diff options
author | Julien Cristau <jcristau@debian.org> | 2008-03-31 13:00:20 +0200 |
---|---|---|
committer | Julien Cristau <jcristau@debian.org> | 2008-03-31 13:00:20 +0200 |
commit | 32c913308eaed89dec13aa8ab596dd9b4d61e40e (patch) | |
tree | 22cca71e0ca23478c84ea8dea0cc3229ac3fa5a0 | |
parent | d89cf0649e2cabff8aa41dea77a6a8e8b9319d0e (diff) | |
parent | 1e83d70b6d07c7d3c61ee0ddf0de9420c167175d (diff) |
Merge branch 'mesa_7_0_branch' of git.freedesktop.org:/git/mesa/mesa into debian-unstable
42 files changed, 17272 insertions, 257 deletions
@@ -71,9 +71,10 @@ bluegene-osmesa \ bluegene-xlc-osmesa \ catamount-osmesa-pgi \ darwin \ +darwin-fat-32bit \ +darwin-fat-all \ darwin-static \ darwin-static-x86ppc \ -darwin-x86ppc \ freebsd \ freebsd-dri \ freebsd-dri-amd64 \ diff --git a/configs/darwin b/configs/darwin index 438abd94c1c..c7f94d2bada 100644 --- a/configs/darwin +++ b/configs/darwin @@ -4,10 +4,9 @@ include $(TOP)/configs/default CONFIG_NAME = darwin -DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \ - -D_BSD_SOURCE -D_GNU_SOURCE \ - -DGLX_INDIRECT_RENDERING \ - -DPTHREADS -DGLX_ALIAS_UNSUPPORTED -DHAVE_POSIX_MEMALIGN +DEFINES = -D_DARWIN_C_SOURCE -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L \ + -D_SVID_SOURCE -D_BSD_SOURCE -D_GNU_SOURCE \ + -DPTHREADS -DGLX_ALIAS_UNSUPPORTED -DGLX_INDIRECT_RENDERING # Compiler and flags CC = gcc @@ -37,4 +36,5 @@ GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11/lib -lX11 -lXmu -lXt -lXi -lm # omit glw lib for now: -SRC_DIRS = glx/x11 glu glut/glx +SRC_DIRS = glx/x11 glu glut/glx mesa +DRIVER_DIRS = osmesa diff --git a/configs/darwin-fat-32bit b/configs/darwin-fat-32bit new file mode 100644 index 00000000000..56bc6a37a4e --- /dev/null +++ b/configs/darwin-fat-32bit @@ -0,0 +1,7 @@ +# Configuration for Darwin / MacOS X, making 32bit fat dynamic libs + +RC_CFLAGS=-arch ppc -arch i386 + +include $(TOP)/configs/darwin + +CONFIG_NAME = darwin-fat-32bit diff --git a/configs/darwin-fat-all b/configs/darwin-fat-all new file mode 100644 index 00000000000..b8668dc5aec --- /dev/null +++ b/configs/darwin-fat-all @@ -0,0 +1,7 @@ +# Configuration for Darwin / MacOS X, making 32bit and 64bit fat dynamic libs + +RC_CFLAGS=-arch ppc -arch i386 -arch ppc64 -arch x86_64 + +include $(TOP)/configs/darwin + +CONFIG_NAME = darwin-fat-all diff --git a/configs/darwin-x86ppc b/configs/darwin-x86ppc deleted file mode 100644 index c87b206f926..00000000000 --- a/configs/darwin-x86ppc +++ /dev/null @@ -1,37 +0,0 @@ -# Configuration for Darwin / MacOS X, making dynamic libs - -include $(TOP)/configs/default - -CONFIG_NAME = darwin - -# Compiler and flags -CC = cc -CXX = cc -CFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \ - -I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin -CXXFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \ - -I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin - -MKLIB_OPTIONS = -archopt "-isysroot /Developer/SDKs/MacOSX10.4u.sdk" - -# Work around aliasing bugs - developers should comment this out -CFLAGS += -fno-strict-aliasing -CXXFLAGS += -fno-strict-aliasing - -# Library names (actual file names) -GL_LIB_NAME = libGL.dylib -GLU_LIB_NAME = libGLU.dylib -GLUT_LIB_NAME = libglut.dylib -GLW_LIB_NAME = libGLw.dylib -OSMESA_LIB_NAME = libOSMesa.dylib - -GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread -OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL -GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL -GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext -GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib -APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm - -# omit glw lib for now: -SRC_DIRS = mesa glu glut/glx - diff --git a/configs/default b/configs/default index 549a1820452..eb2eb8b7e6b 100644 --- a/configs/default +++ b/configs/default @@ -10,7 +10,7 @@ CONFIG_NAME = default # Version info MESA_MAJOR=7 MESA_MINOR=0 -MESA_TINY=2 +MESA_TINY=3 # external projects. This should be useless now that we use libdrm. DRM_SOURCE_PATH=$(TOP)/../drm @@ -30,9 +30,11 @@ MKDEP_OPTIONS = -fdepend MAKE = make INSTALL = $(TOP)/bin/minstall -# Python and flags (generally only needed by the developers) +# Tools for regenerating glapi (generally only needed by the developers) PYTHON2 = python PYTHON_FLAGS = -t -O -O +INDENT = indent +INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool # Library names (base name) GL_LIB = GL diff --git a/docs/relnotes-7.0.3.html b/docs/relnotes-7.0.3.html index c1b7b5ec377..212467d6ffe 100644 --- a/docs/relnotes-7.0.3.html +++ b/docs/relnotes-7.0.3.html @@ -8,7 +8,7 @@ <body bgcolor="#eeeeee"> -<H1>Mesa 7.0.3 Release Notes / February TBD, 2008</H1> +<H1>Mesa 7.0.3 Release Notes / March TBD, 2008</H1> <p> Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2. @@ -39,8 +39,17 @@ Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2. <li>Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915) <li>Bad strings given to glProgramStringARB() didn't generate GL_INVALID_OPERATION <li>Fixed minor point rasterization regression (bug 11016) +<li>state.texenv.color state var didn't work in GL_ARB_fragment_program (bug 14931) +<li>glBitmap from a PBO didn't always work +<li>glGetTexImage into a PBO didn't always work </ul> +<h2>Changes</h2> +<ul> +<li>Updated glext.h to version 40 +</ul> + + <h2>Driver Status</h2> diff --git a/include/GL/glext.h b/include/GL/glext.h index 2519a6cc5e1..2b22714c305 100644 --- a/include/GL/glext.h +++ b/include/GL/glext.h @@ -46,9 +46,9 @@ extern "C" { /*************************************************************/ /* Header file version number, required by OpenGL ABI for Linux */ -/* glext.h last updated 2007/02/12 */ +/* glext.h last updated 2008/03/24 */ /* Current version at http://www.opengl.org/registry/ */ -#define GL_GLEXT_VERSION 39 +#define GL_GLEXT_VERSION 40 #ifndef GL_VERSION_1_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 @@ -3091,8 +3091,8 @@ extern "C" { #ifndef GL_EXT_framebuffer_blit #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA #endif #ifndef GL_EXT_framebuffer_multisample @@ -3379,6 +3379,9 @@ extern "C" { #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E #endif +#ifndef GL_GREMEDY_frame_terminator +#endif + /*************************************************************/ @@ -7252,6 +7255,14 @@ typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); #endif +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#endif + #ifdef __cplusplus } diff --git a/progs/xdemos/glthreads.c b/progs/xdemos/glthreads.c index 989697fbcaa..6c7029b6ecf 100644 --- a/progs/xdemos/glthreads.c +++ b/progs/xdemos/glthreads.c @@ -505,7 +505,7 @@ main(int argc, char *argv[]) for (i = 0; i < numThreads; i++) { pthread_create(&WinThreads[i].Thread, NULL, thread_function, (void*) &WinThreads[i]); - printf("glthreads: Created thread %u\n", (unsigned int) WinThreads[i].Thread); + printf("glthreads: Created thread %p\n", WinThreads[i].Thread); } if (MultiDisplays) diff --git a/src/glx/x11/indirect_dispatch.c b/src/glx/x11/indirect_dispatch.c new file mode 100644 index 00000000000..00a9f96590c --- /dev/null +++ b/src/glx/x11/indirect_dispatch.c @@ -0,0 +1,5914 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <X11/Xmd.h> +#include <GL/gl.h> +#include <GL/glxproto.h> +#include <inttypes.h> +#include "indirect_size.h" +#include "indirect_size_get.h" +#include "indirect_dispatch.h" +#include "glxserver.h" +#include "glxbyteorder.h" +#include "indirect_util.h" +#include "singlesize.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" + +#define __GLX_PAD(x) (((x) + 3) & ~3) + +typedef struct { + __GLX_PIXEL_3D_HDR; +} __GLXpixel3DHeader; + +extern GLboolean __glXErrorOccured( void ); +extern void __glXClearErrorOccured( void ); + +static const unsigned dummy_answer[2] = {0, 0}; + +int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_NewList( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_EndList( GET_DISPATCH(), () ); + error = Success; + } + + return error; +} + +void __glXDisp_CallList(GLbyte * pc) +{ + CALL_CallList( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_CallLists(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + const GLenum type = *(GLenum *)(pc + 4); + const GLvoid * lists = (const GLvoid *)(pc + 8); + + lists = (const GLvoid *) (pc + 8); + + CALL_CallLists( GET_DISPATCH(), ( + n, + type, + lists + ) ); +} + +int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_DeleteLists( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLsizei *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLuint retval; + retval = CALL_GenLists( GET_DISPATCH(), ( + *(GLsizei *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_ListBase(GLbyte * pc) +{ + CALL_ListBase( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_Begin(GLbyte * pc) +{ + CALL_Begin( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_Bitmap(GLbyte * pc) +{ + const GLubyte * const bitmap = (const GLubyte *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_Bitmap( GET_DISPATCH(), ( + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLfloat *)(pc + 28), + *(GLfloat *)(pc + 32), + *(GLfloat *)(pc + 36), + *(GLfloat *)(pc + 40), + bitmap + ) ); +} + +void __glXDisp_Color3bv(GLbyte * pc) +{ + CALL_Color3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDisp_Color3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Color3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Color3fv(GLbyte * pc) +{ + CALL_Color3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Color3iv(GLbyte * pc) +{ + CALL_Color3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Color3sv(GLbyte * pc) +{ + CALL_Color3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Color3ubv(GLbyte * pc) +{ + CALL_Color3ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDisp_Color3uiv(GLbyte * pc) +{ + CALL_Color3uiv( GET_DISPATCH(), ( + (const GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_Color3usv(GLbyte * pc) +{ + CALL_Color3usv( GET_DISPATCH(), ( + (const GLushort *)(pc + 0) + ) ); +} + +void __glXDisp_Color4bv(GLbyte * pc) +{ + CALL_Color4bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDisp_Color4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Color4dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Color4fv(GLbyte * pc) +{ + CALL_Color4fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Color4iv(GLbyte * pc) +{ + CALL_Color4iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Color4sv(GLbyte * pc) +{ + CALL_Color4sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Color4ubv(GLbyte * pc) +{ + CALL_Color4ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDisp_Color4uiv(GLbyte * pc) +{ + CALL_Color4uiv( GET_DISPATCH(), ( + (const GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_Color4usv(GLbyte * pc) +{ + CALL_Color4usv( GET_DISPATCH(), ( + (const GLushort *)(pc + 0) + ) ); +} + +void __glXDisp_EdgeFlagv(GLbyte * pc) +{ + CALL_EdgeFlagv( GET_DISPATCH(), ( + (const GLboolean *)(pc + 0) + ) ); +} + +void __glXDisp_End(GLbyte * pc) +{ + CALL_End( GET_DISPATCH(), () ); +} + +void __glXDisp_Indexdv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_Indexdv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Indexfv(GLbyte * pc) +{ + CALL_Indexfv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Indexiv(GLbyte * pc) +{ + CALL_Indexiv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Indexsv(GLbyte * pc) +{ + CALL_Indexsv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Normal3bv(GLbyte * pc) +{ + CALL_Normal3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDisp_Normal3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Normal3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Normal3fv(GLbyte * pc) +{ + CALL_Normal3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Normal3iv(GLbyte * pc) +{ + CALL_Normal3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Normal3sv(GLbyte * pc) +{ + CALL_Normal3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_RasterPos2dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos2fv(GLbyte * pc) +{ + CALL_RasterPos2fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos2iv(GLbyte * pc) +{ + CALL_RasterPos2iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos2sv(GLbyte * pc) +{ + CALL_RasterPos2sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_RasterPos3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos3fv(GLbyte * pc) +{ + CALL_RasterPos3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos3iv(GLbyte * pc) +{ + CALL_RasterPos3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos3sv(GLbyte * pc) +{ + CALL_RasterPos3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_RasterPos4dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos4fv(GLbyte * pc) +{ + CALL_RasterPos4fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos4iv(GLbyte * pc) +{ + CALL_RasterPos4iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos4sv(GLbyte * pc) +{ + CALL_RasterPos4sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Rectdv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Rectdv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0), + (const GLdouble *)(pc + 16) + ) ); +} + +void __glXDisp_Rectfv(GLbyte * pc) +{ + CALL_Rectfv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0), + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_Rectiv(GLbyte * pc) +{ + CALL_Rectiv( GET_DISPATCH(), ( + (const GLint *)(pc + 0), + (const GLint *)(pc + 8) + ) ); +} + +void __glXDisp_Rectsv(GLbyte * pc) +{ + CALL_Rectsv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_TexCoord1dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_TexCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord1fv(GLbyte * pc) +{ + CALL_TexCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord1iv(GLbyte * pc) +{ + CALL_TexCoord1iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord1sv(GLbyte * pc) +{ + CALL_TexCoord1sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_TexCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord2fv(GLbyte * pc) +{ + CALL_TexCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord2iv(GLbyte * pc) +{ + CALL_TexCoord2iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord2sv(GLbyte * pc) +{ + CALL_TexCoord2sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_TexCoord3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord3fv(GLbyte * pc) +{ + CALL_TexCoord3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord3iv(GLbyte * pc) +{ + CALL_TexCoord3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord3sv(GLbyte * pc) +{ + CALL_TexCoord3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_TexCoord4dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord4fv(GLbyte * pc) +{ + CALL_TexCoord4fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord4iv(GLbyte * pc) +{ + CALL_TexCoord4iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord4sv(GLbyte * pc) +{ + CALL_TexCoord4sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_Vertex2dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex2fv(GLbyte * pc) +{ + CALL_Vertex2fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex2iv(GLbyte * pc) +{ + CALL_Vertex2iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex2sv(GLbyte * pc) +{ + CALL_Vertex2sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Vertex3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex3fv(GLbyte * pc) +{ + CALL_Vertex3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex3iv(GLbyte * pc) +{ + CALL_Vertex3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex3sv(GLbyte * pc) +{ + CALL_Vertex3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Vertex4dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex4fv(GLbyte * pc) +{ + CALL_Vertex4fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex4iv(GLbyte * pc) +{ + CALL_Vertex4iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex4sv(GLbyte * pc) +{ + CALL_Vertex4sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_ClipPlane(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_ClipPlane( GET_DISPATCH(), ( + *(GLenum *)(pc + 32), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_ColorMaterial(GLbyte * pc) +{ + CALL_ColorMaterial( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); +} + +void __glXDisp_CullFace(GLbyte * pc) +{ + CALL_CullFace( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_Fogf(GLbyte * pc) +{ + CALL_Fogf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_Fogfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 0); + const GLfloat * params; + + params = (const GLfloat *) (pc + 4); + + CALL_Fogfv( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDisp_Fogi(GLbyte * pc) +{ + CALL_Fogi( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); +} + +void __glXDisp_Fogiv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 0); + const GLint * params; + + params = (const GLint *) (pc + 4); + + CALL_Fogiv( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDisp_FrontFace(GLbyte * pc) +{ + CALL_FrontFace( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_Hint(GLbyte * pc) +{ + CALL_Hint( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); +} + +void __glXDisp_Lightf(GLbyte * pc) +{ + CALL_Lightf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_Lightfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_Lightfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_Lighti(GLbyte * pc) +{ + CALL_Lighti( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_Lightiv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_Lightiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_LightModelf(GLbyte * pc) +{ + CALL_LightModelf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_LightModelfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 0); + const GLfloat * params; + + params = (const GLfloat *) (pc + 4); + + CALL_LightModelfv( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDisp_LightModeli(GLbyte * pc) +{ + CALL_LightModeli( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); +} + +void __glXDisp_LightModeliv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 0); + const GLint * params; + + params = (const GLint *) (pc + 4); + + CALL_LightModeliv( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDisp_LineStipple(GLbyte * pc) +{ + CALL_LineStipple( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLushort *)(pc + 4) + ) ); +} + +void __glXDisp_LineWidth(GLbyte * pc) +{ + CALL_LineWidth( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Materialf(GLbyte * pc) +{ + CALL_Materialf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_Materialfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_Materialfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_Materiali(GLbyte * pc) +{ + CALL_Materiali( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_Materialiv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_Materialiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_PointSize(GLbyte * pc) +{ + CALL_PointSize( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_PolygonMode(GLbyte * pc) +{ + CALL_PolygonMode( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); +} + +void __glXDisp_PolygonStipple(GLbyte * pc) +{ + const GLubyte * const mask = (const GLubyte *) (pc + 20); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_PolygonStipple( GET_DISPATCH(), ( + mask + ) ); +} + +void __glXDisp_Scissor(GLbyte * pc) +{ + CALL_Scissor( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ) ); +} + +void __glXDisp_ShadeModel(GLbyte * pc) +{ + CALL_ShadeModel( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_TexParameterf(GLbyte * pc) +{ + CALL_TexParameterf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_TexParameterfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_TexParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_TexParameteri(GLbyte * pc) +{ + CALL_TexParameteri( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_TexParameteriv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_TexParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_TexImage1D(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_TexImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLsizei *)(pc + 32), + *(GLint *)(pc + 40), + *(GLenum *)(pc + 44), + *(GLenum *)(pc + 48), + pixels + ) ); +} + +void __glXDisp_TexImage2D(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_TexImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLsizei *)(pc + 32), + *(GLsizei *)(pc + 36), + *(GLint *)(pc + 40), + *(GLenum *)(pc + 44), + *(GLenum *)(pc + 48), + pixels + ) ); +} + +void __glXDisp_TexEnvf(GLbyte * pc) +{ + CALL_TexEnvf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_TexEnvfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_TexEnvfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_TexEnvi(GLbyte * pc) +{ + CALL_TexEnvi( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_TexEnviv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_TexEnviv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_TexGend(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_TexGend( GET_DISPATCH(), ( + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12), + *(GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_TexGendv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLdouble * params; + +#ifdef __GLX_ALIGN64 + const GLuint compsize = __glTexGendv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + params = (const GLdouble *) (pc + 8); + + CALL_TexGendv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_TexGenf(GLbyte * pc) +{ + CALL_TexGenf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_TexGenfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_TexGenfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_TexGeni(GLbyte * pc) +{ + CALL_TexGeni( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_TexGeniv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_TexGeniv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_InitNames(GLbyte * pc) +{ + CALL_InitNames( GET_DISPATCH(), () ); +} + +void __glXDisp_LoadName(GLbyte * pc) +{ + CALL_LoadName( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_PassThrough(GLbyte * pc) +{ + CALL_PassThrough( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_PopName(GLbyte * pc) +{ + CALL_PopName( GET_DISPATCH(), () ); +} + +void __glXDisp_PushName(GLbyte * pc) +{ + CALL_PushName( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_DrawBuffer(GLbyte * pc) +{ + CALL_DrawBuffer( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_Clear(GLbyte * pc) +{ + CALL_Clear( GET_DISPATCH(), ( + *(GLbitfield *)(pc + 0) + ) ); +} + +void __glXDisp_ClearAccum(GLbyte * pc) +{ + CALL_ClearAccum( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ) ); +} + +void __glXDisp_ClearIndex(GLbyte * pc) +{ + CALL_ClearIndex( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_ClearColor(GLbyte * pc) +{ + CALL_ClearColor( GET_DISPATCH(), ( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ) ); +} + +void __glXDisp_ClearStencil(GLbyte * pc) +{ + CALL_ClearStencil( GET_DISPATCH(), ( + *(GLint *)(pc + 0) + ) ); +} + +void __glXDisp_ClearDepth(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_ClearDepth( GET_DISPATCH(), ( + *(GLclampd *)(pc + 0) + ) ); +} + +void __glXDisp_StencilMask(GLbyte * pc) +{ + CALL_StencilMask( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_ColorMask(GLbyte * pc) +{ + CALL_ColorMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0), + *(GLboolean *)(pc + 1), + *(GLboolean *)(pc + 2), + *(GLboolean *)(pc + 3) + ) ); +} + +void __glXDisp_DepthMask(GLbyte * pc) +{ + CALL_DepthMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0) + ) ); +} + +void __glXDisp_IndexMask(GLbyte * pc) +{ + CALL_IndexMask( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_Accum(GLbyte * pc) +{ + CALL_Accum( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_Disable(GLbyte * pc) +{ + CALL_Disable( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_Enable(GLbyte * pc) +{ + CALL_Enable( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_PopAttrib(GLbyte * pc) +{ + CALL_PopAttrib( GET_DISPATCH(), () ); +} + +void __glXDisp_PushAttrib(GLbyte * pc) +{ + CALL_PushAttrib( GET_DISPATCH(), ( + *(GLbitfield *)(pc + 0) + ) ); +} + +void __glXDisp_MapGrid1d(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_MapGrid1d( GET_DISPATCH(), ( + *(GLint *)(pc + 16), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_MapGrid1f(GLbyte * pc) +{ + CALL_MapGrid1f( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_MapGrid2d(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_MapGrid2d( GET_DISPATCH(), ( + *(GLint *)(pc + 32), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLint *)(pc + 36), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ) ); +} + +void __glXDisp_MapGrid2f(GLbyte * pc) +{ + CALL_MapGrid2f( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLint *)(pc + 12), + *(GLfloat *)(pc + 16), + *(GLfloat *)(pc + 20) + ) ); +} + +void __glXDisp_EvalCoord1dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_EvalCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_EvalCoord1fv(GLbyte * pc) +{ + CALL_EvalCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_EvalCoord2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_EvalCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_EvalCoord2fv(GLbyte * pc) +{ + CALL_EvalCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_EvalMesh1(GLbyte * pc) +{ + CALL_EvalMesh1( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_EvalPoint1(GLbyte * pc) +{ + CALL_EvalPoint1( GET_DISPATCH(), ( + *(GLint *)(pc + 0) + ) ); +} + +void __glXDisp_EvalMesh2(GLbyte * pc) +{ + CALL_EvalMesh2( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16) + ) ); +} + +void __glXDisp_EvalPoint2(GLbyte * pc) +{ + CALL_EvalPoint2( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4) + ) ); +} + +void __glXDisp_AlphaFunc(GLbyte * pc) +{ + CALL_AlphaFunc( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLclampf *)(pc + 4) + ) ); +} + +void __glXDisp_BlendFunc(GLbyte * pc) +{ + CALL_BlendFunc( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); +} + +void __glXDisp_LogicOp(GLbyte * pc) +{ + CALL_LogicOp( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_StencilFunc(GLbyte * pc) +{ + CALL_StencilFunc( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLuint *)(pc + 8) + ) ); +} + +void __glXDisp_StencilOp(GLbyte * pc) +{ + CALL_StencilOp( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8) + ) ); +} + +void __glXDisp_DepthFunc(GLbyte * pc) +{ + CALL_DepthFunc( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_PixelZoom(GLbyte * pc) +{ + CALL_PixelZoom( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_PixelTransferf(GLbyte * pc) +{ + CALL_PixelTransferf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_PixelTransferi(GLbyte * pc) +{ + CALL_PixelTransferi( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); +} + +int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_PixelStoref( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_PixelStorei( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +void __glXDisp_PixelMapfv(GLbyte * pc) +{ + const GLsizei mapsize = *(GLsizei *)(pc + 4); + + CALL_PixelMapfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + mapsize, + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_PixelMapuiv(GLbyte * pc) +{ + const GLsizei mapsize = *(GLsizei *)(pc + 4); + + CALL_PixelMapuiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + mapsize, + (const GLuint *)(pc + 8) + ) ); +} + +void __glXDisp_PixelMapusv(GLbyte * pc) +{ + const GLsizei mapsize = *(GLsizei *)(pc + 4); + + CALL_PixelMapusv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + mapsize, + (const GLushort *)(pc + 8) + ) ); +} + +void __glXDisp_ReadBuffer(GLbyte * pc) +{ + CALL_ReadBuffer( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_CopyPixels(GLbyte * pc) +{ + CALL_CopyPixels( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16) + ) ); +} + +void __glXDisp_DrawPixels(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 36); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_DrawPixels( GET_DISPATCH(), ( + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLenum *)(pc + 28), + *(GLenum *)(pc + 32), + pixels + ) ); +} + +int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetBooleanv_size(pname); + GLboolean answerBuffer[200]; + GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetBooleanv( GET_DISPATCH(), ( + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLdouble equation[4]; + CALL_GetClipPlane( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + equation + ) ); + __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetDoublev_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetDoublev( GET_DISPATCH(), ( + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLenum retval; + retval = CALL_GetError( GET_DISPATCH(), () ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetFloatv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetFloatv( GET_DISPATCH(), ( + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetIntegerv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetIntegerv( GET_DISPATCH(), ( + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetLightfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetLightfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetLightiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetLightiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = *(GLenum *)(pc + 0); + const GLenum query = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMapdv_size(target,query); + GLdouble answerBuffer[200]; + GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapdv( GET_DISPATCH(), ( + target, + query, + v + ) ); + __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = *(GLenum *)(pc + 0); + const GLenum query = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMapfv_size(target,query); + GLfloat answerBuffer[200]; + GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapfv( GET_DISPATCH(), ( + target, + query, + v + ) ); + __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = *(GLenum *)(pc + 0); + const GLenum query = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMapiv_size(target,query); + GLint answerBuffer[200]; + GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapiv( GET_DISPATCH(), ( + target, + query, + v + ) ); + __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMaterialfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMaterialfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMaterialiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMaterialiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetPixelMapfv_size(map); + GLfloat answerBuffer[200]; + GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapfv( GET_DISPATCH(), ( + map, + values + ) ); + __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetPixelMapuiv_size(map); + GLuint answerBuffer[200]; + GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapuiv( GET_DISPATCH(), ( + map, + values + ) ); + __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetPixelMapusv_size(map); + GLushort answerBuffer[200]; + GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapusv( GET_DISPATCH(), ( + map, + values + ) ); + __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexEnvfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexEnvfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexEnviv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexEnviv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexGendv_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGendv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexGenfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGenfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexGeniv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGeniv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 8); + + const GLuint compsize = __glGetTexLevelParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 8); + + const GLuint compsize = __glGetTexLevelParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsEnabled( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsList( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_DepthRange(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_DepthRange( GET_DISPATCH(), ( + *(GLclampd *)(pc + 0), + *(GLclampd *)(pc + 8) + ) ); +} + +void __glXDisp_Frustum(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); + pc -= 4; + } +#endif + + CALL_Frustum( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ) ); +} + +void __glXDisp_LoadIdentity(GLbyte * pc) +{ + CALL_LoadIdentity( GET_DISPATCH(), () ); +} + +void __glXDisp_LoadMatrixf(GLbyte * pc) +{ + CALL_LoadMatrixf( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_LoadMatrixd(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); + pc -= 4; + } +#endif + + CALL_LoadMatrixd( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_MatrixMode(GLbyte * pc) +{ + CALL_MatrixMode( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_MultMatrixf(GLbyte * pc) +{ + CALL_MultMatrixf( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_MultMatrixd(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); + pc -= 4; + } +#endif + + CALL_MultMatrixd( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Ortho(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); + pc -= 4; + } +#endif + + CALL_Ortho( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ) ); +} + +void __glXDisp_PopMatrix(GLbyte * pc) +{ + CALL_PopMatrix( GET_DISPATCH(), () ); +} + +void __glXDisp_PushMatrix(GLbyte * pc) +{ + CALL_PushMatrix( GET_DISPATCH(), () ); +} + +void __glXDisp_Rotated(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Rotated( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ) ); +} + +void __glXDisp_Rotatef(GLbyte * pc) +{ + CALL_Rotatef( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ) ); +} + +void __glXDisp_Scaled(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Scaled( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ) ); +} + +void __glXDisp_Scalef(GLbyte * pc) +{ + CALL_Scalef( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_Translated(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Translated( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ) ); +} + +void __glXDisp_Translatef(GLbyte * pc) +{ + CALL_Translatef( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_Viewport(GLbyte * pc) +{ + CALL_Viewport( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ) ); +} + +void __glXDisp_BindTexture(GLbyte * pc) +{ + CALL_BindTexture( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_Indexubv(GLbyte * pc) +{ + CALL_Indexubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDisp_PolygonOffset(GLbyte * pc) +{ + CALL_PolygonOffset( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4), + residences + ) ); + __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); + error = Success; + } + + return error; +} + +int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4), + residences + ) ); + __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_CopyTexImage1D(GLbyte * pc) +{ + CALL_CopyTexImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLint *)(pc + 24) + ) ); +} + +void __glXDisp_CopyTexImage2D(GLbyte * pc) +{ + CALL_CopyTexImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLint *)(pc + 28) + ) ); +} + +void __glXDisp_CopyTexSubImage1D(GLbyte * pc) +{ + CALL_CopyTexSubImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20) + ) ); +} + +void __glXDisp_CopyTexSubImage2D(GLbyte * pc) +{ + CALL_CopyTexSubImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28) + ) ); +} + +int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLuint answerBuffer[200]; + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); + __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLuint answerBuffer[200]; + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); + __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsTexture( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsTexture( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_PrioritizeTextures(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_PrioritizeTextures( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4), + (const GLclampf *)(pc + 4) + ) ); +} + +void __glXDisp_TexSubImage1D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_TexSubImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLsizei *)(pc + 36), + *(GLenum *)(pc + 44), + *(GLenum *)(pc + 48), + pixels + ) ); +} + +void __glXDisp_TexSubImage2D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_TexSubImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLint *)(pc + 32), + *(GLsizei *)(pc + 36), + *(GLsizei *)(pc + 40), + *(GLenum *)(pc + 44), + *(GLenum *)(pc + 48), + pixels + ) ); +} + +void __glXDisp_BlendColor(GLbyte * pc) +{ + CALL_BlendColor( GET_DISPATCH(), ( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ) ); +} + +void __glXDisp_BlendEquation(GLbyte * pc) +{ + CALL_BlendEquation( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_ColorTable(GLbyte * pc) +{ + const GLvoid * const table = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_ColorTable( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLenum *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLenum *)(pc + 32), + *(GLenum *)(pc + 36), + table + ) ); +} + +void __glXDisp_ColorTableParameterfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_ColorTableParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_ColorTableParameteriv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_ColorTableParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_CopyColorTable(GLbyte * pc) +{ + CALL_CopyColorTable( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ) ); +} + +int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetColorTableParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetColorTableParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetColorTableParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetColorTableParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDisp_ColorSubTable(GLbyte * pc) +{ + const GLvoid * const data = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_ColorSubTable( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLenum *)(pc + 32), + *(GLenum *)(pc + 36), + data + ) ); +} + +void __glXDisp_CopyColorSubTable(GLbyte * pc) +{ + CALL_CopyColorSubTable( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ) ); +} + +void __glXDisp_ConvolutionFilter1D(GLbyte * pc) +{ + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_ConvolutionFilter1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLenum *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLenum *)(pc + 36), + *(GLenum *)(pc + 40), + image + ) ); +} + +void __glXDisp_ConvolutionFilter2D(GLbyte * pc) +{ + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_ConvolutionFilter2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLenum *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLsizei *)(pc + 32), + *(GLenum *)(pc + 36), + *(GLenum *)(pc + 40), + image + ) ); +} + +void __glXDisp_ConvolutionParameterf(GLbyte * pc) +{ + CALL_ConvolutionParameterf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_ConvolutionParameterfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_ConvolutionParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_ConvolutionParameteri(GLbyte * pc) +{ + CALL_ConvolutionParameteri( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_ConvolutionParameteriv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_ConvolutionParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); +} + +void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc) +{ + CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ) ); +} + +void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc) +{ + CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20) + ) ); +} + +int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetConvolutionParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetConvolutionParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetConvolutionParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetConvolutionParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetHistogramParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetHistogramParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetHistogramParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetHistogramParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMinmaxParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMinmaxParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMinmaxParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMinmaxParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDisp_Histogram(GLbyte * pc) +{ + CALL_Histogram( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLboolean *)(pc + 12) + ) ); +} + +void __glXDisp_Minmax(GLbyte * pc) +{ + CALL_Minmax( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLboolean *)(pc + 8) + ) ); +} + +void __glXDisp_ResetHistogram(GLbyte * pc) +{ + CALL_ResetHistogram( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_ResetMinmax(GLbyte * pc) +{ + CALL_ResetMinmax( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_TexImage3D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_TexImage3D( GET_DISPATCH(), ( + *(GLenum *)(pc + 36), + *(GLint *)(pc + 40), + *(GLint *)(pc + 44), + *(GLsizei *)(pc + 48), + *(GLsizei *)(pc + 52), + *(GLsizei *)(pc + 56), + *(GLint *)(pc + 64), + *(GLenum *)(pc + 68), + *(GLenum *)(pc + 72), + pixels + ) ); +} + +void __glXDisp_TexSubImage3D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 84); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_TexSubImage3D( GET_DISPATCH(), ( + *(GLenum *)(pc + 36), + *(GLint *)(pc + 40), + *(GLint *)(pc + 44), + *(GLint *)(pc + 48), + *(GLint *)(pc + 52), + *(GLsizei *)(pc + 60), + *(GLsizei *)(pc + 64), + *(GLsizei *)(pc + 68), + *(GLenum *)(pc + 76), + *(GLenum *)(pc + 80), + pixels + ) ); +} + +void __glXDisp_CopyTexSubImage3D(GLbyte * pc) +{ + CALL_CopyTexSubImage3D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLint *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLsizei *)(pc + 32) + ) ); +} + +void __glXDisp_ActiveTextureARB(GLbyte * pc) +{ + CALL_ActiveTextureARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_MultiTexCoord1dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 8), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord1ivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLint *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord1svARB(GLbyte * pc) +{ + CALL_MultiTexCoord1svARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_MultiTexCoord2dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 16), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord2ivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLint *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord2svARB(GLbyte * pc) +{ + CALL_MultiTexCoord2svARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_MultiTexCoord3dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 24), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord3ivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLint *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord3svARB(GLbyte * pc) +{ + CALL_MultiTexCoord3svARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_MultiTexCoord4dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 32), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord4ivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLint *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord4svARB(GLbyte * pc) +{ + CALL_MultiTexCoord4svARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_SampleCoverageARB(GLbyte * pc) +{ + CALL_SampleCoverageARB( GET_DISPATCH(), ( + *(GLclampf *)(pc + 0), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDisp_CompressedTexImage1DARB(GLbyte * pc) +{ + const GLsizei imageSize = *(GLsizei *)(pc + 20); + + CALL_CompressedTexImage1DARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLint *)(pc + 16), + imageSize, + (const GLvoid *)(pc + 24) + ) ); +} + +void __glXDisp_CompressedTexImage2DARB(GLbyte * pc) +{ + const GLsizei imageSize = *(GLsizei *)(pc + 24); + + CALL_CompressedTexImage2DARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLint *)(pc + 20), + imageSize, + (const GLvoid *)(pc + 28) + ) ); +} + +void __glXDisp_CompressedTexImage3DARB(GLbyte * pc) +{ + const GLsizei imageSize = *(GLsizei *)(pc + 28); + + CALL_CompressedTexImage3DARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLint *)(pc + 24), + imageSize, + (const GLvoid *)(pc + 32) + ) ); +} + +void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc) +{ + const GLsizei imageSize = *(GLsizei *)(pc + 20); + + CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16), + imageSize, + (const GLvoid *)(pc + 24) + ) ); +} + +void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc) +{ + const GLsizei imageSize = *(GLsizei *)(pc + 28); + + CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLenum *)(pc + 24), + imageSize, + (const GLvoid *)(pc + 32) + ) ); +} + +void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc) +{ + const GLsizei imageSize = *(GLsizei *)(pc + 36); + + CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLenum *)(pc + 32), + imageSize, + (const GLvoid *)(pc + 40) + ) ); +} + +int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetProgramivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribdvARB_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribfvARB_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) +{ + CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) +{ + CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_ProgramStringARB(GLbyte * pc) +{ + const GLsizei len = *(GLsizei *)(pc + 8); + + CALL_ProgramStringARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + len, + (const GLvoid *)(pc + 12) + ) ); +} + +void __glXDisp_VertexAttrib1dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_VertexAttrib1dvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib1fvARB(GLbyte * pc) +{ + CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib1svARB(GLbyte * pc) +{ + CALL_VertexAttrib1svARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib2dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_VertexAttrib2dvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib2fvARB(GLbyte * pc) +{ + CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib2svARB(GLbyte * pc) +{ + CALL_VertexAttrib2svARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib3dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_VertexAttrib3dvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib3fvARB(GLbyte * pc) +{ + CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib3svARB(GLbyte * pc) +{ + CALL_VertexAttrib3svARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NbvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLbyte *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4NivARB(GLbyte * pc) +{ + CALL_VertexAttrib4NivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLint *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NsvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NubvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc) +{ + CALL_VertexAttrib4NuivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NusvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLushort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4bvARB(GLbyte * pc) +{ + CALL_VertexAttrib4bvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLbyte *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_VertexAttrib4dvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4fvARB(GLbyte * pc) +{ + CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4ivARB(GLbyte * pc) +{ + CALL_VertexAttrib4ivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLint *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4svARB(GLbyte * pc) +{ + CALL_VertexAttrib4svARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc) +{ + CALL_VertexAttrib4ubvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4uivARB(GLbyte * pc) +{ + CALL_VertexAttrib4uivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4usvARB(GLbyte * pc) +{ + CALL_VertexAttrib4usvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLushort *)(pc + 4) + ) ); +} + +void __glXDisp_BeginQueryARB(GLbyte * pc) +{ + CALL_BeginQueryARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); +} + +int __glXDisp_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DeleteQueriesARB( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +void __glXDisp_EndQueryARB(GLbyte * pc) +{ + CALL_EndQueryARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +int __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLuint answerBuffer[200]; + GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenQueriesARB( GET_DISPATCH(), ( + n, + ids + ) ); + __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetQueryObjectivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryObjectivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetQueryObjectuivARB_size(pname); + GLuint answerBuffer[200]; + GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryObjectuivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetQueryivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsQueryARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_DrawBuffersARB(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DrawBuffersARB( GET_DISPATCH(), ( + n, + (const GLenum *)(pc + 4) + ) ); +} + +void __glXDisp_SampleMaskSGIS(GLbyte * pc) +{ + CALL_SampleMaskSGIS( GET_DISPATCH(), ( + *(GLclampf *)(pc + 0), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDisp_SamplePatternSGIS(GLbyte * pc) +{ + CALL_SamplePatternSGIS( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_PointParameterfEXT(GLbyte * pc) +{ + CALL_PointParameterfEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_PointParameterfvEXT(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 0); + const GLfloat * params; + + params = (const GLfloat *) (pc + 4); + + CALL_PointParameterfvEXT( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3bvEXT( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_SecondaryColor3dvEXT( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc) +{ + CALL_SecondaryColor3ivEXT( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3svEXT(GLbyte * pc) +{ + CALL_SecondaryColor3svEXT( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc) +{ + CALL_SecondaryColor3uivEXT( GET_DISPATCH(), ( + (const GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3usvEXT( GET_DISPATCH(), ( + (const GLushort *)(pc + 0) + ) ); +} + +void __glXDisp_FogCoorddvEXT(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_FogCoorddvEXT( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_FogCoordfvEXT(GLbyte * pc) +{ + CALL_FogCoordfvEXT( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc) +{ + CALL_BlendFuncSeparateEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12) + ) ); +} + +void __glXDisp_WindowPos3fvMESA(GLbyte * pc) +{ + CALL_WindowPos3fvMESA( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4), + residences + ) ); + __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_BindProgramNV(GLbyte * pc) +{ + CALL_BindProgramNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); +} + +int __glXDisp_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DeleteProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +void __glXDisp_ExecuteProgramNV(GLbyte * pc) +{ + CALL_ExecuteProgramNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLfloat *)(pc + 8) + ) ); +} + +int __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLuint answerBuffer[200]; + GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenProgramsNV( GET_DISPATCH(), ( + n, + programs + ) ); + __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetProgramivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribdvNV_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribfvNV_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsProgramNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_LoadProgramNV(GLbyte * pc) +{ + const GLsizei len = *(GLsizei *)(pc + 8); + + CALL_LoadProgramNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + len, + (const GLubyte *)(pc + 12) + ) ); +} + +void __glXDisp_ProgramParameter4dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramParameter4dvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_ProgramParameter4fvNV(GLbyte * pc) +{ + CALL_ProgramParameter4fvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_ProgramParameters4dvNV(GLbyte * pc) +{ + const GLuint num = *(GLuint *)(pc + 8); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + num, + (const GLdouble *)(pc + 12) + ) ); +} + +void __glXDisp_ProgramParameters4fvNV(GLbyte * pc) +{ + const GLuint num = *(GLuint *)(pc + 8); + + CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + num, + (const GLfloat *)(pc + 12) + ) ); +} + +void __glXDisp_RequestResidentProgramsNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_TrackMatrixNV(GLbyte * pc) +{ + CALL_TrackMatrixNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12) + ) ); +} + +void __glXDisp_VertexAttrib1dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib1fvNV(GLbyte * pc) +{ + CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib1svNV(GLbyte * pc) +{ + CALL_VertexAttrib1svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib2dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib2fvNV(GLbyte * pc) +{ + CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib2svNV(GLbyte * pc) +{ + CALL_VertexAttrib2svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib3dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib3fvNV(GLbyte * pc) +{ + CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib3svNV(GLbyte * pc) +{ + CALL_VertexAttrib3svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4fvNV(GLbyte * pc) +{ + CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4svNV(GLbyte * pc) +{ + CALL_VertexAttrib4svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc) +{ + CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttribs1dvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs1fvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs1svNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs1svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLshort *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs2dvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs2fvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs2svNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs2svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLshort *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs3dvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs3fvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs3svNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs3svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLshort *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs4dvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs4fvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs4svNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs4svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLshort *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLubyte *)(pc + 8) + ) ); +} + +void __glXDisp_PointParameteriNV(GLbyte * pc) +{ + CALL_PointParameteriNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); +} + +void __glXDisp_PointParameterivNV(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 0); + const GLint * params; + + params = (const GLint *) (pc + 4); + + CALL_PointParameterivNV( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc) +{ + CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = *(GLsizei *)(pc + 4); + + GLdouble params[4]; + CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + len, + (const GLubyte *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = *(GLsizei *)(pc + 4); + + GLfloat params[4]; + CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + len, + (const GLubyte *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc) +{ + const GLsizei len = *(GLsizei *)(pc + 36); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 32), + len, + (const GLubyte *)(pc + 40), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc) +{ + const GLsizei len = *(GLsizei *)(pc + 4); + + CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + len, + (const GLubyte *)(pc + 24), + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc) +{ + CALL_BlendEquationSeparateEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); +} + +void __glXDisp_BindFramebufferEXT(GLbyte * pc) +{ + CALL_BindFramebufferEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_BindRenderbufferEXT(GLbyte * pc) +{ + CALL_BindRenderbufferEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); +} + +int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLenum retval; + retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DeleteFramebuffersEXT( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc) +{ + CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLuint *)(pc + 12) + ) ); +} + +void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture1DEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLuint *)(pc + 12), + *(GLint *)(pc + 16) + ) ); +} + +void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture2DEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLuint *)(pc + 12), + *(GLint *)(pc + 16) + ) ); +} + +void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture3DEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLuint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20) + ) ); +} + +int __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLuint answerBuffer[200]; + GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenFramebuffersEXT( GET_DISPATCH(), ( + n, + framebuffers + ) ); + __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLuint answerBuffer[200]; + GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenRenderbuffersEXT( GET_DISPATCH(), ( + n, + renderbuffers + ) ); + __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +void __glXDisp_GenerateMipmapEXT(GLbyte * pc) +{ + CALL_GenerateMipmapEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsFramebufferEXT( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_RenderbufferStorageEXT(GLbyte * pc) +{ + CALL_RenderbufferStorageEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ) ); +} + diff --git a/src/glx/x11/indirect_dispatch.h b/src/glx/x11/indirect_dispatch.h new file mode 100644 index 00000000000..17a372f919c --- /dev/null +++ b/src/glx/x11/indirect_dispatch.h @@ -0,0 +1,1043 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _INDIRECT_DISPATCH_H_ ) +# define _INDIRECT_DISPATCH_H_ + +# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__) +# define HIDDEN __attribute__((visibility("hidden"))) +# else +# define HIDDEN +# endif +struct __GLXclientStateRec; + +extern HIDDEN void __glXDisp_MapGrid1d(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MapGrid1d(GLbyte * pc); +extern HIDDEN void __glXDisp_MapGrid1f(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MapGrid1f(GLbyte * pc); +extern HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc); +extern HIDDEN void __glXDisp_SampleCoverageARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SampleCoverageARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc); +extern HIDDEN void __glXDisp_BeginQueryARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BeginQueryARB(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos3dv(GLbyte * pc); +extern HIDDEN void __glXDisp_PointParameteriNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PointParameteriNV(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc); +extern HIDDEN void __glXDisp_ActiveTextureARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ActiveTextureARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Histogram(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Histogram(GLbyte * pc); +extern HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc); +extern HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc); +extern HIDDEN void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc); +extern HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Color3uiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3uiv(GLbyte * pc); +extern HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc); +extern HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc); +extern HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Indexubv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Indexubv(GLbyte * pc); +extern HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetQueryivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetQueryivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexImage3D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc); +extern HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Color3ubv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3ubv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetQueryObjectivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetQueryObjectivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc); +extern HIDDEN void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc); +extern HIDDEN void __glXDisp_LightModeliv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib1svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib1svARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Normal3bv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc); +extern HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc); +extern HIDDEN void __glXDisp_BlendColor(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc); +extern HIDDEN void __glXDisp_Scalef(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Scalef(GLbyte * pc); +extern HIDDEN void __glXDisp_Normal3iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Normal3iv(GLbyte * pc); +extern HIDDEN void __glXDisp_PassThrough(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc); +extern HIDDEN void __glXDisp_Viewport(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Viewport(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc); +extern HIDDEN void __glXDisp_DepthRange(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc); +extern HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_PointParameterfEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PointParameterfEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramParameter4dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramParameter4dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord2sv(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex4dv(GLbyte * pc); +extern HIDDEN void __glXDisp_CompressedTexImage3DARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CompressedTexImage3DARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Color3sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetConvolutionParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetConvolutionParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc); +extern HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Color3fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc); +extern HIDDEN void __glXDisp_PointSize(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PointSize(GLbyte * pc); +extern HIDDEN void __glXDisp_PopName(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PopName(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_LineStipple(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc); +extern HIDDEN void __glXDisp_TexEnvi(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc); +extern HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttribs3dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_LightModeli(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Scaled(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Scaled(GLbyte * pc); +extern HIDDEN void __glXDisp_CallLists(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CallLists(GLbyte * pc); +extern HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc); +extern HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord2iv(GLbyte * pc); +extern HIDDEN void __glXDisp_CompressedTexImage1DARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc); +extern HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc); +extern HIDDEN void __glXDisp_Rotatef(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc); +extern HIDDEN void __glXDisp_TexParameterf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexParameterf(GLbyte * pc); +extern HIDDEN void __glXDisp_TexParameteri(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexParameteri(GLbyte * pc); +extern HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_DrawPixels(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord2svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_GenerateMipmapEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_GenerateMipmapEXT(GLbyte * pc); +extern HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MapGrid2d(GLbyte * pc); +extern HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MapGrid2f(GLbyte * pc); +extern HIDDEN void __glXDisp_Scissor(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Scissor(GLbyte * pc); +extern HIDDEN void __glXDisp_Fogf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Fogf(GLbyte * pc); +extern HIDDEN void __glXDisp_TexSubImage1D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexSubImage1D(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4usv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4usv(GLbyte * pc); +extern HIDDEN void __glXDisp_Fogi(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Fogi(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos3iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos3iv(GLbyte * pc); +extern HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc); +extern HIDDEN void __glXDisp_Color3usv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc); +extern HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_PointParameterfvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PointParameterfvEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_Color3bv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc); +extern HIDDEN void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_RenderbufferStorageEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_ColorTable(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ColorTable(GLbyte * pc); +extern HIDDEN void __glXDisp_Accum(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Accum(GLbyte * pc); +extern HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc); +extern HIDDEN int __glXDisp_Finish(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ClearStencil(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib3dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos2fv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord1fv(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos4fv(GLbyte * pc); +extern HIDDEN void __glXDisp_ClearIndex(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ClearIndex(GLbyte * pc); +extern HIDDEN void __glXDisp_LoadMatrixd(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LoadMatrixd(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos2dv(GLbyte * pc); +extern HIDDEN void __glXDisp_ConvolutionParameterfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_LoadProgramNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LoadProgramNV(GLbyte * pc); +extern HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc); +extern HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalMesh2(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex4fv(GLbyte * pc); +extern HIDDEN int __glXDisp_CheckFramebufferStatusEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_CheckFramebufferStatusEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetVertexAttribivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVertexAttribivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Normal3fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4ivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_End(GLbyte * pc); +extern HIDDEN void __glXDispSwap_End(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_BindTexture(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc); +extern HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc); +extern HIDDEN void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_TexGenfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4bvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc); +extern HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_BlendEquation(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BlendEquation(GLbyte * pc); +extern HIDDEN int __glXDisp_GetError(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc); +extern HIDDEN void __glXDisp_Indexdv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc); +extern HIDDEN void __glXDisp_PushName(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PushName(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord1svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc); +extern HIDDEN void __glXDisp_EndQueryARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EndQueryARB(GLbyte * pc); +extern HIDDEN void __glXDisp_DepthMask(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc); +extern HIDDEN void __glXDisp_Rotated(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Rotated(GLbyte * pc); +extern HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_StencilOp(GLbyte * pc); +extern HIDDEN void __glXDispSwap_StencilOp(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord3svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc); +extern HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc); +extern HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4bv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc); +extern HIDDEN void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_LogicOp(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LogicOp(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc); +extern HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc); +extern HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ProgramParameter4fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramParameter4fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4ubv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4ubv(GLbyte * pc); +extern HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DrawBuffer(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord1sv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexGeniv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc); +extern HIDDEN void __glXDisp_DepthFunc(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc); +extern HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PixelMapusv(GLbyte * pc); +extern HIDDEN void __glXDisp_PointParameterivNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PointParameterivNV(GLbyte * pc); +extern HIDDEN void __glXDisp_BlendFunc(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc); +extern HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc); +extern HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Color4uiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4uiv(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc); +extern HIDDEN void __glXDisp_BindFramebufferEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BindFramebufferEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_PushAttrib(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc); +extern HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc); +extern HIDDEN void __glXDisp_WindowPos3fvMESA(GLbyte * pc); +extern HIDDEN void __glXDispSwap_WindowPos3fvMESA(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc); +extern HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos3fv(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc); +extern HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetColorTableSGI(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Indexiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc); +extern HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc); +extern HIDDEN int __glXDisp_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetHistogramParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetHistogramParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Frustum(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Frustum(GLbyte * pc); +extern HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexEnvf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib1dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DeleteTexturesEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ClearAccum(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc); +extern HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetVertexAttribfvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVertexAttribfvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc); +extern HIDDEN void __glXDisp_SampleMaskSGIS(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SampleMaskSGIS(GLbyte * pc); +extern HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyTexImage2D(GLbyte * pc); +extern HIDDEN void __glXDisp_Lightfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc); +extern HIDDEN void __glXDisp_ClearDepth(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc); +extern HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc); +extern HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Lightiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetQueryObjectuivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetQueryObjectuivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GenRenderbuffersEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenRenderbuffersEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib2dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Rectdv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4NivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4NivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Materialiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Materialiv(GLbyte * pc); +extern HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_PolygonMode(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PolygonMode(GLbyte * pc); +extern HIDDEN void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_IsQueryARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsQueryARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexGeni(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexGeni(GLbyte * pc); +extern HIDDEN void __glXDisp_TexGenf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexGenf(GLbyte * pc); +extern HIDDEN void __glXDisp_TexGend(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexGend(GLbyte * pc); +extern HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetVertexAttribfvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVertexAttribfvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc); +extern HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Color4sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4sv(GLbyte * pc); +extern HIDDEN int __glXDisp_IsProgramNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsProgramNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_PixelZoom(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PixelZoom(GLbyte * pc); +extern HIDDEN void __glXDisp_ColorTableParameterfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ColorTableParameterfv(GLbyte * pc); +extern HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PixelMapuiv(GLbyte * pc); +extern HIDDEN void __glXDisp_Color3dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3dv(GLbyte * pc); +extern HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_DeleteQueriesARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DeleteQueriesARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetMapdv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_SamplePatternSGIS(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SamplePatternSGIS(GLbyte * pc); +extern HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc); +extern HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib4usvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc); +extern HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib3svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib3svARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ColorMaterial(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ColorMaterial(GLbyte * pc); +extern HIDDEN void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc); +extern HIDDEN int __glXDisp_IsFramebufferEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsFramebufferEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetVertexAttribdvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVertexAttribdvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_RequestResidentProgramsNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc); +extern HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_RasterPos2iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos2iv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexImage1D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexImage1D(GLbyte * pc); +extern HIDDEN void __glXDisp_FrontFace(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FrontFace(GLbyte * pc); +extern HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib4dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc); +extern HIDDEN void __glXDisp_ExecuteProgramNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ExecuteProgramNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Normal3dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Normal3dv(GLbyte * pc); +extern HIDDEN void __glXDisp_Lightf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Lightf(GLbyte * pc); +extern HIDDEN void __glXDisp_MatrixMode(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MatrixMode(GLbyte * pc); +extern HIDDEN void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc); +extern HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Lighti(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Lighti(GLbyte * pc); +extern HIDDEN int __glXDisp_GetFramebufferAttachmentParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_MultMatrixd(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultMatrixd(GLbyte * pc); +extern HIDDEN void __glXDisp_MultMatrixf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultMatrixf(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_TrackMatrixNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TrackMatrixNV(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos4sv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ClearColor(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc); +extern HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_TexEnviv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexEnviv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc); +extern HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetColorTableParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Bitmap(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc); +extern HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GenFramebuffersEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenFramebuffersEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetProgramParameterdvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramParameterdvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetTrackMatrixivNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTrackMatrixivNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc); +extern HIDDEN void __glXDisp_Map1d(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Map1d(GLbyte * pc); +extern HIDDEN void __glXDisp_Map1f(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Map1f(GLbyte * pc); +extern HIDDEN void __glXDisp_CompressedTexImage2DARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CompressedTexImage2DARB(GLbyte * pc); +extern HIDDEN void __glXDisp_TexImage2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramParameters4fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_ChangeDrawableAttributes(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetMinmaxParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMinmaxParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PixelTransferf(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyTexImage1D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyTexImage1D(GLbyte * pc); +extern HIDDEN void __glXDisp_PushMatrix(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PushMatrix(GLbyte * pc); +extern HIDDEN void __glXDisp_Fogiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Fogiv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc); +extern HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc); +extern HIDDEN void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Clear(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Clear(GLbyte * pc); +extern HIDDEN void __glXDisp_ReadBuffer(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ReadBuffer(GLbyte * pc); +extern HIDDEN void __glXDisp_ConvolutionParameteri(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ConvolutionParameteri(GLbyte * pc); +extern HIDDEN void __glXDisp_Ortho(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Ortho(GLbyte * pc); +extern HIDDEN void __glXDisp_ListBase(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ListBase(GLbyte * pc); +extern HIDDEN void __glXDisp_ConvolutionParameterf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ConvolutionParameterf(GLbyte * pc); +extern HIDDEN int __glXDisp_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetColorTableParameterivSGI(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetColorTableParameterivSGI(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_CallList(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CallList(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Rectiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc); +extern HIDDEN void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc); +extern HIDDEN void __glXDisp_BindRenderbufferEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc); +extern HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_DeleteProgramsNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DeleteProgramsNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalMesh1(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex2iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex2iv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_LineWidth(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_TexGendv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexGendv(GLbyte * pc); +extern HIDDEN void __glXDisp_ResetMinmax(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ResetMinmax(GLbyte * pc); +extern HIDDEN int __glXDisp_GetConvolutionParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ShadeModel(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ShadeModel(GLbyte * pc); +extern HIDDEN void __glXDisp_Materialfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Materialfv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord3fv(GLbyte * pc); +extern HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FogCoordfvEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_DrawArrays(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc); +extern HIDDEN void __glXDisp_Color3iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramParameters4dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc); +extern HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalPoint1(GLbyte * pc); +extern HIDDEN void __glXDisp_PopMatrix(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc); +extern HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Map2d(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Map2d(GLbyte * pc); +extern HIDDEN void __glXDisp_Map2f(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Map2f(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramStringARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramStringARB(GLbyte * pc); +extern HIDDEN int __glXDisp_GetCompressedTexImageARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetCompressedTexImageARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetHistogramEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetHistogramEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_Materialf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Materialf(GLbyte * pc); +extern HIDDEN void __glXDisp_Materiali(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Materiali(GLbyte * pc); +extern HIDDEN void __glXDisp_Indexsv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Indexsv(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord4svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc); +extern HIDDEN void __glXDisp_LightModelfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord2dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord2dv(GLbyte * pc); +extern HIDDEN int __glXDisp_GenQueriesARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenQueriesARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc); +extern HIDDEN void __glXDisp_Translated(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Translated(GLbyte * pc); +extern HIDDEN void __glXDisp_Translatef(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Translatef(GLbyte * pc); +extern HIDDEN void __glXDisp_StencilMask(GLbyte * pc); +extern HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc); +extern HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_DrawBuffersARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DrawBuffersARB(GLbyte * pc); +extern HIDDEN void __glXDisp_LoadName(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LoadName(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc); +extern HIDDEN void __glXDisp_CullFace(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CullFace(GLbyte * pc); +extern HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc); +extern HIDDEN void __glXDisp_StencilFunc(GLbyte * pc); +extern HIDDEN void __glXDispSwap_StencilFunc(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyPixels(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyPixels(GLbyte * pc); +extern HIDDEN void __glXDisp_Rectsv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Rectsv(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc); +extern HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexParameterfv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4uivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4uivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ClipPlane(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ClipPlane(GLbyte * pc); +extern HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Indexfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc); +extern HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_SecondaryColor3svEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_IndexMask(GLbyte * pc); +extern HIDDEN void __glXDispSwap_IndexMask(GLbyte * pc); +extern HIDDEN void __glXDisp_BindProgramNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BindProgramNV(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4svARB(GLbyte * pc); +extern HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc); +extern HIDDEN void __glXDisp_PopAttrib(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PopAttrib(GLbyte * pc); +extern HIDDEN void __glXDisp_Fogfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Fogfv(GLbyte * pc); +extern HIDDEN void __glXDisp_InitNames(GLbyte * pc); +extern HIDDEN void __glXDispSwap_InitNames(GLbyte * pc); +extern HIDDEN void __glXDisp_Normal3sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc); +extern HIDDEN void __glXDisp_Minmax(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Minmax(GLbyte * pc); +extern HIDDEN void __glXDisp_FogCoorddvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FogCoorddvEXT(GLbyte * pc); +extern HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Hint(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Hint(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4dv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib2svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib2svARB(GLbyte * pc); +extern HIDDEN int __glXDisp_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib3dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex4iv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc); +extern HIDDEN void __glXDisp_Begin(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Begin(GLbyte * pc); +extern HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Rectfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Rectfv(GLbyte * pc); +extern HIDDEN void __glXDisp_LightModelf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LightModelf(GLbyte * pc); +extern HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Disable(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Disable(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_GetRenderbufferParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetRenderbufferParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ColorMask(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc); +extern HIDDEN void __glXDisp_Enable(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Enable(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib1fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc); +extern HIDDEN int __glXDisp_GenProgramsNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenProgramsNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc); + +# undef HIDDEN + +#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */ diff --git a/src/glx/x11/indirect_dispatch_swap.c b/src/glx/x11/indirect_dispatch_swap.c new file mode 100644 index 00000000000..c0bb71cc43d --- /dev/null +++ b/src/glx/x11/indirect_dispatch_swap.c @@ -0,0 +1,6076 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <X11/Xmd.h> +#include <GL/gl.h> +#include <GL/glxproto.h> +#include <inttypes.h> +#include "indirect_size.h" +#include "indirect_size_get.h" +#include "indirect_dispatch.h" +#include "glxserver.h" +#include "glxbyteorder.h" +#include "indirect_util.h" +#include "singlesize.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" + +#define __GLX_PAD(x) (((x) + 3) & ~3) + +typedef struct { + __GLX_PIXEL_3D_HDR; +} __GLXpixel3DHeader; + +extern GLboolean __glXErrorOccured( void ); +extern void __glXClearErrorOccured( void ); + +static const unsigned dummy_answer[2] = {0, 0}; + +static GLsizei +bswap_CARD32( const void * src ) +{ + union { uint32_t dst; GLsizei ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); + return x.ret; +} + +static GLshort +bswap_CARD16( const void * src ) +{ + union { uint16_t dst; GLshort ret; } x; + x.dst = bswap_16( *(uint16_t *) src ); + return x.ret; +} + +static GLenum +bswap_ENUM( const void * src ) +{ + union { uint32_t dst; GLenum ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); + return x.ret; +} + +static GLdouble +bswap_FLOAT64( const void * src ) +{ + union { uint64_t dst; GLdouble ret; } x; + x.dst = bswap_64( *(uint64_t *) src ); + return x.ret; +} + +static GLfloat +bswap_FLOAT32( const void * src ) +{ + union { uint32_t dst; GLfloat ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); + return x.ret; +} + +static void * +bswap_16_array( uint16_t * src, unsigned count ) +{ + unsigned i; + + for ( i = 0 ; i < count ; i++ ) { + uint16_t temp = bswap_16( src[i] ); + src[i] = temp; + } + + return src; +} + +static void * +bswap_32_array( uint32_t * src, unsigned count ) +{ + unsigned i; + + for ( i = 0 ; i < count ; i++ ) { + uint32_t temp = bswap_32( src[i] ); + src[i] = temp; + } + + return src; +} + +static void * +bswap_64_array( uint64_t * src, unsigned count ) +{ + unsigned i; + + for ( i = 0 ; i < count ; i++ ) { + uint64_t temp = bswap_64( src[i] ); + src[i] = temp; + } + + return src; +} + +int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_NewList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_EndList( GET_DISPATCH(), () ); + error = Success; + } + + return error; +} + +void __glXDispSwap_CallList(GLbyte * pc) +{ + CALL_CallList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_CallLists(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + const GLenum type = (GLenum )bswap_ENUM ( pc + 4 ); + const GLvoid * lists; + + switch(type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + lists = (const GLvoid *) (pc + 8); break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break; + default: + return; + } + + CALL_CallLists( GET_DISPATCH(), ( + n, + type, + lists + ) ); +} + +int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_DeleteLists( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLuint retval; + retval = CALL_GenLists( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_ListBase(GLbyte * pc) +{ + CALL_ListBase( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Begin(GLbyte * pc) +{ + CALL_Begin( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Bitmap(GLbyte * pc) +{ + const GLubyte * const bitmap = (const GLubyte *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_Bitmap( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLfloat )bswap_FLOAT32( pc + 28 ), + (GLfloat )bswap_FLOAT32( pc + 32 ), + (GLfloat )bswap_FLOAT32( pc + 36 ), + (GLfloat )bswap_FLOAT32( pc + 40 ), + bitmap + ) ); +} + +void __glXDispSwap_Color3bv(GLbyte * pc) +{ + CALL_Color3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Color3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Color3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3fv(GLbyte * pc) +{ + CALL_Color3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3iv(GLbyte * pc) +{ + CALL_Color3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3sv(GLbyte * pc) +{ + CALL_Color3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3ubv(GLbyte * pc) +{ + CALL_Color3ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Color3uiv(GLbyte * pc) +{ + CALL_Color3uiv( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3usv(GLbyte * pc) +{ + CALL_Color3usv( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color4bv(GLbyte * pc) +{ + CALL_Color4bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Color4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Color4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4fv(GLbyte * pc) +{ + CALL_Color4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4iv(GLbyte * pc) +{ + CALL_Color4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4sv(GLbyte * pc) +{ + CALL_Color4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4ubv(GLbyte * pc) +{ + CALL_Color4ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Color4uiv(GLbyte * pc) +{ + CALL_Color4uiv( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4usv(GLbyte * pc) +{ + CALL_Color4usv( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_EdgeFlagv(GLbyte * pc) +{ + CALL_EdgeFlagv( GET_DISPATCH(), ( + (const GLboolean *)(pc + 0) + ) ); +} + +void __glXDispSwap_End(GLbyte * pc) +{ + CALL_End( GET_DISPATCH(), () ); +} + +void __glXDispSwap_Indexdv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_Indexdv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_Indexfv(GLbyte * pc) +{ + CALL_Indexfv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_Indexiv(GLbyte * pc) +{ + CALL_Indexiv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_Indexsv(GLbyte * pc) +{ + CALL_Indexsv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_Normal3bv(GLbyte * pc) +{ + CALL_Normal3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Normal3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Normal3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Normal3fv(GLbyte * pc) +{ + CALL_Normal3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Normal3iv(GLbyte * pc) +{ + CALL_Normal3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Normal3sv(GLbyte * pc) +{ + CALL_Normal3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_RasterPos2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_RasterPos2fv(GLbyte * pc) +{ + CALL_RasterPos2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_RasterPos2iv(GLbyte * pc) +{ + CALL_RasterPos2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_RasterPos2sv(GLbyte * pc) +{ + CALL_RasterPos2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_RasterPos3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_RasterPos3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos3fv(GLbyte * pc) +{ + CALL_RasterPos3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos3iv(GLbyte * pc) +{ + CALL_RasterPos3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos3sv(GLbyte * pc) +{ + CALL_RasterPos3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_RasterPos4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_RasterPos4fv(GLbyte * pc) +{ + CALL_RasterPos4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_RasterPos4iv(GLbyte * pc) +{ + CALL_RasterPos4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_RasterPos4sv(GLbyte * pc) +{ + CALL_RasterPos4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Rectdv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Rectdv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 ) + ) ); +} + +void __glXDispSwap_Rectfv(GLbyte * pc) +{ + CALL_Rectfv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) + ) ); +} + +void __glXDispSwap_Rectiv(GLbyte * pc) +{ + CALL_Rectiv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) + ) ); +} + +void __glXDispSwap_Rectsv(GLbyte * pc) +{ + CALL_Rectsv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord1dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_TexCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_TexCoord1fv(GLbyte * pc) +{ + CALL_TexCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_TexCoord1iv(GLbyte * pc) +{ + CALL_TexCoord1iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_TexCoord1sv(GLbyte * pc) +{ + CALL_TexCoord1sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_TexCoord2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_TexCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord2fv(GLbyte * pc) +{ + CALL_TexCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord2iv(GLbyte * pc) +{ + CALL_TexCoord2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord2sv(GLbyte * pc) +{ + CALL_TexCoord2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_TexCoord3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_TexCoord3fv(GLbyte * pc) +{ + CALL_TexCoord3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_TexCoord3iv(GLbyte * pc) +{ + CALL_TexCoord3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_TexCoord3sv(GLbyte * pc) +{ + CALL_TexCoord3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_TexCoord4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_TexCoord4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_TexCoord4fv(GLbyte * pc) +{ + CALL_TexCoord4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_TexCoord4iv(GLbyte * pc) +{ + CALL_TexCoord4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_TexCoord4sv(GLbyte * pc) +{ + CALL_TexCoord4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Vertex2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_Vertex2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_Vertex2fv(GLbyte * pc) +{ + CALL_Vertex2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_Vertex2iv(GLbyte * pc) +{ + CALL_Vertex2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_Vertex2sv(GLbyte * pc) +{ + CALL_Vertex2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_Vertex3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Vertex3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Vertex3fv(GLbyte * pc) +{ + CALL_Vertex3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Vertex3iv(GLbyte * pc) +{ + CALL_Vertex3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Vertex3sv(GLbyte * pc) +{ + CALL_Vertex3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Vertex4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Vertex4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Vertex4fv(GLbyte * pc) +{ + CALL_Vertex4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Vertex4iv(GLbyte * pc) +{ + CALL_Vertex4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Vertex4sv(GLbyte * pc) +{ + CALL_Vertex4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_ClipPlane(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_ClipPlane( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 32 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_ColorMaterial(GLbyte * pc) +{ + CALL_ColorMaterial( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_CullFace(GLbyte * pc) +{ + CALL_CullFace( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Fogf(GLbyte * pc) +{ + CALL_Fogf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_Fogfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) ); + + CALL_Fogfv( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDispSwap_Fogi(GLbyte * pc) +{ + CALL_Fogi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_Fogiv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) ); + + CALL_Fogiv( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDispSwap_FrontFace(GLbyte * pc) +{ + CALL_FrontFace( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Hint(GLbyte * pc) +{ + CALL_Hint( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_Lightf(GLbyte * pc) +{ + CALL_Lightf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_Lightfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) ); + + CALL_Lightfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_Lighti(GLbyte * pc) +{ + CALL_Lighti( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_Lightiv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) ); + + CALL_Lightiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_LightModelf(GLbyte * pc) +{ + CALL_LightModelf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_LightModelfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) ); + + CALL_LightModelfv( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDispSwap_LightModeli(GLbyte * pc) +{ + CALL_LightModeli( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_LightModeliv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) ); + + CALL_LightModeliv( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDispSwap_LineStipple(GLbyte * pc) +{ + CALL_LineStipple( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLushort)bswap_CARD16 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_LineWidth(GLbyte * pc) +{ + CALL_LineWidth( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); +} + +void __glXDispSwap_Materialf(GLbyte * pc) +{ + CALL_Materialf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_Materialfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) ); + + CALL_Materialfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_Materiali(GLbyte * pc) +{ + CALL_Materiali( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_Materialiv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) ); + + CALL_Materialiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_PointSize(GLbyte * pc) +{ + CALL_PointSize( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); +} + +void __glXDispSwap_PolygonMode(GLbyte * pc) +{ + CALL_PolygonMode( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_PolygonStipple(GLbyte * pc) +{ + const GLubyte * const mask = (const GLubyte *) (pc + 20); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_PolygonStipple( GET_DISPATCH(), ( + mask + ) ); +} + +void __glXDispSwap_Scissor(GLbyte * pc) +{ + CALL_Scissor( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); +} + +void __glXDispSwap_ShadeModel(GLbyte * pc) +{ + CALL_ShadeModel( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_TexParameterf(GLbyte * pc) +{ + CALL_TexParameterf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexParameterfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) ); + + CALL_TexParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_TexParameteri(GLbyte * pc) +{ + CALL_TexParameteri( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexParameteriv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) ); + + CALL_TexParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_TexImage1D(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); +} + +void __glXDispSwap_TexImage2D(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); +} + +void __glXDispSwap_TexEnvf(GLbyte * pc) +{ + CALL_TexEnvf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexEnvfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) ); + + CALL_TexEnvfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_TexEnvi(GLbyte * pc) +{ + CALL_TexEnvi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexEnviv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) ); + + CALL_TexEnviv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_TexGend(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_TexGend( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ), + (GLdouble)bswap_FLOAT64( pc + 0 ) + ) ); +} + +void __glXDispSwap_TexGendv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLdouble * params; + +#ifdef __GLX_ALIGN64 + const GLuint compsize = __glTexGendv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) ); + + CALL_TexGendv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_TexGenf(GLbyte * pc) +{ + CALL_TexGenf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexGenfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) ); + + CALL_TexGenfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_TexGeni(GLbyte * pc) +{ + CALL_TexGeni( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexGeniv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) ); + + CALL_TexGeniv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_InitNames(GLbyte * pc) +{ + CALL_InitNames( GET_DISPATCH(), () ); +} + +void __glXDispSwap_LoadName(GLbyte * pc) +{ + CALL_LoadName( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_PassThrough(GLbyte * pc) +{ + CALL_PassThrough( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); +} + +void __glXDispSwap_PopName(GLbyte * pc) +{ + CALL_PopName( GET_DISPATCH(), () ); +} + +void __glXDispSwap_PushName(GLbyte * pc) +{ + CALL_PushName( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_DrawBuffer(GLbyte * pc) +{ + CALL_DrawBuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Clear(GLbyte * pc) +{ + CALL_Clear( GET_DISPATCH(), ( + (GLbitfield)bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ClearAccum(GLbyte * pc) +{ + CALL_ClearAccum( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLfloat )bswap_FLOAT32( pc + 12 ) + ) ); +} + +void __glXDispSwap_ClearIndex(GLbyte * pc) +{ + CALL_ClearIndex( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); +} + +void __glXDispSwap_ClearColor(GLbyte * pc) +{ + CALL_ClearColor( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ), + (GLclampf)bswap_FLOAT32( pc + 8 ), + (GLclampf)bswap_FLOAT32( pc + 12 ) + ) ); +} + +void __glXDispSwap_ClearStencil(GLbyte * pc) +{ + CALL_ClearStencil( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ClearDepth(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_ClearDepth( GET_DISPATCH(), ( + (GLclampd)bswap_FLOAT64( pc + 0 ) + ) ); +} + +void __glXDispSwap_StencilMask(GLbyte * pc) +{ + CALL_StencilMask( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ColorMask(GLbyte * pc) +{ + CALL_ColorMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0), + *(GLboolean *)(pc + 1), + *(GLboolean *)(pc + 2), + *(GLboolean *)(pc + 3) + ) ); +} + +void __glXDispSwap_DepthMask(GLbyte * pc) +{ + CALL_DepthMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0) + ) ); +} + +void __glXDispSwap_IndexMask(GLbyte * pc) +{ + CALL_IndexMask( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Accum(GLbyte * pc) +{ + CALL_Accum( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_Disable(GLbyte * pc) +{ + CALL_Disable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Enable(GLbyte * pc) +{ + CALL_Enable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_PopAttrib(GLbyte * pc) +{ + CALL_PopAttrib( GET_DISPATCH(), () ); +} + +void __glXDispSwap_PushAttrib(GLbyte * pc) +{ + CALL_PushAttrib( GET_DISPATCH(), ( + (GLbitfield)bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_MapGrid1d(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_MapGrid1d( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ) + ) ); +} + +void __glXDispSwap_MapGrid1f(GLbyte * pc) +{ + CALL_MapGrid1f( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_MapGrid2d(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_MapGrid2d( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 36 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ) + ) ); +} + +void __glXDispSwap_MapGrid2f(GLbyte * pc) +{ + CALL_MapGrid2f( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLfloat )bswap_FLOAT32( pc + 16 ), + (GLfloat )bswap_FLOAT32( pc + 20 ) + ) ); +} + +void __glXDispSwap_EvalCoord1dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_EvalCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_EvalCoord1fv(GLbyte * pc) +{ + CALL_EvalCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_EvalCoord2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_EvalCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_EvalCoord2fv(GLbyte * pc) +{ + CALL_EvalCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_EvalMesh1(GLbyte * pc) +{ + CALL_EvalMesh1( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_EvalPoint1(GLbyte * pc) +{ + CALL_EvalPoint1( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_EvalMesh2(GLbyte * pc) +{ + CALL_EvalMesh2( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_EvalPoint2(GLbyte * pc) +{ + CALL_EvalPoint2( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_AlphaFunc(GLbyte * pc) +{ + CALL_AlphaFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_BlendFunc(GLbyte * pc) +{ + CALL_BlendFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_LogicOp(GLbyte * pc) +{ + CALL_LogicOp( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_StencilFunc(GLbyte * pc) +{ + CALL_StencilFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLuint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_StencilOp(GLbyte * pc) +{ + CALL_StencilOp( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ) + ) ); +} + +void __glXDispSwap_DepthFunc(GLbyte * pc) +{ + CALL_DepthFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_PixelZoom(GLbyte * pc) +{ + CALL_PixelZoom( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_PixelTransferf(GLbyte * pc) +{ + CALL_PixelTransferf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_PixelTransferi(GLbyte * pc) +{ + CALL_PixelTransferi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_PixelStoref( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_PixelStorei( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); + error = Success; + } + + return error; +} + +void __glXDispSwap_PixelMapfv(GLbyte * pc) +{ + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_PixelMapfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_PixelMapuiv(GLbyte * pc) +{ + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_PixelMapuiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_PixelMapusv(GLbyte * pc) +{ + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_PixelMapusv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_ReadBuffer(GLbyte * pc) +{ + CALL_ReadBuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_CopyPixels(GLbyte * pc) +{ + CALL_CopyPixels( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLenum )bswap_ENUM ( pc + 16 ) + ) ); +} + +void __glXDispSwap_DrawPixels(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 36); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_DrawPixels( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLenum )bswap_ENUM ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + pixels + ) ); +} + +int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetBooleanv_size(pname); + GLboolean answerBuffer[200]; + GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetBooleanv( GET_DISPATCH(), ( + pname, + params + ) ); + __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLdouble equation[4]; + CALL_GetClipPlane( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + equation + ) ); + (void) bswap_64_array( (uint64_t *) equation, 4 ); + __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetDoublev_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetDoublev( GET_DISPATCH(), ( + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLenum retval; + retval = CALL_GetError( GET_DISPATCH(), () ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetFloatv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetFloatv( GET_DISPATCH(), ( + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetIntegerv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetIntegerv( GET_DISPATCH(), ( + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetLightfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetLightfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetLightiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetLightiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMapdv_size(target,query); + GLdouble answerBuffer[200]; + GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapdv( GET_DISPATCH(), ( + target, + query, + v + ) ); + (void) bswap_64_array( (uint64_t *) v, compsize ); + __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMapfv_size(target,query); + GLfloat answerBuffer[200]; + GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapfv( GET_DISPATCH(), ( + target, + query, + v + ) ); + (void) bswap_32_array( (uint32_t *) v, compsize ); + __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMapiv_size(target,query); + GLint answerBuffer[200]; + GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapiv( GET_DISPATCH(), ( + target, + query, + v + ) ); + (void) bswap_32_array( (uint32_t *) v, compsize ); + __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMaterialfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMaterialfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMaterialiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMaterialiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetPixelMapfv_size(map); + GLfloat answerBuffer[200]; + GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapfv( GET_DISPATCH(), ( + map, + values + ) ); + (void) bswap_32_array( (uint32_t *) values, compsize ); + __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetPixelMapuiv_size(map); + GLuint answerBuffer[200]; + GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapuiv( GET_DISPATCH(), ( + map, + values + ) ); + (void) bswap_32_array( (uint32_t *) values, compsize ); + __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetPixelMapusv_size(map); + GLushort answerBuffer[200]; + GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapusv( GET_DISPATCH(), ( + map, + values + ) ); + (void) bswap_16_array( (uint16_t *) values, compsize ); + __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexEnvfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexEnvfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexEnviv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexEnviv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexGendv_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGendv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexGenfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGenfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexGeniv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGeniv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); + + const GLuint compsize = __glGetTexLevelParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); + + const GLuint compsize = __glGetTexLevelParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsEnabled( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_DepthRange(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_DepthRange( GET_DISPATCH(), ( + (GLclampd)bswap_FLOAT64( pc + 0 ), + (GLclampd)bswap_FLOAT64( pc + 8 ) + ) ); +} + +void __glXDispSwap_Frustum(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); + pc -= 4; + } +#endif + + CALL_Frustum( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ), + (GLdouble)bswap_FLOAT64( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 40 ) + ) ); +} + +void __glXDispSwap_LoadIdentity(GLbyte * pc) +{ + CALL_LoadIdentity( GET_DISPATCH(), () ); +} + +void __glXDispSwap_LoadMatrixf(GLbyte * pc) +{ + CALL_LoadMatrixf( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) + ) ); +} + +void __glXDispSwap_LoadMatrixd(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); + pc -= 4; + } +#endif + + CALL_LoadMatrixd( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) + ) ); +} + +void __glXDispSwap_MatrixMode(GLbyte * pc) +{ + CALL_MatrixMode( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_MultMatrixf(GLbyte * pc) +{ + CALL_MultMatrixf( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) + ) ); +} + +void __glXDispSwap_MultMatrixd(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); + pc -= 4; + } +#endif + + CALL_MultMatrixd( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) + ) ); +} + +void __glXDispSwap_Ortho(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); + pc -= 4; + } +#endif + + CALL_Ortho( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ), + (GLdouble)bswap_FLOAT64( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 40 ) + ) ); +} + +void __glXDispSwap_PopMatrix(GLbyte * pc) +{ + CALL_PopMatrix( GET_DISPATCH(), () ); +} + +void __glXDispSwap_PushMatrix(GLbyte * pc) +{ + CALL_PushMatrix( GET_DISPATCH(), () ); +} + +void __glXDispSwap_Rotated(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Rotated( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ) + ) ); +} + +void __glXDispSwap_Rotatef(GLbyte * pc) +{ + CALL_Rotatef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLfloat )bswap_FLOAT32( pc + 12 ) + ) ); +} + +void __glXDispSwap_Scaled(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Scaled( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ) + ) ); +} + +void __glXDispSwap_Scalef(GLbyte * pc) +{ + CALL_Scalef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_Translated(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Translated( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ) + ) ); +} + +void __glXDispSwap_Translatef(GLbyte * pc) +{ + CALL_Translatef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_Viewport(GLbyte * pc) +{ + CALL_Viewport( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); +} + +void __glXDispSwap_BindTexture(GLbyte * pc) +{ + CALL_BindTexture( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_Indexubv(GLbyte * pc) +{ + CALL_Indexubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_PolygonOffset(GLbyte * pc) +{ + CALL_PolygonOffset( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); + __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); + __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_CopyTexImage1D(GLbyte * pc) +{ + CALL_CopyTexImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ) + ) ); +} + +void __glXDispSwap_CopyTexImage2D(GLbyte * pc) +{ + CALL_CopyTexImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ) + ) ); +} + +void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc) +{ + CALL_CopyTexSubImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ) + ) ); +} + +void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc) +{ + CALL_CopyTexSubImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ) + ) ); +} + +int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); + (void) bswap_32_array( (uint32_t *) textures, n ); + __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); + (void) bswap_32_array( (uint32_t *) textures, n ); + __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsTexture( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsTexture( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_PrioritizeTextures(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_PrioritizeTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +void __glXDispSwap_TexSubImage1D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexSubImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); +} + +void __glXDispSwap_TexSubImage2D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexSubImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLint )bswap_CARD32 ( pc + 32 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLsizei )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); +} + +void __glXDispSwap_BlendColor(GLbyte * pc) +{ + CALL_BlendColor( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ), + (GLclampf)bswap_FLOAT32( pc + 8 ), + (GLclampf)bswap_FLOAT32( pc + 12 ) + ) ); +} + +void __glXDispSwap_BlendEquation(GLbyte * pc) +{ + CALL_BlendEquation( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ColorTable(GLbyte * pc) +{ + const GLvoid * const table = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_ColorTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + table + ) ); +} + +void __glXDispSwap_ColorTableParameterfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) ); + + CALL_ColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_ColorTableParameteriv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) ); + + CALL_ColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_CopyColorTable(GLbyte * pc) +{ + CALL_CopyColorTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); +} + +int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetColorTableParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetColorTableParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetColorTableParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetColorTableParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_ColorSubTable(GLbyte * pc) +{ + const GLvoid * const data = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_ColorSubTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + data + ) ); +} + +void __glXDispSwap_CopyColorSubTable(GLbyte * pc) +{ + CALL_CopyColorSubTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) +{ + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_ConvolutionFilter1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 40 ), + image + ) ); +} + +void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) +{ + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_ConvolutionFilter2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 40 ), + image + ) ); +} + +void __glXDispSwap_ConvolutionParameterf(GLbyte * pc) +{ + CALL_ConvolutionParameterf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) ); + + CALL_ConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_ConvolutionParameteri(GLbyte * pc) +{ + CALL_ConvolutionParameteri( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) ); + + CALL_ConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); +} + +void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) +{ + CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) +{ + CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ) + ) ); +} + +int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetConvolutionParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetConvolutionParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetConvolutionParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetConvolutionParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetHistogramParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetHistogramParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetHistogramParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetHistogramParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMinmaxParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMinmaxParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMinmaxParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMinmaxParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_Histogram(GLbyte * pc) +{ + CALL_Histogram( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + *(GLboolean *)(pc + 12) + ) ); +} + +void __glXDispSwap_Minmax(GLbyte * pc) +{ + CALL_Minmax( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + *(GLboolean *)(pc + 8) + ) ); +} + +void __glXDispSwap_ResetHistogram(GLbyte * pc) +{ + CALL_ResetHistogram( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ResetMinmax(GLbyte * pc) +{ + CALL_ResetMinmax( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_TexImage3D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLint )bswap_CARD32 ( pc + 44 ), + (GLsizei )bswap_CARD32 ( pc + 48 ), + (GLsizei )bswap_CARD32 ( pc + 52 ), + (GLsizei )bswap_CARD32 ( pc + 56 ), + (GLint )bswap_CARD32 ( pc + 64 ), + (GLenum )bswap_ENUM ( pc + 68 ), + (GLenum )bswap_ENUM ( pc + 72 ), + pixels + ) ); +} + +void __glXDispSwap_TexSubImage3D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 84); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexSubImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLint )bswap_CARD32 ( pc + 44 ), + (GLint )bswap_CARD32 ( pc + 48 ), + (GLint )bswap_CARD32 ( pc + 52 ), + (GLsizei )bswap_CARD32 ( pc + 60 ), + (GLsizei )bswap_CARD32 ( pc + 64 ), + (GLsizei )bswap_CARD32 ( pc + 68 ), + (GLenum )bswap_ENUM ( pc + 76 ), + (GLenum )bswap_ENUM ( pc + 80 ), + pixels + ) ); +} + +void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) +{ + CALL_CopyTexSubImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ) + ) ); +} + +void __glXDispSwap_ActiveTextureARB(GLbyte * pc) +{ + CALL_ActiveTextureARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_MultiTexCoord1dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 8 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord1ivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc) +{ + CALL_MultiTexCoord1svARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_MultiTexCoord2dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 16 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord2ivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc) +{ + CALL_MultiTexCoord2svARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_MultiTexCoord3dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 24 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord3ivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc) +{ + CALL_MultiTexCoord3svARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_MultiTexCoord4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 32 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord4ivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc) +{ + CALL_MultiTexCoord4svARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_SampleCoverageARB(GLbyte * pc) +{ + CALL_SampleCoverageARB( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); + + CALL_CompressedTexImage1DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + imageSize, + (const GLvoid *)(pc + 24) + ) ); +} + +void __glXDispSwap_CompressedTexImage2DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 ); + + CALL_CompressedTexImage2DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + imageSize, + (const GLvoid *)(pc + 28) + ) ); +} + +void __glXDispSwap_CompressedTexImage3DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); + + CALL_CompressedTexImage3DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + imageSize, + (const GLvoid *)(pc + 32) + ) ); +} + +void __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); + + CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLenum )bswap_ENUM ( pc + 16 ), + imageSize, + (const GLvoid *)(pc + 24) + ) ); +} + +void __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); + + CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + imageSize, + (const GLvoid *)(pc + 32) + ) ); +} + +void __glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 ); + + CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + imageSize, + (const GLvoid *)(pc + 40) + ) ); +} + +int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetProgramivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribdvARB_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribfvARB_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) +{ + CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) +{ + CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramStringARB(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); + + CALL_ProgramStringARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + len, + (const GLvoid *)(pc + 12) + ) ); +} + +void __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_VertexAttrib1dvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) +{ + CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1svARB(GLbyte * pc) +{ + CALL_VertexAttrib1svARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_VertexAttrib2dvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) +{ + CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2svARB(GLbyte * pc) +{ + CALL_VertexAttrib2svARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_VertexAttrib3dvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) +{ + CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3svARB(GLbyte * pc) +{ + CALL_VertexAttrib3svARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NbvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLbyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttrib4NivARB(GLbyte * pc) +{ + CALL_VertexAttrib4NivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NsvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NubvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc) +{ + CALL_VertexAttrib4NuivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NusvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc) +{ + CALL_VertexAttrib4bvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLbyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_VertexAttrib4dvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) +{ + CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc) +{ + CALL_VertexAttrib4ivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4svARB(GLbyte * pc) +{ + CALL_VertexAttrib4svARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc) +{ + CALL_VertexAttrib4ubvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttrib4uivARB(GLbyte * pc) +{ + CALL_VertexAttrib4uivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc) +{ + CALL_VertexAttrib4usvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_BeginQueryARB(GLbyte * pc) +{ + CALL_BeginQueryARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +int __glXDispSwap_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteQueriesARB( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); + error = Success; + } + + return error; +} + +void __glXDispSwap_EndQueryARB(GLbyte * pc) +{ + CALL_EndQueryARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +int __glXDispSwap_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenQueriesARB( GET_DISPATCH(), ( + n, + ids + ) ); + (void) bswap_32_array( (uint32_t *) ids, n ); + __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetQueryObjectivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryObjectivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetQueryObjectuivARB_size(pname); + GLuint answerBuffer[200]; + GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryObjectuivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetQueryivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsQueryARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsQueryARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_DrawBuffersARB(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DrawBuffersARB( GET_DISPATCH(), ( + n, + (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +void __glXDispSwap_SampleMaskSGIS(GLbyte * pc) +{ + CALL_SampleMaskSGIS( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDispSwap_SamplePatternSGIS(GLbyte * pc) +{ + CALL_SamplePatternSGIS( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_PointParameterfEXT(GLbyte * pc) +{ + CALL_PointParameterfEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_PointParameterfvEXT(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfvEXT_size(pname) ); + + CALL_PointParameterfvEXT( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3bvEXT( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_SecondaryColor3dvEXT( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc) +{ + CALL_SecondaryColor3ivEXT( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc) +{ + CALL_SecondaryColor3svEXT( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc) +{ + CALL_SecondaryColor3uivEXT( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3usvEXT( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_FogCoorddvEXT(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_FogCoorddvEXT( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_FogCoordfvEXT(GLbyte * pc) +{ + CALL_FogCoordfvEXT( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc) +{ + CALL_BlendFuncSeparateEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ) + ) ); +} + +void __glXDispSwap_WindowPos3fvMESA(GLbyte * pc) +{ + CALL_WindowPos3fvMESA( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); + __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_BindProgramNV(GLbyte * pc) +{ + CALL_BindProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +int __glXDispSwap_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); + error = Success; + } + + return error; +} + +void __glXDispSwap_ExecuteProgramNV(GLbyte * pc) +{ + CALL_ExecuteProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +int __glXDispSwap_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenProgramsNV( GET_DISPATCH(), ( + n, + programs + ) ); + (void) bswap_32_array( (uint32_t *) programs, n ); + __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetProgramivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); + __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribdvNV_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribfvNV_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsProgramNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsProgramNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_LoadProgramNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); + + CALL_LoadProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + len, + (const GLubyte *)(pc + 12) + ) ); +} + +void __glXDispSwap_ProgramParameter4dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramParameter4dvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramParameter4fvNV(GLbyte * pc) +{ + CALL_ProgramParameter4fvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc) +{ + const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + num, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 ) + ) ); +} + +void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc) +{ + const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 ); + + CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + num, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 ) + ) ); +} + +void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +void __glXDispSwap_TrackMatrixNV(GLbyte * pc) +{ + CALL_TrackMatrixNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) +{ + CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc) +{ + CALL_VertexAttrib1svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) +{ + CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc) +{ + CALL_VertexAttrib2svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) +{ + CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc) +{ + CALL_VertexAttrib3svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) +{ + CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc) +{ + CALL_VertexAttrib4svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) +{ + CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs1svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs2svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs3svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs4svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLubyte *)(pc + 8) + ) ); +} + +void __glXDispSwap_PointParameteriNV(GLbyte * pc) +{ + CALL_PointParameteriNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_PointParameterivNV(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterivNV_size(pname) ); + + CALL_PointParameterivNV( GET_DISPATCH(), ( + pname, + params + ) ); +} + +void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) +{ + CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + GLdouble params[4]; + CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 8), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + GLfloat params[4]; + CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 8), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 32 ), + len, + (const GLubyte *)(pc + 40), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 24), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc) +{ + CALL_BlendEquationSeparateEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_BindFramebufferEXT(GLbyte * pc) +{ + CALL_BindFramebufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc) +{ + CALL_BindRenderbufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +int __glXDispSwap_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLenum retval; + retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteFramebuffersEXT( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +void __glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc) +{ + CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ) + ) ); +} + +void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture1DEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture2DEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture3DEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ) + ) ); +} + +int __glXDispSwap_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenFramebuffersEXT( GET_DISPATCH(), ( + n, + framebuffers + ) ); + (void) bswap_32_array( (uint32_t *) framebuffers, n ); + __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenRenderbuffersEXT( GET_DISPATCH(), ( + n, + renderbuffers + ) ); + (void) bswap_32_array( (uint32_t *) renderbuffers, n ); + __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_GenerateMipmapEXT(GLbyte * pc) +{ + CALL_GenerateMipmapEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); + __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); + __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsFramebufferEXT( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc) +{ + CALL_RenderbufferStorageEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); +} + diff --git a/src/glx/x11/indirect_reqsize.c b/src/glx/x11/indirect_reqsize.c new file mode 100644 index 00000000000..954eecd9729 --- /dev/null +++ b/src/glx/x11/indirect_reqsize.c @@ -0,0 +1,832 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +#include <GL/gl.h> +#include "glxserver.h" +#include "glxbyteorder.h" +#include "indirect_size.h" +#include "indirect_reqsize.h" + +#define __GLX_PAD(x) (((x) + 3) & ~3) + +#if defined(__CYGWIN__) || defined(__MINGW32__) +# undef HAVE_ALIAS +#endif +#ifdef HAVE_ALIAS +# define ALIAS2(from,to) \ + GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \ + __attribute__ ((alias( # to ))); +# define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize ) +#else +# define ALIAS(from,to) \ + GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \ + { return __glX ## to ## ReqSize( pc, swap ); } +#endif + + +int +__glXCallListsReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei n = *(GLsizei *) (pc + 0); + GLenum type = *(GLenum *) (pc + 4); + GLsizei compsize; + + if (swap) { + n = bswap_32(n); + type = bswap_32(type); + } + + compsize = __glCallLists_size(type); + return __GLX_PAD((compsize * n)); +} + +int +__glXBitmapReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLsizei width = *(GLsizei *) (pc + 20); + GLsizei height = *(GLsizei *) (pc + 24); + + if (swap) { + row_length = bswap_32(row_length); + skip_rows = bswap_32(skip_rows); + alignment = bswap_32(alignment); + width = bswap_32(width); + height = bswap_32(height); + } + + return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, width, height, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXFogfvReqSize(const GLbyte *pc, Bool swap) +{ + GLenum pname = *(GLenum *) (pc + 0); + GLsizei compsize; + + if (swap) { + pname = bswap_32(pname); + } + + compsize = __glFogfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXLightfvReqSize(const GLbyte *pc, Bool swap) +{ + GLenum pname = *(GLenum *) (pc + 4); + GLsizei compsize; + + if (swap) { + pname = bswap_32(pname); + } + + compsize = __glLightfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXLightModelfvReqSize(const GLbyte *pc, Bool swap) +{ + GLenum pname = *(GLenum *) (pc + 0); + GLsizei compsize; + + if (swap) { + pname = bswap_32(pname); + } + + compsize = __glLightModelfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXMaterialfvReqSize(const GLbyte *pc, Bool swap) +{ + GLenum pname = *(GLenum *) (pc + 4); + GLsizei compsize; + + if (swap) { + pname = bswap_32(pname); + } + + compsize = __glMaterialfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXPolygonStippleReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + + if (swap) { + row_length = bswap_32(row_length); + skip_rows = bswap_32(skip_rows); + alignment = bswap_32(alignment); + } + + return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, 32, 32, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXTexParameterfvReqSize(const GLbyte *pc, Bool swap) +{ + GLenum pname = *(GLenum *) (pc + 4); + GLsizei compsize; + + if (swap) { + pname = bswap_32(pname); + } + + compsize = __glTexParameterfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXTexImage1DReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 32); + GLenum format = *(GLenum *) (pc + 44); + GLenum type = *(GLenum *) (pc + 48); + + if (swap) { + row_length = bswap_32(row_length); + skip_rows = bswap_32(skip_rows); + alignment = bswap_32(alignment); + target = bswap_32(target); + width = bswap_32(width); + format = bswap_32(format); + type = bswap_32(type); + } + + return __glXImageSize(format, type, target, width, 1, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXTexImage2DReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 32); + GLsizei height = *(GLsizei *) (pc + 36); + GLenum format = *(GLenum *) (pc + 44); + GLenum type = *(GLenum *) (pc + 48); + + if (swap) { + row_length = bswap_32(row_length); + skip_rows = bswap_32(skip_rows); + alignment = bswap_32(alignment); + target = bswap_32(target); + width = bswap_32(width); + height = bswap_32(height); + format = bswap_32(format); + type = bswap_32(type); + } + + return __glXImageSize(format, type, target, width, height, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXTexEnvfvReqSize(const GLbyte *pc, Bool swap) +{ + GLenum pname = *(GLenum *) (pc + 4); + GLsizei compsize; + + if (swap) { + pname = bswap_32(pname); + } + + compsize = __glTexEnvfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXTexGendvReqSize(const GLbyte *pc, Bool swap) +{ + GLenum pname = *(GLenum *) (pc + 4); + GLsizei compsize; + + if (swap) { + pname = bswap_32(pname); + } + + compsize = __glTexGendv_size(pname); + return __GLX_PAD((compsize * 8)); +} + +int +__glXTexGenfvReqSize(const GLbyte *pc, Bool swap) +{ + GLenum pname = *(GLenum *) (pc + 4); + GLsizei compsize; + + if (swap) { + pname = bswap_32(pname); + } + + compsize = __glTexGenfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXPixelMapfvReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei mapsize = *(GLsizei *) (pc + 4); + + if (swap) { + mapsize = bswap_32(mapsize); + } + + return __GLX_PAD((mapsize * 4)); +} + +int +__glXPixelMapusvReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei mapsize = *(GLsizei *) (pc + 4); + + if (swap) { + mapsize = bswap_32(mapsize); + } + + return __GLX_PAD((mapsize * 2)); +} + +int +__glXDrawPixelsReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLsizei width = *(GLsizei *) (pc + 20); + GLsizei height = *(GLsizei *) (pc + 24); + GLenum format = *(GLenum *) (pc + 28); + GLenum type = *(GLenum *) (pc + 32); + + if (swap) { + row_length = bswap_32(row_length); + skip_rows = bswap_32(skip_rows); + alignment = bswap_32(alignment); + width = bswap_32(width); + height = bswap_32(height); + format = bswap_32(format); + type = bswap_32(type); + } + + return __glXImageSize(format, type, 0, width, height, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXPrioritizeTexturesReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei n = *(GLsizei *) (pc + 0); + + if (swap) { + n = bswap_32(n); + } + + return __GLX_PAD((n * 4) + (n * 4)); +} + +int +__glXTexSubImage1DReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 36); + GLenum format = *(GLenum *) (pc + 44); + GLenum type = *(GLenum *) (pc + 48); + + if (swap) { + row_length = bswap_32(row_length); + skip_rows = bswap_32(skip_rows); + alignment = bswap_32(alignment); + target = bswap_32(target); + width = bswap_32(width); + format = bswap_32(format); + type = bswap_32(type); + } + + return __glXImageSize(format, type, target, width, 1, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXTexSubImage2DReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 36); + GLsizei height = *(GLsizei *) (pc + 40); + GLenum format = *(GLenum *) (pc + 44); + GLenum type = *(GLenum *) (pc + 48); + + if (swap) { + row_length = bswap_32(row_length); + skip_rows = bswap_32(skip_rows); + alignment = bswap_32(alignment); + target = bswap_32(target); + width = bswap_32(width); + height = bswap_32(height); + format = bswap_32(format); + type = bswap_32(type); + } + + return __glXImageSize(format, type, target, width, height, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXColorTableReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 28); + GLenum format = *(GLenum *) (pc + 32); + GLenum type = *(GLenum *) (pc + 36); + + if (swap) { + row_length = bswap_32(row_length); + skip_rows = bswap_32(skip_rows); + alignment = bswap_32(alignment); + target = bswap_32(target); + width = bswap_32(width); + format = bswap_32(format); + type = bswap_32(type); + } + + return __glXImageSize(format, type, target, width, 1, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXColorTableParameterfvReqSize(const GLbyte *pc, Bool swap) +{ + GLenum pname = *(GLenum *) (pc + 4); + GLsizei compsize; + + if (swap) { + pname = bswap_32(pname); + } + + compsize = __glColorTableParameterfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXColorSubTableReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei count = *(GLsizei *) (pc + 28); + GLenum format = *(GLenum *) (pc + 32); + GLenum type = *(GLenum *) (pc + 36); + + if (swap) { + row_length = bswap_32(row_length); + skip_rows = bswap_32(skip_rows); + alignment = bswap_32(alignment); + target = bswap_32(target); + count = bswap_32(count); + format = bswap_32(format); + type = bswap_32(type); + } + + return __glXImageSize(format, type, target, count, 1, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXConvolutionFilter1DReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 28); + GLenum format = *(GLenum *) (pc + 36); + GLenum type = *(GLenum *) (pc + 40); + + if (swap) { + row_length = bswap_32(row_length); + skip_rows = bswap_32(skip_rows); + alignment = bswap_32(alignment); + target = bswap_32(target); + width = bswap_32(width); + format = bswap_32(format); + type = bswap_32(type); + } + + return __glXImageSize(format, type, target, width, 1, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXConvolutionFilter2DReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 28); + GLsizei height = *(GLsizei *) (pc + 32); + GLenum format = *(GLenum *) (pc + 36); + GLenum type = *(GLenum *) (pc + 40); + + if (swap) { + row_length = bswap_32(row_length); + skip_rows = bswap_32(skip_rows); + alignment = bswap_32(alignment); + target = bswap_32(target); + width = bswap_32(width); + height = bswap_32(height); + format = bswap_32(format); + type = bswap_32(type); + } + + return __glXImageSize(format, type, target, width, height, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXConvolutionParameterfvReqSize(const GLbyte *pc, Bool swap) +{ + GLenum pname = *(GLenum *) (pc + 4); + GLsizei compsize; + + if (swap) { + pname = bswap_32(pname); + } + + compsize = __glConvolutionParameterfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXTexImage3DReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = *(GLint *) (pc + 8); + GLint skip_rows = *(GLint *) (pc + 16); + GLint skip_images = *(GLint *) (pc + 20); + GLint alignment = *(GLint *) (pc + 32); + GLenum target = *(GLenum *) (pc + 36); + GLsizei width = *(GLsizei *) (pc + 48); + GLsizei height = *(GLsizei *) (pc + 52); + GLsizei depth = *(GLsizei *) (pc + 56); + GLenum format = *(GLenum *) (pc + 68); + GLenum type = *(GLenum *) (pc + 72); + + if (swap) { + row_length = bswap_32(row_length); + image_height = bswap_32(image_height); + skip_rows = bswap_32(skip_rows); + skip_images = bswap_32(skip_images); + alignment = bswap_32(alignment); + target = bswap_32(target); + width = bswap_32(width); + height = bswap_32(height); + depth = bswap_32(depth); + format = bswap_32(format); + type = bswap_32(type); + } + + return __glXImageSize(format, type, target, width, height, depth, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXTexSubImage3DReqSize(const GLbyte *pc, Bool swap) +{ + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = *(GLint *) (pc + 8); + GLint skip_rows = *(GLint *) (pc + 16); + GLint skip_images = *(GLint *) (pc + 20); + GLint alignment = *(GLint *) (pc + 32); + GLenum target = *(GLenum *) (pc + 36); + GLsizei width = *(GLsizei *) (pc + 60); + GLsizei height = *(GLsizei *) (pc + 64); + GLsizei depth = *(GLsizei *) (pc + 68); + GLenum format = *(GLenum *) (pc + 76); + GLenum type = *(GLenum *) (pc + 80); + + if (swap) { + row_length = bswap_32(row_length); + image_height = bswap_32(image_height); + skip_rows = bswap_32(skip_rows); + skip_images = bswap_32(skip_images); + alignment = bswap_32(alignment); + target = bswap_32(target); + width = bswap_32(width); + height = bswap_32(height); + depth = bswap_32(depth); + format = bswap_32(format); + type = bswap_32(type); + } + + return __glXImageSize(format, type, target, width, height, depth, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXCompressedTexImage1DARBReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei imageSize = *(GLsizei *) (pc + 20); + + if (swap) { + imageSize = bswap_32(imageSize); + } + + return __GLX_PAD(imageSize); +} + +int +__glXCompressedTexImage2DARBReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei imageSize = *(GLsizei *) (pc + 24); + + if (swap) { + imageSize = bswap_32(imageSize); + } + + return __GLX_PAD(imageSize); +} + +int +__glXCompressedTexImage3DARBReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei imageSize = *(GLsizei *) (pc + 28); + + if (swap) { + imageSize = bswap_32(imageSize); + } + + return __GLX_PAD(imageSize); +} + +int +__glXCompressedTexSubImage3DARBReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei imageSize = *(GLsizei *) (pc + 36); + + if (swap) { + imageSize = bswap_32(imageSize); + } + + return __GLX_PAD(imageSize); +} + +int +__glXProgramStringARBReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei len = *(GLsizei *) (pc + 8); + + if (swap) { + len = bswap_32(len); + } + + return __GLX_PAD(len); +} + +int +__glXDrawBuffersARBReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei n = *(GLsizei *) (pc + 0); + + if (swap) { + n = bswap_32(n); + } + + return __GLX_PAD((n * 4)); +} + +int +__glXPointParameterfvEXTReqSize(const GLbyte *pc, Bool swap) +{ + GLenum pname = *(GLenum *) (pc + 0); + GLsizei compsize; + + if (swap) { + pname = bswap_32(pname); + } + + compsize = __glPointParameterfvEXT_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXProgramParameters4dvNVReqSize(const GLbyte *pc, Bool swap) +{ + GLuint num = *(GLuint *) (pc + 8); + + if (swap) { + num = bswap_32(num); + } + + return __GLX_PAD((num * 32)); +} + +int +__glXProgramParameters4fvNVReqSize(const GLbyte *pc, Bool swap) +{ + GLuint num = *(GLuint *) (pc + 8); + + if (swap) { + num = bswap_32(num); + } + + return __GLX_PAD((num * 16)); +} + +int +__glXVertexAttribs1dvNVReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei n = *(GLsizei *) (pc + 4); + + if (swap) { + n = bswap_32(n); + } + + return __GLX_PAD((n * 8)); +} + +int +__glXVertexAttribs2dvNVReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei n = *(GLsizei *) (pc + 4); + + if (swap) { + n = bswap_32(n); + } + + return __GLX_PAD((n * 16)); +} + +int +__glXVertexAttribs3dvNVReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei n = *(GLsizei *) (pc + 4); + + if (swap) { + n = bswap_32(n); + } + + return __GLX_PAD((n * 24)); +} + +int +__glXVertexAttribs3fvNVReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei n = *(GLsizei *) (pc + 4); + + if (swap) { + n = bswap_32(n); + } + + return __GLX_PAD((n * 12)); +} + +int +__glXVertexAttribs3svNVReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei n = *(GLsizei *) (pc + 4); + + if (swap) { + n = bswap_32(n); + } + + return __GLX_PAD((n * 6)); +} + +int +__glXVertexAttribs4dvNVReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei n = *(GLsizei *) (pc + 4); + + if (swap) { + n = bswap_32(n); + } + + return __GLX_PAD((n * 32)); +} + +int +__glXProgramNamedParameter4fvNVReqSize(const GLbyte *pc, Bool swap) +{ + GLsizei len = *(GLsizei *) (pc + 4); + + if (swap) { + len = bswap_32(len); + } + + return __GLX_PAD(len); +} + +ALIAS(Fogiv, Fogfv) + ALIAS(Lightiv, Lightfv) + ALIAS(LightModeliv, LightModelfv) + ALIAS(Materialiv, Materialfv) + ALIAS(TexParameteriv, TexParameterfv) + ALIAS(TexEnviv, TexEnvfv) + ALIAS(TexGeniv, TexGenfv) + ALIAS(PixelMapuiv, PixelMapfv) + ALIAS(ColorTableParameteriv, ColorTableParameterfv) + ALIAS(ConvolutionParameteriv, ConvolutionParameterfv) + ALIAS(CompressedTexSubImage1DARB, CompressedTexImage1DARB) + ALIAS(CompressedTexSubImage2DARB, CompressedTexImage3DARB) + ALIAS(LoadProgramNV, ProgramStringARB) + ALIAS(RequestResidentProgramsNV, DrawBuffersARB) + ALIAS(VertexAttribs1fvNV, PixelMapfv) + ALIAS(VertexAttribs1svNV, PixelMapusv) + ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV) + ALIAS(VertexAttribs2svNV, PixelMapfv) + ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV) + ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV) + ALIAS(VertexAttribs4ubvNV, PixelMapfv) + ALIAS(PointParameterivNV, PointParameterfvEXT) + ALIAS(ProgramNamedParameter4dvNV, CompressedTexSubImage3DARB) + ALIAS(DeleteFramebuffersEXT, DrawBuffersARB) + ALIAS(DeleteRenderbuffersEXT, DrawBuffersARB) diff --git a/src/glx/x11/indirect_reqsize.h b/src/glx/x11/indirect_reqsize.h new file mode 100644 index 00000000000..26211ee5cae --- /dev/null +++ b/src/glx/x11/indirect_reqsize.h @@ -0,0 +1,121 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _INDIRECT_REQSIZE_H_ ) +# define _INDIRECT_REQSIZE_H_ + +# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__) +# define HIDDEN __attribute__((visibility("hidden"))) +# else +# define HIDDEN +# endif + +# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif + +extern PURE HIDDEN int __glXCallListsReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXBitmapReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXFogfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXFogivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXLightfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXLightivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXLightModelfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXLightModelivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXMaterialfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXMaterialivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPolygonStippleReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexParameterfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexParameterivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexImage1DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexImage2DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexEnvfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexEnvivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexGendvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexGenfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexGenivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXMap1dReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXMap1fReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXMap2dReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXMap2fReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPixelMapfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPixelMapuivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPixelMapusvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXDrawPixelsReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXDrawArraysReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPrioritizeTexturesReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexSubImage1DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexSubImage2DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXColorTableReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXColorTableParameterfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXColorTableParameterivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXColorSubTableReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXConvolutionFilter1DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXConvolutionFilter2DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXConvolutionParameterfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXConvolutionParameterivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXSeparableFilter2DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexImage3DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexSubImage3DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXCompressedTexImage1DARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXCompressedTexImage2DARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXCompressedTexImage3DARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXCompressedTexSubImage1DARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXCompressedTexSubImage2DARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXCompressedTexSubImage3DARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXProgramStringARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXDrawBuffersARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPointParameterfvEXTReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXLoadProgramNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXProgramParameters4dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXProgramParameters4fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXRequestResidentProgramsNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs1dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs1fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs1svNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs2dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs2fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs2svNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs3dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs3fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs3svNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs4dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs4fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs4svNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs4ubvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPointParameterivNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXProgramNamedParameter4dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXProgramNamedParameter4fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXDeleteFramebuffersEXTReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXDeleteRenderbuffersEXTReqSize(const GLbyte *pc, Bool swap); + +# undef HIDDEN +# undef PURE + +#endif /* !defined( _INDIRECT_REQSIZE_H_ ) */ diff --git a/src/glx/x11/indirect_size_get.c b/src/glx/x11/indirect_size_get.c new file mode 100644 index 00000000000..70ba8c02e47 --- /dev/null +++ b/src/glx/x11/indirect_size_get.c @@ -0,0 +1,1206 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +#include <GL/gl.h> +#include "indirect_size_get.h" +#include "glxserver.h" +#include "indirect_util.h" +#include "indirect_size.h" + +# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif + +# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif + +# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__) +# define INTERNAL __attribute__((visibility("internal"))) +# else +# define INTERNAL +# endif + + +#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(__APPLE__) +# undef HAVE_ALIAS +#endif +#ifdef HAVE_ALIAS +# define ALIAS2(from,to) \ + INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ + __attribute__ ((alias( # to ))); +# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size ) +#else +# define ALIAS(from,to) \ + INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ + { return __gl ## to ## _size( e ); } +#endif + + +INTERNAL PURE FASTCALL GLint +__glCallLists_size(GLenum e) +{ + switch (e) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return 1; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_2_BYTES: + return 2; + case GL_3_BYTES: + return 3; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_4_BYTES: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glFogfv_size(GLenum e) +{ + switch (e) { + case GL_FOG_INDEX: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_MODE: + case GL_FOG_OFFSET_VALUE_SGIX: + case GL_FOG_DISTANCE_MODE_NV: + return 1; + case GL_FOG_COLOR: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glLightfv_size(GLenum e) +{ + switch (e) { + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + return 1; + case GL_SPOT_DIRECTION: + return 3; + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_POSITION: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glLightModelfv_size(GLenum e) +{ + switch (e) { + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_LIGHT_MODEL_COLOR_CONTROL: +/* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/ + return 1; + case GL_LIGHT_MODEL_AMBIENT: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glMaterialfv_size(GLenum e) +{ + switch (e) { + case GL_SHININESS: + return 1; + case GL_COLOR_INDEXES: + return 3; + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_EMISSION: + case GL_AMBIENT_AND_DIFFUSE: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glTexParameterfv_size(GLenum e) +{ + switch (e) { + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: +/* case GL_SHADOW_AMBIENT_SGIX:*/ + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_CLIPMAP_FRAME_SGIX: + case GL_TEXTURE_LOD_BIAS_S_SGIX: + case GL_TEXTURE_LOD_BIAS_T_SGIX: + case GL_TEXTURE_LOD_BIAS_R_SGIX: + case GL_GENERATE_MIPMAP: +/* case GL_GENERATE_MIPMAP_SGIS:*/ + case GL_TEXTURE_COMPARE_SGIX: + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + case GL_TEXTURE_MAX_CLAMP_S_SGIX: + case GL_TEXTURE_MAX_CLAMP_T_SGIX: + case GL_TEXTURE_MAX_CLAMP_R_SGIX: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: +/* case GL_TEXTURE_LOD_BIAS_EXT:*/ + case GL_DEPTH_TEXTURE_MODE: +/* case GL_DEPTH_TEXTURE_MODE_ARB:*/ + case GL_TEXTURE_COMPARE_MODE: +/* case GL_TEXTURE_COMPARE_MODE_ARB:*/ + case GL_TEXTURE_COMPARE_FUNC: +/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ + case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: + return 1; + case GL_TEXTURE_CLIPMAP_CENTER_SGIX: + case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: + return 2; + case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: + return 3; + case GL_TEXTURE_BORDER_COLOR: + case GL_POST_TEXTURE_FILTER_BIAS_SGIX: + case GL_POST_TEXTURE_FILTER_SCALE_SGIX: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glTexEnvfv_size(GLenum e) +{ + switch (e) { + case GL_ALPHA_SCALE: + case GL_TEXTURE_ENV_MODE: + case GL_TEXTURE_LOD_BIAS: + case GL_COMBINE_RGB: + case GL_COMBINE_ALPHA: + case GL_RGB_SCALE: + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE3_RGB_NV: + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_SOURCE3_ALPHA_NV: + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND3_RGB_NV: + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_OPERAND3_ALPHA_NV: + case GL_COORD_REPLACE_ARB: +/* case GL_COORD_REPLACE_NV:*/ + return 1; + case GL_TEXTURE_ENV_COLOR: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glTexGendv_size(GLenum e) +{ + switch (e) { + case GL_TEXTURE_GEN_MODE: + return 1; + case GL_OBJECT_PLANE: + case GL_EYE_PLANE: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glMap1d_size(GLenum e) +{ + switch (e) { + case GL_MAP1_INDEX: + case GL_MAP1_TEXTURE_COORD_1: + return 1; + case GL_MAP1_TEXTURE_COORD_2: + return 2; + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_VERTEX_3: + return 3; + case GL_MAP1_COLOR_4: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_4: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glMap2d_size(GLenum e) +{ + switch (e) { + case GL_MAP2_INDEX: + case GL_MAP2_TEXTURE_COORD_1: + return 1; + case GL_MAP2_TEXTURE_COORD_2: + return 2; + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_VERTEX_3: + return 3; + case GL_MAP2_COLOR_4: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_4: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetBooleanv_size(GLenum e) +{ + switch (e) { + case GL_CURRENT_INDEX: + case GL_CURRENT_RASTER_INDEX: + case GL_CURRENT_RASTER_POSITION_VALID: + case GL_CURRENT_RASTER_DISTANCE: + case GL_POINT_SMOOTH: + case GL_POINT_SIZE: + case GL_SMOOTH_POINT_SIZE_GRANULARITY: + case GL_LINE_SMOOTH: + case GL_LINE_WIDTH: + case GL_LINE_WIDTH_GRANULARITY: + case GL_LINE_STIPPLE: + case GL_LINE_STIPPLE_PATTERN: + case GL_LINE_STIPPLE_REPEAT: + case GL_LIST_MODE: + case GL_MAX_LIST_NESTING: + case GL_LIST_BASE: + case GL_LIST_INDEX: + case GL_POLYGON_SMOOTH: + case GL_POLYGON_STIPPLE: + case GL_EDGE_FLAG: + case GL_CULL_FACE: + case GL_CULL_FACE_MODE: + case GL_FRONT_FACE: + case GL_LIGHTING: + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_SHADE_MODEL: + case GL_COLOR_MATERIAL_FACE: + case GL_COLOR_MATERIAL_PARAMETER: + case GL_COLOR_MATERIAL: + case GL_FOG: + case GL_FOG_INDEX: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_MODE: + case GL_DEPTH_TEST: + case GL_DEPTH_WRITEMASK: + case GL_DEPTH_CLEAR_VALUE: + case GL_DEPTH_FUNC: + case GL_STENCIL_TEST: + case GL_STENCIL_CLEAR_VALUE: + case GL_STENCIL_FUNC: + case GL_STENCIL_VALUE_MASK: + case GL_STENCIL_FAIL: + case GL_STENCIL_PASS_DEPTH_FAIL: + case GL_STENCIL_PASS_DEPTH_PASS: + case GL_STENCIL_REF: + case GL_STENCIL_WRITEMASK: + case GL_MATRIX_MODE: + case GL_NORMALIZE: + case GL_MODELVIEW_STACK_DEPTH: + case GL_PROJECTION_STACK_DEPTH: + case GL_TEXTURE_STACK_DEPTH: + case GL_ATTRIB_STACK_DEPTH: + case GL_CLIENT_ATTRIB_STACK_DEPTH: + case GL_ALPHA_TEST: + case GL_ALPHA_TEST_FUNC: + case GL_ALPHA_TEST_REF: + case GL_DITHER: + case GL_BLEND_DST: + case GL_BLEND_SRC: + case GL_BLEND: + case GL_LOGIC_OP_MODE: + case GL_LOGIC_OP: + case GL_AUX_BUFFERS: + case GL_DRAW_BUFFER: + case GL_READ_BUFFER: + case GL_SCISSOR_TEST: + case GL_INDEX_CLEAR_VALUE: + case GL_INDEX_WRITEMASK: + case GL_INDEX_MODE: + case GL_RGBA_MODE: + case GL_DOUBLEBUFFER: + case GL_STEREO: + case GL_RENDER_MODE: + case GL_PERSPECTIVE_CORRECTION_HINT: + case GL_POINT_SMOOTH_HINT: + case GL_LINE_SMOOTH_HINT: + case GL_POLYGON_SMOOTH_HINT: + case GL_FOG_HINT: + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_Q: + case GL_PIXEL_MAP_I_TO_I: + case GL_PIXEL_MAP_I_TO_I_SIZE: + case GL_PIXEL_MAP_S_TO_S_SIZE: + case GL_PIXEL_MAP_I_TO_R_SIZE: + case GL_PIXEL_MAP_I_TO_G_SIZE: + case GL_PIXEL_MAP_I_TO_B_SIZE: + case GL_PIXEL_MAP_I_TO_A_SIZE: + case GL_PIXEL_MAP_R_TO_R_SIZE: + case GL_PIXEL_MAP_G_TO_G_SIZE: + case GL_PIXEL_MAP_B_TO_B_SIZE: + case GL_PIXEL_MAP_A_TO_A_SIZE: + case GL_UNPACK_SWAP_BYTES: + case GL_UNPACK_LSB_FIRST: + case GL_UNPACK_ROW_LENGTH: + case GL_UNPACK_SKIP_ROWS: + case GL_UNPACK_SKIP_PIXELS: + case GL_UNPACK_ALIGNMENT: + case GL_PACK_SWAP_BYTES: + case GL_PACK_LSB_FIRST: + case GL_PACK_ROW_LENGTH: + case GL_PACK_SKIP_ROWS: + case GL_PACK_SKIP_PIXELS: + case GL_PACK_ALIGNMENT: + case GL_MAP_COLOR: + case GL_MAP_STENCIL: + case GL_INDEX_SHIFT: + case GL_INDEX_OFFSET: + case GL_RED_SCALE: + case GL_RED_BIAS: + case GL_ZOOM_X: + case GL_ZOOM_Y: + case GL_GREEN_SCALE: + case GL_GREEN_BIAS: + case GL_BLUE_SCALE: + case GL_BLUE_BIAS: + case GL_ALPHA_SCALE: + case GL_ALPHA_BIAS: + case GL_DEPTH_SCALE: + case GL_DEPTH_BIAS: + case GL_MAX_EVAL_ORDER: + case GL_MAX_LIGHTS: + case GL_MAX_CLIP_PLANES: + case GL_MAX_TEXTURE_SIZE: + case GL_MAX_PIXEL_MAP_TABLE: + case GL_MAX_ATTRIB_STACK_DEPTH: + case GL_MAX_MODELVIEW_STACK_DEPTH: + case GL_MAX_NAME_STACK_DEPTH: + case GL_MAX_PROJECTION_STACK_DEPTH: + case GL_MAX_TEXTURE_STACK_DEPTH: + case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: + case GL_SUBPIXEL_BITS: + case GL_INDEX_BITS: + case GL_RED_BITS: + case GL_GREEN_BITS: + case GL_BLUE_BITS: + case GL_ALPHA_BITS: + case GL_DEPTH_BITS: + case GL_STENCIL_BITS: + case GL_ACCUM_RED_BITS: + case GL_ACCUM_GREEN_BITS: + case GL_ACCUM_BLUE_BITS: + case GL_ACCUM_ALPHA_BITS: + case GL_NAME_STACK_DEPTH: + case GL_AUTO_NORMAL: + case GL_MAP1_COLOR_4: + case GL_MAP1_INDEX: + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_1: + case GL_MAP1_TEXTURE_COORD_2: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_3: + case GL_MAP1_VERTEX_4: + case GL_MAP2_COLOR_4: + case GL_MAP2_INDEX: + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_1: + case GL_MAP2_TEXTURE_COORD_2: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_3: + case GL_MAP2_VERTEX_4: + case GL_MAP1_GRID_SEGMENTS: + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_POLYGON_OFFSET_UNITS: + case GL_CLIP_PLANE0: + case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: + case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: + case GL_CLIP_PLANE5: + case GL_LIGHT0: + case GL_LIGHT1: + case GL_LIGHT2: + case GL_LIGHT3: + case GL_LIGHT4: + case GL_LIGHT5: + case GL_LIGHT6: + case GL_LIGHT7: + case GL_BLEND_EQUATION: +/* case GL_BLEND_EQUATION_EXT:*/ + case GL_CONVOLUTION_1D: + case GL_CONVOLUTION_2D: + case GL_SEPARABLE_2D: + case GL_MAX_CONVOLUTION_WIDTH: +/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/ + case GL_MAX_CONVOLUTION_HEIGHT: +/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/ + case GL_POST_CONVOLUTION_RED_SCALE: +/* case GL_POST_CONVOLUTION_RED_SCALE_EXT:*/ + case GL_POST_CONVOLUTION_GREEN_SCALE: +/* case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:*/ + case GL_POST_CONVOLUTION_BLUE_SCALE: +/* case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:*/ + case GL_POST_CONVOLUTION_ALPHA_SCALE: +/* case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:*/ + case GL_POST_CONVOLUTION_RED_BIAS: +/* case GL_POST_CONVOLUTION_RED_BIAS_EXT:*/ + case GL_POST_CONVOLUTION_GREEN_BIAS: +/* case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:*/ + case GL_POST_CONVOLUTION_BLUE_BIAS: +/* case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:*/ + case GL_POST_CONVOLUTION_ALPHA_BIAS: +/* case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:*/ + case GL_HISTOGRAM: + case GL_MINMAX: + case GL_POLYGON_OFFSET_FACTOR: + case GL_RESCALE_NORMAL: +/* case GL_RESCALE_NORMAL_EXT:*/ + case GL_TEXTURE_BINDING_1D: + case GL_TEXTURE_BINDING_2D: + case GL_TEXTURE_BINDING_3D: + case GL_PACK_SKIP_IMAGES: + case GL_PACK_IMAGE_HEIGHT: + case GL_UNPACK_SKIP_IMAGES: + case GL_UNPACK_IMAGE_HEIGHT: + case GL_TEXTURE_3D: + case GL_MAX_3D_TEXTURE_SIZE: + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_TEXTURE_COORD_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_VERTEX_ARRAY_SIZE: + case GL_VERTEX_ARRAY_TYPE: + case GL_VERTEX_ARRAY_STRIDE: + case GL_NORMAL_ARRAY_TYPE: + case GL_NORMAL_ARRAY_STRIDE: + case GL_COLOR_ARRAY_SIZE: + case GL_COLOR_ARRAY_TYPE: + case GL_COLOR_ARRAY_STRIDE: + case GL_INDEX_ARRAY_TYPE: + case GL_INDEX_ARRAY_STRIDE: + case GL_TEXTURE_COORD_ARRAY_SIZE: + case GL_TEXTURE_COORD_ARRAY_TYPE: + case GL_TEXTURE_COORD_ARRAY_STRIDE: + case GL_EDGE_FLAG_ARRAY_STRIDE: + case GL_MULTISAMPLE: +/* case GL_MULTISAMPLE_ARB:*/ + case GL_SAMPLE_ALPHA_TO_COVERAGE: +/* case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:*/ + case GL_SAMPLE_ALPHA_TO_ONE: +/* case GL_SAMPLE_ALPHA_TO_ONE_ARB:*/ + case GL_SAMPLE_COVERAGE: +/* case GL_SAMPLE_COVERAGE_ARB:*/ + case GL_SAMPLE_BUFFERS: +/* case GL_SAMPLE_BUFFERS_ARB:*/ + case GL_SAMPLES: +/* case GL_SAMPLES_ARB:*/ + case GL_SAMPLE_COVERAGE_VALUE: +/* case GL_SAMPLE_COVERAGE_VALUE_ARB:*/ + case GL_SAMPLE_COVERAGE_INVERT: +/* case GL_SAMPLE_COVERAGE_INVERT_ARB:*/ + case GL_COLOR_MATRIX_STACK_DEPTH: + case GL_MAX_COLOR_MATRIX_STACK_DEPTH: + case GL_POST_COLOR_MATRIX_RED_SCALE: + case GL_POST_COLOR_MATRIX_GREEN_SCALE: + case GL_POST_COLOR_MATRIX_BLUE_SCALE: + case GL_POST_COLOR_MATRIX_ALPHA_SCALE: + case GL_POST_COLOR_MATRIX_RED_BIAS: + case GL_POST_COLOR_MATRIX_GREEN_BIAS: + case GL_POST_COLOR_MATRIX_BLUE_BIAS: + case GL_POST_COLOR_MATRIX_ALPHA_BIAS: + case GL_BLEND_DST_RGB: + case GL_BLEND_SRC_RGB: + case GL_BLEND_DST_ALPHA: + case GL_BLEND_SRC_ALPHA: + case GL_COLOR_TABLE: + case GL_POST_CONVOLUTION_COLOR_TABLE: + case GL_POST_COLOR_MATRIX_COLOR_TABLE: + case GL_MAX_ELEMENTS_VERTICES: + case GL_MAX_ELEMENTS_INDICES: + case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: + case GL_POINT_SIZE_MIN: + case GL_POINT_SIZE_MAX: + case GL_POINT_FADE_THRESHOLD_SIZE: + case GL_OCCLUSION_TEST_HP: + case GL_OCCLUSION_TEST_RESULT_HP: + case GL_LIGHT_MODEL_COLOR_CONTROL: + case GL_CURRENT_FOG_COORD: + case GL_FOG_COORDINATE_ARRAY_TYPE: + case GL_FOG_COORDINATE_ARRAY_STRIDE: + case GL_FOG_COORD_ARRAY: + case GL_COLOR_SUM_ARB: + case GL_SECONDARY_COLOR_ARRAY_SIZE: + case GL_SECONDARY_COLOR_ARRAY_TYPE: + case GL_SECONDARY_COLOR_ARRAY_STRIDE: + case GL_SECONDARY_COLOR_ARRAY: + case GL_ACTIVE_TEXTURE: +/* case GL_ACTIVE_TEXTURE_ARB:*/ + case GL_CLIENT_ACTIVE_TEXTURE: +/* case GL_CLIENT_ACTIVE_TEXTURE_ARB:*/ + case GL_MAX_TEXTURE_UNITS: +/* case GL_MAX_TEXTURE_UNITS_ARB:*/ + case GL_MAX_RENDERBUFFER_SIZE_EXT: + case GL_TEXTURE_COMPRESSION_HINT: +/* case GL_TEXTURE_COMPRESSION_HINT_ARB:*/ + case GL_TEXTURE_RECTANGLE_ARB: +/* case GL_TEXTURE_RECTANGLE_NV:*/ + case GL_TEXTURE_BINDING_RECTANGLE_ARB: +/* case GL_TEXTURE_BINDING_RECTANGLE_NV:*/ + case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: +/* case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:*/ + case GL_MAX_TEXTURE_LOD_BIAS: + case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_MAX_SHININESS_NV: + case GL_MAX_SPOT_EXPONENT_NV: + case GL_TEXTURE_CUBE_MAP: +/* case GL_TEXTURE_CUBE_MAP_ARB:*/ + case GL_TEXTURE_BINDING_CUBE_MAP: +/* case GL_TEXTURE_BINDING_CUBE_MAP_ARB:*/ + case GL_MAX_CUBE_MAP_TEXTURE_SIZE: +/* case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:*/ + case GL_MULTISAMPLE_FILTER_HINT_NV: + case GL_FOG_DISTANCE_MODE_NV: + case GL_VERTEX_PROGRAM_ARB: + case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: + case GL_MAX_PROGRAM_MATRICES_ARB: + case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: + case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + case GL_PROGRAM_ERROR_POSITION_ARB: + case GL_DEPTH_CLAMP_NV: + case GL_NUM_COMPRESSED_TEXTURE_FORMATS: +/* case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:*/ + case GL_MAX_VERTEX_UNITS_ARB: + case GL_ACTIVE_VERTEX_UNITS_ARB: + case GL_WEIGHT_SUM_UNITY_ARB: + case GL_VERTEX_BLEND_ARB: + case GL_CURRENT_WEIGHT_ARB: + case GL_WEIGHT_ARRAY_TYPE_ARB: + case GL_WEIGHT_ARRAY_STRIDE_ARB: + case GL_WEIGHT_ARRAY_SIZE_ARB: + case GL_WEIGHT_ARRAY_ARB: + case GL_PACK_INVERT_MESA: + case GL_STENCIL_BACK_FUNC_ATI: + case GL_STENCIL_BACK_FAIL_ATI: + case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI: + case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI: + case GL_FRAGMENT_PROGRAM_ARB: + case GL_MAX_DRAW_BUFFERS_ARB: +/* case GL_MAX_DRAW_BUFFERS_ATI:*/ + case GL_DRAW_BUFFER0_ARB: +/* case GL_DRAW_BUFFER0_ATI:*/ + case GL_DRAW_BUFFER1_ARB: +/* case GL_DRAW_BUFFER1_ATI:*/ + case GL_DRAW_BUFFER2_ARB: +/* case GL_DRAW_BUFFER2_ATI:*/ + case GL_DRAW_BUFFER3_ARB: +/* case GL_DRAW_BUFFER3_ATI:*/ + case GL_DRAW_BUFFER4_ARB: +/* case GL_DRAW_BUFFER4_ATI:*/ + case GL_DRAW_BUFFER5_ARB: +/* case GL_DRAW_BUFFER5_ATI:*/ + case GL_DRAW_BUFFER6_ARB: +/* case GL_DRAW_BUFFER6_ATI:*/ + case GL_DRAW_BUFFER7_ARB: +/* case GL_DRAW_BUFFER7_ATI:*/ + case GL_DRAW_BUFFER8_ARB: +/* case GL_DRAW_BUFFER8_ATI:*/ + case GL_DRAW_BUFFER9_ARB: +/* case GL_DRAW_BUFFER9_ATI:*/ + case GL_DRAW_BUFFER10_ARB: +/* case GL_DRAW_BUFFER10_ATI:*/ + case GL_DRAW_BUFFER11_ARB: +/* case GL_DRAW_BUFFER11_ATI:*/ + case GL_DRAW_BUFFER12_ARB: +/* case GL_DRAW_BUFFER12_ATI:*/ + case GL_DRAW_BUFFER13_ARB: +/* case GL_DRAW_BUFFER13_ATI:*/ + case GL_DRAW_BUFFER14_ARB: +/* case GL_DRAW_BUFFER14_ATI:*/ + case GL_DRAW_BUFFER15_ARB: +/* case GL_DRAW_BUFFER15_ATI:*/ + case GL_BLEND_EQUATION_ALPHA_EXT: + case GL_MATRIX_PALETTE_ARB: + case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: + case GL_MAX_PALETTE_MATRICES_ARB: + case GL_CURRENT_PALETTE_MATRIX_ARB: + case GL_MATRIX_INDEX_ARRAY_ARB: + case GL_CURRENT_MATRIX_INDEX_ARB: + case GL_MATRIX_INDEX_ARRAY_SIZE_ARB: + case GL_MATRIX_INDEX_ARRAY_TYPE_ARB: + case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: + case GL_POINT_SPRITE_ARB: +/* case GL_POINT_SPRITE_NV:*/ + case GL_POINT_SPRITE_R_MODE_NV: + case GL_MAX_VERTEX_ATTRIBS_ARB: + case GL_MAX_TEXTURE_COORDS_ARB: + case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: + case GL_DEPTH_BOUNDS_TEST_EXT: + case GL_STENCIL_TEST_TWO_SIDE_EXT: + case GL_ACTIVE_STENCIL_FACE_EXT: + case GL_DRAW_FRAMEBUFFER_BINDING_EXT: + case GL_RENDERBUFFER_BINDING_EXT: + case GL_READ_FRAMEBUFFER_BINDING_EXT: + case GL_MAX_COLOR_ATTACHMENTS_EXT: + case GL_RASTER_POSITION_UNCLIPPED_IBM: + return 1; + case GL_SMOOTH_POINT_SIZE_RANGE: + case GL_LINE_WIDTH_RANGE: + case GL_POLYGON_MODE: + case GL_DEPTH_RANGE: + case GL_MAX_VIEWPORT_DIMS: + case GL_MAP1_GRID_DOMAIN: + case GL_MAP2_GRID_SEGMENTS: + case GL_ALIASED_POINT_SIZE_RANGE: + case GL_ALIASED_LINE_WIDTH_RANGE: + case GL_DEPTH_BOUNDS_EXT: + return 2; + case GL_CURRENT_NORMAL: + case GL_POINT_DISTANCE_ATTENUATION: + return 3; + case GL_CURRENT_COLOR: + case GL_CURRENT_TEXTURE_COORDS: + case GL_CURRENT_RASTER_COLOR: + case GL_CURRENT_RASTER_TEXTURE_COORDS: + case GL_CURRENT_RASTER_POSITION: + case GL_LIGHT_MODEL_AMBIENT: + case GL_FOG_COLOR: + case GL_ACCUM_CLEAR_VALUE: + case GL_VIEWPORT: + case GL_SCISSOR_BOX: + case GL_COLOR_CLEAR_VALUE: + case GL_COLOR_WRITEMASK: + case GL_MAP2_GRID_DOMAIN: + case GL_BLEND_COLOR: +/* case GL_BLEND_COLOR_EXT:*/ + case GL_CURRENT_SECONDARY_COLOR: + return 4; + case GL_MODELVIEW_MATRIX: + case GL_PROJECTION_MATRIX: + case GL_TEXTURE_MATRIX: + case GL_MODELVIEW0_ARB: + case GL_COLOR_MATRIX: + case GL_MODELVIEW1_ARB: + case GL_CURRENT_MATRIX_ARB: + case GL_MODELVIEW2_ARB: + case GL_MODELVIEW3_ARB: + case GL_MODELVIEW4_ARB: + case GL_MODELVIEW5_ARB: + case GL_MODELVIEW6_ARB: + case GL_MODELVIEW7_ARB: + case GL_MODELVIEW8_ARB: + case GL_MODELVIEW9_ARB: + case GL_MODELVIEW10_ARB: + case GL_MODELVIEW11_ARB: + case GL_MODELVIEW12_ARB: + case GL_MODELVIEW13_ARB: + case GL_MODELVIEW14_ARB: + case GL_MODELVIEW15_ARB: + case GL_MODELVIEW16_ARB: + case GL_MODELVIEW17_ARB: + case GL_MODELVIEW18_ARB: + case GL_MODELVIEW19_ARB: + case GL_MODELVIEW20_ARB: + case GL_MODELVIEW21_ARB: + case GL_MODELVIEW22_ARB: + case GL_MODELVIEW23_ARB: + case GL_MODELVIEW24_ARB: + case GL_MODELVIEW25_ARB: + case GL_MODELVIEW26_ARB: + case GL_MODELVIEW27_ARB: + case GL_MODELVIEW28_ARB: + case GL_MODELVIEW29_ARB: + case GL_MODELVIEW30_ARB: + case GL_MODELVIEW31_ARB: + case GL_TRANSPOSE_CURRENT_MATRIX_ARB: + return 16; + case GL_FOG_COORDINATE_SOURCE: + case GL_COMPRESSED_TEXTURE_FORMATS: + return __glGetBooleanv_variable_size(e); + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetTexParameterfv_size(GLenum e) +{ + switch (e) { + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_RESIDENT: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: +/* case GL_SHADOW_AMBIENT_SGIX:*/ + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_CLIPMAP_FRAME_SGIX: + case GL_TEXTURE_LOD_BIAS_S_SGIX: + case GL_TEXTURE_LOD_BIAS_T_SGIX: + case GL_TEXTURE_LOD_BIAS_R_SGIX: + case GL_GENERATE_MIPMAP: +/* case GL_GENERATE_MIPMAP_SGIS:*/ + case GL_TEXTURE_COMPARE_SGIX: + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + case GL_TEXTURE_MAX_CLAMP_S_SGIX: + case GL_TEXTURE_MAX_CLAMP_T_SGIX: + case GL_TEXTURE_MAX_CLAMP_R_SGIX: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: +/* case GL_TEXTURE_LOD_BIAS_EXT:*/ + case GL_DEPTH_TEXTURE_MODE: +/* case GL_DEPTH_TEXTURE_MODE_ARB:*/ + case GL_TEXTURE_COMPARE_MODE: +/* case GL_TEXTURE_COMPARE_MODE_ARB:*/ + case GL_TEXTURE_COMPARE_FUNC: +/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ + case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: + return 1; + case GL_TEXTURE_CLIPMAP_CENTER_SGIX: + case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: + return 2; + case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: + return 3; + case GL_TEXTURE_BORDER_COLOR: + case GL_POST_TEXTURE_FILTER_BIAS_SGIX: + case GL_POST_TEXTURE_FILTER_SCALE_SGIX: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetTexLevelParameterfv_size(GLenum e) +{ + switch (e) { + case GL_TEXTURE_WIDTH: + case GL_TEXTURE_HEIGHT: + case GL_TEXTURE_COMPONENTS: + case GL_TEXTURE_BORDER: + case GL_TEXTURE_RED_SIZE: +/* case GL_TEXTURE_RED_SIZE_EXT:*/ + case GL_TEXTURE_GREEN_SIZE: +/* case GL_TEXTURE_GREEN_SIZE_EXT:*/ + case GL_TEXTURE_BLUE_SIZE: +/* case GL_TEXTURE_BLUE_SIZE_EXT:*/ + case GL_TEXTURE_ALPHA_SIZE: +/* case GL_TEXTURE_ALPHA_SIZE_EXT:*/ + case GL_TEXTURE_LUMINANCE_SIZE: +/* case GL_TEXTURE_LUMINANCE_SIZE_EXT:*/ + case GL_TEXTURE_INTENSITY_SIZE: +/* case GL_TEXTURE_INTENSITY_SIZE_EXT:*/ + case GL_TEXTURE_DEPTH: + case GL_TEXTURE_INDEX_SIZE_EXT: + case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: +/* case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:*/ + case GL_TEXTURE_COMPRESSED: +/* case GL_TEXTURE_COMPRESSED_ARB:*/ + case GL_TEXTURE_DEPTH_SIZE: +/* case GL_TEXTURE_DEPTH_SIZE_ARB:*/ + return 1; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glColorTableParameterfv_size(GLenum e) +{ + switch (e) { + case GL_COLOR_TABLE_SCALE: + case GL_COLOR_TABLE_BIAS: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetColorTableParameterfv_size(GLenum e) +{ + switch (e) { + case GL_COLOR_TABLE_FORMAT: +/* case GL_COLOR_TABLE_FORMAT_EXT:*/ + case GL_COLOR_TABLE_WIDTH: +/* case GL_COLOR_TABLE_WIDTH_EXT:*/ + case GL_COLOR_TABLE_RED_SIZE: +/* case GL_COLOR_TABLE_RED_SIZE_EXT:*/ + case GL_COLOR_TABLE_GREEN_SIZE: +/* case GL_COLOR_TABLE_GREEN_SIZE_EXT:*/ + case GL_COLOR_TABLE_BLUE_SIZE: +/* case GL_COLOR_TABLE_BLUE_SIZE_EXT:*/ + case GL_COLOR_TABLE_ALPHA_SIZE: +/* case GL_COLOR_TABLE_ALPHA_SIZE_EXT:*/ + case GL_COLOR_TABLE_LUMINANCE_SIZE: +/* case GL_COLOR_TABLE_LUMINANCE_SIZE_EXT:*/ + case GL_COLOR_TABLE_INTENSITY_SIZE: +/* case GL_COLOR_TABLE_INTENSITY_SIZE_EXT:*/ + return 1; + case GL_COLOR_TABLE_SCALE: + case GL_COLOR_TABLE_BIAS: + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glConvolutionParameterfv_size(GLenum e) +{ + switch (e) { + case GL_CONVOLUTION_BORDER_MODE: +/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ + return 1; + case GL_CONVOLUTION_FILTER_SCALE: +/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ + case GL_CONVOLUTION_FILTER_BIAS: +/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ + case GL_CONVOLUTION_BORDER_COLOR: +/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetConvolutionParameterfv_size(GLenum e) +{ + switch (e) { + case GL_CONVOLUTION_BORDER_MODE: +/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ + case GL_CONVOLUTION_FORMAT: +/* case GL_CONVOLUTION_FORMAT_EXT:*/ + case GL_CONVOLUTION_WIDTH: +/* case GL_CONVOLUTION_WIDTH_EXT:*/ + case GL_CONVOLUTION_HEIGHT: +/* case GL_CONVOLUTION_HEIGHT_EXT:*/ + case GL_MAX_CONVOLUTION_WIDTH: +/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/ + case GL_MAX_CONVOLUTION_HEIGHT: +/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/ + return 1; + case GL_CONVOLUTION_FILTER_SCALE: +/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ + case GL_CONVOLUTION_FILTER_BIAS: +/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ + case GL_CONVOLUTION_BORDER_COLOR: +/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ + return 4; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetHistogramParameterfv_size(GLenum e) +{ + switch (e) { + case GL_HISTOGRAM_WIDTH: + case GL_HISTOGRAM_FORMAT: + case GL_HISTOGRAM_RED_SIZE: + case GL_HISTOGRAM_GREEN_SIZE: + case GL_HISTOGRAM_BLUE_SIZE: + case GL_HISTOGRAM_ALPHA_SIZE: + case GL_HISTOGRAM_LUMINANCE_SIZE: + case GL_HISTOGRAM_SINK: + return 1; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetMinmaxParameterfv_size(GLenum e) +{ + switch (e) { + case GL_MINMAX_FORMAT: + case GL_MINMAX_SINK: + return 1; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetProgramivARB_size(GLenum e) +{ + switch (e) { + case GL_PROGRAM_LENGTH_ARB: + case GL_PROGRAM_BINDING_ARB: + case GL_PROGRAM_ALU_INSTRUCTIONS_ARB: + case GL_PROGRAM_TEX_INSTRUCTIONS_ARB: + case GL_PROGRAM_TEX_INDIRECTIONS_ARB: + case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: + case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: + case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: + case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: + case GL_PROGRAM_FORMAT_ARB: + case GL_PROGRAM_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_INSTRUCTIONS_ARB: + case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: + case GL_PROGRAM_TEMPORARIES_ARB: + case GL_MAX_PROGRAM_TEMPORARIES_ARB: + case GL_PROGRAM_NATIVE_TEMPORARIES_ARB: + case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: + case GL_PROGRAM_PARAMETERS_ARB: + case GL_MAX_PROGRAM_PARAMETERS_ARB: + case GL_PROGRAM_NATIVE_PARAMETERS_ARB: + case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: + case GL_PROGRAM_ATTRIBS_ARB: + case GL_MAX_PROGRAM_ATTRIBS_ARB: + case GL_PROGRAM_NATIVE_ATTRIBS_ARB: + case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: + case GL_PROGRAM_ADDRESS_REGISTERS_ARB: + case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: + case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: + case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: + case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: + case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: + case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: + case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: + case GL_MAX_PROGRAM_CALL_DEPTH_NV: + case GL_MAX_PROGRAM_IF_DEPTH_NV: + case GL_MAX_PROGRAM_LOOP_DEPTH_NV: + case GL_MAX_PROGRAM_LOOP_COUNT_NV: + return 1; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetVertexAttribdvARB_size(GLenum e) +{ + switch (e) { + case GL_VERTEX_PROGRAM_ARB: + case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: + case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB: + case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB: + case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB: + case GL_CURRENT_VERTEX_ATTRIB_ARB: + return 1; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetQueryObjectivARB_size(GLenum e) +{ + switch (e) { + case GL_QUERY_RESULT_ARB: + case GL_QUERY_RESULT_AVAILABLE_ARB: + return 1; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetQueryivARB_size(GLenum e) +{ + switch (e) { + case GL_QUERY_COUNTER_BITS_ARB: + case GL_CURRENT_QUERY_ARB: + return 1; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glPointParameterfvEXT_size(GLenum e) +{ + switch (e) { + case GL_POINT_SIZE_MIN: +/* case GL_POINT_SIZE_MIN_ARB:*/ +/* case GL_POINT_SIZE_MIN_SGIS:*/ + case GL_POINT_SIZE_MAX: +/* case GL_POINT_SIZE_MAX_ARB:*/ +/* case GL_POINT_SIZE_MAX_SGIS:*/ + case GL_POINT_FADE_THRESHOLD_SIZE: +/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/ +/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/ + case GL_POINT_SPRITE_R_MODE_NV: + case GL_POINT_SPRITE_COORD_ORIGIN: + return 1; + case GL_POINT_DISTANCE_ATTENUATION: +/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/ +/* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/ + return 3; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetProgramivNV_size(GLenum e) +{ + switch (e) { + case GL_PROGRAM_LENGTH_NV: + case GL_PROGRAM_TARGET_NV: + case GL_PROGRAM_RESIDENT_NV: + return 1; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetVertexAttribdvNV_size(GLenum e) +{ + switch (e) { + case GL_ATTRIB_ARRAY_SIZE_NV: + case GL_ATTRIB_ARRAY_STRIDE_NV: + case GL_ATTRIB_ARRAY_TYPE_NV: + case GL_CURRENT_ATTRIB_NV: + return 1; + default: + return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetFramebufferAttachmentParameterivEXT_size(GLenum e) +{ + switch (e) { + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: + return 1; + default: + return 0; + } +} + +ALIAS(Fogiv, Fogfv) + ALIAS(Lightiv, Lightfv) + ALIAS(LightModeliv, LightModelfv) + ALIAS(Materialiv, Materialfv) + ALIAS(TexParameteriv, TexParameterfv) + ALIAS(TexEnviv, TexEnvfv) + ALIAS(TexGenfv, TexGendv) + ALIAS(TexGeniv, TexGendv) + ALIAS(Map1f, Map1d) + ALIAS(Map2f, Map2d) + ALIAS(GetDoublev, GetBooleanv) + ALIAS(GetFloatv, GetBooleanv) + ALIAS(GetIntegerv, GetBooleanv) + ALIAS(GetLightfv, Lightfv) + ALIAS(GetLightiv, Lightfv) + ALIAS(GetMaterialfv, Materialfv) + ALIAS(GetMaterialiv, Materialfv) + ALIAS(GetTexEnvfv, TexEnvfv) + ALIAS(GetTexEnviv, TexEnvfv) + ALIAS(GetTexGendv, TexGendv) + ALIAS(GetTexGenfv, TexGendv) + ALIAS(GetTexGeniv, TexGendv) + ALIAS(GetTexParameteriv, GetTexParameterfv) + ALIAS(GetTexLevelParameteriv, GetTexLevelParameterfv) + ALIAS(ColorTableParameteriv, ColorTableParameterfv) + ALIAS(GetColorTableParameteriv, GetColorTableParameterfv) + ALIAS(ConvolutionParameteriv, ConvolutionParameterfv) + ALIAS(GetConvolutionParameteriv, GetConvolutionParameterfv) + ALIAS(GetHistogramParameteriv, GetHistogramParameterfv) + ALIAS(GetMinmaxParameteriv, GetMinmaxParameterfv) + ALIAS(GetVertexAttribfvARB, GetVertexAttribdvARB) + ALIAS(GetVertexAttribivARB, GetVertexAttribdvARB) + ALIAS(GetQueryObjectuivARB, GetQueryObjectivARB) + ALIAS(GetVertexAttribfvNV, GetVertexAttribdvNV) + ALIAS(GetVertexAttribivNV, GetVertexAttribdvNV) + ALIAS(PointParameterivNV, PointParameterfvEXT) +# undef PURE +# undef FASTCALL +# undef INTERNAL diff --git a/src/glx/x11/indirect_size_get.h b/src/glx/x11/indirect_size_get.h new file mode 100644 index 00000000000..4fcb55b4e1c --- /dev/null +++ b/src/glx/x11/indirect_size_get.h @@ -0,0 +1,102 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _INDIRECT_SIZE_GET_H_ ) +# define _INDIRECT_SIZE_GET_H_ + +/** + * \file + * Prototypes for functions used to determine the number of data elements in + * various GLX protocol messages. + * + * \author Ian Romanick <idr@us.ibm.com> + */ + +# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif + +# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif + +# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__) +# define INTERNAL __attribute__((visibility("internal"))) +# else +# define INTERNAL +# endif + +extern INTERNAL PURE FASTCALL GLint __glGetBooleanv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetDoublev_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetFloatv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetIntegerv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetLightfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetLightiv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetMaterialfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetMaterialiv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexEnvfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexEnviv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexGendv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexGenfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexGeniv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexLevelParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexLevelParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetColorTableParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetColorTableParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint +__glGetConvolutionParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint +__glGetConvolutionParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetHistogramParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetHistogramParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetMinmaxParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetMinmaxParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetProgramivARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribdvARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribfvARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribivARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetQueryObjectivARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetQueryObjectuivARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetQueryivARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetProgramivNV_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribdvNV_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribfvNV_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribivNV_size(GLenum); +extern INTERNAL PURE FASTCALL GLint +__glGetFramebufferAttachmentParameterivEXT_size(GLenum); + +# undef PURE +# undef FASTCALL +# undef INTERNAL + +#endif /* !defined( _INDIRECT_SIZE_GET_H_ ) */ diff --git a/src/glx/x11/indirect_table.c b/src/glx/x11/indirect_table.c new file mode 100644 index 00000000000..60d67606496 --- /dev/null +++ b/src/glx/x11/indirect_table.c @@ -0,0 +1,1593 @@ +/* DO NOT EDIT - This file generated automatically by glX_server_table.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005, 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <inttypes.h> +#include "glxserver.h" +#include "glxext.h" +#include "indirect_dispatch.h" +#include "indirect_reqsize.h" +#include "g_disptab.h" +#include "indirect_table.h" + +/*****************************************************************/ +/* tree depth = 3 */ +static const int_fast16_t Single_dispatch_tree[24] = { + /* [0] -> opcode range [0, 256], node depth 1 */ + 2, + 5, + 13, + 16, + EMPTY_LEAF, + + /* [5] -> opcode range [0, 64], node depth 2 */ + 2, + LEAF(0), + LEAF(16), + 10, + EMPTY_LEAF, + + /* [10] -> opcode range [32, 48], node depth 3 */ + 1, + LEAF(32), + EMPTY_LEAF, + + /* [13] -> opcode range [64, 128], node depth 2 */ + 1, + EMPTY_LEAF, + LEAF(40), + + /* [16] -> opcode range [128, 192], node depth 2 */ + 2, + LEAF(72), + LEAF(88), + 21, + EMPTY_LEAF, + + /* [21] -> opcode range [160, 176], node depth 3 */ + 1, + LEAF(104), + EMPTY_LEAF, + +}; + +static const void *Single_function_table[112][2] = { + /* [ 0] = 0 */ {NULL, NULL}, + /* [ 1] = 1 */ {__glXDisp_Render, __glXDispSwap_Render}, + /* [ 2] = 2 */ {__glXDisp_RenderLarge, __glXDispSwap_RenderLarge}, + /* [ 3] = 3 */ {__glXDisp_CreateContext, __glXDispSwap_CreateContext}, + /* [ 4] = 4 */ {__glXDisp_DestroyContext, __glXDispSwap_DestroyContext}, + /* [ 5] = 5 */ {__glXDisp_MakeCurrent, __glXDispSwap_MakeCurrent}, + /* [ 6] = 6 */ {__glXDisp_IsDirect, __glXDispSwap_IsDirect}, + /* [ 7] = 7 */ {__glXDisp_QueryVersion, __glXDispSwap_QueryVersion}, + /* [ 8] = 8 */ {__glXDisp_WaitGL, __glXDispSwap_WaitGL}, + /* [ 9] = 9 */ {__glXDisp_WaitX, __glXDispSwap_WaitX}, + /* [ 10] = 10 */ {__glXDisp_CopyContext, __glXDispSwap_CopyContext}, + /* [ 11] = 11 */ {__glXDisp_SwapBuffers, __glXDispSwap_SwapBuffers}, + /* [ 12] = 12 */ {__glXDisp_UseXFont, __glXDispSwap_UseXFont}, + /* [ 13] = 13 */ {__glXDisp_CreateGLXPixmap, __glXDispSwap_CreateGLXPixmap}, + /* [ 14] = 14 */ {__glXDisp_GetVisualConfigs, __glXDispSwap_GetVisualConfigs}, + /* [ 15] = 15 */ {__glXDisp_DestroyGLXPixmap, __glXDispSwap_DestroyGLXPixmap}, + /* [ 16] = 16 */ {__glXDisp_VendorPrivate, __glXDispSwap_VendorPrivate}, + /* [ 17] = 17 */ {__glXDisp_VendorPrivateWithReply, __glXDispSwap_VendorPrivateWithReply}, + /* [ 18] = 18 */ {__glXDisp_QueryExtensionsString, __glXDispSwap_QueryExtensionsString}, + /* [ 19] = 19 */ {__glXDisp_QueryServerString, __glXDispSwap_QueryServerString}, + /* [ 20] = 20 */ {__glXDisp_ClientInfo, __glXDispSwap_ClientInfo}, + /* [ 21] = 21 */ {__glXDisp_GetFBConfigs, __glXDispSwap_GetFBConfigs}, + /* [ 22] = 22 */ {__glXDisp_CreatePixmap, __glXDispSwap_CreatePixmap}, + /* [ 23] = 23 */ {__glXDisp_DestroyPixmap, __glXDispSwap_DestroyPixmap}, + /* [ 24] = 24 */ {__glXDisp_CreateNewContext, __glXDispSwap_CreateNewContext}, + /* [ 25] = 25 */ {__glXDisp_QueryContext, __glXDispSwap_QueryContext}, + /* [ 26] = 26 */ {__glXDisp_MakeContextCurrent, __glXDispSwap_MakeContextCurrent}, + /* [ 27] = 27 */ {__glXDisp_CreatePbuffer, __glXDispSwap_CreatePbuffer}, + /* [ 28] = 28 */ {__glXDisp_DestroyPbuffer, __glXDispSwap_DestroyPbuffer}, + /* [ 29] = 29 */ {__glXDisp_GetDrawableAttributes, __glXDispSwap_GetDrawableAttributes}, + /* [ 30] = 30 */ {__glXDisp_ChangeDrawableAttributes, __glXDispSwap_ChangeDrawableAttributes}, + /* [ 31] = 31 */ {__glXDisp_CreateWindow, __glXDispSwap_CreateWindow}, + /* [ 32] = 32 */ {__glXDisp_DestroyWindow, __glXDispSwap_DestroyWindow}, + /* [ 33] = 33 */ {NULL, NULL}, + /* [ 34] = 34 */ {NULL, NULL}, + /* [ 35] = 35 */ {NULL, NULL}, + /* [ 36] = 36 */ {NULL, NULL}, + /* [ 37] = 37 */ {NULL, NULL}, + /* [ 38] = 38 */ {NULL, NULL}, + /* [ 39] = 39 */ {NULL, NULL}, + /* [ 40] = 96 */ {NULL, NULL}, + /* [ 41] = 97 */ {NULL, NULL}, + /* [ 42] = 98 */ {NULL, NULL}, + /* [ 43] = 99 */ {NULL, NULL}, + /* [ 44] = 100 */ {NULL, NULL}, + /* [ 45] = 101 */ {__glXDisp_NewList, __glXDispSwap_NewList}, + /* [ 46] = 102 */ {__glXDisp_EndList, __glXDispSwap_EndList}, + /* [ 47] = 103 */ {__glXDisp_DeleteLists, __glXDispSwap_DeleteLists}, + /* [ 48] = 104 */ {__glXDisp_GenLists, __glXDispSwap_GenLists}, + /* [ 49] = 105 */ {__glXDisp_FeedbackBuffer, __glXDispSwap_FeedbackBuffer}, + /* [ 50] = 106 */ {__glXDisp_SelectBuffer, __glXDispSwap_SelectBuffer}, + /* [ 51] = 107 */ {__glXDisp_RenderMode, __glXDispSwap_RenderMode}, + /* [ 52] = 108 */ {__glXDisp_Finish, __glXDispSwap_Finish}, + /* [ 53] = 109 */ {__glXDisp_PixelStoref, __glXDispSwap_PixelStoref}, + /* [ 54] = 110 */ {__glXDisp_PixelStorei, __glXDispSwap_PixelStorei}, + /* [ 55] = 111 */ {__glXDisp_ReadPixels, __glXDispSwap_ReadPixels}, + /* [ 56] = 112 */ {__glXDisp_GetBooleanv, __glXDispSwap_GetBooleanv}, + /* [ 57] = 113 */ {__glXDisp_GetClipPlane, __glXDispSwap_GetClipPlane}, + /* [ 58] = 114 */ {__glXDisp_GetDoublev, __glXDispSwap_GetDoublev}, + /* [ 59] = 115 */ {__glXDisp_GetError, __glXDispSwap_GetError}, + /* [ 60] = 116 */ {__glXDisp_GetFloatv, __glXDispSwap_GetFloatv}, + /* [ 61] = 117 */ {__glXDisp_GetIntegerv, __glXDispSwap_GetIntegerv}, + /* [ 62] = 118 */ {__glXDisp_GetLightfv, __glXDispSwap_GetLightfv}, + /* [ 63] = 119 */ {__glXDisp_GetLightiv, __glXDispSwap_GetLightiv}, + /* [ 64] = 120 */ {__glXDisp_GetMapdv, __glXDispSwap_GetMapdv}, + /* [ 65] = 121 */ {__glXDisp_GetMapfv, __glXDispSwap_GetMapfv}, + /* [ 66] = 122 */ {__glXDisp_GetMapiv, __glXDispSwap_GetMapiv}, + /* [ 67] = 123 */ {__glXDisp_GetMaterialfv, __glXDispSwap_GetMaterialfv}, + /* [ 68] = 124 */ {__glXDisp_GetMaterialiv, __glXDispSwap_GetMaterialiv}, + /* [ 69] = 125 */ {__glXDisp_GetPixelMapfv, __glXDispSwap_GetPixelMapfv}, + /* [ 70] = 126 */ {__glXDisp_GetPixelMapuiv, __glXDispSwap_GetPixelMapuiv}, + /* [ 71] = 127 */ {__glXDisp_GetPixelMapusv, __glXDispSwap_GetPixelMapusv}, + /* [ 72] = 128 */ {__glXDisp_GetPolygonStipple, __glXDispSwap_GetPolygonStipple}, + /* [ 73] = 129 */ {__glXDisp_GetString, __glXDispSwap_GetString}, + /* [ 74] = 130 */ {__glXDisp_GetTexEnvfv, __glXDispSwap_GetTexEnvfv}, + /* [ 75] = 131 */ {__glXDisp_GetTexEnviv, __glXDispSwap_GetTexEnviv}, + /* [ 76] = 132 */ {__glXDisp_GetTexGendv, __glXDispSwap_GetTexGendv}, + /* [ 77] = 133 */ {__glXDisp_GetTexGenfv, __glXDispSwap_GetTexGenfv}, + /* [ 78] = 134 */ {__glXDisp_GetTexGeniv, __glXDispSwap_GetTexGeniv}, + /* [ 79] = 135 */ {__glXDisp_GetTexImage, __glXDispSwap_GetTexImage}, + /* [ 80] = 136 */ {__glXDisp_GetTexParameterfv, __glXDispSwap_GetTexParameterfv}, + /* [ 81] = 137 */ {__glXDisp_GetTexParameteriv, __glXDispSwap_GetTexParameteriv}, + /* [ 82] = 138 */ {__glXDisp_GetTexLevelParameterfv, __glXDispSwap_GetTexLevelParameterfv}, + /* [ 83] = 139 */ {__glXDisp_GetTexLevelParameteriv, __glXDispSwap_GetTexLevelParameteriv}, + /* [ 84] = 140 */ {__glXDisp_IsEnabled, __glXDispSwap_IsEnabled}, + /* [ 85] = 141 */ {__glXDisp_IsList, __glXDispSwap_IsList}, + /* [ 86] = 142 */ {__glXDisp_Flush, __glXDispSwap_Flush}, + /* [ 87] = 143 */ {__glXDisp_AreTexturesResident, __glXDispSwap_AreTexturesResident}, + /* [ 88] = 144 */ {__glXDisp_DeleteTextures, __glXDispSwap_DeleteTextures}, + /* [ 89] = 145 */ {__glXDisp_GenTextures, __glXDispSwap_GenTextures}, + /* [ 90] = 146 */ {__glXDisp_IsTexture, __glXDispSwap_IsTexture}, + /* [ 91] = 147 */ {__glXDisp_GetColorTable, __glXDispSwap_GetColorTable}, + /* [ 92] = 148 */ {__glXDisp_GetColorTableParameterfv, __glXDispSwap_GetColorTableParameterfv}, + /* [ 93] = 149 */ {__glXDisp_GetColorTableParameteriv, __glXDispSwap_GetColorTableParameteriv}, + /* [ 94] = 150 */ {__glXDisp_GetConvolutionFilter, __glXDispSwap_GetConvolutionFilter}, + /* [ 95] = 151 */ {__glXDisp_GetConvolutionParameterfv, __glXDispSwap_GetConvolutionParameterfv}, + /* [ 96] = 152 */ {__glXDisp_GetConvolutionParameteriv, __glXDispSwap_GetConvolutionParameteriv}, + /* [ 97] = 153 */ {__glXDisp_GetSeparableFilter, __glXDispSwap_GetSeparableFilter}, + /* [ 98] = 154 */ {__glXDisp_GetHistogram, __glXDispSwap_GetHistogram}, + /* [ 99] = 155 */ {__glXDisp_GetHistogramParameterfv, __glXDispSwap_GetHistogramParameterfv}, + /* [ 100] = 156 */ {__glXDisp_GetHistogramParameteriv, __glXDispSwap_GetHistogramParameteriv}, + /* [ 101] = 157 */ {__glXDisp_GetMinmax, __glXDispSwap_GetMinmax}, + /* [ 102] = 158 */ {__glXDisp_GetMinmaxParameterfv, __glXDispSwap_GetMinmaxParameterfv}, + /* [ 103] = 159 */ {__glXDisp_GetMinmaxParameteriv, __glXDispSwap_GetMinmaxParameteriv}, + /* [ 104] = 160 */ {__glXDisp_GetCompressedTexImageARB, __glXDispSwap_GetCompressedTexImageARB}, + /* [ 105] = 161 */ {__glXDisp_DeleteQueriesARB, __glXDispSwap_DeleteQueriesARB}, + /* [ 106] = 162 */ {__glXDisp_GenQueriesARB, __glXDispSwap_GenQueriesARB}, + /* [ 107] = 163 */ {__glXDisp_IsQueryARB, __glXDispSwap_IsQueryARB}, + /* [ 108] = 164 */ {__glXDisp_GetQueryivARB, __glXDispSwap_GetQueryivARB}, + /* [ 109] = 165 */ {__glXDisp_GetQueryObjectivARB, __glXDispSwap_GetQueryObjectivARB}, + /* [ 110] = 166 */ {__glXDisp_GetQueryObjectuivARB, __glXDispSwap_GetQueryObjectuivARB}, + /* [ 111] = 167 */ {NULL, NULL}, +}; + +const struct __glXDispatchInfo Single_dispatch_info = { + 8, + Single_dispatch_tree, + Single_function_table, + NULL, + NULL +}; + +/*****************************************************************/ +/* tree depth = 8 */ +static const int_fast16_t Render_dispatch_tree[95] = { + /* [0] -> opcode range [0, 8192], node depth 1 */ + 2, + 5, + 31, + 54, + EMPTY_LEAF, + + /* [5] -> opcode range [0, 2048], node depth 2 */ + 1, + 8, + EMPTY_LEAF, + + /* [8] -> opcode range [0, 1024], node depth 3 */ + 1, + 11, + EMPTY_LEAF, + + /* [11] -> opcode range [0, 512], node depth 4 */ + 1, + 14, + EMPTY_LEAF, + + /* [14] -> opcode range [0, 256], node depth 5 */ + 4, + LEAF(0), + LEAF(16), + LEAF(32), + LEAF(48), + LEAF(64), + LEAF(80), + LEAF(96), + LEAF(112), + LEAF(128), + LEAF(144), + LEAF(160), + LEAF(176), + LEAF(192), + LEAF(208), + LEAF(224), + EMPTY_LEAF, + + /* [31] -> opcode range [2048, 4096], node depth 2 */ + 1, + 34, + EMPTY_LEAF, + + /* [34] -> opcode range [2048, 3072], node depth 3 */ + 1, + 37, + EMPTY_LEAF, + + /* [37] -> opcode range [2048, 2560], node depth 4 */ + 1, + 40, + EMPTY_LEAF, + + /* [40] -> opcode range [2048, 2304], node depth 5 */ + 1, + 43, + EMPTY_LEAF, + + /* [43] -> opcode range [2048, 2176], node depth 6 */ + 1, + 46, + EMPTY_LEAF, + + /* [46] -> opcode range [2048, 2112], node depth 7 */ + 1, + 49, + EMPTY_LEAF, + + /* [49] -> opcode range [2048, 2080], node depth 8 */ + 2, + LEAF(240), + LEAF(248), + LEAF(256), + EMPTY_LEAF, + + /* [54] -> opcode range [4096, 6144], node depth 2 */ + 1, + 57, + EMPTY_LEAF, + + /* [57] -> opcode range [4096, 5120], node depth 3 */ + 1, + 60, + EMPTY_LEAF, + + /* [60] -> opcode range [4096, 4608], node depth 4 */ + 1, + 63, + EMPTY_LEAF, + + /* [63] -> opcode range [4096, 4352], node depth 5 */ + 4, + LEAF(264), + LEAF(280), + 80, + EMPTY_LEAF, + EMPTY_LEAF, + LEAF(296), + LEAF(312), + LEAF(328), + LEAF(344), + EMPTY_LEAF, + 83, + 86, + EMPTY_LEAF, + 89, + 92, + EMPTY_LEAF, + + /* [80] -> opcode range [4128, 4144], node depth 6 */ + 1, + LEAF(360), + EMPTY_LEAF, + + /* [83] -> opcode range [4256, 4272], node depth 6 */ + 1, + EMPTY_LEAF, + LEAF(368), + + /* [86] -> opcode range [4272, 4288], node depth 6 */ + 1, + LEAF(376), + EMPTY_LEAF, + + /* [89] -> opcode range [4304, 4320], node depth 6 */ + 1, + EMPTY_LEAF, + LEAF(384), + + /* [92] -> opcode range [4320, 4336], node depth 6 */ + 1, + LEAF(392), + EMPTY_LEAF, + +}; + +static const void *Render_function_table[400][2] = { + /* [ 0] = 0 */ {NULL, NULL}, + /* [ 1] = 1 */ {__glXDisp_CallList, __glXDispSwap_CallList}, + /* [ 2] = 2 */ {__glXDisp_CallLists, __glXDispSwap_CallLists}, + /* [ 3] = 3 */ {__glXDisp_ListBase, __glXDispSwap_ListBase}, + /* [ 4] = 4 */ {__glXDisp_Begin, __glXDispSwap_Begin}, + /* [ 5] = 5 */ {__glXDisp_Bitmap, __glXDispSwap_Bitmap}, + /* [ 6] = 6 */ {__glXDisp_Color3bv, __glXDispSwap_Color3bv}, + /* [ 7] = 7 */ {__glXDisp_Color3dv, __glXDispSwap_Color3dv}, + /* [ 8] = 8 */ {__glXDisp_Color3fv, __glXDispSwap_Color3fv}, + /* [ 9] = 9 */ {__glXDisp_Color3iv, __glXDispSwap_Color3iv}, + /* [ 10] = 10 */ {__glXDisp_Color3sv, __glXDispSwap_Color3sv}, + /* [ 11] = 11 */ {__glXDisp_Color3ubv, __glXDispSwap_Color3ubv}, + /* [ 12] = 12 */ {__glXDisp_Color3uiv, __glXDispSwap_Color3uiv}, + /* [ 13] = 13 */ {__glXDisp_Color3usv, __glXDispSwap_Color3usv}, + /* [ 14] = 14 */ {__glXDisp_Color4bv, __glXDispSwap_Color4bv}, + /* [ 15] = 15 */ {__glXDisp_Color4dv, __glXDispSwap_Color4dv}, + /* [ 16] = 16 */ {__glXDisp_Color4fv, __glXDispSwap_Color4fv}, + /* [ 17] = 17 */ {__glXDisp_Color4iv, __glXDispSwap_Color4iv}, + /* [ 18] = 18 */ {__glXDisp_Color4sv, __glXDispSwap_Color4sv}, + /* [ 19] = 19 */ {__glXDisp_Color4ubv, __glXDispSwap_Color4ubv}, + /* [ 20] = 20 */ {__glXDisp_Color4uiv, __glXDispSwap_Color4uiv}, + /* [ 21] = 21 */ {__glXDisp_Color4usv, __glXDispSwap_Color4usv}, + /* [ 22] = 22 */ {__glXDisp_EdgeFlagv, __glXDispSwap_EdgeFlagv}, + /* [ 23] = 23 */ {__glXDisp_End, __glXDispSwap_End}, + /* [ 24] = 24 */ {__glXDisp_Indexdv, __glXDispSwap_Indexdv}, + /* [ 25] = 25 */ {__glXDisp_Indexfv, __glXDispSwap_Indexfv}, + /* [ 26] = 26 */ {__glXDisp_Indexiv, __glXDispSwap_Indexiv}, + /* [ 27] = 27 */ {__glXDisp_Indexsv, __glXDispSwap_Indexsv}, + /* [ 28] = 28 */ {__glXDisp_Normal3bv, __glXDispSwap_Normal3bv}, + /* [ 29] = 29 */ {__glXDisp_Normal3dv, __glXDispSwap_Normal3dv}, + /* [ 30] = 30 */ {__glXDisp_Normal3fv, __glXDispSwap_Normal3fv}, + /* [ 31] = 31 */ {__glXDisp_Normal3iv, __glXDispSwap_Normal3iv}, + /* [ 32] = 32 */ {__glXDisp_Normal3sv, __glXDispSwap_Normal3sv}, + /* [ 33] = 33 */ {__glXDisp_RasterPos2dv, __glXDispSwap_RasterPos2dv}, + /* [ 34] = 34 */ {__glXDisp_RasterPos2fv, __glXDispSwap_RasterPos2fv}, + /* [ 35] = 35 */ {__glXDisp_RasterPos2iv, __glXDispSwap_RasterPos2iv}, + /* [ 36] = 36 */ {__glXDisp_RasterPos2sv, __glXDispSwap_RasterPos2sv}, + /* [ 37] = 37 */ {__glXDisp_RasterPos3dv, __glXDispSwap_RasterPos3dv}, + /* [ 38] = 38 */ {__glXDisp_RasterPos3fv, __glXDispSwap_RasterPos3fv}, + /* [ 39] = 39 */ {__glXDisp_RasterPos3iv, __glXDispSwap_RasterPos3iv}, + /* [ 40] = 40 */ {__glXDisp_RasterPos3sv, __glXDispSwap_RasterPos3sv}, + /* [ 41] = 41 */ {__glXDisp_RasterPos4dv, __glXDispSwap_RasterPos4dv}, + /* [ 42] = 42 */ {__glXDisp_RasterPos4fv, __glXDispSwap_RasterPos4fv}, + /* [ 43] = 43 */ {__glXDisp_RasterPos4iv, __glXDispSwap_RasterPos4iv}, + /* [ 44] = 44 */ {__glXDisp_RasterPos4sv, __glXDispSwap_RasterPos4sv}, + /* [ 45] = 45 */ {__glXDisp_Rectdv, __glXDispSwap_Rectdv}, + /* [ 46] = 46 */ {__glXDisp_Rectfv, __glXDispSwap_Rectfv}, + /* [ 47] = 47 */ {__glXDisp_Rectiv, __glXDispSwap_Rectiv}, + /* [ 48] = 48 */ {__glXDisp_Rectsv, __glXDispSwap_Rectsv}, + /* [ 49] = 49 */ {__glXDisp_TexCoord1dv, __glXDispSwap_TexCoord1dv}, + /* [ 50] = 50 */ {__glXDisp_TexCoord1fv, __glXDispSwap_TexCoord1fv}, + /* [ 51] = 51 */ {__glXDisp_TexCoord1iv, __glXDispSwap_TexCoord1iv}, + /* [ 52] = 52 */ {__glXDisp_TexCoord1sv, __glXDispSwap_TexCoord1sv}, + /* [ 53] = 53 */ {__glXDisp_TexCoord2dv, __glXDispSwap_TexCoord2dv}, + /* [ 54] = 54 */ {__glXDisp_TexCoord2fv, __glXDispSwap_TexCoord2fv}, + /* [ 55] = 55 */ {__glXDisp_TexCoord2iv, __glXDispSwap_TexCoord2iv}, + /* [ 56] = 56 */ {__glXDisp_TexCoord2sv, __glXDispSwap_TexCoord2sv}, + /* [ 57] = 57 */ {__glXDisp_TexCoord3dv, __glXDispSwap_TexCoord3dv}, + /* [ 58] = 58 */ {__glXDisp_TexCoord3fv, __glXDispSwap_TexCoord3fv}, + /* [ 59] = 59 */ {__glXDisp_TexCoord3iv, __glXDispSwap_TexCoord3iv}, + /* [ 60] = 60 */ {__glXDisp_TexCoord3sv, __glXDispSwap_TexCoord3sv}, + /* [ 61] = 61 */ {__glXDisp_TexCoord4dv, __glXDispSwap_TexCoord4dv}, + /* [ 62] = 62 */ {__glXDisp_TexCoord4fv, __glXDispSwap_TexCoord4fv}, + /* [ 63] = 63 */ {__glXDisp_TexCoord4iv, __glXDispSwap_TexCoord4iv}, + /* [ 64] = 64 */ {__glXDisp_TexCoord4sv, __glXDispSwap_TexCoord4sv}, + /* [ 65] = 65 */ {__glXDisp_Vertex2dv, __glXDispSwap_Vertex2dv}, + /* [ 66] = 66 */ {__glXDisp_Vertex2fv, __glXDispSwap_Vertex2fv}, + /* [ 67] = 67 */ {__glXDisp_Vertex2iv, __glXDispSwap_Vertex2iv}, + /* [ 68] = 68 */ {__glXDisp_Vertex2sv, __glXDispSwap_Vertex2sv}, + /* [ 69] = 69 */ {__glXDisp_Vertex3dv, __glXDispSwap_Vertex3dv}, + /* [ 70] = 70 */ {__glXDisp_Vertex3fv, __glXDispSwap_Vertex3fv}, + /* [ 71] = 71 */ {__glXDisp_Vertex3iv, __glXDispSwap_Vertex3iv}, + /* [ 72] = 72 */ {__glXDisp_Vertex3sv, __glXDispSwap_Vertex3sv}, + /* [ 73] = 73 */ {__glXDisp_Vertex4dv, __glXDispSwap_Vertex4dv}, + /* [ 74] = 74 */ {__glXDisp_Vertex4fv, __glXDispSwap_Vertex4fv}, + /* [ 75] = 75 */ {__glXDisp_Vertex4iv, __glXDispSwap_Vertex4iv}, + /* [ 76] = 76 */ {__glXDisp_Vertex4sv, __glXDispSwap_Vertex4sv}, + /* [ 77] = 77 */ {__glXDisp_ClipPlane, __glXDispSwap_ClipPlane}, + /* [ 78] = 78 */ {__glXDisp_ColorMaterial, __glXDispSwap_ColorMaterial}, + /* [ 79] = 79 */ {__glXDisp_CullFace, __glXDispSwap_CullFace}, + /* [ 80] = 80 */ {__glXDisp_Fogf, __glXDispSwap_Fogf}, + /* [ 81] = 81 */ {__glXDisp_Fogfv, __glXDispSwap_Fogfv}, + /* [ 82] = 82 */ {__glXDisp_Fogi, __glXDispSwap_Fogi}, + /* [ 83] = 83 */ {__glXDisp_Fogiv, __glXDispSwap_Fogiv}, + /* [ 84] = 84 */ {__glXDisp_FrontFace, __glXDispSwap_FrontFace}, + /* [ 85] = 85 */ {__glXDisp_Hint, __glXDispSwap_Hint}, + /* [ 86] = 86 */ {__glXDisp_Lightf, __glXDispSwap_Lightf}, + /* [ 87] = 87 */ {__glXDisp_Lightfv, __glXDispSwap_Lightfv}, + /* [ 88] = 88 */ {__glXDisp_Lighti, __glXDispSwap_Lighti}, + /* [ 89] = 89 */ {__glXDisp_Lightiv, __glXDispSwap_Lightiv}, + /* [ 90] = 90 */ {__glXDisp_LightModelf, __glXDispSwap_LightModelf}, + /* [ 91] = 91 */ {__glXDisp_LightModelfv, __glXDispSwap_LightModelfv}, + /* [ 92] = 92 */ {__glXDisp_LightModeli, __glXDispSwap_LightModeli}, + /* [ 93] = 93 */ {__glXDisp_LightModeliv, __glXDispSwap_LightModeliv}, + /* [ 94] = 94 */ {__glXDisp_LineStipple, __glXDispSwap_LineStipple}, + /* [ 95] = 95 */ {__glXDisp_LineWidth, __glXDispSwap_LineWidth}, + /* [ 96] = 96 */ {__glXDisp_Materialf, __glXDispSwap_Materialf}, + /* [ 97] = 97 */ {__glXDisp_Materialfv, __glXDispSwap_Materialfv}, + /* [ 98] = 98 */ {__glXDisp_Materiali, __glXDispSwap_Materiali}, + /* [ 99] = 99 */ {__glXDisp_Materialiv, __glXDispSwap_Materialiv}, + /* [ 100] = 100 */ {__glXDisp_PointSize, __glXDispSwap_PointSize}, + /* [ 101] = 101 */ {__glXDisp_PolygonMode, __glXDispSwap_PolygonMode}, + /* [ 102] = 102 */ {__glXDisp_PolygonStipple, __glXDispSwap_PolygonStipple}, + /* [ 103] = 103 */ {__glXDisp_Scissor, __glXDispSwap_Scissor}, + /* [ 104] = 104 */ {__glXDisp_ShadeModel, __glXDispSwap_ShadeModel}, + /* [ 105] = 105 */ {__glXDisp_TexParameterf, __glXDispSwap_TexParameterf}, + /* [ 106] = 106 */ {__glXDisp_TexParameterfv, __glXDispSwap_TexParameterfv}, + /* [ 107] = 107 */ {__glXDisp_TexParameteri, __glXDispSwap_TexParameteri}, + /* [ 108] = 108 */ {__glXDisp_TexParameteriv, __glXDispSwap_TexParameteriv}, + /* [ 109] = 109 */ {__glXDisp_TexImage1D, __glXDispSwap_TexImage1D}, + /* [ 110] = 110 */ {__glXDisp_TexImage2D, __glXDispSwap_TexImage2D}, + /* [ 111] = 111 */ {__glXDisp_TexEnvf, __glXDispSwap_TexEnvf}, + /* [ 112] = 112 */ {__glXDisp_TexEnvfv, __glXDispSwap_TexEnvfv}, + /* [ 113] = 113 */ {__glXDisp_TexEnvi, __glXDispSwap_TexEnvi}, + /* [ 114] = 114 */ {__glXDisp_TexEnviv, __glXDispSwap_TexEnviv}, + /* [ 115] = 115 */ {__glXDisp_TexGend, __glXDispSwap_TexGend}, + /* [ 116] = 116 */ {__glXDisp_TexGendv, __glXDispSwap_TexGendv}, + /* [ 117] = 117 */ {__glXDisp_TexGenf, __glXDispSwap_TexGenf}, + /* [ 118] = 118 */ {__glXDisp_TexGenfv, __glXDispSwap_TexGenfv}, + /* [ 119] = 119 */ {__glXDisp_TexGeni, __glXDispSwap_TexGeni}, + /* [ 120] = 120 */ {__glXDisp_TexGeniv, __glXDispSwap_TexGeniv}, + /* [ 121] = 121 */ {__glXDisp_InitNames, __glXDispSwap_InitNames}, + /* [ 122] = 122 */ {__glXDisp_LoadName, __glXDispSwap_LoadName}, + /* [ 123] = 123 */ {__glXDisp_PassThrough, __glXDispSwap_PassThrough}, + /* [ 124] = 124 */ {__glXDisp_PopName, __glXDispSwap_PopName}, + /* [ 125] = 125 */ {__glXDisp_PushName, __glXDispSwap_PushName}, + /* [ 126] = 126 */ {__glXDisp_DrawBuffer, __glXDispSwap_DrawBuffer}, + /* [ 127] = 127 */ {__glXDisp_Clear, __glXDispSwap_Clear}, + /* [ 128] = 128 */ {__glXDisp_ClearAccum, __glXDispSwap_ClearAccum}, + /* [ 129] = 129 */ {__glXDisp_ClearIndex, __glXDispSwap_ClearIndex}, + /* [ 130] = 130 */ {__glXDisp_ClearColor, __glXDispSwap_ClearColor}, + /* [ 131] = 131 */ {__glXDisp_ClearStencil, __glXDispSwap_ClearStencil}, + /* [ 132] = 132 */ {__glXDisp_ClearDepth, __glXDispSwap_ClearDepth}, + /* [ 133] = 133 */ {__glXDisp_StencilMask, __glXDispSwap_StencilMask}, + /* [ 134] = 134 */ {__glXDisp_ColorMask, __glXDispSwap_ColorMask}, + /* [ 135] = 135 */ {__glXDisp_DepthMask, __glXDispSwap_DepthMask}, + /* [ 136] = 136 */ {__glXDisp_IndexMask, __glXDispSwap_IndexMask}, + /* [ 137] = 137 */ {__glXDisp_Accum, __glXDispSwap_Accum}, + /* [ 138] = 138 */ {__glXDisp_Disable, __glXDispSwap_Disable}, + /* [ 139] = 139 */ {__glXDisp_Enable, __glXDispSwap_Enable}, + /* [ 140] = 140 */ {NULL, NULL}, + /* [ 141] = 141 */ {__glXDisp_PopAttrib, __glXDispSwap_PopAttrib}, + /* [ 142] = 142 */ {__glXDisp_PushAttrib, __glXDispSwap_PushAttrib}, + /* [ 143] = 143 */ {__glXDisp_Map1d, __glXDispSwap_Map1d}, + /* [ 144] = 144 */ {__glXDisp_Map1f, __glXDispSwap_Map1f}, + /* [ 145] = 145 */ {__glXDisp_Map2d, __glXDispSwap_Map2d}, + /* [ 146] = 146 */ {__glXDisp_Map2f, __glXDispSwap_Map2f}, + /* [ 147] = 147 */ {__glXDisp_MapGrid1d, __glXDispSwap_MapGrid1d}, + /* [ 148] = 148 */ {__glXDisp_MapGrid1f, __glXDispSwap_MapGrid1f}, + /* [ 149] = 149 */ {__glXDisp_MapGrid2d, __glXDispSwap_MapGrid2d}, + /* [ 150] = 150 */ {__glXDisp_MapGrid2f, __glXDispSwap_MapGrid2f}, + /* [ 151] = 151 */ {__glXDisp_EvalCoord1dv, __glXDispSwap_EvalCoord1dv}, + /* [ 152] = 152 */ {__glXDisp_EvalCoord1fv, __glXDispSwap_EvalCoord1fv}, + /* [ 153] = 153 */ {__glXDisp_EvalCoord2dv, __glXDispSwap_EvalCoord2dv}, + /* [ 154] = 154 */ {__glXDisp_EvalCoord2fv, __glXDispSwap_EvalCoord2fv}, + /* [ 155] = 155 */ {__glXDisp_EvalMesh1, __glXDispSwap_EvalMesh1}, + /* [ 156] = 156 */ {__glXDisp_EvalPoint1, __glXDispSwap_EvalPoint1}, + /* [ 157] = 157 */ {__glXDisp_EvalMesh2, __glXDispSwap_EvalMesh2}, + /* [ 158] = 158 */ {__glXDisp_EvalPoint2, __glXDispSwap_EvalPoint2}, + /* [ 159] = 159 */ {__glXDisp_AlphaFunc, __glXDispSwap_AlphaFunc}, + /* [ 160] = 160 */ {__glXDisp_BlendFunc, __glXDispSwap_BlendFunc}, + /* [ 161] = 161 */ {__glXDisp_LogicOp, __glXDispSwap_LogicOp}, + /* [ 162] = 162 */ {__glXDisp_StencilFunc, __glXDispSwap_StencilFunc}, + /* [ 163] = 163 */ {__glXDisp_StencilOp, __glXDispSwap_StencilOp}, + /* [ 164] = 164 */ {__glXDisp_DepthFunc, __glXDispSwap_DepthFunc}, + /* [ 165] = 165 */ {__glXDisp_PixelZoom, __glXDispSwap_PixelZoom}, + /* [ 166] = 166 */ {__glXDisp_PixelTransferf, __glXDispSwap_PixelTransferf}, + /* [ 167] = 167 */ {__glXDisp_PixelTransferi, __glXDispSwap_PixelTransferi}, + /* [ 168] = 168 */ {__glXDisp_PixelMapfv, __glXDispSwap_PixelMapfv}, + /* [ 169] = 169 */ {__glXDisp_PixelMapuiv, __glXDispSwap_PixelMapuiv}, + /* [ 170] = 170 */ {__glXDisp_PixelMapusv, __glXDispSwap_PixelMapusv}, + /* [ 171] = 171 */ {__glXDisp_ReadBuffer, __glXDispSwap_ReadBuffer}, + /* [ 172] = 172 */ {__glXDisp_CopyPixels, __glXDispSwap_CopyPixels}, + /* [ 173] = 173 */ {__glXDisp_DrawPixels, __glXDispSwap_DrawPixels}, + /* [ 174] = 174 */ {__glXDisp_DepthRange, __glXDispSwap_DepthRange}, + /* [ 175] = 175 */ {__glXDisp_Frustum, __glXDispSwap_Frustum}, + /* [ 176] = 176 */ {__glXDisp_LoadIdentity, __glXDispSwap_LoadIdentity}, + /* [ 177] = 177 */ {__glXDisp_LoadMatrixf, __glXDispSwap_LoadMatrixf}, + /* [ 178] = 178 */ {__glXDisp_LoadMatrixd, __glXDispSwap_LoadMatrixd}, + /* [ 179] = 179 */ {__glXDisp_MatrixMode, __glXDispSwap_MatrixMode}, + /* [ 180] = 180 */ {__glXDisp_MultMatrixf, __glXDispSwap_MultMatrixf}, + /* [ 181] = 181 */ {__glXDisp_MultMatrixd, __glXDispSwap_MultMatrixd}, + /* [ 182] = 182 */ {__glXDisp_Ortho, __glXDispSwap_Ortho}, + /* [ 183] = 183 */ {__glXDisp_PopMatrix, __glXDispSwap_PopMatrix}, + /* [ 184] = 184 */ {__glXDisp_PushMatrix, __glXDispSwap_PushMatrix}, + /* [ 185] = 185 */ {__glXDisp_Rotated, __glXDispSwap_Rotated}, + /* [ 186] = 186 */ {__glXDisp_Rotatef, __glXDispSwap_Rotatef}, + /* [ 187] = 187 */ {__glXDisp_Scaled, __glXDispSwap_Scaled}, + /* [ 188] = 188 */ {__glXDisp_Scalef, __glXDispSwap_Scalef}, + /* [ 189] = 189 */ {__glXDisp_Translated, __glXDispSwap_Translated}, + /* [ 190] = 190 */ {__glXDisp_Translatef, __glXDispSwap_Translatef}, + /* [ 191] = 191 */ {__glXDisp_Viewport, __glXDispSwap_Viewport}, + /* [ 192] = 192 */ {__glXDisp_PolygonOffset, __glXDispSwap_PolygonOffset}, + /* [ 193] = 193 */ {__glXDisp_DrawArrays, __glXDispSwap_DrawArrays}, + /* [ 194] = 194 */ {__glXDisp_Indexubv, __glXDispSwap_Indexubv}, + /* [ 195] = 195 */ {__glXDisp_ColorSubTable, __glXDispSwap_ColorSubTable}, + /* [ 196] = 196 */ {__glXDisp_CopyColorSubTable, __glXDispSwap_CopyColorSubTable}, + /* [ 197] = 197 */ {__glXDisp_ActiveTextureARB, __glXDispSwap_ActiveTextureARB}, + /* [ 198] = 198 */ {__glXDisp_MultiTexCoord1dvARB, __glXDispSwap_MultiTexCoord1dvARB}, + /* [ 199] = 199 */ {__glXDisp_MultiTexCoord1fvARB, __glXDispSwap_MultiTexCoord1fvARB}, + /* [ 200] = 200 */ {__glXDisp_MultiTexCoord1ivARB, __glXDispSwap_MultiTexCoord1ivARB}, + /* [ 201] = 201 */ {__glXDisp_MultiTexCoord1svARB, __glXDispSwap_MultiTexCoord1svARB}, + /* [ 202] = 202 */ {__glXDisp_MultiTexCoord2dvARB, __glXDispSwap_MultiTexCoord2dvARB}, + /* [ 203] = 203 */ {__glXDisp_MultiTexCoord2fvARB, __glXDispSwap_MultiTexCoord2fvARB}, + /* [ 204] = 204 */ {__glXDisp_MultiTexCoord2ivARB, __glXDispSwap_MultiTexCoord2ivARB}, + /* [ 205] = 205 */ {__glXDisp_MultiTexCoord2svARB, __glXDispSwap_MultiTexCoord2svARB}, + /* [ 206] = 206 */ {__glXDisp_MultiTexCoord3dvARB, __glXDispSwap_MultiTexCoord3dvARB}, + /* [ 207] = 207 */ {__glXDisp_MultiTexCoord3fvARB, __glXDispSwap_MultiTexCoord3fvARB}, + /* [ 208] = 208 */ {__glXDisp_MultiTexCoord3ivARB, __glXDispSwap_MultiTexCoord3ivARB}, + /* [ 209] = 209 */ {__glXDisp_MultiTexCoord3svARB, __glXDispSwap_MultiTexCoord3svARB}, + /* [ 210] = 210 */ {__glXDisp_MultiTexCoord4dvARB, __glXDispSwap_MultiTexCoord4dvARB}, + /* [ 211] = 211 */ {__glXDisp_MultiTexCoord4fvARB, __glXDispSwap_MultiTexCoord4fvARB}, + /* [ 212] = 212 */ {__glXDisp_MultiTexCoord4ivARB, __glXDispSwap_MultiTexCoord4ivARB}, + /* [ 213] = 213 */ {__glXDisp_MultiTexCoord4svARB, __glXDispSwap_MultiTexCoord4svARB}, + /* [ 214] = 214 */ {__glXDisp_CompressedTexImage1DARB, __glXDispSwap_CompressedTexImage1DARB}, + /* [ 215] = 215 */ {__glXDisp_CompressedTexImage2DARB, __glXDispSwap_CompressedTexImage2DARB}, + /* [ 216] = 216 */ {__glXDisp_CompressedTexImage3DARB, __glXDispSwap_CompressedTexImage3DARB}, + /* [ 217] = 217 */ {__glXDisp_CompressedTexSubImage1DARB, __glXDispSwap_CompressedTexSubImage1DARB}, + /* [ 218] = 218 */ {__glXDisp_CompressedTexSubImage2DARB, __glXDispSwap_CompressedTexSubImage2DARB}, + /* [ 219] = 219 */ {__glXDisp_CompressedTexSubImage3DARB, __glXDispSwap_CompressedTexSubImage3DARB}, + /* [ 220] = 220 */ {NULL, NULL}, + /* [ 221] = 221 */ {NULL, NULL}, + /* [ 222] = 222 */ {NULL, NULL}, + /* [ 223] = 223 */ {NULL, NULL}, + /* [ 224] = 224 */ {NULL, NULL}, + /* [ 225] = 225 */ {NULL, NULL}, + /* [ 226] = 226 */ {NULL, NULL}, + /* [ 227] = 227 */ {NULL, NULL}, + /* [ 228] = 228 */ {NULL, NULL}, + /* [ 229] = 229 */ {__glXDisp_SampleCoverageARB, __glXDispSwap_SampleCoverageARB}, + /* [ 230] = 230 */ {__glXDisp_WindowPos3fvMESA, __glXDispSwap_WindowPos3fvMESA}, + /* [ 231] = 231 */ {__glXDisp_BeginQueryARB, __glXDispSwap_BeginQueryARB}, + /* [ 232] = 232 */ {__glXDisp_EndQueryARB, __glXDispSwap_EndQueryARB}, + /* [ 233] = 233 */ {__glXDisp_DrawBuffersARB, __glXDispSwap_DrawBuffersARB}, + /* [ 234] = 234 */ {NULL, NULL}, + /* [ 235] = 235 */ {NULL, NULL}, + /* [ 236] = 236 */ {NULL, NULL}, + /* [ 237] = 237 */ {NULL, NULL}, + /* [ 238] = 238 */ {NULL, NULL}, + /* [ 239] = 239 */ {NULL, NULL}, + /* [ 240] = 2048 */ {__glXDisp_SampleMaskSGIS, __glXDispSwap_SampleMaskSGIS}, + /* [ 241] = 2049 */ {__glXDisp_SamplePatternSGIS, __glXDispSwap_SamplePatternSGIS}, + /* [ 242] = 2050 */ {NULL, NULL}, + /* [ 243] = 2051 */ {NULL, NULL}, + /* [ 244] = 2052 */ {NULL, NULL}, + /* [ 245] = 2053 */ {__glXDisp_ColorTable, __glXDispSwap_ColorTable}, + /* [ 246] = 2054 */ {__glXDisp_ColorTableParameterfv, __glXDispSwap_ColorTableParameterfv}, + /* [ 247] = 2055 */ {__glXDisp_ColorTableParameteriv, __glXDispSwap_ColorTableParameteriv}, + /* [ 248] = 2056 */ {__glXDisp_CopyColorTable, __glXDispSwap_CopyColorTable}, + /* [ 249] = 2057 */ {NULL, NULL}, + /* [ 250] = 2058 */ {NULL, NULL}, + /* [ 251] = 2059 */ {NULL, NULL}, + /* [ 252] = 2060 */ {NULL, NULL}, + /* [ 253] = 2061 */ {NULL, NULL}, + /* [ 254] = 2062 */ {NULL, NULL}, + /* [ 255] = 2063 */ {NULL, NULL}, + /* [ 256] = 2064 */ {NULL, NULL}, + /* [ 257] = 2065 */ {__glXDisp_PointParameterfEXT, __glXDispSwap_PointParameterfEXT}, + /* [ 258] = 2066 */ {__glXDisp_PointParameterfvEXT, __glXDispSwap_PointParameterfvEXT}, + /* [ 259] = 2067 */ {NULL, NULL}, + /* [ 260] = 2068 */ {NULL, NULL}, + /* [ 261] = 2069 */ {NULL, NULL}, + /* [ 262] = 2070 */ {NULL, NULL}, + /* [ 263] = 2071 */ {NULL, NULL}, + /* [ 264] = 4096 */ {__glXDisp_BlendColor, __glXDispSwap_BlendColor}, + /* [ 265] = 4097 */ {__glXDisp_BlendEquation, __glXDispSwap_BlendEquation}, + /* [ 266] = 4098 */ {NULL, NULL}, + /* [ 267] = 4099 */ {__glXDisp_TexSubImage1D, __glXDispSwap_TexSubImage1D}, + /* [ 268] = 4100 */ {__glXDisp_TexSubImage2D, __glXDispSwap_TexSubImage2D}, + /* [ 269] = 4101 */ {__glXDisp_ConvolutionFilter1D, __glXDispSwap_ConvolutionFilter1D}, + /* [ 270] = 4102 */ {__glXDisp_ConvolutionFilter2D, __glXDispSwap_ConvolutionFilter2D}, + /* [ 271] = 4103 */ {__glXDisp_ConvolutionParameterf, __glXDispSwap_ConvolutionParameterf}, + /* [ 272] = 4104 */ {__glXDisp_ConvolutionParameterfv, __glXDispSwap_ConvolutionParameterfv}, + /* [ 273] = 4105 */ {__glXDisp_ConvolutionParameteri, __glXDispSwap_ConvolutionParameteri}, + /* [ 274] = 4106 */ {__glXDisp_ConvolutionParameteriv, __glXDispSwap_ConvolutionParameteriv}, + /* [ 275] = 4107 */ {__glXDisp_CopyConvolutionFilter1D, __glXDispSwap_CopyConvolutionFilter1D}, + /* [ 276] = 4108 */ {__glXDisp_CopyConvolutionFilter2D, __glXDispSwap_CopyConvolutionFilter2D}, + /* [ 277] = 4109 */ {__glXDisp_SeparableFilter2D, __glXDispSwap_SeparableFilter2D}, + /* [ 278] = 4110 */ {__glXDisp_Histogram, __glXDispSwap_Histogram}, + /* [ 279] = 4111 */ {__glXDisp_Minmax, __glXDispSwap_Minmax}, + /* [ 280] = 4112 */ {__glXDisp_ResetHistogram, __glXDispSwap_ResetHistogram}, + /* [ 281] = 4113 */ {__glXDisp_ResetMinmax, __glXDispSwap_ResetMinmax}, + /* [ 282] = 4114 */ {__glXDisp_TexImage3D, __glXDispSwap_TexImage3D}, + /* [ 283] = 4115 */ {__glXDisp_TexSubImage3D, __glXDispSwap_TexSubImage3D}, + /* [ 284] = 4116 */ {NULL, NULL}, + /* [ 285] = 4117 */ {__glXDisp_BindTexture, __glXDispSwap_BindTexture}, + /* [ 286] = 4118 */ {__glXDisp_PrioritizeTextures, __glXDispSwap_PrioritizeTextures}, + /* [ 287] = 4119 */ {__glXDisp_CopyTexImage1D, __glXDispSwap_CopyTexImage1D}, + /* [ 288] = 4120 */ {__glXDisp_CopyTexImage2D, __glXDispSwap_CopyTexImage2D}, + /* [ 289] = 4121 */ {__glXDisp_CopyTexSubImage1D, __glXDispSwap_CopyTexSubImage1D}, + /* [ 290] = 4122 */ {__glXDisp_CopyTexSubImage2D, __glXDispSwap_CopyTexSubImage2D}, + /* [ 291] = 4123 */ {__glXDisp_CopyTexSubImage3D, __glXDispSwap_CopyTexSubImage3D}, + /* [ 292] = 4124 */ {__glXDisp_FogCoordfvEXT, __glXDispSwap_FogCoordfvEXT}, + /* [ 293] = 4125 */ {__glXDisp_FogCoorddvEXT, __glXDispSwap_FogCoorddvEXT}, + /* [ 294] = 4126 */ {__glXDisp_SecondaryColor3bvEXT, __glXDispSwap_SecondaryColor3bvEXT}, + /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3svEXT, __glXDispSwap_SecondaryColor3svEXT}, + /* [ 296] = 4176 */ {NULL, NULL}, + /* [ 297] = 4177 */ {NULL, NULL}, + /* [ 298] = 4178 */ {NULL, NULL}, + /* [ 299] = 4179 */ {NULL, NULL}, + /* [ 300] = 4180 */ {__glXDisp_BindProgramNV, __glXDispSwap_BindProgramNV}, + /* [ 301] = 4181 */ {__glXDisp_ExecuteProgramNV, __glXDispSwap_ExecuteProgramNV}, + /* [ 302] = 4182 */ {__glXDisp_RequestResidentProgramsNV, __glXDispSwap_RequestResidentProgramsNV}, + /* [ 303] = 4183 */ {__glXDisp_LoadProgramNV, __glXDispSwap_LoadProgramNV}, + /* [ 304] = 4184 */ {__glXDisp_ProgramParameter4fvNV, __glXDispSwap_ProgramParameter4fvNV}, + /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB, __glXDispSwap_ProgramEnvParameter4dvARB}, + /* [ 306] = 4186 */ {__glXDisp_ProgramParameters4fvNV, __glXDispSwap_ProgramParameters4fvNV}, + /* [ 307] = 4187 */ {__glXDisp_ProgramParameters4dvNV, __glXDispSwap_ProgramParameters4dvNV}, + /* [ 308] = 4188 */ {__glXDisp_TrackMatrixNV, __glXDispSwap_TrackMatrixNV}, + /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1svARB, __glXDispSwap_VertexAttrib1svARB}, + /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2svARB, __glXDispSwap_VertexAttrib2svARB}, + /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3svARB, __glXDispSwap_VertexAttrib3svARB}, + /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4svARB, __glXDispSwap_VertexAttrib4svARB}, + /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB, __glXDispSwap_VertexAttrib1fvARB}, + /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB, __glXDispSwap_VertexAttrib2fvARB}, + /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB, __glXDispSwap_VertexAttrib3fvARB}, + /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB, __glXDispSwap_VertexAttrib4fvARB}, + /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dvARB, __glXDispSwap_VertexAttrib1dvARB}, + /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dvARB, __glXDispSwap_VertexAttrib2dvARB}, + /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dvARB, __glXDispSwap_VertexAttrib3dvARB}, + /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dvARB, __glXDispSwap_VertexAttrib4dvARB}, + /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4NubvARB, __glXDispSwap_VertexAttrib4NubvARB}, + /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV, __glXDispSwap_VertexAttribs1svNV}, + /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV, __glXDispSwap_VertexAttribs2svNV}, + /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV, __glXDispSwap_VertexAttribs3svNV}, + /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV, __glXDispSwap_VertexAttribs4svNV}, + /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV, __glXDispSwap_VertexAttribs1fvNV}, + /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV, __glXDispSwap_VertexAttribs2fvNV}, + /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV, __glXDispSwap_VertexAttribs3fvNV}, + /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV, __glXDispSwap_VertexAttribs4fvNV}, + /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV, __glXDispSwap_VertexAttribs1dvNV}, + /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV, __glXDispSwap_VertexAttribs2dvNV}, + /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV, __glXDispSwap_VertexAttribs3dvNV}, + /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV, __glXDispSwap_VertexAttribs4dvNV}, + /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV, __glXDispSwap_VertexAttribs4ubvNV}, + /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB, __glXDispSwap_ProgramLocalParameter4fvARB}, + /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB, __glXDispSwap_ProgramLocalParameter4dvARB}, + /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB, __glXDispSwap_ProgramStringARB}, + /* [ 338] = 4218 */ {__glXDisp_ProgramNamedParameter4fvNV, __glXDispSwap_ProgramNamedParameter4fvNV}, + /* [ 339] = 4219 */ {__glXDisp_ProgramNamedParameter4dvNV, __glXDispSwap_ProgramNamedParameter4dvNV}, + /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT, __glXDispSwap_ActiveStencilFaceEXT}, + /* [ 341] = 4221 */ {__glXDisp_PointParameteriNV, __glXDispSwap_PointParameteriNV}, + /* [ 342] = 4222 */ {__glXDisp_PointParameterivNV, __glXDispSwap_PointParameterivNV}, + /* [ 343] = 4223 */ {NULL, NULL}, + /* [ 344] = 4224 */ {NULL, NULL}, + /* [ 345] = 4225 */ {NULL, NULL}, + /* [ 346] = 4226 */ {NULL, NULL}, + /* [ 347] = 4227 */ {NULL, NULL}, + /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparateEXT, __glXDispSwap_BlendEquationSeparateEXT}, + /* [ 349] = 4229 */ {NULL, NULL}, + /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bvARB, __glXDispSwap_VertexAttrib4bvARB}, + /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4ivARB, __glXDispSwap_VertexAttrib4ivARB}, + /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubvARB, __glXDispSwap_VertexAttrib4ubvARB}, + /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usvARB, __glXDispSwap_VertexAttrib4usvARB}, + /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uivARB, __glXDispSwap_VertexAttrib4uivARB}, + /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4NbvARB, __glXDispSwap_VertexAttrib4NbvARB}, + /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4NsvARB, __glXDispSwap_VertexAttrib4NsvARB}, + /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4NivARB, __glXDispSwap_VertexAttrib4NivARB}, + /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4NusvARB, __glXDispSwap_VertexAttrib4NusvARB}, + /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4NuivARB, __glXDispSwap_VertexAttrib4NuivARB}, + /* [ 360] = 4128 */ {__glXDisp_SecondaryColor3ivEXT, __glXDispSwap_SecondaryColor3ivEXT}, + /* [ 361] = 4129 */ {__glXDisp_SecondaryColor3fvEXT, __glXDispSwap_SecondaryColor3fvEXT}, + /* [ 362] = 4130 */ {__glXDisp_SecondaryColor3dvEXT, __glXDispSwap_SecondaryColor3dvEXT}, + /* [ 363] = 4131 */ {__glXDisp_SecondaryColor3ubvEXT, __glXDispSwap_SecondaryColor3ubvEXT}, + /* [ 364] = 4132 */ {__glXDisp_SecondaryColor3usvEXT, __glXDispSwap_SecondaryColor3usvEXT}, + /* [ 365] = 4133 */ {__glXDisp_SecondaryColor3uivEXT, __glXDispSwap_SecondaryColor3uivEXT}, + /* [ 366] = 4134 */ {__glXDisp_BlendFuncSeparateEXT, __glXDispSwap_BlendFuncSeparateEXT}, + /* [ 367] = 4135 */ {NULL, NULL}, + /* [ 368] = 4264 */ {NULL, NULL}, + /* [ 369] = 4265 */ {__glXDisp_VertexAttrib1svNV, __glXDispSwap_VertexAttrib1svNV}, + /* [ 370] = 4266 */ {__glXDisp_VertexAttrib2svNV, __glXDispSwap_VertexAttrib2svNV}, + /* [ 371] = 4267 */ {__glXDisp_VertexAttrib3svNV, __glXDispSwap_VertexAttrib3svNV}, + /* [ 372] = 4268 */ {__glXDisp_VertexAttrib4svNV, __glXDispSwap_VertexAttrib4svNV}, + /* [ 373] = 4269 */ {__glXDisp_VertexAttrib1fvNV, __glXDispSwap_VertexAttrib1fvNV}, + /* [ 374] = 4270 */ {__glXDisp_VertexAttrib2fvNV, __glXDispSwap_VertexAttrib2fvNV}, + /* [ 375] = 4271 */ {__glXDisp_VertexAttrib3fvNV, __glXDispSwap_VertexAttrib3fvNV}, + /* [ 376] = 4272 */ {__glXDisp_VertexAttrib4fvNV, __glXDispSwap_VertexAttrib4fvNV}, + /* [ 377] = 4273 */ {__glXDisp_VertexAttrib1dvNV, __glXDispSwap_VertexAttrib1dvNV}, + /* [ 378] = 4274 */ {__glXDisp_VertexAttrib2dvNV, __glXDispSwap_VertexAttrib2dvNV}, + /* [ 379] = 4275 */ {__glXDisp_VertexAttrib3dvNV, __glXDispSwap_VertexAttrib3dvNV}, + /* [ 380] = 4276 */ {__glXDisp_VertexAttrib4dvNV, __glXDispSwap_VertexAttrib4dvNV}, + /* [ 381] = 4277 */ {__glXDisp_VertexAttrib4ubvNV, __glXDispSwap_VertexAttrib4ubvNV}, + /* [ 382] = 4278 */ {NULL, NULL}, + /* [ 383] = 4279 */ {NULL, NULL}, + /* [ 384] = 4312 */ {NULL, NULL}, + /* [ 385] = 4313 */ {NULL, NULL}, + /* [ 386] = 4314 */ {NULL, NULL}, + /* [ 387] = 4315 */ {NULL, NULL}, + /* [ 388] = 4316 */ {__glXDisp_BindRenderbufferEXT, __glXDispSwap_BindRenderbufferEXT}, + /* [ 389] = 4317 */ {__glXDisp_DeleteRenderbuffersEXT, __glXDispSwap_DeleteRenderbuffersEXT}, + /* [ 390] = 4318 */ {__glXDisp_RenderbufferStorageEXT, __glXDispSwap_RenderbufferStorageEXT}, + /* [ 391] = 4319 */ {__glXDisp_BindFramebufferEXT, __glXDispSwap_BindFramebufferEXT}, + /* [ 392] = 4320 */ {__glXDisp_DeleteFramebuffersEXT, __glXDispSwap_DeleteFramebuffersEXT}, + /* [ 393] = 4321 */ {__glXDisp_FramebufferTexture1DEXT, __glXDispSwap_FramebufferTexture1DEXT}, + /* [ 394] = 4322 */ {__glXDisp_FramebufferTexture2DEXT, __glXDispSwap_FramebufferTexture2DEXT}, + /* [ 395] = 4323 */ {__glXDisp_FramebufferTexture3DEXT, __glXDispSwap_FramebufferTexture3DEXT}, + /* [ 396] = 4324 */ {__glXDisp_FramebufferRenderbufferEXT, __glXDispSwap_FramebufferRenderbufferEXT}, + /* [ 397] = 4325 */ {__glXDisp_GenerateMipmapEXT, __glXDispSwap_GenerateMipmapEXT}, + /* [ 398] = 4326 */ {NULL, NULL}, + /* [ 399] = 4327 */ {NULL, NULL}, +}; + +static const int_fast16_t Render_size_table[400][2] = { + /* [ 0] = 0 */ { 0, ~0}, + /* [ 1] = 1 */ { 8, ~0}, + /* [ 2] = 2 */ { 12, 0}, + /* [ 3] = 3 */ { 8, ~0}, + /* [ 4] = 4 */ { 8, ~0}, + /* [ 5] = 5 */ { 48, 1}, + /* [ 6] = 6 */ { 8, ~0}, + /* [ 7] = 7 */ { 28, ~0}, + /* [ 8] = 8 */ { 16, ~0}, + /* [ 9] = 9 */ { 16, ~0}, + /* [ 10] = 10 */ { 12, ~0}, + /* [ 11] = 11 */ { 8, ~0}, + /* [ 12] = 12 */ { 16, ~0}, + /* [ 13] = 13 */ { 12, ~0}, + /* [ 14] = 14 */ { 8, ~0}, + /* [ 15] = 15 */ { 36, ~0}, + /* [ 16] = 16 */ { 20, ~0}, + /* [ 17] = 17 */ { 20, ~0}, + /* [ 18] = 18 */ { 12, ~0}, + /* [ 19] = 19 */ { 8, ~0}, + /* [ 20] = 20 */ { 20, ~0}, + /* [ 21] = 21 */ { 12, ~0}, + /* [ 22] = 22 */ { 8, ~0}, + /* [ 23] = 23 */ { 4, ~0}, + /* [ 24] = 24 */ { 12, ~0}, + /* [ 25] = 25 */ { 8, ~0}, + /* [ 26] = 26 */ { 8, ~0}, + /* [ 27] = 27 */ { 8, ~0}, + /* [ 28] = 28 */ { 8, ~0}, + /* [ 29] = 29 */ { 28, ~0}, + /* [ 30] = 30 */ { 16, ~0}, + /* [ 31] = 31 */ { 16, ~0}, + /* [ 32] = 32 */ { 12, ~0}, + /* [ 33] = 33 */ { 20, ~0}, + /* [ 34] = 34 */ { 12, ~0}, + /* [ 35] = 35 */ { 12, ~0}, + /* [ 36] = 36 */ { 8, ~0}, + /* [ 37] = 37 */ { 28, ~0}, + /* [ 38] = 38 */ { 16, ~0}, + /* [ 39] = 39 */ { 16, ~0}, + /* [ 40] = 40 */ { 12, ~0}, + /* [ 41] = 41 */ { 36, ~0}, + /* [ 42] = 42 */ { 20, ~0}, + /* [ 43] = 43 */ { 20, ~0}, + /* [ 44] = 44 */ { 12, ~0}, + /* [ 45] = 45 */ { 36, ~0}, + /* [ 46] = 46 */ { 20, ~0}, + /* [ 47] = 47 */ { 20, ~0}, + /* [ 48] = 48 */ { 12, ~0}, + /* [ 49] = 49 */ { 12, ~0}, + /* [ 50] = 50 */ { 8, ~0}, + /* [ 51] = 51 */ { 8, ~0}, + /* [ 52] = 52 */ { 8, ~0}, + /* [ 53] = 53 */ { 20, ~0}, + /* [ 54] = 54 */ { 12, ~0}, + /* [ 55] = 55 */ { 12, ~0}, + /* [ 56] = 56 */ { 8, ~0}, + /* [ 57] = 57 */ { 28, ~0}, + /* [ 58] = 58 */ { 16, ~0}, + /* [ 59] = 59 */ { 16, ~0}, + /* [ 60] = 60 */ { 12, ~0}, + /* [ 61] = 61 */ { 36, ~0}, + /* [ 62] = 62 */ { 20, ~0}, + /* [ 63] = 63 */ { 20, ~0}, + /* [ 64] = 64 */ { 12, ~0}, + /* [ 65] = 65 */ { 20, ~0}, + /* [ 66] = 66 */ { 12, ~0}, + /* [ 67] = 67 */ { 12, ~0}, + /* [ 68] = 68 */ { 8, ~0}, + /* [ 69] = 69 */ { 28, ~0}, + /* [ 70] = 70 */ { 16, ~0}, + /* [ 71] = 71 */ { 16, ~0}, + /* [ 72] = 72 */ { 12, ~0}, + /* [ 73] = 73 */ { 36, ~0}, + /* [ 74] = 74 */ { 20, ~0}, + /* [ 75] = 75 */ { 20, ~0}, + /* [ 76] = 76 */ { 12, ~0}, + /* [ 77] = 77 */ { 40, ~0}, + /* [ 78] = 78 */ { 12, ~0}, + /* [ 79] = 79 */ { 8, ~0}, + /* [ 80] = 80 */ { 12, ~0}, + /* [ 81] = 81 */ { 8, 2}, + /* [ 82] = 82 */ { 12, ~0}, + /* [ 83] = 83 */ { 8, 3}, + /* [ 84] = 84 */ { 8, ~0}, + /* [ 85] = 85 */ { 12, ~0}, + /* [ 86] = 86 */ { 16, ~0}, + /* [ 87] = 87 */ { 12, 4}, + /* [ 88] = 88 */ { 16, ~0}, + /* [ 89] = 89 */ { 12, 5}, + /* [ 90] = 90 */ { 12, ~0}, + /* [ 91] = 91 */ { 8, 6}, + /* [ 92] = 92 */ { 12, ~0}, + /* [ 93] = 93 */ { 8, 7}, + /* [ 94] = 94 */ { 12, ~0}, + /* [ 95] = 95 */ { 8, ~0}, + /* [ 96] = 96 */ { 16, ~0}, + /* [ 97] = 97 */ { 12, 8}, + /* [ 98] = 98 */ { 16, ~0}, + /* [ 99] = 99 */ { 12, 9}, + /* [100] = 100 */ { 8, ~0}, + /* [101] = 101 */ { 12, ~0}, + /* [102] = 102 */ { 24, 10}, + /* [103] = 103 */ { 20, ~0}, + /* [104] = 104 */ { 8, ~0}, + /* [105] = 105 */ { 16, ~0}, + /* [106] = 106 */ { 12, 11}, + /* [107] = 107 */ { 16, ~0}, + /* [108] = 108 */ { 12, 12}, + /* [109] = 109 */ { 56, 13}, + /* [110] = 110 */ { 56, 14}, + /* [111] = 111 */ { 16, ~0}, + /* [112] = 112 */ { 12, 15}, + /* [113] = 113 */ { 16, ~0}, + /* [114] = 114 */ { 12, 16}, + /* [115] = 115 */ { 20, ~0}, + /* [116] = 116 */ { 12, 17}, + /* [117] = 117 */ { 16, ~0}, + /* [118] = 118 */ { 12, 18}, + /* [119] = 119 */ { 16, ~0}, + /* [120] = 120 */ { 12, 19}, + /* [121] = 121 */ { 4, ~0}, + /* [122] = 122 */ { 8, ~0}, + /* [123] = 123 */ { 8, ~0}, + /* [124] = 124 */ { 4, ~0}, + /* [125] = 125 */ { 8, ~0}, + /* [126] = 126 */ { 8, ~0}, + /* [127] = 127 */ { 8, ~0}, + /* [128] = 128 */ { 20, ~0}, + /* [129] = 129 */ { 8, ~0}, + /* [130] = 130 */ { 20, ~0}, + /* [131] = 131 */ { 8, ~0}, + /* [132] = 132 */ { 12, ~0}, + /* [133] = 133 */ { 8, ~0}, + /* [134] = 134 */ { 8, ~0}, + /* [135] = 135 */ { 8, ~0}, + /* [136] = 136 */ { 8, ~0}, + /* [137] = 137 */ { 12, ~0}, + /* [138] = 138 */ { 8, ~0}, + /* [139] = 139 */ { 8, ~0}, + /* [140] = 140 */ { 0, ~0}, + /* [141] = 141 */ { 4, ~0}, + /* [142] = 142 */ { 8, ~0}, + /* [143] = 143 */ { 28, 20}, + /* [144] = 144 */ { 20, 21}, + /* [145] = 145 */ { 48, 22}, + /* [146] = 146 */ { 32, 23}, + /* [147] = 147 */ { 24, ~0}, + /* [148] = 148 */ { 16, ~0}, + /* [149] = 149 */ { 44, ~0}, + /* [150] = 150 */ { 28, ~0}, + /* [151] = 151 */ { 12, ~0}, + /* [152] = 152 */ { 8, ~0}, + /* [153] = 153 */ { 20, ~0}, + /* [154] = 154 */ { 12, ~0}, + /* [155] = 155 */ { 16, ~0}, + /* [156] = 156 */ { 8, ~0}, + /* [157] = 157 */ { 24, ~0}, + /* [158] = 158 */ { 12, ~0}, + /* [159] = 159 */ { 12, ~0}, + /* [160] = 160 */ { 12, ~0}, + /* [161] = 161 */ { 8, ~0}, + /* [162] = 162 */ { 16, ~0}, + /* [163] = 163 */ { 16, ~0}, + /* [164] = 164 */ { 8, ~0}, + /* [165] = 165 */ { 12, ~0}, + /* [166] = 166 */ { 12, ~0}, + /* [167] = 167 */ { 12, ~0}, + /* [168] = 168 */ { 12, 24}, + /* [169] = 169 */ { 12, 25}, + /* [170] = 170 */ { 12, 26}, + /* [171] = 171 */ { 8, ~0}, + /* [172] = 172 */ { 24, ~0}, + /* [173] = 173 */ { 40, 27}, + /* [174] = 174 */ { 20, ~0}, + /* [175] = 175 */ { 52, ~0}, + /* [176] = 176 */ { 4, ~0}, + /* [177] = 177 */ { 68, ~0}, + /* [178] = 178 */ {132, ~0}, + /* [179] = 179 */ { 8, ~0}, + /* [180] = 180 */ { 68, ~0}, + /* [181] = 181 */ {132, ~0}, + /* [182] = 182 */ { 52, ~0}, + /* [183] = 183 */ { 4, ~0}, + /* [184] = 184 */ { 4, ~0}, + /* [185] = 185 */ { 36, ~0}, + /* [186] = 186 */ { 20, ~0}, + /* [187] = 187 */ { 28, ~0}, + /* [188] = 188 */ { 16, ~0}, + /* [189] = 189 */ { 28, ~0}, + /* [190] = 190 */ { 16, ~0}, + /* [191] = 191 */ { 20, ~0}, + /* [192] = 192 */ { 12, ~0}, + /* [193] = 193 */ { 16, 28}, + /* [194] = 194 */ { 8, ~0}, + /* [195] = 195 */ { 44, 29}, + /* [196] = 196 */ { 24, ~0}, + /* [197] = 197 */ { 8, ~0}, + /* [198] = 198 */ { 16, ~0}, + /* [199] = 199 */ { 12, ~0}, + /* [200] = 200 */ { 12, ~0}, + /* [201] = 201 */ { 12, ~0}, + /* [202] = 202 */ { 24, ~0}, + /* [203] = 203 */ { 16, ~0}, + /* [204] = 204 */ { 16, ~0}, + /* [205] = 205 */ { 12, ~0}, + /* [206] = 206 */ { 32, ~0}, + /* [207] = 207 */ { 20, ~0}, + /* [208] = 208 */ { 20, ~0}, + /* [209] = 209 */ { 16, ~0}, + /* [210] = 210 */ { 40, ~0}, + /* [211] = 211 */ { 24, ~0}, + /* [212] = 212 */ { 24, ~0}, + /* [213] = 213 */ { 16, ~0}, + /* [214] = 214 */ { 28, 30}, + /* [215] = 215 */ { 32, 31}, + /* [216] = 216 */ { 36, 32}, + /* [217] = 217 */ { 28, 33}, + /* [218] = 218 */ { 36, 34}, + /* [219] = 219 */ { 44, 35}, + /* [220] = 220 */ { 0, ~0}, + /* [221] = 221 */ { 0, ~0}, + /* [222] = 222 */ { 0, ~0}, + /* [223] = 223 */ { 0, ~0}, + /* [224] = 224 */ { 0, ~0}, + /* [225] = 225 */ { 0, ~0}, + /* [226] = 226 */ { 0, ~0}, + /* [227] = 227 */ { 0, ~0}, + /* [228] = 228 */ { 0, ~0}, + /* [229] = 229 */ { 12, ~0}, + /* [230] = 230 */ { 16, ~0}, + /* [231] = 231 */ { 12, ~0}, + /* [232] = 232 */ { 8, ~0}, + /* [233] = 233 */ { 8, 36}, + /* [234] = 234 */ { 0, ~0}, + /* [235] = 235 */ { 0, ~0}, + /* [236] = 236 */ { 0, ~0}, + /* [237] = 237 */ { 0, ~0}, + /* [238] = 238 */ { 0, ~0}, + /* [239] = 239 */ { 0, ~0}, + /* [240] = 2048 */ { 12, ~0}, + /* [241] = 2049 */ { 8, ~0}, + /* [242] = 2050 */ { 0, ~0}, + /* [243] = 2051 */ { 0, ~0}, + /* [244] = 2052 */ { 0, ~0}, + /* [245] = 2053 */ { 44, 37}, + /* [246] = 2054 */ { 12, 38}, + /* [247] = 2055 */ { 12, 39}, + /* [248] = 2056 */ { 24, ~0}, + /* [249] = 2057 */ { 0, ~0}, + /* [250] = 2058 */ { 0, ~0}, + /* [251] = 2059 */ { 0, ~0}, + /* [252] = 2060 */ { 0, ~0}, + /* [253] = 2061 */ { 0, ~0}, + /* [254] = 2062 */ { 0, ~0}, + /* [255] = 2063 */ { 0, ~0}, + /* [256] = 2064 */ { 0, ~0}, + /* [257] = 2065 */ { 12, ~0}, + /* [258] = 2066 */ { 8, 40}, + /* [259] = 2067 */ { 0, ~0}, + /* [260] = 2068 */ { 0, ~0}, + /* [261] = 2069 */ { 0, ~0}, + /* [262] = 2070 */ { 0, ~0}, + /* [263] = 2071 */ { 0, ~0}, + /* [264] = 4096 */ { 20, ~0}, + /* [265] = 4097 */ { 8, ~0}, + /* [266] = 4098 */ { 0, ~0}, + /* [267] = 4099 */ { 60, 41}, + /* [268] = 4100 */ { 60, 42}, + /* [269] = 4101 */ { 48, 43}, + /* [270] = 4102 */ { 48, 44}, + /* [271] = 4103 */ { 16, ~0}, + /* [272] = 4104 */ { 12, 45}, + /* [273] = 4105 */ { 16, ~0}, + /* [274] = 4106 */ { 12, 46}, + /* [275] = 4107 */ { 24, ~0}, + /* [276] = 4108 */ { 28, ~0}, + /* [277] = 4109 */ { 32, 47}, + /* [278] = 4110 */ { 20, ~0}, + /* [279] = 4111 */ { 16, ~0}, + /* [280] = 4112 */ { 8, ~0}, + /* [281] = 4113 */ { 8, ~0}, + /* [282] = 4114 */ { 84, 48}, + /* [283] = 4115 */ { 92, 49}, + /* [284] = 4116 */ { 0, ~0}, + /* [285] = 4117 */ { 12, ~0}, + /* [286] = 4118 */ { 8, 50}, + /* [287] = 4119 */ { 32, ~0}, + /* [288] = 4120 */ { 36, ~0}, + /* [289] = 4121 */ { 28, ~0}, + /* [290] = 4122 */ { 36, ~0}, + /* [291] = 4123 */ { 40, ~0}, + /* [292] = 4124 */ { 8, ~0}, + /* [293] = 4125 */ { 12, ~0}, + /* [294] = 4126 */ { 8, ~0}, + /* [295] = 4127 */ { 12, ~0}, + /* [296] = 4176 */ { 0, ~0}, + /* [297] = 4177 */ { 0, ~0}, + /* [298] = 4178 */ { 0, ~0}, + /* [299] = 4179 */ { 0, ~0}, + /* [300] = 4180 */ { 12, ~0}, + /* [301] = 4181 */ { 28, ~0}, + /* [302] = 4182 */ { 8, 51}, + /* [303] = 4183 */ { 16, 52}, + /* [304] = 4184 */ { 28, ~0}, + /* [305] = 4185 */ { 44, ~0}, + /* [306] = 4186 */ { 16, 53}, + /* [307] = 4187 */ { 16, 54}, + /* [308] = 4188 */ { 20, ~0}, + /* [309] = 4189 */ { 12, ~0}, + /* [310] = 4190 */ { 12, ~0}, + /* [311] = 4191 */ { 16, ~0}, + /* [312] = 4192 */ { 16, ~0}, + /* [313] = 4193 */ { 12, ~0}, + /* [314] = 4194 */ { 16, ~0}, + /* [315] = 4195 */ { 20, ~0}, + /* [316] = 4196 */ { 24, ~0}, + /* [317] = 4197 */ { 16, ~0}, + /* [318] = 4198 */ { 24, ~0}, + /* [319] = 4199 */ { 32, ~0}, + /* [320] = 4200 */ { 40, ~0}, + /* [321] = 4201 */ { 12, ~0}, + /* [322] = 4202 */ { 12, 55}, + /* [323] = 4203 */ { 12, 56}, + /* [324] = 4204 */ { 12, 57}, + /* [325] = 4205 */ { 12, 58}, + /* [326] = 4206 */ { 12, 59}, + /* [327] = 4207 */ { 12, 60}, + /* [328] = 4208 */ { 12, 61}, + /* [329] = 4209 */ { 12, 62}, + /* [330] = 4210 */ { 12, 63}, + /* [331] = 4211 */ { 12, 64}, + /* [332] = 4212 */ { 12, 65}, + /* [333] = 4213 */ { 12, 66}, + /* [334] = 4214 */ { 12, 67}, + /* [335] = 4215 */ { 28, ~0}, + /* [336] = 4216 */ { 44, ~0}, + /* [337] = 4217 */ { 16, 68}, + /* [338] = 4218 */ { 28, 69}, + /* [339] = 4219 */ { 44, 70}, + /* [340] = 4220 */ { 8, ~0}, + /* [341] = 4221 */ { 12, ~0}, + /* [342] = 4222 */ { 8, 71}, + /* [343] = 4223 */ { 0, ~0}, + /* [344] = 4224 */ { 0, ~0}, + /* [345] = 4225 */ { 0, ~0}, + /* [346] = 4226 */ { 0, ~0}, + /* [347] = 4227 */ { 0, ~0}, + /* [348] = 4228 */ { 12, ~0}, + /* [349] = 4229 */ { 0, ~0}, + /* [350] = 4230 */ { 12, ~0}, + /* [351] = 4231 */ { 24, ~0}, + /* [352] = 4232 */ { 12, ~0}, + /* [353] = 4233 */ { 16, ~0}, + /* [354] = 4234 */ { 24, ~0}, + /* [355] = 4235 */ { 12, ~0}, + /* [356] = 4236 */ { 16, ~0}, + /* [357] = 4237 */ { 24, ~0}, + /* [358] = 4238 */ { 16, ~0}, + /* [359] = 4239 */ { 24, ~0}, + /* [360] = 4128 */ { 16, ~0}, + /* [361] = 4129 */ { 16, ~0}, + /* [362] = 4130 */ { 28, ~0}, + /* [363] = 4131 */ { 8, ~0}, + /* [364] = 4132 */ { 12, ~0}, + /* [365] = 4133 */ { 16, ~0}, + /* [366] = 4134 */ { 20, ~0}, + /* [367] = 4135 */ { 0, ~0}, + /* [368] = 4264 */ { 0, ~0}, + /* [369] = 4265 */ { 12, ~0}, + /* [370] = 4266 */ { 12, ~0}, + /* [371] = 4267 */ { 16, ~0}, + /* [372] = 4268 */ { 16, ~0}, + /* [373] = 4269 */ { 12, ~0}, + /* [374] = 4270 */ { 16, ~0}, + /* [375] = 4271 */ { 20, ~0}, + /* [376] = 4272 */ { 24, ~0}, + /* [377] = 4273 */ { 16, ~0}, + /* [378] = 4274 */ { 24, ~0}, + /* [379] = 4275 */ { 32, ~0}, + /* [380] = 4276 */ { 40, ~0}, + /* [381] = 4277 */ { 12, ~0}, + /* [382] = 4278 */ { 0, ~0}, + /* [383] = 4279 */ { 0, ~0}, + /* [384] = 4312 */ { 0, ~0}, + /* [385] = 4313 */ { 0, ~0}, + /* [386] = 4314 */ { 0, ~0}, + /* [387] = 4315 */ { 0, ~0}, + /* [388] = 4316 */ { 12, ~0}, + /* [389] = 4317 */ { 8, 72}, + /* [390] = 4318 */ { 20, ~0}, + /* [391] = 4319 */ { 12, ~0}, + /* [392] = 4320 */ { 8, 73}, + /* [393] = 4321 */ { 24, ~0}, + /* [394] = 4322 */ { 24, ~0}, + /* [395] = 4323 */ { 28, ~0}, + /* [396] = 4324 */ { 20, ~0}, + /* [397] = 4325 */ { 8, ~0}, + /* [398] = 4326 */ { 0, ~0}, + /* [399] = 4327 */ { 0, ~0}, +}; + +static const gl_proto_size_func Render_size_func_table[74] = { + __glXCallListsReqSize, + __glXBitmapReqSize, + __glXFogfvReqSize, + __glXFogivReqSize, + __glXLightfvReqSize, + __glXLightivReqSize, + __glXLightModelfvReqSize, + __glXLightModelivReqSize, + __glXMaterialfvReqSize, + __glXMaterialivReqSize, + __glXPolygonStippleReqSize, + __glXTexParameterfvReqSize, + __glXTexParameterivReqSize, + __glXTexImage1DReqSize, + __glXTexImage2DReqSize, + __glXTexEnvfvReqSize, + __glXTexEnvivReqSize, + __glXTexGendvReqSize, + __glXTexGenfvReqSize, + __glXTexGenivReqSize, + __glXMap1dReqSize, + __glXMap1fReqSize, + __glXMap2dReqSize, + __glXMap2fReqSize, + __glXPixelMapfvReqSize, + __glXPixelMapuivReqSize, + __glXPixelMapusvReqSize, + __glXDrawPixelsReqSize, + __glXDrawArraysReqSize, + __glXColorSubTableReqSize, + __glXCompressedTexImage1DARBReqSize, + __glXCompressedTexImage2DARBReqSize, + __glXCompressedTexImage3DARBReqSize, + __glXCompressedTexSubImage1DARBReqSize, + __glXCompressedTexSubImage2DARBReqSize, + __glXCompressedTexSubImage3DARBReqSize, + __glXDrawBuffersARBReqSize, + __glXColorTableReqSize, + __glXColorTableParameterfvReqSize, + __glXColorTableParameterivReqSize, + __glXPointParameterfvEXTReqSize, + __glXTexSubImage1DReqSize, + __glXTexSubImage2DReqSize, + __glXConvolutionFilter1DReqSize, + __glXConvolutionFilter2DReqSize, + __glXConvolutionParameterfvReqSize, + __glXConvolutionParameterivReqSize, + __glXSeparableFilter2DReqSize, + __glXTexImage3DReqSize, + __glXTexSubImage3DReqSize, + __glXPrioritizeTexturesReqSize, + __glXRequestResidentProgramsNVReqSize, + __glXLoadProgramNVReqSize, + __glXProgramParameters4fvNVReqSize, + __glXProgramParameters4dvNVReqSize, + __glXVertexAttribs1svNVReqSize, + __glXVertexAttribs2svNVReqSize, + __glXVertexAttribs3svNVReqSize, + __glXVertexAttribs4svNVReqSize, + __glXVertexAttribs1fvNVReqSize, + __glXVertexAttribs2fvNVReqSize, + __glXVertexAttribs3fvNVReqSize, + __glXVertexAttribs4fvNVReqSize, + __glXVertexAttribs1dvNVReqSize, + __glXVertexAttribs2dvNVReqSize, + __glXVertexAttribs3dvNVReqSize, + __glXVertexAttribs4dvNVReqSize, + __glXVertexAttribs4ubvNVReqSize, + __glXProgramStringARBReqSize, + __glXProgramNamedParameter4fvNVReqSize, + __glXProgramNamedParameter4dvNVReqSize, + __glXPointParameterivNVReqSize, + __glXDeleteRenderbuffersEXTReqSize, + __glXDeleteFramebuffersEXTReqSize, +}; + +const struct __glXDispatchInfo Render_dispatch_info = { + 13, + Render_dispatch_tree, + Render_function_table, + Render_size_table, + Render_size_func_table +}; + +/*****************************************************************/ +/* tree depth = 13 */ +static const int_fast16_t VendorPriv_dispatch_tree[155] = { + /* [0] -> opcode range [0, 131072], node depth 1 */ + 2, + 5, + EMPTY_LEAF, + 119, + EMPTY_LEAF, + + /* [5] -> opcode range [0, 32768], node depth 2 */ + 1, + 8, + EMPTY_LEAF, + + /* [8] -> opcode range [0, 16384], node depth 3 */ + 1, + 11, + EMPTY_LEAF, + + /* [11] -> opcode range [0, 8192], node depth 4 */ + 2, + 16, + EMPTY_LEAF, + 78, + EMPTY_LEAF, + + /* [16] -> opcode range [0, 2048], node depth 5 */ + 2, + 21, + EMPTY_LEAF, + 36, + EMPTY_LEAF, + + /* [21] -> opcode range [0, 512], node depth 6 */ + 1, + 24, + EMPTY_LEAF, + + /* [24] -> opcode range [0, 256], node depth 7 */ + 1, + 27, + EMPTY_LEAF, + + /* [27] -> opcode range [0, 128], node depth 8 */ + 1, + 30, + EMPTY_LEAF, + + /* [30] -> opcode range [0, 64], node depth 9 */ + 1, + 33, + EMPTY_LEAF, + + /* [33] -> opcode range [0, 32], node depth 10 */ + 1, + LEAF(0), + EMPTY_LEAF, + + /* [36] -> opcode range [1024, 1536], node depth 6 */ + 2, + 41, + EMPTY_LEAF, + 53, + 67, + + /* [41] -> opcode range [1024, 1152], node depth 7 */ + 1, + 44, + EMPTY_LEAF, + + /* [44] -> opcode range [1024, 1088], node depth 8 */ + 1, + 47, + EMPTY_LEAF, + + /* [47] -> opcode range [1024, 1056], node depth 9 */ + 1, + 50, + EMPTY_LEAF, + + /* [50] -> opcode range [1024, 1040], node depth 10 */ + 1, + LEAF(16), + EMPTY_LEAF, + + /* [53] -> opcode range [1280, 1408], node depth 7 */ + 1, + 56, + EMPTY_LEAF, + + /* [56] -> opcode range [1280, 1344], node depth 8 */ + 2, + 61, + LEAF(24), + EMPTY_LEAF, + 64, + + /* [61] -> opcode range [1280, 1296], node depth 9 */ + 1, + EMPTY_LEAF, + LEAF(40), + + /* [64] -> opcode range [1328, 1344], node depth 9 */ + 1, + LEAF(48), + EMPTY_LEAF, + + /* [67] -> opcode range [1408, 1536], node depth 7 */ + 1, + 70, + EMPTY_LEAF, + + /* [70] -> opcode range [1408, 1472], node depth 8 */ + 1, + 73, + EMPTY_LEAF, + + /* [73] -> opcode range [1408, 1440], node depth 9 */ + 2, + EMPTY_LEAF, + LEAF(56), + LEAF(64), + EMPTY_LEAF, + + /* [78] -> opcode range [4096, 6144], node depth 5 */ + 2, + 83, + EMPTY_LEAF, + 101, + EMPTY_LEAF, + + /* [83] -> opcode range [4096, 4608], node depth 6 */ + 1, + 86, + EMPTY_LEAF, + + /* [86] -> opcode range [4096, 4352], node depth 7 */ + 1, + 89, + EMPTY_LEAF, + + /* [89] -> opcode range [4096, 4224], node depth 8 */ + 1, + 92, + EMPTY_LEAF, + + /* [92] -> opcode range [4096, 4160], node depth 9 */ + 1, + 95, + EMPTY_LEAF, + + /* [95] -> opcode range [4096, 4128], node depth 10 */ + 1, + 98, + EMPTY_LEAF, + + /* [98] -> opcode range [4096, 4112], node depth 11 */ + 1, + LEAF(72), + EMPTY_LEAF, + + /* [101] -> opcode range [5120, 5632], node depth 6 */ + 1, + 104, + EMPTY_LEAF, + + /* [104] -> opcode range [5120, 5376], node depth 7 */ + 1, + 107, + EMPTY_LEAF, + + /* [107] -> opcode range [5120, 5248], node depth 8 */ + 1, + 110, + EMPTY_LEAF, + + /* [110] -> opcode range [5120, 5184], node depth 9 */ + 1, + EMPTY_LEAF, + 113, + + /* [113] -> opcode range [5152, 5184], node depth 10 */ + 1, + 116, + EMPTY_LEAF, + + /* [116] -> opcode range [5152, 5168], node depth 11 */ + 1, + LEAF(80), + EMPTY_LEAF, + + /* [119] -> opcode range [65536, 98304], node depth 2 */ + 1, + 122, + EMPTY_LEAF, + + /* [122] -> opcode range [65536, 81920], node depth 3 */ + 1, + 125, + EMPTY_LEAF, + + /* [125] -> opcode range [65536, 73728], node depth 4 */ + 1, + 128, + EMPTY_LEAF, + + /* [128] -> opcode range [65536, 69632], node depth 5 */ + 1, + 131, + EMPTY_LEAF, + + /* [131] -> opcode range [65536, 67584], node depth 6 */ + 1, + 134, + EMPTY_LEAF, + + /* [134] -> opcode range [65536, 66560], node depth 7 */ + 1, + 137, + EMPTY_LEAF, + + /* [137] -> opcode range [65536, 66048], node depth 8 */ + 1, + 140, + EMPTY_LEAF, + + /* [140] -> opcode range [65536, 65792], node depth 9 */ + 1, + 143, + EMPTY_LEAF, + + /* [143] -> opcode range [65536, 65664], node depth 10 */ + 1, + 146, + EMPTY_LEAF, + + /* [146] -> opcode range [65536, 65600], node depth 11 */ + 1, + 149, + EMPTY_LEAF, + + /* [149] -> opcode range [65536, 65568], node depth 12 */ + 1, + 152, + EMPTY_LEAF, + + /* [152] -> opcode range [65536, 65552], node depth 13 */ + 1, + LEAF(88), + EMPTY_LEAF, + +}; + +static const void *VendorPriv_function_table[96][2] = { + /* [ 0] = 0 */ {NULL, NULL}, + /* [ 1] = 1 */ {__glXDisp_GetConvolutionFilterEXT, __glXDispSwap_GetConvolutionFilterEXT}, + /* [ 2] = 2 */ {__glXDisp_GetConvolutionParameterfvEXT, __glXDispSwap_GetConvolutionParameterfvEXT}, + /* [ 3] = 3 */ {__glXDisp_GetConvolutionParameterivEXT, __glXDispSwap_GetConvolutionParameterivEXT}, + /* [ 4] = 4 */ {__glXDisp_GetSeparableFilterEXT, __glXDispSwap_GetSeparableFilterEXT}, + /* [ 5] = 5 */ {__glXDisp_GetHistogramEXT, __glXDispSwap_GetHistogramEXT}, + /* [ 6] = 6 */ {__glXDisp_GetHistogramParameterfvEXT, __glXDispSwap_GetHistogramParameterfvEXT}, + /* [ 7] = 7 */ {__glXDisp_GetHistogramParameterivEXT, __glXDispSwap_GetHistogramParameterivEXT}, + /* [ 8] = 8 */ {__glXDisp_GetMinmaxEXT, __glXDispSwap_GetMinmaxEXT}, + /* [ 9] = 9 */ {__glXDisp_GetMinmaxParameterfvEXT, __glXDispSwap_GetMinmaxParameterfvEXT}, + /* [ 10] = 10 */ {__glXDisp_GetMinmaxParameterivEXT, __glXDispSwap_GetMinmaxParameterivEXT}, + /* [ 11] = 11 */ {__glXDisp_AreTexturesResidentEXT, __glXDispSwap_AreTexturesResidentEXT}, + /* [ 12] = 12 */ {__glXDisp_DeleteTexturesEXT, __glXDispSwap_DeleteTexturesEXT}, + /* [ 13] = 13 */ {__glXDisp_GenTexturesEXT, __glXDispSwap_GenTexturesEXT}, + /* [ 14] = 14 */ {__glXDisp_IsTextureEXT, __glXDispSwap_IsTextureEXT}, + /* [ 15] = 15 */ {NULL, NULL}, + /* [ 16] = 1024 */ {__glXDisp_QueryContextInfoEXT, __glXDispSwap_QueryContextInfoEXT}, + /* [ 17] = 1025 */ {NULL, NULL}, + /* [ 18] = 1026 */ {NULL, NULL}, + /* [ 19] = 1027 */ {NULL, NULL}, + /* [ 20] = 1028 */ {NULL, NULL}, + /* [ 21] = 1029 */ {NULL, NULL}, + /* [ 22] = 1030 */ {NULL, NULL}, + /* [ 23] = 1031 */ {NULL, NULL}, + /* [ 24] = 1296 */ {__glXDisp_GetProgramEnvParameterfvARB, __glXDispSwap_GetProgramEnvParameterfvARB}, + /* [ 25] = 1297 */ {__glXDisp_GetProgramEnvParameterdvARB, __glXDispSwap_GetProgramEnvParameterdvARB}, + /* [ 26] = 1298 */ {__glXDisp_GetProgramivNV, __glXDispSwap_GetProgramivNV}, + /* [ 27] = 1299 */ {__glXDisp_GetProgramStringNV, __glXDispSwap_GetProgramStringNV}, + /* [ 28] = 1300 */ {__glXDisp_GetTrackMatrixivNV, __glXDispSwap_GetTrackMatrixivNV}, + /* [ 29] = 1301 */ {__glXDisp_GetVertexAttribdvARB, __glXDispSwap_GetVertexAttribdvARB}, + /* [ 30] = 1302 */ {__glXDisp_GetVertexAttribfvNV, __glXDispSwap_GetVertexAttribfvNV}, + /* [ 31] = 1303 */ {__glXDisp_GetVertexAttribivNV, __glXDispSwap_GetVertexAttribivNV}, + /* [ 32] = 1304 */ {__glXDisp_IsProgramNV, __glXDispSwap_IsProgramNV}, + /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB, __glXDispSwap_GetProgramLocalParameterfvARB}, + /* [ 34] = 1306 */ {__glXDisp_GetProgramLocalParameterdvARB, __glXDispSwap_GetProgramLocalParameterdvARB}, + /* [ 35] = 1307 */ {__glXDisp_GetProgramivARB, __glXDispSwap_GetProgramivARB}, + /* [ 36] = 1308 */ {__glXDisp_GetProgramStringARB, __glXDispSwap_GetProgramStringARB}, + /* [ 37] = 1309 */ {NULL, NULL}, + /* [ 38] = 1310 */ {__glXDisp_GetProgramNamedParameterfvNV, __glXDispSwap_GetProgramNamedParameterfvNV}, + /* [ 39] = 1311 */ {__glXDisp_GetProgramNamedParameterdvNV, __glXDispSwap_GetProgramNamedParameterdvNV}, + /* [ 40] = 1288 */ {NULL, NULL}, + /* [ 41] = 1289 */ {NULL, NULL}, + /* [ 42] = 1290 */ {NULL, NULL}, + /* [ 43] = 1291 */ {NULL, NULL}, + /* [ 44] = 1292 */ {NULL, NULL}, + /* [ 45] = 1293 */ {__glXDisp_AreProgramsResidentNV, __glXDispSwap_AreProgramsResidentNV}, + /* [ 46] = 1294 */ {__glXDisp_DeleteProgramsNV, __glXDispSwap_DeleteProgramsNV}, + /* [ 47] = 1295 */ {__glXDisp_GenProgramsNV, __glXDispSwap_GenProgramsNV}, + /* [ 48] = 1328 */ {NULL, NULL}, + /* [ 49] = 1329 */ {NULL, NULL}, + /* [ 50] = 1330 */ {__glXDisp_BindTexImageEXT, __glXDispSwap_BindTexImageEXT}, + /* [ 51] = 1331 */ {__glXDisp_ReleaseTexImageEXT, __glXDispSwap_ReleaseTexImageEXT}, + /* [ 52] = 1332 */ {NULL, NULL}, + /* [ 53] = 1333 */ {NULL, NULL}, + /* [ 54] = 1334 */ {NULL, NULL}, + /* [ 55] = 1335 */ {NULL, NULL}, + /* [ 56] = 1416 */ {NULL, NULL}, + /* [ 57] = 1417 */ {NULL, NULL}, + /* [ 58] = 1418 */ {NULL, NULL}, + /* [ 59] = 1419 */ {NULL, NULL}, + /* [ 60] = 1420 */ {NULL, NULL}, + /* [ 61] = 1421 */ {NULL, NULL}, + /* [ 62] = 1422 */ {__glXDisp_IsRenderbufferEXT, __glXDispSwap_IsRenderbufferEXT}, + /* [ 63] = 1423 */ {__glXDisp_GenRenderbuffersEXT, __glXDispSwap_GenRenderbuffersEXT}, + /* [ 64] = 1424 */ {__glXDisp_GetRenderbufferParameterivEXT, __glXDispSwap_GetRenderbufferParameterivEXT}, + /* [ 65] = 1425 */ {__glXDisp_IsFramebufferEXT, __glXDispSwap_IsFramebufferEXT}, + /* [ 66] = 1426 */ {__glXDisp_GenFramebuffersEXT, __glXDispSwap_GenFramebuffersEXT}, + /* [ 67] = 1427 */ {__glXDisp_CheckFramebufferStatusEXT, __glXDispSwap_CheckFramebufferStatusEXT}, + /* [ 68] = 1428 */ {__glXDisp_GetFramebufferAttachmentParameterivEXT, __glXDispSwap_GetFramebufferAttachmentParameterivEXT}, + /* [ 69] = 1429 */ {NULL, NULL}, + /* [ 70] = 1430 */ {NULL, NULL}, + /* [ 71] = 1431 */ {NULL, NULL}, + /* [ 72] = 4096 */ {NULL, NULL}, + /* [ 73] = 4097 */ {NULL, NULL}, + /* [ 74] = 4098 */ {__glXDisp_GetColorTableSGI, __glXDispSwap_GetColorTableSGI}, + /* [ 75] = 4099 */ {__glXDisp_GetColorTableParameterfvSGI, __glXDispSwap_GetColorTableParameterfvSGI}, + /* [ 76] = 4100 */ {__glXDisp_GetColorTableParameterivSGI, __glXDispSwap_GetColorTableParameterivSGI}, + /* [ 77] = 4101 */ {NULL, NULL}, + /* [ 78] = 4102 */ {NULL, NULL}, + /* [ 79] = 4103 */ {NULL, NULL}, + /* [ 80] = 5152 */ {NULL, NULL}, + /* [ 81] = 5153 */ {NULL, NULL}, + /* [ 82] = 5154 */ {__glXDisp_CopySubBufferMESA, __glXDispSwap_CopySubBufferMESA}, + /* [ 83] = 5155 */ {NULL, NULL}, + /* [ 84] = 5156 */ {NULL, NULL}, + /* [ 85] = 5157 */ {NULL, NULL}, + /* [ 86] = 5158 */ {NULL, NULL}, + /* [ 87] = 5159 */ {NULL, NULL}, + /* [ 88] = 65536 */ {__glXDisp_SwapIntervalSGI, __glXDispSwap_SwapIntervalSGI}, + /* [ 89] = 65537 */ {__glXDisp_MakeCurrentReadSGI, __glXDispSwap_MakeCurrentReadSGI}, + /* [ 90] = 65538 */ {NULL, NULL}, + /* [ 91] = 65539 */ {NULL, NULL}, + /* [ 92] = 65540 */ {__glXDisp_GetFBConfigsSGIX, __glXDispSwap_GetFBConfigsSGIX}, + /* [ 93] = 65541 */ {__glXDisp_CreateContextWithConfigSGIX, __glXDispSwap_CreateContextWithConfigSGIX}, + /* [ 94] = 65542 */ {__glXDisp_CreateGLXPixmapWithConfigSGIX, __glXDispSwap_CreateGLXPixmapWithConfigSGIX}, + /* [ 95] = 65543 */ {NULL, NULL}, +}; + +const struct __glXDispatchInfo VendorPriv_dispatch_info = { + 17, + VendorPriv_dispatch_tree, + VendorPriv_function_table, + NULL, + NULL +}; + diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index c30e66f1722..77cbd8109ea 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -486,6 +486,9 @@ static void driSwapBuffers( __DRInativeDisplay *dpy, void *drawablePrivate ) __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; drm_clip_rect_t rect; + if (!dPriv->numClipRects) + return; + dPriv->swapBuffers(dPriv); /* Check that we actually have the new damage report method */ diff --git a/src/mesa/drivers/dri/i965/brw_clip_util.c b/src/mesa/drivers/dri/i965/brw_clip_util.c index fc484a73936..41d9b75e91c 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_util.c +++ b/src/mesa/drivers/dri/i965/brw_clip_util.c @@ -343,7 +343,7 @@ void brw_clip_init_clipmask( struct brw_clip_compile *c ) release_tmp(c, tmp); } - if (BRW_IS_IGD(p->brw)) { + if (!BRW_IS_IGD(p->brw)) { /* Test for -ve rhw workaround */ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); diff --git a/src/mesa/glapi/Makefile b/src/mesa/glapi/Makefile index c52c0903478..6520f75e134 100644 --- a/src/mesa/glapi/Makefile +++ b/src/mesa/glapi/Makefile @@ -7,23 +7,20 @@ TOP = ../../.. include $(TOP)/configs/current +GLX_DIR = ../../glx/x11 + OUTPUTS = glprocs.h glapitemp.h glapioffsets.h glapitable.h dispatch.h \ ../main/enums.c \ ../x86/glapi_x86.S \ ../x86-64/glapi_x86-64.S \ ../sparc/glapi_sparc.S \ ../drivers/dri/common/extension_helper.h \ - ../../glx/x11/indirect.c \ - ../../glx/x11/indirect.h \ - ../../glx/x11/indirect_init.c \ - ../../glx/x11/indirect_size.h \ - ../../glx/x11/indirect_size.c - - -#XORG_BASE = /home/idr/devel/graphics/Xorg/xserver/xorg -GLX_DIR = $(XORG_BASE)/GL/glx - -SERVER_OUTPUTS = $(GLX_DIR)/indirect_dispatch.c \ + $(GLX_DIR)/indirect.c \ + $(GLX_DIR)/indirect.h \ + $(GLX_DIR)/indirect_init.c \ + $(GLX_DIR)/indirect_size.h \ + $(GLX_DIR)/indirect_size.c \ + $(GLX_DIR)/indirect_dispatch.c \ $(GLX_DIR)/indirect_dispatch_swap.c \ $(GLX_DIR)/indirect_dispatch.h \ $(GLX_DIR)/indirect_reqsize.c \ @@ -39,81 +36,81 @@ API_XML = gl_API.xml \ COMMON = gl_XML.py glX_XML.py license.py $(API_XML) typeexpr.py COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py -INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool - all: $(OUTPUTS) -server: $(SERVER_OUTPUTS) - -glprocs.h: $(COMMON) gl_procs.py - $(PYTHON2) $(PYTHON_FLAGS) gl_procs.py > glprocs.h +glprocs.h: gl_procs.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -glapitemp.h: $(COMMON) gl_apitemp.py - $(PYTHON2) $(PYTHON_FLAGS) gl_apitemp.py > glapitemp.h +glapitemp.h: gl_apitemp.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -glapioffsets.h: $(COMMON) gl_offsets.py - $(PYTHON2) $(PYTHON_FLAGS) gl_offsets.py > glapioffsets.h +glapioffsets.h: gl_offsets.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -glapitable.h: $(COMMON) gl_table.py - $(PYTHON2) $(PYTHON_FLAGS) gl_table.py > glapitable.h +glapitable.h: gl_table.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -dispatch.h: $(COMMON) gl_table.py - $(PYTHON2) $(PYTHON_FLAGS) gl_table.py -m remap_table > dispatch.h +dispatch.h: gl_table.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@ -../main/enums.c: $(COMMON) gl_enums.py - $(PYTHON2) $(PYTHON_FLAGS) gl_enums.py > ../main/enums.c +../main/enums.c: gl_enums.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -../x86/glapi_x86.S: $(COMMON) gl_x86_asm.py - $(PYTHON2) $(PYTHON_FLAGS) gl_x86_asm.py > ../x86/glapi_x86.S +../x86/glapi_x86.S: gl_x86_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -../x86-64/glapi_x86-64.S: $(COMMON) gl_x86-64_asm.py - $(PYTHON2) $(PYTHON_FLAGS) gl_x86-64_asm.py > ../x86-64/glapi_x86-64.S +../x86-64/glapi_x86-64.S: gl_x86-64_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -../sparc/glapi_sparc.S: $(COMMON) gl_SPARC_asm.py - $(PYTHON2) $(PYTHON_FLAGS) gl_SPARC_asm.py > ../sparc/glapi_sparc.S +../sparc/glapi_sparc.S: gl_SPARC_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -../drivers/dri/common/extension_helper.h: $(COMMON) extension_helper.py - $(PYTHON2) $(PYTHON_FLAGS) extension_helper.py > ../drivers/dri/common/extension_helper.h +../drivers/dri/common/extension_helper.h: extension_helper.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -../../glx/x11/indirect.c: $(COMMON_GLX) glX_proto_send.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_send.py -m proto | indent $(INDENT_FLAGS) > ../../glx/x11/indirect.c +$(GLX_DIR)/indirect.c: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m proto | $(INDENT) $(INDENT_FLAGS) > $@ -../../glx/x11/indirect.h: $(COMMON_GLX) glX_proto_send.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_send.py -m init_h > ../../glx/x11/indirect.h +$(GLX_DIR)/indirect.h: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m init_h > $@ -../../glx/x11/indirect_init.c: $(COMMON_GLX) glX_proto_send.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_send.py -m init_c > ../../glx/x11/indirect_init.c +$(GLX_DIR)/indirect_init.c: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m init_c > $@ -../../glx/x11/indirect_size.h: $(COMMON_GLX) glX_proto_size.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_h --only-set -h _INDIRECT_SIZE_H_ | indent $(INDENT_FLAGS) > ../../glx/x11/indirect_size.h +$(GLX_DIR)/indirect_size.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-set -h _INDIRECT_SIZE_H_ \ + | $(INDENT) $(INDENT_FLAGS) > $@ -../../glx/x11/indirect_size.c: $(COMMON_GLX) glX_proto_size.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_c --only-set | indent $(INDENT_FLAGS) > ../../glx/x11/indirect_size.c +$(GLX_DIR)/indirect_size.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c --only-set \ + | $(INDENT) $(INDENT_FLAGS) > $@ -$(GLX_DIR)/indirect_dispatch.c: $(COMMON_GLX) glX_proto_recv.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_recv.py -m dispatch_c > $@ +$(GLX_DIR)/indirect_dispatch.c: glX_proto_recv.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c > $@ -$(GLX_DIR)/indirect_dispatch_swap.c: $(COMMON_GLX) glX_proto_recv.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_recv.py -m dispatch_c -s > $@ +$(GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@ -$(GLX_DIR)/indirect_dispatch.h: $(COMMON_GLX) glX_proto_recv.py glX_API.xml - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_recv.py -m dispatch_h -f gl_and_glX_API.xml -s > $@ +$(GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@ -$(GLX_DIR)/indirect_size_get.h: $(COMMON_GLX) glX_proto_size.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' | indent $(INDENT_FLAGS) > $@ +$(GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ + | $(INDENT) $(INDENT_FLAGS) > $@ -$(GLX_DIR)/indirect_size_get.c: $(COMMON_GLX) glX_proto_size.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_c | indent $(INDENT_FLAGS) > $@ +$(GLX_DIR)/indirect_size_get.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c | $(INDENT) $(INDENT_FLAGS) > $@ -$(GLX_DIR)/indirect_reqsize.h: $(COMMON_GLX) glX_proto_size.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' | indent $(INDENT_FLAGS) -l200 > $@ +$(GLX_DIR)/indirect_reqsize.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ + | $(INDENT) $(INDENT_FLAGS) -l200 > $@ -$(GLX_DIR)/indirect_reqsize.c: $(COMMON_GLX) glX_proto_size.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m reqsize_c | indent $(INDENT_FLAGS) > $@ +$(GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@ -$(GLX_DIR)/indirect_table.c: $(COMMON_GLX) glX_server_table.py glX_API.xml - $(PYTHON2) $(PYTHON_FLAGS) glX_server_table.py -f gl_and_glX_API.xml > $@ +$(GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@ clean: rm -f *~ *.pyo diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index ce634712c92..e79a905346c 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -687,10 +687,10 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_DeleteHashTable(ss->Programs); #endif #if FEATURE_ARB_vertex_program - _mesa_delete_program(ctx, ss->DefaultVertexProgram); + ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram); #endif #if FEATURE_ARB_fragment_program - _mesa_delete_program(ctx, ss->DefaultFragmentProgram); + ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram); #endif #if FEATURE_ATI_fragment_shader @@ -754,7 +754,7 @@ _mesa_init_current(GLcontext *ctx) } /* redo special cases: */ - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index c82abccc41a..3acccf04300 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.0.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -341,12 +341,10 @@ _mesa_Bitmap( GLsizei width, GLsizei height, } if (ctx->RenderMode == GL_RENDER) { - if (bitmap) { - /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */ - GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig); - GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig); - ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap ); - } + /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */ + GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig); + GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig); + ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap ); } #if _HAVE_FULL_GL else if (ctx->RenderMode == GL_FEEDBACK) { diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 8e7d66cb9c9..bbdc46f002f 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -302,7 +302,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && - att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { + texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index eb81ee4a528..2cbd60539e7 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1864,6 +1864,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize); break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name); + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents); @@ -3695,6 +3699,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize); break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv"); + params[0] = (GLfloat)(ctx->ReadBuffer->Name); + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents); @@ -5526,6 +5534,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); params[0] = ctx->Const.MaxRenderbufferSize; break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv"); + params[0] = ctx->ReadBuffer->Name; + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); params[0] = ctx->Const.FragmentProgram.MaxUniformComponents; diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 33be7689997..6ff91680206 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -977,6 +977,11 @@ StateVars = [ ["ctx->Const.MaxRenderbufferSize"], "", ["EXT_framebuffer_object"] ), + # GL_EXT_framebuffer_blit + # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT + ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "", + ["EXT_framebuffer_blit"] ), + # GL_ARB_fragment_shader ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["ctx->Const.FragmentProgram.MaxUniformComponents"], "", diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index 2d2da49fe5b..bab962ad5e1 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -237,7 +237,7 @@ #endif -#if (!defined(__GNUC__) || __GNUC__ < 3) && !defined(__IBMC__) +#if (!defined(__GNUC__) || __GNUC__ < 3) && (!defined(__IBMC__) || __IBMC__ < 900) # define __builtin_expect(x, y) x #endif diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index ebdfc452a7a..d6dc725b0cb 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.0.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -159,7 +159,7 @@ typedef union { GLfloat f; GLint i; } fi_type; ***/ #if defined(__i386__) || defined(__386__) || defined(__sparc__) || \ defined(__s390x__) || defined(__powerpc__) || \ - defined(__amd64__) || \ + defined(__amd64__) || defined(__x86_64__) || \ defined(ia64) || defined(__ia64__) || \ defined(__hppa__) || defined(hpux) || \ defined(__mips) || defined(_MIPS_ARCH) || \ diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index d857a4f3a49..26d8fbc8def 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2177,9 +2177,6 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, return; } - if (!pixels) - return; - _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index bf1ad0165e6..56772e50f69 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -443,7 +443,7 @@ void GLAPIENTRY _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { - const GLboolean normalized = GL_FALSE; + GLboolean normalized = GL_FALSE; GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -471,6 +471,7 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, /* check for valid 'type' and compute StrideB right away */ switch (type) { case GL_UNSIGNED_BYTE: + normalized = GL_TRUE; elementSize = size * sizeof(GLubyte); break; case GL_SHORT: diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 4de8ccf0873..f74f727b240 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -1609,8 +1609,6 @@ parse_attrib_binding(GLcontext * ctx, const GLubyte ** inst, program_error(ctx, Program->Position, "Bad attribute binding"); } - Program->Base.InputsRead |= (1 << *inputReg); - return err; } @@ -2565,6 +2563,11 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, return 1; } + /* Add attributes to InputsRead only if they are used the program. + * This avoids the handling of unused ATTRIB declarations in the drivers. */ + if (*File == PROGRAM_INPUT) + Program->Base.InputsRead |= (1 << *Index); + return 0; } diff --git a/src/mesa/shader/arbprogram.syn b/src/mesa/shader/arbprogram.syn index 6ab0f269380..2aa5551cf77 100644 --- a/src/mesa/shader/arbprogram.syn +++ b/src/mesa/shader/arbprogram.syn @@ -1904,10 +1904,10 @@ stateTexEnvProperty fragment program <optLegacyTexUnitNum> ::= "" | "[" <legacyTexUnitNum> "]" - -NOTE: <optLegaceTexUnitNum> is not optional. */ optLegacyTexUnitNum + optLegacyTexUnitNum_1 .or .true .emit 0x00; +optLegacyTexUnitNum_1 lbracket_ne .and legacyTexUnitNum .and rbracket; /* diff --git a/src/mesa/shader/arbprogram_syn.h b/src/mesa/shader/arbprogram_syn.h index c67afc67db9..3904870a09e 100644 --- a/src/mesa/shader/arbprogram_syn.h +++ b/src/mesa/shader/arbprogram_syn.h @@ -905,6 +905,8 @@ "stateTexEnvProperty\n" " \"color\" .emit TEX_ENV_COLOR;\n" "optLegacyTexUnitNum\n" +" optLegacyTexUnitNum_1 .or .true .emit 0x00;\n" +"optLegacyTexUnitNum_1\n" " lbracket_ne .and legacyTexUnitNum .and rbracket;\n" "legacyTexUnitNum\n" " integer;\n" diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index aa1e6e1269d..05daa8011d9 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -181,7 +181,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]; } /* [3] = material alpha */ - value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3]; return; case STATE_DIFFUSE: for (i = 0; i < 3; i++) { @@ -197,7 +197,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i]; } /* [3] = material alpha */ - value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3]; return; default: _mesa_problem(ctx, "Invalid lightprod state in fetch_state"); @@ -349,7 +349,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[0] = ctx->Viewport.Near; /* near */ value[1] = ctx->Viewport.Far; /* far */ value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */ - value[3] = 0; + value[3] = 1.0; return; case STATE_FRAGMENT_PROGRAM: { diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 1f227390afd..95cabe73234 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -343,7 +343,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) clone->Format = prog->Format; clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions); if (!clone->Instructions) { - _mesa_delete_program(ctx, clone); + ctx->Driver.DeleteProgram(ctx, clone); return NULL; } _mesa_copy_instructions(clone->Instructions, prog->Instructions, diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 96940be5dfc..5f9e2b84a4e 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -80,7 +80,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx, /* to prevent a double-free in the next call */ shProg->VertexProgram->Base.Parameters = NULL; } - _mesa_delete_program(ctx, &shProg->VertexProgram->Base); + ctx->Driver.DeleteProgram(ctx, &shProg->VertexProgram->Base); shProg->VertexProgram = NULL; } @@ -89,7 +89,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx, /* to prevent a double-free in the next call */ shProg->FragmentProgram->Base.Parameters = NULL; } - _mesa_delete_program(ctx, &shProg->FragmentProgram->Base); + ctx->Driver.DeleteProgram(ctx, &shProg->FragmentProgram->Base); shProg->FragmentProgram = NULL; } @@ -247,7 +247,7 @@ _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh) _mesa_free(sh->InfoLog); for (i = 0; i < sh->NumPrograms; i++) { assert(sh->Programs[i]); - _mesa_delete_program(ctx, sh->Programs[i]); + ctx->Driver.DeleteProgram(ctx, sh->Programs[i]); } if (sh->Programs) _mesa_free(sh->Programs); diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 9947544a085..9c307c6275b 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -677,6 +677,7 @@ static struct prog_instruction * emit_clamp(slang_emit_info *emitInfo, slang_ir_node *n) { struct prog_instruction *inst; + slang_ir_node tmpNode; assert(n->Opcode == IR_CLAMP); /* ch[0] = value @@ -722,18 +723,27 @@ emit_clamp(slang_emit_info *emitInfo, slang_ir_node *n) emit(emitInfo, n->Children[1]); emit(emitInfo, n->Children[2]); + /* Some GPUs don't allow reading from output registers. So if the + * dest for this clamp() is an output reg, we can't use that reg for + * the intermediate result. Use a temp register instead. + */ + _mesa_bzero(&tmpNode, sizeof(tmpNode)); + alloc_temp_storage(emitInfo, &tmpNode, n->Store->Size); + /* tmp = max(ch[0], ch[1]) */ inst = new_instruction(emitInfo, OPCODE_MAX); - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); + storage_to_dst_reg(&inst->DstReg, tmpNode.Store, n->Writemask); storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Store); storage_to_src_reg(&inst->SrcReg[1], n->Children[1]->Store); - /* tmp = min(tmp, ch[2]) */ + /* n->dest = min(tmp, ch[2]) */ inst = new_instruction(emitInfo, OPCODE_MIN); storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); - storage_to_src_reg(&inst->SrcReg[0], n->Store); + storage_to_src_reg(&inst->SrcReg[0], tmpNode.Store); storage_to_src_reg(&inst->SrcReg[1], n->Children[2]->Store); + free_temp_storage(emitInfo->vt, &tmpNode); + return inst; } diff --git a/src/mesa/tnl/t_vertex_sse.c b/src/mesa/tnl/t_vertex_sse.c index 9515d9f81f5..f1c98fe2d12 100644 --- a/src/mesa/tnl/t_vertex_sse.c +++ b/src/mesa/tnl/t_vertex_sse.c @@ -648,12 +648,12 @@ void _tnl_generate_sse_emit( GLcontext *ctx ) p.ctx = ctx; p.inputs_safe = 0; /* for now */ - p.outputs_safe = 1; /* for now */ + p.outputs_safe = 0; /* for now */ p.have_sse2 = cpu_has_xmm2; p.identity = x86_make_reg(file_XMM, 6); p.chan0 = x86_make_reg(file_XMM, 7); - if (!x86_init_func(&p.func, MAX_SSE_CODE_SIZE)) { + if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) { vtx->emit = NULL; return; } diff --git a/src/mesa/x86/rtasm/x86sse.c b/src/mesa/x86/rtasm/x86sse.c index 612cd51a6ee..772471c7230 100644 --- a/src/mesa/x86/rtasm/x86sse.c +++ b/src/mesa/x86/rtasm/x86sse.c @@ -1,4 +1,4 @@ -#if defined(USE_X86_ASM) || defined(SLANG_X86) +#if defined(__i386__) || defined(__386__) #include "imports.h" #include "x86sse.h" @@ -6,54 +6,78 @@ #define DISASSEM 0 #define X86_TWOB 0x0f -/* Emit bytes to the instruction stream: - */ -static void emit_1b( struct x86_function *p, GLbyte b0 ) +static unsigned char *cptr( void (*label)() ) { - *(GLbyte *)(p->csr++) = b0; + return (unsigned char *)(unsigned long)label; } -static void emit_1i( struct x86_function *p, GLint i0 ) + +static void do_realloc( struct x86_function *p ) { - *(GLint *)(p->csr) = i0; - p->csr += 4; + if (p->size == 0) { + p->size = 1024; + p->store = _mesa_exec_malloc(p->size); + p->csr = p->store; + } + else { + unsigned used = p->csr - p->store; + unsigned char *tmp = p->store; + p->size *= 2; + p->store = _mesa_exec_malloc(p->size); + memcpy(p->store, tmp, used); + p->csr = p->store + used; + _mesa_exec_free(tmp); + } } -static void disassem( struct x86_function *p, const char *fn ) +/* Emit bytes to the instruction stream: + */ +static unsigned char *reserve( struct x86_function *p, int bytes ) { -#if DISASSEM && 0 - if (fn && fn != p->fn) { - _mesa_printf("0x%x: %s\n", p->csr, fn); - p->fn = fn; + if (p->csr + bytes - p->store > p->size) + do_realloc(p); + + { + unsigned char *csr = p->csr; + p->csr += bytes; + return csr; } -#endif } -static void emit_1ub_fn( struct x86_function *p, GLubyte b0, const char *fn ) + + +static void emit_1b( struct x86_function *p, char b0 ) { - disassem(p, fn); - *(p->csr++) = b0; + char *csr = (char *)reserve(p, 1); + *csr = b0; } -static void emit_2ub_fn( struct x86_function *p, GLubyte b0, GLubyte b1, const char *fn ) +static void emit_1i( struct x86_function *p, int i0 ) { - disassem(p, fn); - *(p->csr++) = b0; - *(p->csr++) = b1; + int *icsr = (int *)reserve(p, sizeof(i0)); + *icsr = i0; } -static void emit_3ub_fn( struct x86_function *p, GLubyte b0, GLubyte b1, GLubyte b2, const char *fn ) +static void emit_1ub( struct x86_function *p, unsigned char b0 ) { - disassem(p, fn); - *(p->csr++) = b0; - *(p->csr++) = b1; - *(p->csr++) = b2; + unsigned char *csr = reserve(p, 1); + *csr++ = b0; } -#define emit_1ub(p, b0) emit_1ub_fn(p, b0, __FUNCTION__) -#define emit_2ub(p, b0, b1) emit_2ub_fn(p, b0, b1, __FUNCTION__) -#define emit_3ub(p, b0, b1, b2) emit_3ub_fn(p, b0, b1, b2, __FUNCTION__) +static void emit_2ub( struct x86_function *p, unsigned char b0, unsigned char b1 ) +{ + unsigned char *csr = reserve(p, 2); + *csr++ = b0; + *csr++ = b1; +} +static void emit_3ub( struct x86_function *p, unsigned char b0, unsigned char b1, unsigned char b2 ) +{ + unsigned char *csr = reserve(p, 3); + *csr++ = b0; + *csr++ = b1; + *csr++ = b2; +} /* Build a modRM byte + possible displacement. No treatment of SIB @@ -63,7 +87,7 @@ static void emit_modrm( struct x86_function *p, struct x86_reg reg, struct x86_reg regmem ) { - GLubyte val = 0; + unsigned char val = 0; assert(reg.mod == mod_REG); @@ -71,13 +95,13 @@ static void emit_modrm( struct x86_function *p, val |= reg.idx << 3; /* reg field */ val |= regmem.idx; /* r/m field */ - emit_1ub_fn(p, val, 0); + emit_1ub(p, val); /* Oh-oh we've stumbled into the SIB thing. */ if (regmem.file == file_REG32 && regmem.idx == reg_SP) { - emit_1ub_fn(p, 0x24, 0); /* simplistic! */ + emit_1ub(p, 0x24); /* simplistic! */ } switch (regmem.mod) { @@ -98,7 +122,7 @@ static void emit_modrm( struct x86_function *p, static void emit_modrm_noreg( struct x86_function *p, - GLuint op, + unsigned op, struct x86_reg regmem ) { struct x86_reg dummy = x86_make_reg(file_REG32, op); @@ -111,21 +135,21 @@ static void emit_modrm_noreg( struct x86_function *p, * the arguments presented. */ static void emit_op_modrm( struct x86_function *p, - GLubyte op_dst_is_reg, - GLubyte op_dst_is_mem, + unsigned char op_dst_is_reg, + unsigned char op_dst_is_mem, struct x86_reg dst, struct x86_reg src ) { switch (dst.mod) { case mod_REG: - emit_1ub_fn(p, op_dst_is_reg, 0); + emit_1ub(p, op_dst_is_reg); emit_modrm(p, dst, src); break; case mod_INDIRECT: case mod_DISP32: case mod_DISP8: assert(src.mod == mod_REG); - emit_1ub_fn(p, op_dst_is_mem, 0); + emit_1ub(p, op_dst_is_mem); emit_modrm(p, src, dst); break; default: @@ -156,7 +180,7 @@ struct x86_reg x86_make_reg( enum x86_reg_file file, } struct x86_reg x86_make_disp( struct x86_reg reg, - GLint disp ) + int disp ) { assert(reg.file == file_REG32); @@ -185,7 +209,7 @@ struct x86_reg x86_get_base_reg( struct x86_reg reg ) return x86_make_reg( reg.file, reg.idx ); } -GLubyte *x86_get_label( struct x86_function *p ) +unsigned char *x86_get_label( struct x86_function *p ) { return p->csr; } @@ -199,13 +223,13 @@ GLubyte *x86_get_label( struct x86_function *p ) void x86_jcc( struct x86_function *p, enum x86_cc cc, - GLubyte *label ) + unsigned char *label ) { - GLint offset = label - (x86_get_label(p) + 2); + int offset = label - (x86_get_label(p) + 2); if (offset <= 127 && offset >= -128) { emit_1ub(p, 0x70 + cc); - emit_1b(p, (GLbyte) offset); + emit_1b(p, (char) offset); } else { offset = label - (x86_get_label(p) + 6); @@ -216,7 +240,7 @@ void x86_jcc( struct x86_function *p, /* Always use a 32bit offset for forward jumps: */ -GLubyte *x86_jcc_forward( struct x86_function *p, +unsigned char *x86_jcc_forward( struct x86_function *p, enum x86_cc cc ) { emit_2ub(p, 0x0f, 0x80 + cc); @@ -224,14 +248,14 @@ GLubyte *x86_jcc_forward( struct x86_function *p, return x86_get_label(p); } -GLubyte *x86_jmp_forward( struct x86_function *p) +unsigned char *x86_jmp_forward( struct x86_function *p) { emit_1ub(p, 0xe9); emit_1i(p, 0); return x86_get_label(p); } -GLubyte *x86_call_forward( struct x86_function *p) +unsigned char *x86_call_forward( struct x86_function *p) { emit_1ub(p, 0xe8); emit_1i(p, 0); @@ -241,28 +265,41 @@ GLubyte *x86_call_forward( struct x86_function *p) /* Fixup offset from forward jump: */ void x86_fixup_fwd_jump( struct x86_function *p, - GLubyte *fixup ) + unsigned char *fixup ) { *(int *)(fixup - 4) = x86_get_label(p) - fixup; } -void x86_jmp( struct x86_function *p, GLubyte *label) +void x86_jmp( struct x86_function *p, unsigned char *label) { emit_1ub(p, 0xe9); emit_1i(p, label - x86_get_label(p) - 4); } -void x86_call( struct x86_function *p, GLubyte *label) +#if 0 +/* This doesn't work once we start reallocating & copying the + * generated code on buffer fills, because the call is relative to the + * current pc. + */ +void x86_call( struct x86_function *p, void (*label)()) { emit_1ub(p, 0xe8); - emit_1i(p, label - x86_get_label(p) - 4); + emit_1i(p, cptr(label) - x86_get_label(p) - 4); +} +#else +void x86_call( struct x86_function *p, struct x86_reg reg) +{ + emit_1ub(p, 0xff); + emit_modrm(p, reg, reg); } +#endif + /* michal: * Temporary. As I need immediate operands, and dont want to mess with the codegen, * I load the immediate into general purpose register and use it. */ -void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm ) +void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, int imm ) { assert(dst.mod == mod_REG); emit_1ub(p, 0xb8 + dst.idx); @@ -502,6 +539,14 @@ void sse_addss( struct x86_function *p, emit_modrm( p, dst, src ); } +void sse_andnps( struct x86_function *p, + struct x86_reg dst, + struct x86_reg src ) +{ + emit_2ub(p, X86_TWOB, 0x55); + emit_modrm( p, dst, src ); +} + void sse_andps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ) @@ -510,6 +555,13 @@ void sse_andps( struct x86_function *p, emit_modrm( p, dst, src ); } +void sse_rsqrtps( struct x86_function *p, + struct x86_reg dst, + struct x86_reg src ) +{ + emit_2ub(p, X86_TWOB, 0x52); + emit_modrm( p, dst, src ); +} void sse_rsqrtss( struct x86_function *p, struct x86_reg dst, @@ -538,6 +590,21 @@ void sse_movlhps( struct x86_function *p, emit_modrm( p, dst, src ); } +void sse_orps( struct x86_function *p, + struct x86_reg dst, + struct x86_reg src ) +{ + emit_2ub(p, X86_TWOB, 0x56); + emit_modrm( p, dst, src ); +} + +void sse_xorps( struct x86_function *p, + struct x86_reg dst, + struct x86_reg src ) +{ + emit_2ub(p, X86_TWOB, 0x57); + emit_modrm( p, dst, src ); +} void sse_cvtps2pi( struct x86_function *p, struct x86_reg dst, @@ -559,7 +626,7 @@ void sse_cvtps2pi( struct x86_function *p, void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, - GLubyte shuf) + unsigned char shuf) { emit_2ub(p, X86_TWOB, 0xC6); emit_modrm(p, dest, arg0); @@ -569,13 +636,21 @@ void sse_shufps( struct x86_function *p, void sse_cmpps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, - GLubyte cc) + unsigned char cc) { emit_2ub(p, X86_TWOB, 0xC2); emit_modrm(p, dest, arg0); emit_1ub(p, cc); } +void sse_pmovmskb( struct x86_function *p, + struct x86_reg dest, + struct x86_reg src) +{ + emit_3ub(p, 0x66, X86_TWOB, 0xD7); + emit_modrm(p, dest, src); +} + /*********************************************************************** * SSE2 instructions */ @@ -586,13 +661,21 @@ void sse_cmpps( struct x86_function *p, void sse2_pshufd( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, - GLubyte shuf) + unsigned char shuf) { emit_3ub(p, 0x66, X86_TWOB, 0x70); emit_modrm(p, dest, arg0); emit_1ub(p, shuf); } +void sse2_cvttps2dq( struct x86_function *p, + struct x86_reg dst, + struct x86_reg src ) +{ + emit_3ub( p, 0xF3, X86_TWOB, 0x5B ); + emit_modrm( p, dst, src ); +} + void sse2_cvtps2dq( struct x86_function *p, struct x86_reg dst, struct x86_reg src ) @@ -625,6 +708,14 @@ void sse2_packuswb( struct x86_function *p, emit_modrm( p, dst, src ); } +void sse2_rcpps( struct x86_function *p, + struct x86_reg dst, + struct x86_reg src ) +{ + emit_2ub(p, X86_TWOB, 0x53); + emit_modrm( p, dst, src ); +} + void sse2_rcpss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ) @@ -712,11 +803,11 @@ void x87_fclex( struct x86_function *p ) static void x87_arith_op( struct x86_function *p, struct x86_reg dst, struct x86_reg arg, - GLubyte dst0ub0, - GLubyte dst0ub1, - GLubyte arg0ub0, - GLubyte arg0ub1, - GLubyte argmem_noreg) + unsigned char dst0ub0, + unsigned char dst0ub1, + unsigned char arg0ub0, + unsigned char arg0ub1, + unsigned char argmem_noreg) { assert(dst.file == file_x87); @@ -729,7 +820,7 @@ static void x87_arith_op( struct x86_function *p, struct x86_reg dst, struct x86 assert(0); } else if (dst.idx == 0) { - assert(arg.file = file_REG32); + assert(arg.file == file_REG32); emit_1ub(p, 0xd8); emit_modrm_noreg(p, argmem_noreg, arg); } @@ -1056,44 +1147,42 @@ void mmx_movq( struct x86_function *p, * account any push/pop activity: */ struct x86_reg x86_fn_arg( struct x86_function *p, - GLuint arg ) + unsigned arg ) { return x86_make_disp(x86_make_reg(file_REG32, reg_SP), p->stack_offset + arg * 4); /* ??? */ } -/** - * Initialize an x86_function object, allocating space for up to - * 'code_size' bytes of code. - */ -GLboolean x86_init_func( struct x86_function *p, GLuint code_size ) +void x86_init_func( struct x86_function *p ) { - assert(!p->store); + p->size = 0; + p->store = NULL; + p->csr = p->store; +} + +int x86_init_func_size( struct x86_function *p, unsigned code_size ) +{ + p->size = code_size; p->store = _mesa_exec_malloc(code_size); - if (p->store) { - p->csr = p->store; - return GL_TRUE; - } - else { - p->csr = NULL; - return GL_FALSE; - } + p->csr = p->store; + return p->store != NULL; } void x86_release_func( struct x86_function *p ) { - if (p->store) - _mesa_exec_free(p->store); - p->store = p->csr = NULL; + _mesa_exec_free(p->store); + p->store = NULL; + p->csr = NULL; + p->size = 0; } void (*x86_get_func( struct x86_function *p ))(void) { - if (DISASSEM) + if (DISASSEM && p->store) _mesa_printf("disassemble %p %p\n", p->store, p->csr); - return (void (*)(void))p->store; + return (void (*)(void)) (unsigned long) p->store; } #else diff --git a/src/mesa/x86/rtasm/x86sse.h b/src/mesa/x86/rtasm/x86sse.h index 42b09937bca..f6282f5bd41 100644 --- a/src/mesa/x86/rtasm/x86sse.h +++ b/src/mesa/x86/rtasm/x86sse.h @@ -2,26 +2,25 @@ #ifndef _X86SSE_H_ #define _X86SSE_H_ -#if defined(USE_X86_ASM) || defined(SLANG_X86) - -#include "glheader.h" +#if defined(__i386__) || defined(__386__) /* It is up to the caller to ensure that instructions issued are * suitable for the host cpu. There are no checks made in this module * for mmx/sse/sse2 support on the cpu. */ struct x86_reg { - GLuint file:3; - GLuint idx:3; - GLuint mod:2; /* mod_REG if this is just a register */ - GLint disp:24; /* only +/- 23bits of offset - should be enough... */ + unsigned file:3; + unsigned idx:3; + unsigned mod:2; /* mod_REG if this is just a register */ + int disp:24; /* only +/- 23bits of offset - should be enough... */ }; struct x86_function { - GLubyte *store; - GLubyte *csr; - GLuint stack_offset; - GLint need_emms; + unsigned size; + unsigned char *store; + unsigned char *csr; + unsigned stack_offset; + int need_emms; const char *fn; }; @@ -80,7 +79,8 @@ enum sse_cc { */ -GLboolean x86_init_func( struct x86_function *p, GLuint code_size ); +void x86_init_func( struct x86_function *p ); +int x86_init_func_size( struct x86_function *p, unsigned code_size ); void x86_release_func( struct x86_function *p ); void (*x86_get_func( struct x86_function *p ))( void ); @@ -92,7 +92,7 @@ struct x86_reg x86_make_reg( enum x86_reg_file file, enum x86_reg_name idx ); struct x86_reg x86_make_disp( struct x86_reg reg, - GLint disp ); + int disp ); struct x86_reg x86_deref( struct x86_reg reg ); @@ -101,31 +101,32 @@ struct x86_reg x86_get_base_reg( struct x86_reg reg ); /* Labels, jumps and fixup: */ -GLubyte *x86_get_label( struct x86_function *p ); +unsigned char *x86_get_label( struct x86_function *p ); void x86_jcc( struct x86_function *p, enum x86_cc cc, - GLubyte *label ); + unsigned char *label ); -GLubyte *x86_jcc_forward( struct x86_function *p, +unsigned char *x86_jcc_forward( struct x86_function *p, enum x86_cc cc ); -GLubyte *x86_jmp_forward( struct x86_function *p); +unsigned char *x86_jmp_forward( struct x86_function *p); -GLubyte *x86_call_forward( struct x86_function *p); +unsigned char *x86_call_forward( struct x86_function *p); void x86_fixup_fwd_jump( struct x86_function *p, - GLubyte *fixup ); + unsigned char *fixup ); -void x86_jmp( struct x86_function *p, GLubyte *label ); +void x86_jmp( struct x86_function *p, unsigned char *label ); -void x86_call( struct x86_function *p, GLubyte *label ); +/* void x86_call( struct x86_function *p, void (*label)() ); */ +void x86_call( struct x86_function *p, struct x86_reg reg); /* michal: * Temporary. As I need immediate operands, and dont want to mess with the codegen, * I load the immediate into general purpose register and use it. */ -void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm ); +void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, int imm ); /* Macro for sse_shufps() and sse2_pshufd(): @@ -141,19 +142,24 @@ void mmx_packssdw( struct x86_function *p, struct x86_reg dst, struct x86_reg sr void mmx_packuswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse2_cvtps2dq( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); +void sse2_cvttps2dq( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse2_movd( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse2_packssdw( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse2_packsswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse2_packuswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse2_pshufd( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, GLubyte shuf ); +void sse2_pshufd( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, + unsigned char shuf ); +void sse2_rcpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse2_rcpss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_addps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_addss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_cvtps2pi( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_divss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); +void sse_andnps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_andps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_cmpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src, GLubyte cc ); +void sse_cmpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src, + unsigned char cc ); void sse_maxps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_maxss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_minps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); @@ -166,9 +172,14 @@ void sse_movss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ) void sse_movups( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_mulps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_mulss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); +void sse_orps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); +void sse_xorps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_subps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); +void sse_rsqrtps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_rsqrtss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, GLubyte shuf ); +void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, + unsigned char shuf ); +void sse_pmovmskb( struct x86_function *p, struct x86_reg dest, struct x86_reg src ); void x86_add( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_and( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); @@ -239,7 +250,7 @@ void x87_fucom( struct x86_function *p, struct x86_reg arg ); * account any push/pop activity. Note - doesn't track explict * manipulation of ESP by other instructions. */ -struct x86_reg x86_fn_arg( struct x86_function *p, GLuint arg ); +struct x86_reg x86_fn_arg( struct x86_function *p, unsigned arg ); #endif #endif diff --git a/windows/VC6/progs/glut/glut.dsp b/windows/VC6/progs/glut/glut.dsp index 04fb886c056..0a67689d786 100644 --- a/windows/VC6/progs/glut/glut.dsp +++ b/windows/VC6/progs/glut/glut.dsp @@ -146,7 +146,7 @@ SOURCE=..\..\..\..\src\glut\glx\glut_ext.c # End Source File
# Begin Source File
-SOURCE=..\..\..\..\src\glut\glx\glut_fbc.c
+SOURCE=..\..\..\..\src\glut\glx\glut_fcb.c
# End Source File
# Begin Source File
diff --git a/windows/VC7/progs/glut/glut.vcproj b/windows/VC7/progs/glut/glut.vcproj index 2d0dd351ce5..a9387f60520 100644 --- a/windows/VC7/progs/glut/glut.vcproj +++ b/windows/VC7/progs/glut/glut.vcproj @@ -176,7 +176,7 @@ if exist ..\..\..\..\progs\demos copy Release\GLUT32.DLL ..\..\..\..\progs\demos RelativePath="..\..\..\..\src\glut\glx\glut_ext.c">
</File>
<File
- RelativePath="..\..\..\..\src\glut\glx\glut_fbc.c">
+ RelativePath="..\..\..\..\src\glut\glx\glut_fcb.c">
</File>
<File
RelativePath="..\..\..\..\src\glut\glx\glut_fullscrn.c">
diff --git a/windows/VC8/progs/glut/glut.vcproj b/windows/VC8/progs/glut/glut.vcproj index f86cc1b15a9..72b3266b1e1 100644 --- a/windows/VC8/progs/glut/glut.vcproj +++ b/windows/VC8/progs/glut/glut.vcproj @@ -257,7 +257,7 @@ >
</File>
<File
- RelativePath="..\..\..\..\src\glut\glx\glut_fbc.c"
+ RelativePath="..\..\..\..\src\glut\glx\glut_fcb.c"
>
</File>
<File
|