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authorJason Ekstrand <jason@jlekstrand.net>2019-11-26 15:08:43 -0600
committerDylan Baker <dylan@pnwbakers.com>2019-12-04 13:43:32 -0800
commit2bf47550cea1cf4fd9f9d67bca8c91cb3d6fa960 (patch)
treec37ddd05c6920636d7f824f69c06c0928b874037
parentb4e83559cb3f0f4507df9203703ae3d9b618873a (diff)
anv: Set up SBE_SWIZ properly for gl_Viewport
gl_Viewport is also in the VUE header so we need to whack the read offset to 0 and emit a default (no overrides) SBE_SWIZ entry in that case as well. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (cherry picked from commit b1f37688ba717db81a7e9c97e2a875d528d85112)
-rw-r--r--src/intel/vulkan/genX_pipeline.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index 88f5b358faf..e23ef99d979 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -369,8 +369,8 @@ emit_3dstate_sbe(struct anv_pipeline *pipeline)
if (input_index < 0)
continue;
- /* gl_Layer is stored in the VUE header */
- if (attr == VARYING_SLOT_LAYER) {
+ /* gl_Viewport and gl_Layer are stored in the VUE header */
+ if (attr == VARYING_SLOT_VIEWPORT || attr == VARYING_SLOT_LAYER) {
urb_entry_read_offset = 0;
continue;
}