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authorSamuel Pitoiset <samuel.pitoiset@gmail.com>2019-01-30 12:07:29 +0100
committerDylan Baker <dylan@pnwbakers.com>2019-01-31 11:07:40 -0800
commit31d0079a202be21e77ec15a35860f69cd9aa139c (patch)
treeca56e7a800ff3e1a820f40172645c45c266807a7
parent4d1dd3b0cdad7f3b5308440bed2c3cbfbee2756c (diff)
radv/winsys: fix hash when adding internal buffers
This fixes serious stuttering in Shadow Of The Tomb Raider. Fixes: 50fd253bd6e ("radv/winsys: Add priority handling during submit.") Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (cherry picked from commit 9c762c01c8f69e8209935d902648cb174de8c8bf)
-rw-r--r--src/amd/vulkan/winsys/amdgpu/radv_amdgpu_cs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_cs.c b/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_cs.c
index d3b1e2cd4c6..438ed594ede 100644
--- a/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_cs.c
+++ b/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_cs.c
@@ -543,7 +543,7 @@ static void radv_amdgpu_cs_add_buffer_internal(struct radv_amdgpu_cs *cs,
cs->handles[cs->num_buffers].bo_handle = bo;
cs->handles[cs->num_buffers].bo_priority = priority;
- hash = ((uintptr_t)bo >> 6) & (ARRAY_SIZE(cs->buffer_hash_table) - 1);
+ hash = bo & (ARRAY_SIZE(cs->buffer_hash_table) - 1);
cs->buffer_hash_table[hash] = cs->num_buffers;
++cs->num_buffers;