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author | Eric Engestrom <eric@engestrom.ch> | 2020-06-24 23:44:30 +0200 |
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committer | Eric Engestrom <eric@engestrom.ch> | 2020-06-24 23:44:30 +0200 |
commit | 34e61a208742c6869579078667f268cce380ee2e (patch) | |
tree | 550c22b4a4830e9bdcb51c272c0b1bffbbe7732e | |
parent | 59ffb5f8bdc6c24a16c176e62ff2d3132882b76f (diff) |
docs: Add release notes for 20.1.2
-rw-r--r-- | docs/relnotes/20.1.2.html | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/docs/relnotes/20.1.2.html b/docs/relnotes/20.1.2.html new file mode 100644 index 00000000000..595bb8b4dd0 --- /dev/null +++ b/docs/relnotes/20.1.2.html @@ -0,0 +1,139 @@ + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> +<meta http-equiv="content-type" content="text/html; charset=utf-8"> +<title>Mesa Release Notes</title> +<link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> +<h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 20.1.2 Release Notes / 2020-06-24</h1> + +<p> + Mesa 20.1.2 is a bug fix release which fixes bugs found since the 20.1.1 release. +</p> +<p> +Mesa 20.1.2 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> +<p> +Mesa 20.1.2 implements the Vulkan 1.2 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. +</p> + +<h2>SHA256 checksum</h2> +<pre> +TBD. +</pre> + + +<h2>New features</h2> + +<ul> + <li>None</li> +</ul> + +<h2>Bug fixes</h2> + +<ul> + <li>[RADV/GFX8] Performance drop in DOOM Eternal when "Present from compute" is enabled</li> + <li>freedreno: multiple applications crash on a5xx</li> + <li>[RADV] - Path of Exile (238960) - Map outline, landscape and markers are missing with the Vulkan renderer.</li> + <li>ASTC texture decompression fails when using software fallback</li> + <li>[BISECTED] compiling shader causes crash</li> + <li>Zink + GALLIUM_HUD SIGSEGV</li> + <li>If-statement body is executed for false condition</li> +</ul> + +<h2>Changes</h2> + +<ul> + <p>Bas Nieuwenhuizen (3):</p> + <li> vulkan/wsi/x11: Ensure we create at least minImageCount images.</li> + <li> radv/winsys: Deal with realloc failures in BO lists.</li> + <li> radv: Handle mmap failures.</li> + <p></p> + <p>Daniel Schürmann (1):</p> + <li> aco: fix WQM handling in nested loops</li> + <p></p> + <p>Danylo Piliaiev (1):</p> + <li> st/mesa: account for "loose", per-mipmap level textures in CopyImageSubData</li> + <p></p> + <p>Eric Anholt (2):</p> + <li> freedreno/ir3: Fix register allocation assertion failures.</li> + <li> freedreno/ir3: Fix register allocation assertion failures.</li> + <p></p> + <p>Eric Engestrom (3):</p> + <li> docs/relnotes: add sha256 sums to 20.1.0</li> + <li> .pick_status.json: Update to 4fc0499049fcdb7f892f99ce7abf9d739730138e</li> + <li> v3d: add missing unlock() in error path</li> + <p></p> + <p>Erik Faye-Lund (3):</p> + <li> Revert "gallium/hud: don't use user vertex buffers"</li> + <li> gallium/hud: don't use user vertex buffers</li> + <li> mesa/main: fix inverted condition</li> + <p></p> + <p>Gert Wollny (1):</p> + <li> r600/sfn: Don't set num_components on TESS sysvalue intrinsics</li> + <p></p> + <p>Jan Beich (2):</p> + <li> util: enable futex usage on BSDs after 7dc2f4788288</li> + <li> meson: unbreak sysctl.h detection on BSDs</li> + <p></p> + <p>Jose Maria Casanova Crespo (1):</p> + <li> nir: only uniforms with dynamically_uniform offset are dynamically_uniform</li> + <p></p> + <p>Kristian Høgsberg (1):</p> + <li> freedreno: Handle DRM_FORMAT_MOD_INVALID in shared code</li> + <p></p> + <p>Krzysztof Raszkowski (1):</p> + <li> gallium/swr: Fix building swr with MSVC</li> + <p></p> + <p>Marek Olšák (7):</p> + <li> ac/surface: don't recompute the DCC retile map for imported textures</li> + <li> amd/addrlib: don't recompute DCC info for every ComputeDccAddrFromCoord call</li> + <li> amd/addrlib: remove unused members of ADDR2_COMPUTE_DCC_ADDRFROMCOORD_INPUT</li> + <li> ac/surface: add a wrapper structure to hold ADDR_HANDLE</li> + <li> ac/surface: cache DCC retile maps (v2)</li> + <li> ac/surface: don't free dcc_retile_map on failure</li> + <li> ac/nir: fix 64-bit division for GL CTS</li> + <p></p> + <p>Mario Kleiner (1):</p> + <li> vulkan/wsi: Really terminate DRM lease in wsi_release_display().</li> + <p></p> + <p>Pierre-Eric Pelloux-Prayer (1):</p> + <li> st/mesa: make texture views inherit compressed_data storage</li> + <p></p> + <p>Rhys Perry (3):</p> + <li> radv: add new drirc option radv_no_dynamic_bounds</li> + <li> radv: enable radv_no_dynamic_bounds for Path of Exile</li> + <li> radv: enable radv_no_dynamic_bounds for more Path of Exile executables</li> + <p></p> + <p>Samuel Pitoiset (3):</p> + <li> radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctly</li> + <li> spirv: fix using OpSampledImage with OpUndef instead of OpType{Image,Sampler}</li> + <li> radv: lower discards to demote to workaround a RDR2 game bug</li> + <p></p> + <p>Timothy Arceri (2):</p> + <li> glsl: fix incorrect optimisation in opt_constant_variable()</li> + <li> st_glsl_to_nir: fix potential use after free</li> + <p></p> + <p></p> +</ul> + +</div> +</body> +</html> |