summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAlejandro PiƱeiro <apinheiro@igalia.com>2019-04-18 15:58:35 +0200
committerDylan Baker <dylan@pnwbakers.com>2019-05-08 16:40:18 -0700
commit3fe72ca2149e611f9f48a44cc609aa9909f611b5 (patch)
tree33b3ac8e8978caa39a4cbc15212e9747605e3c1d
parent05c7d8c5513058e5dbca537ea26c4b5ac536d335 (diff)
docs: document MESA_GLSL=errors keyword
Added with commit 0161691f3518, still checked on shaderapi.c _mesa_get_shader_flag method. Fixes: 0161691f3518db310411 "mesa: add GLSL_REPORT_ERRORS debug flag" Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (cherry picked from commit 9b6a00e66e2b9d8c999b53bf7f2dffb548ddf864)
-rw-r--r--docs/shading.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/shading.html b/docs/shading.html
index 9e3c7218e31..76f25316f86 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -59,6 +59,7 @@ execution. These are generally used for debugging.
<li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
through the color attribute.
<li><b>useprog</b> - log glUseProgram calls to stderr
+<li><b>errors</b> - GLSL compilation and link errors will be reported to stderr.
</ul>
<p>
Example: export MESA_GLSL=dump,nopt