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author | Alejandro PiƱeiro <apinheiro@igalia.com> | 2019-04-18 15:58:35 +0200 |
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committer | Dylan Baker <dylan@pnwbakers.com> | 2019-05-08 16:40:18 -0700 |
commit | 3fe72ca2149e611f9f48a44cc609aa9909f611b5 (patch) | |
tree | 33b3ac8e8978caa39a4cbc15212e9747605e3c1d | |
parent | 05c7d8c5513058e5dbca537ea26c4b5ac536d335 (diff) |
docs: document MESA_GLSL=errors keyword
Added with commit 0161691f3518, still checked on shaderapi.c
_mesa_get_shader_flag method.
Fixes: 0161691f3518db310411 "mesa: add GLSL_REPORT_ERRORS debug flag"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 9b6a00e66e2b9d8c999b53bf7f2dffb548ddf864)
-rw-r--r-- | docs/shading.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/shading.html b/docs/shading.html index 9e3c7218e31..76f25316f86 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -59,6 +59,7 @@ execution. These are generally used for debugging. <li><b>nopfrag</b> - force fragment shader to be a simple shader that passes through the color attribute. <li><b>useprog</b> - log glUseProgram calls to stderr +<li><b>errors</b> - GLSL compilation and link errors will be reported to stderr. </ul> <p> Example: export MESA_GLSL=dump,nopt |