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author | Eric Engestrom <eric@engestrom.ch> | 2020-07-22 22:40:25 +0200 |
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committer | Eric Engestrom <eric@engestrom.ch> | 2020-07-22 22:40:25 +0200 |
commit | 714aa7167d7e8363383d429f0a1811b3d81cdec1 (patch) | |
tree | 6f12f76d27d9dffa9f6e72037961de27f7bf520c | |
parent | 96cde7784624de4a376bebe8f030681d302aa85b (diff) |
docs: add release notes for 20.1.4
-rw-r--r-- | docs/relnotes/20.1.4.html | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/docs/relnotes/20.1.4.html b/docs/relnotes/20.1.4.html new file mode 100644 index 00000000000..90c4c4fee86 --- /dev/null +++ b/docs/relnotes/20.1.4.html @@ -0,0 +1,120 @@ + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> +<meta http-equiv="content-type" content="text/html; charset=utf-8"> +<title>Mesa Release Notes</title> +<link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> +<h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 20.1.4 Release Notes / 2020-07-22</h1> + +<p> + Mesa 20.1.4 is a bug fix release which fixes bugs found since the 20.1.3 release. +</p> +<p> +Mesa 20.1.4 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> +<p> +Mesa 20.1.4 implements the Vulkan 1.2 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. +</p> + +<h2>SHA256 checksum</h2> +<pre> +TBD. +</pre> + + +<h2>New features</h2> + +<ul> + <li>None</li> +</ul> + +<h2>Bug fixes</h2> + +<ul> + <li>Amber test leads to NIR validation failed after nir_opt_if (on spirv-fuzz shader)</li> + <li>Multiple issues with Detroit Become Human</li> + <li>panfrost: regression: Major stuttering and low compositor FPS with glmark2</li> + <li>SPIR-V parsing fails in src/compiler/spirv/spirv_to_nir.c</li> + <li>SPIR-V parsing fails in src/compiler/spirv/vtn_cfg.c</li> + <li>iris driver is broken in Freedesktop 19.08</li> +</ul> + +<h2>Changes</h2> + +<ul> + <p>Alyssa Rosenzweig (3):</p> + <li> panfrost: Fix fence leak</li> + <li> panfrost: Fix write to free'd memory</li> + <li> panfrost: Revert "Disable frame throttling"</li> + <p></p> + <p>Bas Nieuwenhuizen (1):</p> + <li> meson: Add mising git_sha1.h dependency.</li> + <p></p> + <p>Danylo Piliaiev (1):</p> + <li> nir/opt_if: Fix opt_if_simplification when else branch has jump</li> + <p></p> + <p>Eric Engestrom (2):</p> + <li> docs/relnotes: add sha256 sums to 20.1.3</li> + <li> .pick_status.json: Update to fd20e986249f88129d81353d79dd248d7664953b</li> + <p></p> + <p>Erik Faye-Lund (1):</p> + <li> mesa/program: fix shadow property for samplers</li> + <p></p> + <p>Jason Ekstrand (3):</p> + <li> spirv: Skip phis in unreachable blocks in the second phi pass</li> + <li> spirv: Allow block-decorated struct types for constants</li> + <li> intel/fs: Use the correct logical op for global float atomics</li> + <p></p> + <p>Jonathan Marek (1):</p> + <li> freedreno/a2xx: fix compressed textures</li> + <p></p> + <p>Lionel Landwerlin (2):</p> + <li> iris: fix fallback to swrast driver</li> + <li> anv: properly handle fence import of sync_fd = -1</li> + <p></p> + <p>Luigi Santivetti (3):</p> + <li> dri2: dri2_make_current() fold multiple if blocks</li> + <li> dri2: do not conflate unbind and bindContext() failure</li> + <li> egl/dri2: try to bind old context if bindContext failed</li> + <p></p> + <p>Pierre-Eric Pelloux-Prayer (5):</p> + <li> glsl: reject size1x8 for image variable with floating-point data types</li> + <li> glsl: don't expose imageAtomicIncWrap for signed image</li> + <li> glsl: only allow 32 bits atomic operations on images</li> + <li> st/mesa: set compressed_data to NULL when freed</li> + <li> ac/surface: adapt surf_size when modifying surf_pitch</li> + <p></p> + <p>Rhys Kidd (1):</p> + <li> nvc0: fix macro define for NVE4_COPY()</li> + <p></p> + <p>Rhys Perry (2):</p> + <li> nir/lower_int64: lower 64-bit amul</li> + <li> radv: replace discard with demote for Quantic Dream games</li> + <p></p> + <p>Samuel Pitoiset (1):</p> + <li> radv: fix destroying the syncobj when exporting a fence FD</li> + <p></p> + <p></p> +</ul> + +</div> +</body> +</html> |