diff options
author | Marek Olšák <marek.olsak@amd.com> | 2017-07-24 23:56:30 +0200 |
---|---|---|
committer | Emil Velikov <emil.l.velikov@gmail.com> | 2017-07-27 19:54:52 +0100 |
commit | 90bbcb93b1963a3233a3571c81aa6341ab3da737 (patch) | |
tree | 2be4a1f454d652c17a0291174104ef9544dc778d | |
parent | 529c440dd306133e9fcab25c6a27110357d98fa9 (diff) |
radeonsi: decrease the number of compiler threads
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit ed2b3f5c81b76281ff0e4728928ac55944b930b8)
-rw-r--r-- | src/gallium/drivers/radeonsi/si_pipe.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_pipe.h | 9 |
2 files changed, 8 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index 2b0f9d34152..067efb963a3 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -970,7 +970,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws, if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "si_shader_low", - 32, num_compiler_threads, + 32, num_compiler_threads_lowprio, UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) { si_destroy_shader_cache(sscreen); diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h index c028aba3081..d25705b0c60 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.h +++ b/src/gallium/drivers/radeonsi/si_pipe.h @@ -113,10 +113,15 @@ struct si_screen { /* Shader compiler queue for multithreaded compilation. */ struct util_queue shader_compiler_queue; - LLVMTargetMachineRef tm[4]; /* used by the queue only */ + /* Use at most 3 normal compiler threads on quadcore and better. + * Hyperthreaded CPUs report the number of threads, but we want + * the number of cores. */ + LLVMTargetMachineRef tm[3]; /* used by the queue only */ struct util_queue shader_compiler_queue_low_priority; - LLVMTargetMachineRef tm_low_priority[4]; + /* Use at most 2 low priority threads on quadcore and better. + * We want to minimize the impact on multithreaded Mesa. */ + LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */ }; struct si_blend_color { |