summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorEric Engestrom <eric@engestrom.ch>2020-07-22 22:40:25 +0200
committerEric Engestrom <eric@engestrom.ch>2020-07-22 22:40:25 +0200
commit714aa7167d7e8363383d429f0a1811b3d81cdec1 (patch)
tree6f12f76d27d9dffa9f6e72037961de27f7bf520c
parent96cde7784624de4a376bebe8f030681d302aa85b (diff)
docs: add release notes for 20.1.4
-rw-r--r--docs/relnotes/20.1.4.html120
1 files changed, 120 insertions, 0 deletions
diff --git a/docs/relnotes/20.1.4.html b/docs/relnotes/20.1.4.html
new file mode 100644
index 00000000000..90c4c4fee86
--- /dev/null
+++ b/docs/relnotes/20.1.4.html
@@ -0,0 +1,120 @@
+
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+<meta http-equiv="content-type" content="text/html; charset=utf-8">
+<title>Mesa Release Notes</title>
+<link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+<h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 20.1.4 Release Notes / 2020-07-22</h1>
+
+<p>
+ Mesa 20.1.4 is a bug fix release which fixes bugs found since the 20.1.3 release.
+</p>
+<p>
+Mesa 20.1.4 implements the OpenGL 4.6 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.6. OpenGL
+4.6 is <strong>only</strong> available if requested at context creation.
+Compatibility contexts may report a lower version depending on each driver.
+</p>
+<p>
+Mesa 20.1.4 implements the Vulkan 1.2 API, but the version reported by
+the apiVersion property of the VkPhysicalDeviceProperties struct
+depends on the particular driver being used.
+</p>
+
+<h2>SHA256 checksum</h2>
+<pre>
+TBD.
+</pre>
+
+
+<h2>New features</h2>
+
+<ul>
+ <li>None</li>
+</ul>
+
+<h2>Bug fixes</h2>
+
+<ul>
+ <li>Amber test leads to NIR validation failed after nir_opt_if (on spirv-fuzz shader)</li>
+ <li>Multiple issues with Detroit Become Human</li>
+ <li>panfrost: regression: Major stuttering and low compositor FPS with glmark2</li>
+ <li>SPIR-V parsing fails in src/compiler/spirv/spirv_to_nir.c</li>
+ <li>SPIR-V parsing fails in src/compiler/spirv/vtn_cfg.c</li>
+ <li>iris driver is broken in Freedesktop 19.08</li>
+</ul>
+
+<h2>Changes</h2>
+
+<ul>
+ <p>Alyssa Rosenzweig (3):</p>
+ <li> panfrost: Fix fence leak</li>
+ <li> panfrost: Fix write to free&#x27;d memory</li>
+ <li> panfrost: Revert &quot;Disable frame throttling&quot;</li>
+ <p></p>
+ <p>Bas Nieuwenhuizen (1):</p>
+ <li> meson: Add mising git_sha1.h dependency.</li>
+ <p></p>
+ <p>Danylo Piliaiev (1):</p>
+ <li> nir/opt_if: Fix opt_if_simplification when else branch has jump</li>
+ <p></p>
+ <p>Eric Engestrom (2):</p>
+ <li> docs/relnotes: add sha256 sums to 20.1.3</li>
+ <li> .pick_status.json: Update to fd20e986249f88129d81353d79dd248d7664953b</li>
+ <p></p>
+ <p>Erik Faye-Lund (1):</p>
+ <li> mesa/program: fix shadow property for samplers</li>
+ <p></p>
+ <p>Jason Ekstrand (3):</p>
+ <li> spirv: Skip phis in unreachable blocks in the second phi pass</li>
+ <li> spirv: Allow block-decorated struct types for constants</li>
+ <li> intel/fs: Use the correct logical op for global float atomics</li>
+ <p></p>
+ <p>Jonathan Marek (1):</p>
+ <li> freedreno/a2xx: fix compressed textures</li>
+ <p></p>
+ <p>Lionel Landwerlin (2):</p>
+ <li> iris: fix fallback to swrast driver</li>
+ <li> anv: properly handle fence import of sync_fd = -1</li>
+ <p></p>
+ <p>Luigi Santivetti (3):</p>
+ <li> dri2: dri2_make_current() fold multiple if blocks</li>
+ <li> dri2: do not conflate unbind and bindContext() failure</li>
+ <li> egl/dri2: try to bind old context if bindContext failed</li>
+ <p></p>
+ <p>Pierre-Eric Pelloux-Prayer (5):</p>
+ <li> glsl: reject size1x8 for image variable with floating-point data types</li>
+ <li> glsl: don&#x27;t expose imageAtomicIncWrap for signed image</li>
+ <li> glsl: only allow 32 bits atomic operations on images</li>
+ <li> st/mesa: set compressed_data to NULL when freed</li>
+ <li> ac/surface: adapt surf_size when modifying surf_pitch</li>
+ <p></p>
+ <p>Rhys Kidd (1):</p>
+ <li> nvc0: fix macro define for NVE4_COPY()</li>
+ <p></p>
+ <p>Rhys Perry (2):</p>
+ <li> nir/lower_int64: lower 64-bit amul</li>
+ <li> radv: replace discard with demote for Quantic Dream games</li>
+ <p></p>
+ <p>Samuel Pitoiset (1):</p>
+ <li> radv: fix destroying the syncobj when exporting a fence FD</li>
+ <p></p>
+ <p></p>
+</ul>
+
+</div>
+</body>
+</html>