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authorMarek Olšák <marek.olsak@amd.com>2017-07-24 23:56:30 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2017-07-27 19:54:52 +0100
commit90bbcb93b1963a3233a3571c81aa6341ab3da737 (patch)
tree2be4a1f454d652c17a0291174104ef9544dc778d
parent529c440dd306133e9fcab25c6a27110357d98fa9 (diff)
radeonsi: decrease the number of compiler threads
Cc: 17.2 <mesa-stable@lists.freedesktop.org> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (cherry picked from commit ed2b3f5c81b76281ff0e4728928ac55944b930b8)
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.c2
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.h9
2 files changed, 8 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 2b0f9d34152..067efb963a3 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -970,7 +970,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
"si_shader_low",
- 32, num_compiler_threads,
+ 32, num_compiler_threads_lowprio,
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
si_destroy_shader_cache(sscreen);
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index c028aba3081..d25705b0c60 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -113,10 +113,15 @@ struct si_screen {
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
- LLVMTargetMachineRef tm[4]; /* used by the queue only */
+ /* Use at most 3 normal compiler threads on quadcore and better.
+ * Hyperthreaded CPUs report the number of threads, but we want
+ * the number of cores. */
+ LLVMTargetMachineRef tm[3]; /* used by the queue only */
struct util_queue shader_compiler_queue_low_priority;
- LLVMTargetMachineRef tm_low_priority[4];
+ /* Use at most 2 low priority threads on quadcore and better.
+ * We want to minimize the impact on multithreaded Mesa. */
+ LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
};
struct si_blend_color {