Include dxguids/dxguids.h in files that need \__uuidof +- d3d12: Use IID_PPV_ARGS instead of \__uuidof +- d3d12: Scope down wrl includes to just client.h +- d3d12: Add forward declaration for LUID +- d3d12: Use u_dl instead of Windows DLL APIs +- d3d12: Only play DLL path tricks on Windows +- d3d12: Only support DXGI and GDI APIs on Windows +- d3d12: Support Linux eventfds for fences +- d3d12: Don't require DXIL for WSL +- gallium/dri: Add D3D12 software driver option +- d3d12: Flush and wait in flush_frontbuffer +- drisw: Add fallback logic for choosing a driver to use +- drisw: Prefer hardware-layered sw-winsys drivers over pure sw +- nir: Add intrinsic and string ptrs +- nir/vtn: Implement printf opcode in terms of intrinsic (v9) +- nir: Add a printf lowering pass (v5) +- nir: Add an algebraic optimization for float->double->float +- microsoft/clc: Hook up printf +- microsoft/compiler: Fix warnings produced by GCC in release mode +- microsoft/compiler: Fix incorrect size passed to strncpy +- d3d12: Unused variable warning indicated bug in bo_unmap +- d3d12: Signed/unsigned comparison warning fixes +- d3d12: Fix unused local variable warning in release build +- d3d12: Fix implicit fallthrough warnings +- microsoft/resoure_state_manager: Silence GCC invalid offsetof warning +- d3d12: Fix clang warnings from {0} in C++ code +- d3d12: Fix uninitialized variable referenced in error case +- d3d12: Remove copy/pasted line of array initialization +- microsoft/compile: Fix incorrect enum type in function signature +- microsoft/compiler: Fix tautological comparison +- microsoft/resource_state_manager: Remove unused private variable +- microsoft/compiler: Fix clang fallthrough warnings +- microsoft/clc: Fix const violations from ralloc_steal +- CI: Install DirectX-Headers package for x86 container +- CI: Enable d3d12 driver for Linux CI builds +- nir: Update saturated float->int/uint conversion algorithm +- d3d12: Add a path for mapping of not-directly-mappable buffers +- d3d12: Add a slab bufmgr for readback buffers +- d3d12: Use buffer pipe usage to inform allocation +- d3d12: Use an appropriate pipe resource usage for map intermediates +- d3d12: Don't allocate mappable textures +- nir: Work around MSVC x86 internal compiler error +- drisw: Disable automatic use of layered drivers with LIBGL_ALWAYS_SOFTWARE +- wgl: Refactor screen creation to a function +- wgl: Add a loop for screen creation with an ordered list of fallbacks +- d3d12: Fail screen creation if a shader validator is needed and can't be created +- wgl: Disable automatic use of layered drivers with LIBGL_ALWAYS_SOFTWARE +- microsoft/clc: Let lower_vars_to_explicit_types fill kernel input driver_location +- microsoft/clc: Fix wrap modes for inline samplers for integer textures +- microsoft/clc: Move inline samplers to the end of the variable list +- microsoft/clc: Use driver_location for metadata instead of re-computing offsets + +Jonathan Gray (1): + +- aco: use UINT64_C on 64 bit constant arguments + +Jonathan Marek (9): + +- turnip: implement z-scaling and z-mirroring BlitImage +- turnip: no linear_to_srgb for alpha channel for gmem clear value packing +- turnip: do not include compute stage in pipeline_builder +- turnip: always emit LRZ draw state in DIRTY_DRAW_STATE path +- turnip: correctly disable draw states outside of renderpasses +- turnip: do not emit draw states in draw_cs outside of renderpass +- turnip: move up LRZ invalidate in CmdClearAttachments +- turnip: always set LRZ registers to zero for 3d clear/blit +- turnip: don't always use 3d ops for blit_image + +Jordan Justen (10): + +- intel/dev: Use GEN_GEN if defined for gen_device_info_is_9lp +- intel/dev: Add gen_device_info_is_12hp +- intel/genxml: Copy gen12.xml to gen125.xml +- intel/genxml: Build gen 12.5 +- intel/isl: Build gen 12.5 +- intel/anv: Build gen 12.5 +- intel/iris: Build gen 12.5 +- intel/compiler: Add GEN125 to enum gen +- intel/common: Build mi_builder_test for gen 12.5 +- iris: Fix android build due to missing link to libmesa_iris_gen125 + +Juan A. Suarez Romero (19): + +- ci: add testing for VC4 drivers (Raspberry Pi 3) +- util: function to check for rgbX format +- v3d: force alpha to 1 when rendering RGBX formats +- v3d: make set tile buffer size function public +- v3d: store number of color buffers in job +- v3d: split binning start from draw +- v3d: add helper to check if format supports TLB resolve +- v3d: implement tile buffer blits +- v3d: refactor set tile buffer size function +- v3d: implement tile-based blit operation +- v3d: remove old tile blit code +- v3d: use job's nr_cbufs field +- v3d: extend the list of formats supported by the TFU unit +- ci: Bump deqp to current vulkan-cts-1.2.5.0 +- doc/features: add VC4 driver +- v3d: reinterpret stencil data as uint texture in stencil blit path +- v3d: check blit mask inside blit subpaths +- v3d: add fast-path tile-based blit for depth/stencil buffers +- v3d: fix dest offset in TFU setup + +Karol Herbst (3): + +- clover/queue: Flush automatically if applications do not flush themselves +- tegra/context: fix regression in tegra_draw_vbo +- tegra/context: unwrap indirect_draw_count as well + +Keith Packard (1): + +- glx: Provide glvnd wrapper for glXSwapIntervalEXT + +Kenneth Graunke (16): + +- intel/compiler: Fix passthrough TCS regressions from program rename +- prog_to_nir: Revert name initialization change +- intel/compiler: Do interpolateAtOffset coordinate scaling in NIR +- intel/fs: Fix sampler message headers on Gen11+ when using scratch +- nir/algebraic: Avoid creating new fp64 ops when using softfp64 +- asm: Fix x86 assembly for inverse matrix operations +- asm: Try to fix sparc assembly for inverse matrix operations +- nir/lower_non_uniform: Use nir_read_first_invocation helper. +- vbo: Don't set node->min_index = max_index = indices_offset when merging +- vbo: Only mark merged line strips as lines when actually converting them +- tnl: Try not to botch index buffer munging when start \\> 0. +- tnl: Respect \`start\` when converting indices to GLuint +- tnl: Reset nr_bos to 0 between map/unmap cycles. +- Revert "mesa: allow half float textures based on ARB_half_float_pixel" +- iris: Consider resolves after changing a resource's aux state +- glsl/float64: Bump \#version to 400 + +Krunal Patel (1): + +- radeon/vce: Bitrate not updated when changing framerate + +Leo Liu (17): + +- vl: add AV1 codec picture support +- radeon/vcn: add AV1 codec driver firmware interfaces +- radeon/vcn: add AV1 support to the decoder +- radeon/vcn: add AV1 dpb buffer size +- radeon/vcn: add AV1 default tables for the context +- radeon/vcn: add AV1 context buffer +- radeon/vcn: fill up the context buffer +- radeon/vcn: get AV1 message buffer +- radeon/vcn: fill up the probs buffer +- radeonsi: cap AV1 codec configuration +- radeonsi: cap AV1 support to SIENNA CICHLID +- frontends/omx/bellagio: add AV1 initial support to omx dec +- frontends/omx/av1: add AV1 OBU header parsers +- frontends/omx/av1: add AV1 tasks management +- frontends/omx/av1: enable AV1 OMX Bellagio support +- mesa/st_vdpau: set surface winsys handle modifier +- frontends/omx: fix build warning + +Lionel Landwerlin (21): + +- intel/dump_gpu: add support for MMAP_OFFSET ioctl +- nir: don't consider txf_ms_mcs a query instruction +- st: trigger noop if the default value is not true +- mesa: add an environment variable to default enable INTEL_blackhole +- anv: fix descriptor pool leak in VMA object +- nir: wire shading rate variables +- compiler/nir: introduce a new helper to get varying name +- spirv: add support for KHR_fragment_shading_rate +- isl: Fix android build +- vulkan/overlay: don't display frame numbers unless required +- vulkan/overlay: add new options to display device/swapchain-format +- gallium/dri2: Don't forget protected content flag +- anv: add transfer usage for color/depth/stencil attachments +- intel/mi_builder: fix self modifying batches +- anv: Fix stencil layout in render passes +- anv: fix invalid programming of BLEND_STATE +- anv: only signal wsi fence BO on last command buffer +- anv: discard all timeline wait/signal value=0 +- anv: reset binary syncobj to be signaled before submission +- anv: don't wait for completion of work on vkQueuePresent() +- anv: Fix wait_count missing increment + +Louis-Francis Ratté-Boulianne (11): + +- gallium/nir: Wrap tgsi_to_nir header in extern C +- gallium/util: Wrap suballoc.h into extern C +- gallium: Wrap some header files into "extern C" +- d3d12: Add D3D12 WGL winsys +- wgl: Flush in-between resolving buffer and presenting +- wgl: Call flush_resource() before presenting +- wgl: Wait for fence when not using winsys framebuffer +- wgl: Create third buffer when drawing to front buffer +- wgl: Wrap stw_pixelformat.h into extern C +- d3d12: Release swapchain buffers before resizing them +- wgl: Don't crash in stw_make_current if current framebuffer is NULL + +Lucas Stach (2): + +- etnaviv: fix disabling of INT filter for real +- etnaviv: tex_state: fix miplevel selection + +Marcin Ślusarz (16): + +- nir: handle float atomics in copy propagation pass +- intel/tools/aubinator_error_decode: exit with an error on unknown option +- intel/tools/aubinator_error_decode: allow "-" as an input file +- intel/tools/aubinator_error_decode: allow 0 arguments +- iris: store copy of the border color in the border color hash table +- intel/tools/aubinator_error_decode: cleanup path/file handling +- intel/tools/aubinator_error_decode: fix small memory leaks +- svga: remove duplicated code +- iris: remove redundant check +- util/list: add list_is_linked +- nine: use list_is_linked +- gallium: use list_is_linked +- iris: use list_is_linked +- r600: use list_is_linked +- omx: use list_is_linked +- util/list: use helper function in list_is_singular + +Marek Olšák (278): + +- st/mesa: fix use-after-free when updating shader info in st_link_nir +- nir: optionally shuffle local invocation IDs for compute quad derivatives +- nir: rename needs_helper_invocations to needs_quad_helper_invocations +- nir: gather shader_info::needs_all_helper_invocations +- nir: optimize nir_lower_discard_to_demote to lower discard/demote both ways +- ac/llvm: fix demote inside conditional branches +- radeonsi: enable GL_EXT_demote_to_helper_invocation +- amd: add register enums for VRS +- radeonsi: add an option to enable 2x2 coarse shading for non-GUI elements +- mesa: add Driver.DrawTransformFeedback +- gallium: move count_from_stream_output into pipe_draw_indirect_info +- gallium: make pipe_draw_indirect_info \\* a draw_vbo parameter +- gallium/u_threaded: lift DIV_ROUND_UP to eliminate it for constant expressions +- gallium/u_threaded: clean up direct vs indirect draws +- gallium: add pipe_draw_info::index_bounds_valid +- gallium/u_threaded: improve draw merging by clearing pipe_draw_info fields +- gallium: add missing bits of the direct multi draw interface +- gallium: extend draw_vbo to support multi draws +- gallium/u_threaded: store start/count in min/max_index for better packing +- gallium/u_threaded: add support for multi draws +- mesa: clean up Driver.Draw parameter types +- mesa: clean up GLboolean types in draw.c +- mesa: remove constant drawID parameter from \_mesa_draw_arrays +- mesa: move primitive restart enablement determination from st/mesa to main +- mesa: index \_RestartIndex with index_size_shift +- mesa: add primitive restart state to Driver.Draw parameters +- mesa: don't FLUSH_VERTICES from primitive restart changes +- radeonsi: don't load DrawID for indirect draws if it's unused +- radeonsi: swap DrawId and StartInstance SGPR locations +- radeonsi: handle pipe_draw_info::increment_draw_id +- radeonsi: fix min_direct_count value +- radeonsi: do VGT_FLUSH when switching NGG -\> legacy on Sienna Cichlid +- radeonsi: only do VGT_FLUSH for fast launch if previous draw was normal launch +- radeonsi: determine correctly if switching from normal launch to fast launch +- radeonsi: don't subtract max_verts_per_prim from hw_max_esverts on gfx10.3 +- radeonsi: read vs_state_bits in vs_prolog correctly +- radeonsi: tweak triangle list culling performance for GS fast launch +- radeonsi: remove VS input loads when culling with rasterizer discard +- radeonsi: add options.inline_uniforms to the shader cache key +- ac: add build_alloca with an initializer +- ac: fix detection of Pro graphics +- ac: fix min/max_good_num_cu_per_sa on gfx10.3 with disabled SEs +- ac: rename num_render_backends -\> max_render_backends +- ac: rename num_sh_per_se -\> num_sa_per_se +- radeonsi: don't do VGT_FLUSH before fast launch on gfx10.3 +- radeonsi: don't add num_vbos_in_user_sgprs to the shader cache key for non-VS +- radeonsi: fix NGG streamout regression +- radeonsi: fix scan_instruction for bindless inc_wrap/dec_wrap atomics +- winsys/amdgpu: remove amdgpu_winsys_bo::u::sparse::flags +- winsys/amdgpu: remove amdgpu_winsys_bo::sparse +- winsys/amdgpu: replace amdgpu_winsys_bo::flags with pb_buffer::usage +- winsys/amdgpu: replace amdgpu_winsys_bo::initial_domain with pb_buffer::placement +- winsys/amdgpu: move amdgpu_winsys_bo::lock for better packing +- mesa: add glInternalSetError for glthread +- mesa: make error handling for glGetActiveUniform glthread-safe +- glthread: make glGetActiveUniform return without syncing +- mesa: lock Shared->BufferObjects only once for a glthread batch +- mesa: lock Shared->TexMutex only once for a glthread batch +- nir: fix gathering TCS cross invocation access with lowered IO +- nir: fix gathering patch IO usage with lowered IO +- ac/nir: fix a typo in ac_are_tessfactors_def_in_all_invocs +- radeonsi: adjust tess SGPRs to allow fully occupied 3 HS waves of triangles +- radeonsi: don't leave more than 8 unoccupied lanes in HS +- radeonsi: don't allocate LDS for TCS outputs if they are not read +- radeonsi: limit HS LDS usage per workgroup to 16K to allow at least 2 WGs/CU +- radeonsi: don't generate a dead conditional in si_write_tess_factors on gfx9+ +- radeonsi: merge TCS and TCS epilog conditional blocks +- radeonsi: always return void from si_build_wrapper_function +- radeonsi: if VS and TCS have the same number of threads, merge the conditonals +- radeonsi: remove unnecessary NULL checking in NIR tess functions +- ac/llvm: prepare for passing VS->TCS IO via VGPRs +- radeonsi: pass VS->TCS IO via VGPRs if VS and TCS have the same thread count +- radeonsi: don't insert barrier between VS/TCS if all TCS inputs come from VGPRs +- radeonsi: don't allocate LDS for TCS inputs if it's not used +- radeonsi: implement GS fast launch for indexed triangle strips +- mesa: don't duplicate allocation code in \_mesa_new_parameter_list_sized +- mesa: track ParameterValues size separately +- mesa: properly disallow param list reallocation +- mesa: don't print GL errors in release builds if MESA_DEBUG=silent +- mesa: call FLUSH_VERTICES before changing sampler uniforms +- mesa: move sampler condition for flushing into mesa_flush_vertices_for_uniforms +- mesa: skip redundant uniform updates for glUniform +- mesa: skip redundant uniform updates for glUniformMatrix +- mesa: skip redundant uniform updates for glUniformHandle +- mesa: don't read from destination memory when computing state parameter values +- mesa: replace \_mesa_problem with unreachable in fetch_state +- util: add a common ALIGN16 macro for m_matrix and u_threaded_context +- mesa: don't allocate matrices with malloc +- mesa: rework matrix statevar enums to remove excessive branching in fetch_state +- mesa: remove redundant \_math_matrix_analyse calls in fetch_state +- mesa: fix printing state parameters +- mesa: allow multi-slot program parameters +- mesa: demystify material_attrib() +- mesa: optimize setting gl_Light state parameters +- mesa: restructure gl_light vars to match the layout of gl_LightSource uniforms +- mesa: put constants before state vars for ffvp +- mesa: put constants before state vars for ARB programs +- mesa: take advantage of sorted parameters in \_mesa_load_state_parameters +- mesa: merge matrix state parameters for faster uploads (disabled) +- mesa: merge light state parameters for faster uploads (disabled) +- mesa: add helpers for drivers to load state parameters into buffers +- gallium: add PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0 +- st/mesa: add a faster path for uploading state parameters into constant buffers +- st/mesa: replace st_context::state::constants with a mask +- mesa: fix crashes in the no_error case of invalid glUniform calls +- mesa: skip glMultMatrix if the matrix is identity +- mesa: consider glPushMatrix a no-op change from the driver perspective +- mesa: canonicalize matrix in glPushMatrix to make glPopMatrix possibly a no-op +- mesa: memset matrices at initialization to enable memcpy on it +- mesa: treat glPopMatrix as a no-op state change if it doesn't change the matrix +- mesa: rewrite glPushAttrib/glPopAttrib to get rid of malloc +- mesa: add a fast path for restoring fixed-func tex state in glPopAttrib +- mesa: add a fast path for restoring light attributes in glPopAttrib +- mesa: reorganize gl_texture and sampler structures for glPush/PopAttrib +- mesa: optimize saving/restoring bound textures for glPush/PopAttrib +- mesa: reduce the size of gl_texture_attrib_node::Texture by about 90% +- mesa: skip \_mesa_set_enable in glPopAttrib if there are no changes +- mesa: optimize out no-op calls in glPopAttrib +- mesa: more optimizations in glPopAttrib (colormask, drawbuffers, coord replace) +- mesa: remove gl_texture_object references from glPush/PopAttrib stack +- mesa: allocate the attribute stack on demand +- st/mesa: fix uninitialized/random clip plane state vars in lower_ucp +- compiler: decrease STATE_LENGTH from 5 to 4 +- mesa: replace ParameterValueOffset[i\] with Parameters[i].ValueOffset +- radeonsi: print more fields in si_dump_shader_key +- radeonsi: always use a staging texture for linear 1D textures in VRAM +- radeonsi: correct the MAD/FMA support table +- radeonsi: use util_logbase2 instead of division by index_size +- radeonsi: fix a memory leak in si_create_dcc_retile_cs +- radeonsi: fix line stippling with LINES_ADJACENCY without GS +- radeonsi: fix max_lds_size warning in release builds +- winsys/radeon: don't use debug_get_option_noop in a hot path +- winsys/amdgpu: don't use debug_get_option_noop in a hot path +- radeonsi: unduplicate code setting MIN_COMPRESSED_BLOCK_SIZE +- radeonsi: enable NGG and NGG culling on gfx10.3 APUs by default +- radeonsi: add AMD_DEBUG=nofastlaunch for debugging +- radeonsi: eliminate shader code for disabled or masked color outputs +- radeonsi: fix a nasty bug in si_pm4.c +- radeonsi: only mask 1 CU for GS/VS waves on gfx10.3 +- ac,radeonsi: fix load_first_vertex +- radeonsi: don't update indexed flag in SGPR if it's unused +- radeonsi: don't update provoking vertex and outprim states in SGPR if unused +- ac: enable late allocation on VanGogh to increase perf +- radeonsi: disable WGP mode on gfx10.3 to prevent hangs +- radeonsi: don't invalidate emitted NUM_INSTANCES for u_blitter +- radeonsi: don't set DrawID and StartInstance if they are unused +- radeonsi: don't check for GS fast launch for NOT_EOP in the indexed case +- Revert "radeonsi: always return void from si_build_wrapper_function" +- vbo: remove gl_context dereferences when we can just subtract the pointer +- cso: remove unused code +- gallium: inline struct u_suballocator to remove dereferences +- cso: inline struct cso_cache to remove dereferences +- st/mesa: put pipe_screen \\* into st_context and use it +- st/mesa: move cso_context next to the other pointers +- r300,r600,radeonsi: inline struct radeon_cmdbuf to remove dereferences +- draw: add NIR support to draw_create_vertex_shader +- st/mesa: don't generate TGSI for the draw VS because it now supports NIR too +- st/mesa: remove less useful debug options in hot paths +- gallium: fix the PIPE_SHADER_CAP_SUPPORTED_IRS value for all drivers +- glthread: use glthread->used instead of glthread->next_batch->used +- glthread: use uint64_t to declare the batch buffer instead of align(8) +- glthread: change sizes to unsigned or size_t where needed +- glthread: count batch space in units of uint64_t elements +- gallium/u_threaded: don't pass index bounds to the driver to decrease overhead +- gallium/u_threaded: set has_user_indices = false in the driver thread +- gallium/u_threaded: don't copy the indexbuf pointer if we overwrite it +- gallium/u_threaded: don't make a local copy of pipe_draw_start_count +- gallium/u_threaded: optimize set_constant_buffer +- mesa: fix glPopAttrib for GL_COORD_REPLACE for r200 +- mesa: remove code for old (mostly unsupported) GL_NV_point_sprite +- mesa: remove MAX_3D_TEXTURE_LEVELS, MAX_CUBE_TEXTURE_LEVELS +- radeonsi: move si_screen_clear_buffer into si_compute_blit.c w/o SDMA option +- radeonsi: rename buffer functions so as not to reference rings +- radeonsi: remove SDMA support +- radeonsi: rename SI_TEST_DMA to SI_TEST_BLIT +- radeonsi: fix the blit test for SW_64KB_R_X +- radeonsi: initialize ctx and gfx_cs first, then allocators +- ac: add radeon_info::all_vram_visible for Smart Access Memory +- radeons: only force staging uploads for VRAM when all VRAM is not visible +- radeonsi: only use staging for linear textures when all VRAM is not visible +- radeonsi: unify uploaders and upload to VRAM if all VRAM is visible +- radeonsi: map PIPE_USAGE_STREAM to VRAM if all VRAM is visible +- winsys/amdgpu: use VRAM for command buffers if all VRAM is visible +- ac,radeonsi: implement GL_NV_compute_shader_derivatives +- st/mesa: enable compute shader derivatives in SPIR-V +- radeonsi: fix a crash in si_fence_server_sync +- ac: correct ac_shader_args types, remove sgpr_count +- ac: add shader return values into ac_shader_args +- radeonsi: split ac_shader_args initialization from LLVM code +- radeonsi: move si_create_function into si_shader_llvm.c +- radeonsi: move si_build_main_function into si_shader_llvm.c +- radeonsi: move si_llvm_compiler_shader and deps into si_shader_llvm.c +- ac: unify shader arguments that are duplicated +- ac/llvm: handle no_(un)signed_wrap NIR flags +- compiler: fix glsl_types.h compile failures when including as C++ in drivers +- gallium/util: allow including a few files in C++ +- amd/llvm: fix C++ compile failures +- radeonsi: allow including a few files from C++ +- radeonsi: fix future C++ compile failures and warnings +- radeonsi: resolve a tricky C++ failure with goto jumping over initializations +- radeonsi: rename si_state_draw.c to .cpp +- radeonsi: use a C++ template to decrease draw_vbo overhead by 13 % +- radeonsi: fix small primitive culling with MSAA force-disabled and smoothing +- radeonsi: disable NGG fast launch with indexed triangle strips to fix a hang +- radeonsi: improve a comment about an MSAA bug workaround +- nir_to_tgsi: fix NIR options instead of asserting +- draw: fix incorrect NIR support code +- mesa: fix assertion paramList->LastUniformIndex \\< paramList->FirstStateVarIndex +- mesa: remove unused LastUniformIndex +- mesa: overallocate program parameter values +- mesa: don't restore texture state into unbound textures in glPopAttrib +- mesa: call Driver.TexParameter in glPopAttrib to fix r100, r200, old nouveau +- gallium: pass pipe_stencil_ref by value (it has only 2 bytes) +- gallium: inline pipe_alpha_state to enable better DSA bitfield packing +- gallium: inline pipe_depth_state to decrease DSA state size by 4 bytes +- cso: don't pass blend_color through cso_context +- st/mesa: don't make a local copy of blend color +- cso: remove context and delete_state pointers from all CSOs +- cso: inline cso_construct_key +- gallium/util: fix util_can_blit_via_copy_region for conditional rendering +- st/mesa: don't do glCopyPixels via blit if depth bounds test is enabled +- st/mesa: relax requirements for doing glCopyPixels via blit +- st/mesa: skip glDrawPixels if it's totally clipped for all codepaths +- mesa: fix an overflow check for MultiDrawElements +- vbo: only set count and end when closing \_mesa_prim +- vbo: change the parameters of vbo_get_minmax_index to get rid of \_mesa_prim +- mesa: add Driver.DrawGallium\* functions to be used by main/draw.c +- gallium: add pipe_draw_info::index::gl_bo +- mesa: add a fallback for drivers not implementing Driver.DrawGallium\* +- vbo: add vbo_get_minmax_indices_gallium +- mesa: switch (Multi)DrawArrays to DrawGallium +- mesa: switch Draw(Range)Elements(BaseVertex) calls to DrawGallium +- mesa: switch MultiDrawElements(BaseVertex) to DrawGallium\* +- vbo: remove \_mesa_prim parameter from vbo_try_prim_conversion +- vbo: remove \_mesa_prim parameter from vbo_merge_draws +- vbo: remove \_mesa_prim parameter from vbo_copy_vertices +- vbo: switch immediate Begin/End to DrawGallium +- gallium/u_threaded: clear vertices_per_patch if prim type != PATCHES +- gallium: remove and emulate PIPE_CAP_MULTI_DRAW +- gallium: fix draw info setup in draw and utilities +- freedreno: fixes handling draw info +- iris: don't use index_bias if not indexed +- nouveau: fix handling draw info +- panfrost: don't use index_bias if not indexed +- r600: fix handling draw info +- swr: fix handling draw info +- svga: fix handling draw info +- vc4: don't use index_bias if indexed +- v3d: don't use index_bias if not indexed +- virgl: fix handling draw info +- st/mesa: implement Driver.DrawGallium callbacks +- gallium: remove PIPE_CAP_INFO_START_WITH_USER_INDICES and fix all drivers +- util: add AMD CPU family enums and enable L3 cache pinning on Zen3 +- ac,radeonsi: limit Smart Access Memory to Zen 3 and GFX10.3 due to perf issues +- radeonsi: add driconf options to enable/disable Smart Access Memory +- radeonsi: take color interpolation into account for shader variants +- util: replace UTIL_MAX_CPUS by util_cpu_caps.num_cpu_mask_bits +- st/mesa: simplify checking whether to pin threads to L3 +- st/mesa: fix a defect when st_validate_state was invoked for unused states +- mesa: add STATIC_ASSERTs to the STATE_LIGHT_ATTRIBS case +- mesa: fix a bug in merging light state parameters with unpacked uniforms +- mesa: fix a second bug in merging light state parameters with unpacked uniforms +- radeonsi: fix hang caused by for loop with exec=0 in LS and ES +- radeonsi: remove si_gs_prolog_bits::gfx9_prev_is_vs +- gallium: skip draws with count == 0 or instance_count == 0 in drivers +- mesa: skip draws w/ count == 0 and instance_count == 0 in draw_gallium_fallback +- vbo: fix a index buffer map failure with size = 0 in get_minmax_indices_gallium +- gallium/u_threaded: skip draws if user index buffer size has size == 0 +- mesa: always set valid index bounds for non-indexed draws for classic drivers +- mesa: fix alpha channel of ETC2_SRGB8 decompression for !bgra +- radeonsi: fix centroid with VRS coarse shading +- glthread: fix interpreting vertex size == GL_BGRA for vertex attribs +- mesa: flush glBegin/End before changing GL_DEPTH_STENCIL_TEXTURE_MODE +- i915: use align_calloc for the context to fix m32 crashes +- radeon,r200: use align_calloc for the context to fix m32 crashes +- nouveau_vieux: use align_calloc for the context to fix m32 crashes +- Revert "gallium/u_upload_mgr: allow use of FLUSH_EXPLICIT with persistent mappings" +- radeonsi: don't crash on NULL images in si_check_needs_implicit_sync + +Marek Vasut (1): + +- etnaviv: Fix rework ZSA into a derived state + +Marijn Suijten (3): + +- util: Do not insert uninitialized data if Android property is not set +- android: util: Add libcutils to Android.mk shared libs +- mesa/math: Fix address of array always returning true + +Mark Janes (1): + +- meson: add idep_mesautil to components using simple_mtx.h + +Martin Peres (1): + +- driconf: remove the redundant glx-extension-disabling options + +Matt Turner (2): + +- glcpp: Handle bison-3.6 error message changes +- turnip: Remove unused TU_DEBUG_IR3 flag + +Mauro Rossi (19): + +- android: gallium/aux: update old generated sources rules +- android: gallium/aux: Add GPU tracepoint mechanism +- android: freedreno: Add GPU tracepoints +- android: freedreno: Remove fd_log() +- android: freedreno/ir3: use python3 in gen rules +- android: radv: add libcutils shared dependency +- android: spirv: fix '::' typo in gen rules +- android: pan/bi: Add explicit dependency on the ISA helpers +- android: pan/bi: Generate bi_opcodes.{c,h} +- android: pan/bi: Generate instruction printer +- android: pan/bi: Generate builder routines +- android: pan/bi: Generate instruction packer for new IR +- android: pan/bi: Remove combine lowering +- android: pan/bi: Remove old IR packs +- android: pan/bi: Remove NIR->old IR +- android: pan/bi: Remove old IR opcode table +- android: ac/radv: fix typo in ac_rgp.h listed in Makefile.sources +- android: r600/sfn: add sfn_nir_lower_64bit.cpp to Makefile.sources +- android: pan/bi: reorder static dependencies in gallium/dri + +Michael Forney (1): + +- meson: add missing dependency on generated git_sha1.h + +Michael Tang (3): + +- microsoft/compiler: Add dedicated spirv_to_dxil libraries +- util: Implement os_read_file for Windows +- microsoft/compiler: Add spirv2dxil executable + +Michel Dänzer (33): + +- ac: Don't negate strstr return values in ac_query_gpu_info +- ci: Drop ci-templates-sha anchor +- ci: Update to current ci-templates +- ci: Use ci-fairy docker image instead of local git_archive one +- ci: Move sanity stage to the beginning of the pipeline +- ci: Squash "check mr/commits" jobs into a single sanity job +- ci: Make test-docs job depend on sanity job +- ci: Go back to previous ci-templates commit for debian.yml +- ci: Run git gc before creating Git cache tarball +- ci: Define global variable MESA_TEMPLATES_COMMIT for ci-templates commit +- ci: Append $MESA_TEMPLATES_COMMIT to image tags +- ci: Drop x86_build_old image +- ci: sanity job doesn't need the Git tree +- ci: Manual test jobs don't need the Git tree +- ci: Run sanity job automatically for forked branches as well +- ci: Move BASE_TAG expansion to FDO_BASE_IMAGE assignment +- ci: Add .use-base-image template +- ci: Adapt armhf_test job to MESA_TEMPLATES_COMMIT related changes +- docs: Adapt to FDO_DISTRIBUTION_TAG → MESA_IMAGE_TAG rename +- ci: .lava-test:amd64 template needs arm_build +- ci: Run sanity job only in pre-merge pipelines +- ci: Move deploy stage to the end of the pipeline +- wsi/x11: Set recognizable name for WSI swapchain queue thread +- wsi/x11: Always link against xcb-xrandr +- wsi/x11: Detect Xwayland +- wsi/x11: Use PresentOptionAsync for MAILBOX present mode with Xwayland +- wsi/x11: Treat IMMEDIATE present mode the same as MAILBOX for Xwayland +- ci: Rule out scheduled pipelines in .windows-build-rules +- ci: Add \*ignore_scheduled_pipelines to mesa/gallium rules templates +- wsi/x11: Use wsi_x11_get_connection in x11_present_to_x11_dri3 +- wsi/x11: Always free randr_reply in wsi_x11_connection_create +- wsi/x11: Make sure wsi_x11_connection::is_xwayland is always initialized +- wsi/x11: Use get_screen_resources_current in wsi_x11_detect_xwayland + +Michel Zou (16): + +- zink: fix build on windows +- util: fix -Wshift-count-overflow warning +- zink: fix unused variable warning +- libgl-gdi: add zink support +- spirv: workaround setjmp/longjmp crash on MinGW +- glsl: Drop mingw -O1 workaround for GCC>=7.3 +- util: fix mingw format-extra-args warning +- glapi: fix unused-function warning +- glsl: fix redefinition warning on win32 +- wgl: fix maybe-uninitialized warning +- softpipe: fix maybe-uninitialized warning +- gallium/tests: fix unused-but-set-variable warning +- llvmpipe: work around mingw compiler optimization bug +- meson: fix multiline string warning +- llvmpipe: fix unused variables warnings +- drisw: fix unused variables warnings + +Mike Blumenkrantz (113): + +- util/threaded_context: use driver's ubo alignment for constant buffer uploads +- zink: initial implementation of shader keys +- zink: refcount the shader cache +- zink: move shader key structs into their own header +- zink: fill in params for fs shader keys and flag shader for rebuild +- zink: put those shader keys to work fixing up fragment shaders +- zink: update shader modules in gfx program when flagged dirty +- zink: handle arbitrary border colors using VK_EXT_custom_border_color +- zink: track custom border color samplers and verify against device limits +- zink: add alternate ubo loader in ntv +- zink: assert all index values in ntv OpAccessChain constructor +- zink: initial shader key implementation +- zink: change a memcmp==0 to !memcmp +- zink: use shader keys for samplemask +- mesa/st: set reserved storage for params+values to 16 +- zink: fix direct image mapping offset +- zink: really fix direct image mapping offset (I mean it this time) +- st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT +- st/mesa: set drawpixels swizzle before creating sampler view +- glsl/float64: make this compatible with glsl 330 +- zink: support frem shader op +- zink: add nir pass for splitting 64bit vertex attribs which cross slot boundaries +- zink: be more paranoid about array strides in ntv +- zink: add get_storage_class() ntv util +- zink: handle struct derefs in ntv +- zink: ntv formatting +- zink: add struct type support for ntv +- zink: add handling for 64bit values in spirv_builder +- zink: support nir_op_f2f32 +- zink: add handlers for some bitfield ops in ntv +- zink: set 64bit shader caps in ntv +- zink: change function params and asserts to permit 64bit types in ntv +- zink: add 64bit glsl basetype handling in ntv +- zink: handle 64bit constant loading in ntv +- zink: split ubo loading for 64bit types into 2x32bit loads +- zink: set nir options for 64bit handling based on feature presence +- zink: enable 64bit pipe caps +- mesa/st: run nir_lower_point_size_mov on geometry shaders based on cap +- mesa/st: do not run lower_psiz_mov on vertex shader if geometry shader is present +- mesa/st: tabs -\> spaces in st_program +- mesa/st: handle running nir lower passes for ucp and psiz in tess stage +- mesa/st: flag ST_NEW_CONSTANTS upon running nir_lower_point_size_mov +- mesa/st: set lower_point_size for tes/gs during program update +- zink: force stencil format for stencil-only samplers and swizzle the right component +- zink: add nir_op_bit_count to ntv +- zink: handle nir_op_ibitfield_extract: in ntv +- zink: handle nir_op_find_lsb and nir_op_ifind_msb in ntv +- zink: move rp hash functions further up in file +- zink: fix rp hash table +- zink: fix gl_SampleMaskIn handling +- zink: don't always run nir_lower_io_arrays_to_elements_no_indirects +- zink: add ntv handling for tess shader i/o variables +- zink: add handling for tess shader intrinsics +- zink: set up ntv init for tess shaders +- zink: set scoped barrier flag in nir options +- zink: pull xfb info from tess shader when applicable +- zink: set tess info in pipeline creation +- zink: support PIPE_PRIM_PATCHES +- zink: add handling for tcs and tes shader states +- zink: only run nir_lower_clip_halfz for last vertex processing stage +- zink: add push constant handling to get_storage_class() +- zink: add stubs for tess outer/inner level handling +- zink: implement passthrough tcs shader injection +- zink: handle partial writes to shader outputs +- zink: export tess shader pipe caps +- doc/features: mark off tessellation for zink +- zink: zero VkMemoryRequirements on init +- zink: fix debug utils init +- zink: handle null ubos +- zink: handle 0 as valid pipeline hash value +- zink: fix more instance detection stuff +- st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT and skip gs +- zink: avoid replacing valid tcs with injected one +- zink: require KHR_maintenance2 for tessellation and set bottom-left origin +- zink: fix tess shader i/o variables +- zink: add KHR_draw_indirect_count detection +- zink: hook up IndirectCount draw commands +- zink: enable PIPE_CAP_MULTI_DRAW_INDIRECT(_PARAMS) caps +- features: mark off multidraw for zink +- radv: avoid oob read during clear +- zink: handle dynamic sampler array indexing for arb_gpu_shader5 +- zink: run nir_lower_tex for offsets if shaderImageGatherExtended is missing +- zink: use Offset param for txf ops +- zink: implement ARB_texture_gather +- zink: handle textureGather with Shadow-type samplers +- zink: enable PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS +- features: mark off textureGather for zink +- zink: handle fs interpolation functions in ntv +- zink: set PIPE_CAP_MAX_VIEWPORTS +- zink: handle gl_SampleMaskIn loading in ntv +- zink: always load (gl_InstanceID - gl_BaseInstance) when loading gl_InstanceID +- zink: enable PIPE_CAP_START_INSTANCE +- zink: handle vertex streams +- zink: run nir_lower_dynamic_bo_access +- zink: handle arrays of ubos +- zink: GLSL 4.00 +- features: mark off GL 4.0 for zink +- zink: GLSL 410 +- features: mark off GL 4.1 for zink +- zink: handle non-const offsets for txf/tg4 ops +- nir: preserve explicit_binding in lower_atomics_to_ssbo +- zink: clamp shader input/output max values +- glcpp: disable 'windows' tests +- zink: flag gfx pipeline dirty using newer mechanism +- radv: null bo list pointer for null descriptors on update +- radv: zero the bo descriptor array when allocating a new set +- zink: fix streamout for tess stage +- zink: fix slot mapping for legacy gl io with tess stages +- zink: handle 1bit undef values in ntv +- gallium/trace: add a pipe_screen::get_compiler_options method +- mesa/st: clamp scissored clear regions to fb size +- zink: unset generated TCS if its parent TESS is unset +- zink: fix streamout emission for super-enhanced layouts + +Nanley Chery (32): + +- mesa: Add and use \_mesa_has_depth_float_channel +- mesa: Clamp some depth values in glClearBufferfv +- mesa: Clamp some depth values in glClearBufferfi +- iris: Add and use convert_depth_value +- iris: Use converted depth in clear_depth_stencil +- iris: Disable color fast-clears in iris_copy_region +- i965: Disable color fast-clears for miptree copy +- intel/blorp: Delete clear color conversions during copies +- iris: Stop quantizing the depth clear value +- iris: Fix resource ptr in resolve_sampler_views +- iris: Drop res variable in resolve_sampler_views +- iris: Stop using blorp_hiz_stencil_op +- intel/blorp: Drop support for STC_CCS resolves +- iris: Move STC case in get_copy_region_aux_settings +- iris: Support clears in more GPU-based copies +- iris: Don't prepare depth for stencil-aspect blits +- iris: Move depth-format assertion out of iris_blit +- iris: Use texture preparation helper in iris_blit +- iris: Increase use of pipe_resources in iris_blit +- iris: Loop through an aspect mask in iris_blit +- iris: Blit non-stencil according to aspect_mask +- iris: Use single-aspect formats more in iris_blit +- iris: Blit stencil according to aspect_mask +- iris: Explain how conditional aux accesses work +- iris: Make can_fast_clear_depth return constants +- iris: Disable conditional fast clears +- iris: Delete iris_resolve_conditional_render +- iris: Drop fast_clear_color's blorp_flags param +- dri: Restrict glthread for CS:GO to radeonsi +- gallium: Map \_DRI_IMAGE_FORMAT_NONE to NULL +- gallium: Flush GL API resources in eglCreateImage +- iris: Disable aux as needed in iris_flush_resource + +Neha Bhende (3): + +- meson: Don't build svgadrm on windows +- meson.build: Use SSE math for MinGW X86 build as per sse2 option +- meson.build: Disable zlib as per -Dzlib option + +Neil Armstrong (1): + +- kmsro: sync Android.mk GALLIUM_TARGET_DRIVERS + +Pavel Asyutchenko (1): + +- vulkan/overay: fix violation of VUID-VkDeviceCreateInfo-pNext-00373 + +Pierre Moreau (17): + +- clover: rename platform/device apis using strings +- clover/llvm: don't use strings for version handling. +- clover/spirv: avoid strings for version handling +- clover/api: Add extended versioning query for built-in kernels +- clover/api: Add extended versioning query for OpenCL C +- clover/spirv: Add version conversion utilities +- clover/spirv: Add function checking whether a binary contains SPIR-V +- clover/spirv: Change API to use std::string binaries +- clover/spirv: Add function checking the SPIR-V version +- clover/spirv: Use cl_version for SPIR-V versions (v2) +- clover: List supported ILs versions +- clover: Implement clCreateProgramWithILKHR +- clover: Handle CL_PROGRAM_IL in clGetProgramInfo +- clover/api: Implement CL_DEVICE_IL_VERSION +- clover: Advertise cl_khr_il_program +- clover: Implement clCreateProgramWithIL from OpenCL 2.1 +- clover: Expose cl_khr_extended_versioning + +Pierre-Eric Pelloux-Prayer (74): + +- radeonsi: remove unused NO_RB_PLUS flag +- radeonsi: remove AMD_DEBUG=zerovram flag +- mesa/gallium: add MESA_MAP_ONCE / PIPE_MAP_ONCE +- winsys/amdgpu: make RADEON_ALL_BOS a debug only feature +- amdgpu_bo: make cache_entry a extensible array +- radeonsi/gfx10: flush gfx cs on ngg -\> legacy transition +- ac: use bigger storage for ac_arg::arg_index / ac_shader_args::arg_count +- util: add a FALLTROUGH macro +- nir: update fallthrough comments +- gallium: update fallthrough comments +- xxhash: update fallthrough comments +- src/mesa: update fallthrough comments +- compiler/spirv: update fallthrough comments +- radeonsi: update fallthrough comments +- gallium/winsys: update fallthrough comments +- vbo: update fallthrough comments +- gallium/util: update fallthrough comments +- softpipe: update fallthrough comments +- gallium: update fallthrough comments +- radeon: update fallthrough comments +- llvmpipe: update fallthrough comments +- gallivm: update fallthrough comments +- nir/ntt: update fallthrough comments +- amd/ac: update fallthrough comments +- egl: update fallthrough comments +- tgsi: update fallthrough comments +- glx: update fallthrough comments +- Revert "Revert "radeonsi: use staging buffer uploads for most VRAM buffers"" +- gallium/u_threaded: fix staging and non-staging conflicts +- gallium/u_threaded: disable forced staging upload at runtime +- dlist: do not call \_mesa_lookup_list twice +- vbo/dlist: create an index buffer in compile_vertex_list +- vbo/dlist: convert LINE_STRIPS to LINES +- vbo/dlist: implement primitive merging +- util/hash_table: add \_mesa_hash_data_with_seed function +- mesa: optimize \_mesa_program_resource_location +- vbo/dlist: refactor prim_store/vertex_store allocations +- vbo/dlist: avoid splitting draw commands in multiple draws +- vbo/dlist: only use merged primitives when it's ok to do so +- driconf: add allow_incorrect_primitive_id option +- radeonsi: fix si_get_draw_start_count count value +- gallium/u_threaded: set has_user_indices = false for merged draws +- gallium/u_threaded: fix pipe_resource leak for staging transfer +- st/mesa: disable line stippling if pattern is all 1's +- driconf: add workaround for Enter The Gungeon +- egl: fix EGL_EXT_protected_content/surface mixup +- vbo/dlist: use a shared index buffer +- vdpau: fix -Wabsolute-value warning +- vdpau: fix invalid enum usage +- amd/addrlib: use cpp.has_argument() to filter compiler arguments +- tesselator: remove unused variable +- gallium/vl: merge identical h264/h265 enums +- radeonsi: fix redundant initializations +- mesa/st: fix redundant initialization +- radeonsi: pass radeon_cmdbuf to emit_cache_flush +- radeonsi: pass radeon_cmdbuf to si_cp_dma_wait_for_idle +- ac/sqtt: add ac_thread_trace_data +- ac/radv: move sqtt structs and helpers to amd/common +- ac/radv: move radv_rgp.c to ac +- ac/sqtt: move rgp/sqtt def to ac +- ac/sqtt: move ac_is_thread_trace_complete to ac +- ac/sqtt: move radv_get_expected_buffer_size to ac +- radeonsi: add radeon_set_uconfig_reg_seq_perfctr +- radeonsi: implement SQTT support +- ac/rgp: add missing include +- dri: enable glthread + radeonsi workaround for CS:GO +- st/mesa: consider texture view format for fbo blits +- mesa/fbo: don't check_end_texture_render on fb read change +- st/mesa: use the correct src format in ReadPixels +- radeonsi: invalidate compute sgprs in si_rebind_buffer +- radeonsi: inhibit clockgating when using SQTT +- radeonsi: properly set SPI_SHADER_PGM_HI_ES +- radeonsi: fix read from compute / write from draw sync +- radeonsi: fix si_check_render_feedback + +Rhys Perry (148): + +- radv/winsys: set has_dedicated_vram in the null winsys +- aco: don't combine precise max(min()) to med3 +- aco: fix combine_constant_comparison_ordering() NaN check with 16/64-bit +- aco: disallow various v_add_u32 opts if modifiers are used +- aco/tests: initialize debug function +- aco/tests: expand optimize.const_comparison_ordering tests +- aco/tests: add some more clamp combining tests +- nir: add nir_var_mem_ubo to nir_var_read_only_modes +- nir: allow reordering of loads from read-only modes +- aco: disable omod if the sign of zeros should be preserved +- aco: fix fp16 \*0.5 omod +- aco/tests: add output modifier tests +- aco: don't use SMEM for SSBO stores +- aco: create v_mad_u32_u24 +- nir: add nir_var_vec_indexable_modes +- nir/copy_prop_vars,nir/dead_write_vars: ignore read-only loads +- nir/loop_analyze: initialize loop variables on demand +- nir/search: check instr type before adding to worklist +- nir/search: check for changes before adding uses to worklist +- nir/deref: add helpers to lazily create paths +- nir/copy_prop_vars: use nir_deref_and_path +- nir/copy_prop_vars: avoid a duplicate lookup if src == vec_src +- aco: don't create v_mov_b32 in v_mul_imm() +- aco: count v_mul_lo_u32 as 16 cycles +- aco: create vgpr constant copies using v_bfrev_b32 +- aco: copy constant to sgpr in Builder::v_mul_imm() +- aco: try harder to not create v_mul_lo_u32 +- aco: use v_mul_imm() for some nir_op_imul +- aco/tests: add Builder::v_mul_imm() tests +- aco: fix v_mul_hi_u32_u24 format +- nir/unsigned_upper_bound: fix buffer overflow in search_phi_bcsel +- nir/unsigned_upper_bound: decrement num_sources_left before recursing +- radv/llvm,aco/ngg: fix large shift exponent in ngg_gs_vertex_lds_addr +- aco: fix GS with no outputs +- aco/ngg: fix division-by-zero in assertion +- nir/lower_non_uniform: improve code with the same texture, sampler indices +- nir: fix sampler_lod_parameters_pan indices +- nir: use a single canonical list of intrinsic indices +- nir: add bit_size_src for when the destination bit size matches a source +- nir: add destination bit-size information to more intrinsics +- nir: remove useless nir_builder_opcodes.h include +- nir: move nir_load_system_value() to nir_builder.h +- nir: add generated intrinsic builders +- spirv: use intrinsic builders +- glsl_to_nir: use intrinsic builders +- nir: use intrinsic builders +- radv: use intrinsic builders +- nir: make intrinsic order in nir_print consistent +- nir: fix intrinsic builders on MSVC C++ +- nir: fix nir_builder.h on MSVC C++ and GCC7. +- d3d12: remove hand-written intrinsic builders +- nir: add helpers for chasing resource bindings +- nir/opt_load_store_vectorize: use resource binding chasing helpers +- ac/nir: use binding chasing helpers +- aco: use binding chasing helpers +- radv: use FALLTHROUGH macro +- aco: use FALLTHROUGH macro +- nir/opt_sink: use common instruction removal/insertion helpers +- aco: don't assume src=lower when splitting self-intersecting copies +- aco: test self-intersecting copies when src=higher +- aco: remove sign-extension in constantValue64() +- aco: allow 64-bit literals if they can be sign/zero-extended from 32-bit +- aco: add get_const/is_constant_representable helpers +- aco: use v_lshrrev_b64 for 64-bit VGPR copies on GFX10+ +- aco: coalesce constant copies +- aco: clear operands in update_renames() +- aco: don't fill killed operands in update_renames() +- aco: remove rollback code in get_reg_create_vector() +- aco: repeat get_reg_create_vector() with increased register demand if fail +- aco: use clear() helper instead of writing reg file directly +- aco: simplify get_reg_impl() +- aco: remove rollback code around parallelcopy creation +- aco: remove rollback code for blocked fixed definitions +- aco: move update_renames() out of get_reg() +- aco: remove rollback code when making an instruction vop3 +- nir/lower_non_uniform: remove non_uniform flags after lowering +- nir: improve divergence analysis for loads with non-uniform resources +- nir/opt_access: don't ignore image arrays in process_variable() +- nir/opt_access: ignore barriers and coherent qualifier +- nir/opt_access: check restrict before marking a variable as readonly +- nir/opt_access: don't check restrict in can_reorder() +- nir/opt_access: rename can_reorder() and set ACCESS_NON_WRITEABLE in it +- nir/opt_access: add basic Vulkan support +- nir/opt_access: handle variable pointers +- nir/opt_access: consider global stores +- nir/opt_access: infer writeonly +- compiler: update gl_access_qualifier comments +- aco: fix various s_subb_u32 operands to SCC +- aco: rename s_subb_u32 operands to borrow +- nir/opt_access: don't ignore infer_non_readable +- aco: fix mbcnt_amd with wave32 +- aco: allow divergent mbcnt_amd masks +- aco: add block to worklist in mark_block_wqm() +- ac/llvm: insert phis before demote kill +- aco: fix incorrect address calculation for load_barycentric_at_sample +- ac/nir: use llvm.readcyclecounter for LLVM9+ +- nir/tests: fix callback for load/store vectorizer tests +- nir: allow 5 component vectors +- nir,spirv: add sparse texture fetches +- nir,spirv: add sparse image loads +- nir,spirv: implement SpvOpImageSparseTexelsResident +- nir: add sparse_residency_code_and +- nir/lower_tex: fix lower_tg4_offsets with sparse fetches +- vtn: support SpvCapabilitySparseResidency +- radv: implement CREATE_REQUIRE_FULL_SUBGROUPS_BIT with cswave32 +- nir: gather whether a compute shader uses non-quad subgroup intrinsics +- radv: workaround games which assume full subgroups if cswave32 is enabled +- nir/load_store_vectorize: don't ignore subgroup memory barriers +- nir: add nir_load_store_vectorize_options +- nir/load_store_vectorize: add data as callback args +- radv: vectorize shader I/O +- nir,radv: add and use nir_vectorize_tess_levels() +- aco: fix unreachable() for uniform 8/16-bit nir_op_mov from VGPR +- aco: fix MIMG_instruction::lwe comment +- aco: move MIMG VDATA to its own operand +- aco: implement nir_op_vec5 +- aco: implement sparse texture fetches +- aco: implement sparse image loads +- aco: form sparse load clauses +- ac/nir: implement nir_op_vec5 +- ac/nir: implement sparse image/texture loads +- radv: implement is_sparse_texels_resident and sparse_residency_code_and +- radv: support SpvCapabilitySparseResidency +- radv/winsys: set has_packed_math_16bit in null winsys +- nir/opt_vectorize: fix typo in instr_can_rewrite() +- nir/opt_vectorize: fix srcs_equal() with two different non-const +- aco: try to better align 8+ dword SGPR vectors +- aco: remove can_reorder semantic in get_sync_info_with_hack +- radv: add RADV_DEBUG=invariantgeom +- radv: set invariantgeom for Shadow of the Tomb Raider +- aco: improve nir_op_vec with constant operands +- aco/tests: don't rely on argument evaluation order +- nir/loop_unroll: unroll more aggressively if it can improve load scheduling +- aco: fix convert_to_SDWA() check in add_subdword_definition() +- radv,aco: don't use MUBUF for multi-channel loads on GFX8 with robustness2 +- aco: don't consider a phi trivial if same's register doesn't match the def +- radv: round-up num_records division in radv_flush_vertex_descriptors +- radv: correctly enable WGP_MODE for NGG and GS +- radv: correctly enable WGP_MODE for tessellation control +- aco: always set exec_live=false +- aco: do not flag all blocks WQM to ensure we enter all nested loops in WQM +- aco: add fallback algorithm in get_reg() +- aco/lower_phis: fix all_preds_uniform with continue_or_break +- aco: add missing usable_read2 check +- nir/opt_shrink_vectors: add option to skip shrinking image stores +- radv: don't shrink image stores for The Surge 2 +- radv: don't set sx_blend_opt_epsilon for V_028C70_COLOR_10_11_11 +- aco: calculate all p_as_uniform and v_readfirstlane_b32 sources in WQM + +Rob Clark (93): + +- freedreno: Drop fd_context_lock() and friends +- freedreno/drm: Convert to simple_mtx +- freedreno: debug cleanup +- freedreno: Convert to mesa_log*() +- freedreno: Fix spurious flush +- freedreno: batch-cache locking +- freedreno/a6xx: Texture cache locking +- freedreno: Use ctx seqno in batch cache key +- freedreno/drm: Make ring refcnt atomic again +- freedreno/batch: Move fd_batch_get_prologue() +- freedreno: Make fd_context_batch() return a reference +- freedreno: Add submit lock +- freedreno/drm: Drop growable submit_bos table +- freedreno/batch: Cleanup submit immediately after flush +- freedreno/drm: Rework APPEND() macro +- freedreno: Protect gmem_cache ralloc allocations +- mesa/fbo: Fix valgrind complaints +- mesa/bufferobj: Fix valgrind complaints +- nir: Fix nir_validate fail after nir_lower_tex +- freedreno/drm: Add some locking asserts +- freedreno/ir3: Add pass to deal with load_uniform base offsets +- freedreno/ir3: Fix crash in shader compile fail path +- freedreno: emit_marker() cleanup +- freedreno: Convert one last mtx_t -\> simple_mtx_t +- freedreno/a6xx: Clear control mem at context create +- freedreno/drm: Quiet timedout error msg +- freedreno/ir3: Fix valgrind complaint about streamout state +- util: Add helgrind support for simple_mtx +- util: Add helpers for various one-time-init patters +- nir: Use get_once() helper for one-time init's +- freedreno/ir3: Use get_once() for one-time init +- gallium/hud: Use do_once for one-time init +- mesa/st: Use do_once for one-time init +- util: Fix helgrind complaint about one-time init +- mesa: Fix helgrind complaint about one-time init +- gallium/trace: Fix helgrind complaint about one-time init +- tgsi: Fix helgrind complaint about one-time init +- mesa: Synchronize get_gl_override() +- util: Add property_get() fallback for android +- mesa: Use os_get_option() for MESA_*_OVERRIDE +- egl/surfaceless: glthread support +- egl/dri2: Drop some pointless ifdeffery +- util: Add helper to get FILE\* options +- gallium/aux: Add GPU tracepoint mechanism +- freedreno: Small log-parser.py cleanup +- freedreno: Remove unused fxn +- freedreno: Don't emit log/trace points in gmem for nondraw +- freedreno: Add GPU tracepoints +- freedreno: Add trace-parser.py +- freedreno: Remove fd_log() +- gallium/aux: Avoid creating queue when traces not enabled +- gallium/aux: Split u_tracepoints.[ch\] generation +- gallium/aux: Update scons build for u_tracepoints.[ch\] +- util: Promote \__builtin_types_compatible_p compat +- util: Allow STATIC_ASSERT() everywhere +- util+treewide: container_of() cleanup +- freedreno/ir3: Fix half-immed decoding issues +- freedreno/ir3: Fix mova1 disasm +- freedreno/ir3: Add some more disasm test vectors +- freedreno/ir3: Move assembler error handling +- freedreno/ir3/parser: Reset lexer when input changes +- freedreno/ir3: Various cat0 updates +- freedreno/ir3/parser: Add new cat0 instructions +- freedreno/ir3/parser: cat1 instructions can write relative GPR +- freedreno/ir3/parser: cat1 updates (mova1, movmsk) +- freedreno/ir3/parser: Handle half-immed +- freedreno/ir3: Clean up instruction creation +- freedreno/ir3: Cleanup cat6 load instructions +- freedreno/ir3/parser: Fix cat6 store encoding +- freedreno/ir3/parser: Fix dsxpp/dsypp encoding +- freedreno/ir3/parser: Fixup cat5 s2en instructions +- freedreno/ir3: Don't set bit for dest conversion for p0.c +- freedreno/ir3/parser: Add missing (sat) modifier +- freedreno/ir3/parser: Relative gpr/const can have modifiers too +- freedreno/ir3/parser: Add initial cat6 IBO instructions +- freedreno/ir3: Tweak ldib/resinfo encoding +- freedreno/ir3: Add parsing and assembler testing +- freedreno/ir3: Don't leak disk_cache +- freedreno/ir3: Disambiguate a6xx+ "bindless" instructions +- freedreno/ir3: Add cat5/cat6 nonuniform flag +- freedreno/ir3/parser: Add ldc support +- freedreno/ir3/parser: Fix atomic support +- freedreno/ir3/parser: Fix pre-a6xx resinfo +- freedreno/ir3/parser: Add ldgb support +- freedreno/ir3/parser: Add stgb support +- freedreno/ir3/parser: Fixup stg parsing and add more tests +- freedreno/ir3: Fix ldg decoding/parsing +- freedreno/ir3: Explicitly flag disasm test vectors that don't parse +- freedreno/ir3: Fix pre-a6xx ldgb/stib parsing +- freedreno/ir3/parser: a6xx ldib/stib parsing +- freedreno/ir3/parser: Fix pre-a6xx stib parsing +- mesa: Remove \_mesa_destroy_context() +- util/u_queue: Ensure num_cpu_mask_bits is valid + +Robin Ole Heinemann (1): + +- anv: Add DRM_RDWR flag in anv_gem_handle_to_fd + +Ruijing Dong (4): + +- radeon/vcn: hevc main10 profile decoding pitch fix +- radeon/vcn: add 0x02 to enc emulation prevention +- radeon/vcn: support hevc SAO enc for VCN2+ +- radeon/vcn: fix hevc 10bit profile error + +Ryan Neph (2): + +- virgl: fix BGRA emulation artifacts during window resize +- Revert "virgl: fix BGRA emulation artifacts during window resize" + +Sagar Ghuge (2): + +- anv: Invalidate the correct AUX-TT entry +- anv: Skip CCS ambiguate which preceed fast-clears + +Samuel Iglesias Gonsálvez (3): + +- turnip: implement VK_KHR_depth_stencil_resolve support +- turnip: pCounterBufferOffsets can be NULL on vkCmd*TransformFeedbackEXT() +- turnip: fix cube map array image size calculation + +Samuel Pitoiset (155): + +- aco: fix combining add/sub to b2i if a new dest needs to be allocated +- nir/algebraic: optimize bitfield_select(a, iand(a, b), c) +- aco/tests: add some tests for combining s_add+s_lshl to s_lshl<n>_add +- aco: combine more s_add+s_lshl to s_lshl<n>_add by ignoring uses +- aco: introduce a generic label for labelling instructions +- aco: add a new Operand flag to indicate that is 16-bit +- aco: optimize v_mad_u32_u16 with acc=0 to v_mul_u32_u24 +- aco: select v_mad_u32_u16 for 16-bit multiplications on GFX9+ +- aco: select v_mul_lo_u16 for 16-bit multiplications that can't overflow +- aco: optimize v_add_u32(v_mul_lo_u16) -\> v_mad_u32_u16 +- aco: optimize v_add(v_bcnt(a, 0), b) to v_bcnt(a, b) +- ci: update the list of skipped tests for RAVEN +- ci: update the list of expected failures for RADV +- aco: remove v_{add,sub,subrev}_u32 on GFX8 +- radv: do VGT_FLUSH when switching NGG -\> legacy on Sienna Cichlid +- radv: fix applying the NGG minimum vertex count requirement +- radv: don't count unusable vertices to the NGG LDS size +- radv: don't subtract max_verts_per_prim from hw_max_esverts on gfx10.3 +- aco: fix combining max(-min(a, b), c) if a or b uses the neg modifier +- radv/winsys: fill real PCIID for Sienna Cichlid and Navy Flounder +- radv/winsys: add missing Van Gogh and Dimgrey Cavefish in the null winsys +- ci: add list of expected failures for Sienna Cichlid +- radv: ignore other blend targets if dual-source blending is enabled +- radv: print more debug messages when generating a hang report +- radv: append a time string to the hang report dump directory +- radv: dump application info in the GPU hang report +- radv: add RADV_DEBUG=noumr to disable UMR logs during GPU hang detection +- radv: dump BO ranges into bo_ranges.log instead of stderr +- ci: fix name of the Sienna Cichlid expected failures file +- nir: fix gathering cross invocation info +- radv: add new vk_format_is_*() helpers +- ac,radv: use better export formats for 8-bit when RB+ isn't allowed +- aco/tests: extend the optimize.add_lshl tests to GFX8 +- aco: add a new Operand flag to indicate that is 24-bit +- aco: allow to use the range analysis UB in emit_{sop2,vop2}_instruction() +- aco: optimize v_add+s_lshl to v_mad_u32_u24 on GFX6-8 +- aco: optimize v_add+v_lshlrev to v_mad_u32_u24 on GFX6-8 +- ac: add gpu_info::has_32bit_predication +- radv: use 32-bit predication for conditional rendering on GFX10.3+ +- radv: always use 32-bit predication on compute queues +- radv: fix missing initialization of the predication value +- radv/winsys: fix the sysmem submission path for GFX6 +- radv: disable SQTT support for unsupported GPUs +- radv: fix using bitfields for debug/perftest options +- radv: save and dump vertex descriptors during GPU hang detection +- radv: enable NGG on GFX10.3 APUs by default +- radv: only disable CU2 & CU3 when NGG is enabled +- radv: only mask 1 CU for GS/VS waves on GFX10.3 +- radv: disable WGP_MODE for NGG on GFX10.3 +- radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+ +- ci: disable check-commits +- Revert "radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+" +- vulkan: add missing src_inc to the device select layer +- ci: build the Vulkan device select layer +- nir: gather if a fragment shader uses sample shading +- radv: reduce maxTransformFeedbackBufferDataSize to 512 +- radv: mark GFX10.3 as a non-conformant Vulkan implementation +- radv: fix exporting multiviews with NGG +- radv: set the predication boolean as 32-bit if necessary +- radv: use 32-bit predication for skipping FCE on GFX10.3+ +- radv: fix using FS sample shading if the linker optimized inputs away +- ci: update the list of expected failures for RADV/FIJI +- radv: enable using MSAA2x and MSAA4x sample locations on GFX10+ +- radv: advertise VK_EXT_sample_locations on GFX10+ +- ac/surface: initialize the FMASK slice size for GFX9+ +- radv: fix clearing FMASK for layered MSAA images on GFX9+ +- radv: disable alphaToOne feature +- amd/registers: add missing VRS registers +- radv: add VK_KHR_fragment_shading_rate but leave it disabled +- radv: implement VK_KHR_fragment_shading_rate +- radv/llvm: implement fragment shading rate +- aco: implement fragment shading rate +- radv: track if VRS is enabled to apply a workaround on GFX10.3 +- radv/llvm: implement a workaround for gl_FragCoord.z with VRS on GFX10.3 +- aco: implement a workaround for gl_FragCoord.z with VRS on GFX10.3 +- radv: advertise VK_KHR_fragment_shading_rate on GFX10.3+ +- radv: add support for resolving layered depth/stencil images +- radv: add missing DB flush after depth/stencil resolve operations +- radv: enable TC-compat HTILE for D32_SFLOAT+MSAA on GFX10+ +- radv: adjust the maximum number of coverage samples for VRS +- radv: fix maxFragmentShadingRateRasterizationSamples +- radv: remove useless push constants data when resolving ds attachments +- radv: ignore the mutable bit for TC-compatible HTILE +- radv: enable VK_EXT_line_rasterization on GFX9 +- radv: sort the extension table like Khronos +- radv: add code that checks if the extension table is sorted correctly +- radv: make sure FMASK compression is enabled for MSAA copies +- Revert "radv: use 32-bit predication for skipping FCE on GFX10.3+" +- radv: dump VA ranges history when a GPU hang is detected +- radv: add a Python script to check if a VA was ever valid +- radv: disable stippledBresenhamLines on GFX9 +- nir: fix determining if an addition might overflow for phi sources +- radv: disable A2 SNORM/SSCALED/SINT for texel buffers & images on all gens +- radv: fix clearing images with vkCmdClear{Color,DepthStencil}Image() +- radv: remove unused radv_image::aspects +- radv: always clear the SR0/SR1 bits of the HTILE buffer +- radv: fix potential HTILE issues for TC-compat images on GFX8 +- radv: add radv_htile_get_initial_value() and document the HTILE dword +- radv: fix TC-compat HTILE images with DST_OPTIMAL on the compute queue +- radv: clean up radv_layout_is_htile_compressed() +- radv: only load the DS fast clear values for compressed rendering +- radv: enable TC-compat HTILE in GENERAL on GFX10+ +- aco: fix creating the dest vector when 16-bit vertex fetches are splitted +- radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+ +- radv: configure the texture descriptor for TC-compat CMASK on GFX10+ +- radv: fix enabling TC-compat HTILE in GENERAL for writes on GFX10+ +- radv: fix performance regression by restoring TC-compat HTILE in GENERAL +- radv: determine at creation if an image view can be fast cleared +- radv: do not predicate FMASK decompression when DCC+MSAA is used +- ci: re-mark some depth/stencil resolve CTS as expected failures +- radv: fix crashes when fast-clearing in a secondary command buffer +- radv: disable TC-compat HTILE in GENERAL for Detroit: Become Human +- radv: re-initialize HTILE properly after depth/stencil compute resolves +- radv: only re-initialize HTILE after ds compute resolves if compressed +- ac/surface: initialize dcc_slice_size on GFX9+ +- radv: add support for fast-clearing DCC layers on GFX9+ +- radv: clean up radv_decompress_dcc_compute() +- radv: do not use predication when the range doesn't cover the whole image +- radv: enable DCC for layered color images on GFX10+ +- radv: mark VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT as unsupported on GFX6-7 +- aco: fix inserting expcnt for MIMG on GFX6 +- ci: mark some sparse tests as expected failures on Pitcairn (GFX6) +- radv: mark some sparse texture CTS as expected failures on GFX9 +- radv: set depth to 1 for subpass resolves using the compute path +- radv: decompress DCC for partial resolves using the compute path +- radv: fixup DCC after color resolves using the compute path +- radv: fix color resolves if the dest image has DCC +- radv: fix clearing DCC on GFX9 +- radv: only use predication if the FCE value is allocated +- radv: allocate and initialize the FCE predicate value for CMASK too +- radv: update the FCE predicate for fast clears using CMASK +- radv: skip fast-clear eliminate for CMASK based on a predicate +- ac/surface: store DCC mip info into the surface +- radv: prevent fast-clearing uncompressed DCC levels +- radv: add support for fast-clearing DCC levels on GFX10+ +- radv: do not enable DCC for 3D images with mipmaps on GFX10+ +- radv: enable DCC for mipmaps on GFX10+ +- radv: disable VK_EXT_sample_locations again on GFX10+ +- radv: enable DCC for MSAA on GFX10+ +- radv: do not invalidate the L2 metadata cache on compute queues +- radv: flush L2 metadata as part of CB/DB flush instead of CS_DONE on GFX9 +- radv: restore invalidating the vector cache for internal meta operations +- radv: flush L2 for images affected by the pipe misaligned issue on GFX10+ +- ci: exclude one CTS test that timeout most of the time for RADV CI +- radv: fix a sync issue with geometry shader primitives query on GFX10+ +- radv: fix overflow when computing the SQTT buffer size +- radv: inhibit clock gating when tracing with SQTT +- radv: fix separate depth/stencil layout in render pass +- radv,aco: fix shifting input VGPRs for the LS VGPR init bug on GFX9 +- nir/algebraic: mark more optimization with fsat(NaN) as inexact +- radv: fix centroid with VRS coarse shading +- radv: fix waiting on the last enabled RB for occlusion queries +- radv: only apply the MRT output NaN fixup to non-meta shaders +- radv: set correct value for OFFCHIP_BUFFERING on GFX10+ +- radv: do not scale the depth bias for D16_UNORM depth surfaces + +Serge Martin (1): + +- clover: add core clover printf support (v12) + +Simon Ser (11): + +- amd/common: introduce ac_surface_print_info +- radeonsi: use ac_surface_print_info in si_print_texture_info +- radv: add img debug flag +- egl: fix typo in wl_drm error message +- egl/wayland: remove libwayland \\< 1.18 workaround +- ci: skip failing test on lavapipe +- radv: fix access to uninitialized radeon_bo_metadata +- egl/wayland: add a NULL guard for the authenticate callback +- radv: only set BO metadata for the first plane +- nouveau/nvc0: fix linear buffer alignment for scan-out/cursors +- nouveau/nv50: fix linear buffer alignment for scan-out/cursors + +Steven Houston (1): + +- v3dv: VK_KHR_display extension support + +Tapani Pälli (7): + +- egl/dri2: fix race between image create and egl_image_target_texture +- iris: initialize shared screen->vtbl only once +- mesa/st: choose S/D format depending on gl_format passed for readpixels +- anv: fix calculation of buffer size in case dynamic size is used +- mesa: fix layered framebuffer attachment target check +- vbo/dlist: free prim_store->prims when vbo_save is destroyed +- i965: use aligned malloc for context instead of ralloc + +Theogen Ratkin (1): + +- docs: grammar fixes + +Thong Thai (4): + +- frontends/va/postproc: Use the actual image height when blitting +- frontends/va/postproc: Convert destination when deinterlacing +- gallium: Fix VAAPI postproc blit +- frontends/va: Return an error if non-interlaced buffer is not supported + +Timothy Arceri (1): + +- glsl: default to compat shaders in compat profile + +Timur Kristóf (16): + +- nir: Use src_is_invocation_id in get_deref_info. +- aco/optimizer: Only set scc_needed when it is actually needed. +- aco/optimizer: Propagate scc_needed label through p_wqm. +- aco: Fix NGG GS assert failure from the WG scan. +- aco: Skip TCS s_barrier when VS outputs are not stored in the LDS. +- aco: Use program->num_waves as maximum in scheduler. +- aco: Keep live-though variables and constants spilled. +- aco: Spill more optimally before loops. +- aco: Note if rasterization can start early. +- aco: Wait for stores when NGG or legacy VS can finish early. +- ci: Add an expected failures list for Oland (GFX6) +- radv: Only enable sparse features on Polaris and newer. +- tgsi_to_nir: Fix uniform ranges. +- radv/llvm: Fix reporting LDS stats of tess control shaders. +- aco: Disallow LSHS temp-only I/O when VS output is written indirectly. +- aco: Fix LDS statistics of tess control shaders. + +Tomeu Vizoso (3): + +- ci: Temporarily disable jobs on the Collabora lab +- Revert "ci: Temporarily disable jobs on the Collabora lab" +- ci: Only run the sanity job if there's a MR + +Tony Wasserka (22): + +- glsl: Fix -Wshadow warning +- util: Fix/silence variable shadowing warnings +- meson: Treat LLVM headers as a system dependency +- aco: Fix -Wshadow warnings +- aco/tests: Fix -Wshadow warnings +- aco/tests: Fix -Wunused warnings in release mode +- radv: Fix -Wshadow warnings +- radv,aco: Compile with -Wshadow when available +- radv/query: Avoid hardcoding array size constants +- radv/winsys: Fix use of nonexisting struct type in sizeof +- aco: Annotate switch fallthroughs +- radv,aco: Compile with -Wimplicit-fallthrough when available +- gitlab: add RADV bug report template +- aco/ra: Add policy parameter to select implementation details for testing +- aco/tests: Fix GFX10_3 being printed as gfx11 +- aco/tests: Allow specifiying the test subvariant in setup_cs +- aco/tests: Fix deadlock for too large test lists +- aco: Add tests for subdword register allocation +- aco/ra: Add some documentation +- aco/ra: Fix register allocation for subdword operands +- aco/ra: Avoid redundant RegisterFile copies in get_reg_impl +- aco: Fix vector::reserve() being called with the wrong size + +Trevor Woerner (1): + +- docs/egl.rst: switch true→enabled + +Vinson Lee (55): + +- swr: Initialize FetchJit member mpFetchInfo in constructor. +- turnip: Remove pipeline NULL check. +- draw: Clean up single-use goto statements. +- glsl: Initialize ir_variable member field data.is_xfb. +- glsl: Fix typos in comments. +- microsoft/compiler: Add dxil_nir_lower_16bit_conv prototype. +- turnip: Fix file descriptor return. +- nvir/gm107: Initialize SchedDataCalculatorGM107 member score. +- vdpau: Add missing printf format specifier. +- v3dv: Remove unsigned comparison to zero. +- frontends/va: Fix \*num_entrypoints check. +- clover/spirv: Add missing break for SpvOpExecutionMode case. +- turnip: Close sync_fd only if it is a valid file descriptor. +- nv50/ir: Initialize GCRA members in constructor. +- microsoft/compiler: Add struct dxil_features forward declaration. +- microsoft/compiler: Add struct glsl_type forward declaration. +- microsoft/compiler: Add scope for declaration in case statement. +- r600/sfn: Fix typos. +- r600/sfn: Initialize ShaderFromNir members in constructor. +- r600/sb: Initialize sb_context members in constructor. +- clover: Initialize command_queue member \_props. +- nv50/ir: Initialize Program members in constructor. +- clover: Fix typo in comment. +- scons: Fix build with llvm-12. +- amd/addrlib: Initialize Lib members in constructors. +- util: Add os_get_page_size support for macOS. +- meson: Fix Clang microsoft-enum-value detection. +- meson: Fix build with llvm-12. +- r600/sfn: Initialize ShaderInputVarying members in constructors. +- mesa: Remove extra texObj. +- intel/genxml: Avoid generating identical 12.5 and 12 branches. +- mesa: Remove cmd_size \\< 0 check. +- zink: Fix typos. +- glsl: Fix typos in comments. +- glsl: Initialize glsl_type member name. +- vc4: Fix typos. +- d3d12: Fix memory leak if create_gfx_pipeline_state failed. +- d3d12: Fix memory leak if create_root_signature failed. +- v3d: Fix typos. +- nir/tests: Initialize nir_serialize_test member dup. +- d3d12: Fix memory leak if state is NULL. +- d3d12: Initialize TransitionableResourceState m_SupportsSimultaneousAccess. +- turnip: Remove unsigned nonnegative check. +- svga: Fix typos in comments. +- d3d12: Initialize local_resource member mapped in constructor. +- swr: Fix typos. +- virgl: Fix typos. +- softpipe: Fix typos. +- radeonsi: Fix typos. +- freedreno/afuc: Replace readfile with os_read_file. +- r300: Fix typos. +- clover: Add constructor for clover::module. +- nv50/ir: Initialize CodeEmitterGM107 members in constructor. +- etnaviv: Fix memory leak in etna_vertex_elements_state_create. +- aco: Initialize ds_state.front.writeMask. + +Víctor Manuel Jáquez Leal (1): + +- frontends/va/context: don't set max_references with num_render_targets + +Witold Baryluk (3): + +- zink: Cap PIPE_SHADER_CAP_MAX_CONST_BUFFERS to 32 +- vulkan/device_select: Store Vulkan vendorID and deviceID as uint32_t +- lavapipe: Defer lavapipe warning to CreateDevice + +X512 (13): + +- util: implement GET_PROGRAM_NAME for Haiku +- util/meson: Add libnetwork dependency for Haiku +- targets/haiku-softpipe/meson: add libswpipe.so to install directory +- hgl/meson: add version to libGL.so +- meson: fix Haiku EGL build; no dri requirement +- include: fix export in Haiku OpenGL kit headers +- hgl: use local headers instead of system header +- frontends/hgl: set state_manager +- frontends/hgl: set framebuffer id +- aux/driver_ddebug: Normalize pid type from Haiku +- targets/haiku-softpipe: Restore GalliumContext +- hgl: Major refactor and cleanup +- util/u_thread: Disable pthread_barrier_t on Haiku + +Yevhenii Kharchenko (2): + +- meson: Add build option to specify default shader disk cache max-size +- st/mesa: fix PBO download for TEXTURE_1D_ARRAY textures + +Yevhenii Kolesnikov (3): + +- intel/fs: don't spill a register, set by undef +- iris: only set point sprite overrides if actually using points +- nir/from_ssa: consider defs in sibling blocks + +Yogesh mohan marimuthu (1): + +- radeonsi: enable vrs2x2 coarse shading if flat shading (v9) + +Yuxuan Shui (1): + +- Add EGL xcb platform + +Zack Rusin (1): + +- meson.build: Order the flex/bison by odds of them working + +cheyang (5): + +- android: fix build failure with libbacktrace +- symbol_table:fix mesa symbol table return scope error +- glsl: remove unused state variable +- virgl: next_handle variable modify to atomic inc in virgl_object_assign_handle +- mesa: glProgramBinary add resource_hash + +jzielins (5): + +- swr: Pass draw start information to state update mechanism +- swr: fix crashes caused by incorrectly reporting SSBO support +- gallium/swr: Fix Windows build +- swr: Fix building with LLVM12 +- swr: Fix crashes on Windows + +nia (1): + +- util: Avoid pthread_setaffinity_np on NetBSD + +yshi18 (1): + +- iris: fix memleak for query_buffer_uploader diff --git a/docs/relnotes/new_features.txt b/docs/relnotes/new_features.txt deleted file mode 100644 index b6bdd134346..00000000000 --- a/docs/relnotes/new_features.txt +++ /dev/null @@ -1,15 +0,0 @@ -GL_EXT_demote_to_helper_invocation on radeonsi -GL_NV_compute_shader_derivatives on radeonsi -EGL_MESA_platform_xcb -Removed GL_NV_point_sprite for classic swrast. -driconf: remove glx_disable_oml_sync_control, glx_disable_sgi_video_sync, and glx_disable_ext_buffer_age -Removed support for loading DRI drivers older than Mesa 8.0, including all DRI1 support -Add support for VK_VALVE_mutable_descriptor_type on RADV -Removed classic OSMesa in favor of the newly improved gallium OSMesa -VK_KHR_fragment_shading_rate on RADV (RDNA2 only) -Freedreno a6xx exposes GL 3.3 -Classic swrast dri driver removed in favor of gallium swrast (llvmpipe or softpipe) -Panfrost g31/g52/g72 exposes ES 3.0 -Panfrost t760+ exposes GL 3.1 (including on Bifrost) -Sparse memory support on RADV -Rapid packed math (16bit-vectorization) on RADV |