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authorEric Engestrom <eric@engestrom.ch>2020-06-24 23:44:30 +0200
committerEric Engestrom <eric@engestrom.ch>2020-06-24 23:44:30 +0200
commit34e61a208742c6869579078667f268cce380ee2e (patch)
tree550c22b4a4830e9bdcb51c272c0b1bffbbe7732e
parent59ffb5f8bdc6c24a16c176e62ff2d3132882b76f (diff)
docs: Add release notes for 20.1.2
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+<meta http-equiv="content-type" content="text/html; charset=utf-8">
+<title>Mesa Release Notes</title>
+<link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+<h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 20.1.2 Release Notes / 2020-06-24</h1>
+
+<p>
+ Mesa 20.1.2 is a bug fix release which fixes bugs found since the 20.1.1 release.
+</p>
+<p>
+Mesa 20.1.2 implements the OpenGL 4.6 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.6. OpenGL
+4.6 is <strong>only</strong> available if requested at context creation.
+Compatibility contexts may report a lower version depending on each driver.
+</p>
+<p>
+Mesa 20.1.2 implements the Vulkan 1.2 API, but the version reported by
+the apiVersion property of the VkPhysicalDeviceProperties struct
+depends on the particular driver being used.
+</p>
+
+<h2>SHA256 checksum</h2>
+<pre>
+TBD.
+</pre>
+
+
+<h2>New features</h2>
+
+<ul>
+ <li>None</li>
+</ul>
+
+<h2>Bug fixes</h2>
+
+<ul>
+ <li>[RADV/GFX8] Performance drop in DOOM Eternal when &quot;Present from compute&quot; is enabled</li>
+ <li>freedreno: multiple applications crash on a5xx</li>
+ <li>[RADV] - Path of Exile (238960) - Map outline, landscape and markers are missing with the Vulkan renderer.</li>
+ <li>ASTC texture decompression fails when using software fallback</li>
+ <li>[BISECTED] compiling shader causes crash</li>
+ <li>Zink + GALLIUM_HUD SIGSEGV</li>
+ <li>If-statement body is executed for false condition</li>
+</ul>
+
+<h2>Changes</h2>
+
+<ul>
+ <p>Bas Nieuwenhuizen (3):</p>
+ <li> vulkan/wsi/x11: Ensure we create at least minImageCount images.</li>
+ <li> radv/winsys: Deal with realloc failures in BO lists.</li>
+ <li> radv: Handle mmap failures.</li>
+ <p></p>
+ <p>Daniel Schürmann (1):</p>
+ <li> aco: fix WQM handling in nested loops</li>
+ <p></p>
+ <p>Danylo Piliaiev (1):</p>
+ <li> st/mesa: account for &quot;loose&quot;, per-mipmap level textures in CopyImageSubData</li>
+ <p></p>
+ <p>Eric Anholt (2):</p>
+ <li> freedreno/ir3: Fix register allocation assertion failures.</li>
+ <li> freedreno/ir3: Fix register allocation assertion failures.</li>
+ <p></p>
+ <p>Eric Engestrom (3):</p>
+ <li> docs/relnotes: add sha256 sums to 20.1.0</li>
+ <li> .pick_status.json: Update to 4fc0499049fcdb7f892f99ce7abf9d739730138e</li>
+ <li> v3d: add missing unlock() in error path</li>
+ <p></p>
+ <p>Erik Faye-Lund (3):</p>
+ <li> Revert &quot;gallium/hud: don&#x27;t use user vertex buffers&quot;</li>
+ <li> gallium/hud: don&#x27;t use user vertex buffers</li>
+ <li> mesa/main: fix inverted condition</li>
+ <p></p>
+ <p>Gert Wollny (1):</p>
+ <li> r600/sfn: Don&#x27;t set num_components on TESS sysvalue intrinsics</li>
+ <p></p>
+ <p>Jan Beich (2):</p>
+ <li> util: enable futex usage on BSDs after 7dc2f4788288</li>
+ <li> meson: unbreak sysctl.h detection on BSDs</li>
+ <p></p>
+ <p>Jose Maria Casanova Crespo (1):</p>
+ <li> nir: only uniforms with dynamically_uniform offset are dynamically_uniform</li>
+ <p></p>
+ <p>Kristian Høgsberg (1):</p>
+ <li> freedreno: Handle DRM_FORMAT_MOD_INVALID in shared code</li>
+ <p></p>
+ <p>Krzysztof Raszkowski (1):</p>
+ <li> gallium/swr: Fix building swr with MSVC</li>
+ <p></p>
+ <p>Marek Olšák (7):</p>
+ <li> ac/surface: don&#x27;t recompute the DCC retile map for imported textures</li>
+ <li> amd/addrlib: don&#x27;t recompute DCC info for every ComputeDccAddrFromCoord call</li>
+ <li> amd/addrlib: remove unused members of ADDR2_COMPUTE_DCC_ADDRFROMCOORD_INPUT</li>
+ <li> ac/surface: add a wrapper structure to hold ADDR_HANDLE</li>
+ <li> ac/surface: cache DCC retile maps (v2)</li>
+ <li> ac/surface: don&#x27;t free dcc_retile_map on failure</li>
+ <li> ac/nir: fix 64-bit division for GL CTS</li>
+ <p></p>
+ <p>Mario Kleiner (1):</p>
+ <li> vulkan/wsi: Really terminate DRM lease in wsi_release_display().</li>
+ <p></p>
+ <p>Pierre-Eric Pelloux-Prayer (1):</p>
+ <li> st/mesa: make texture views inherit compressed_data storage</li>
+ <p></p>
+ <p>Rhys Perry (3):</p>
+ <li> radv: add new drirc option radv_no_dynamic_bounds</li>
+ <li> radv: enable radv_no_dynamic_bounds for Path of Exile</li>
+ <li> radv: enable radv_no_dynamic_bounds for more Path of Exile executables</li>
+ <p></p>
+ <p>Samuel Pitoiset (3):</p>
+ <li> radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctly</li>
+ <li> spirv: fix using OpSampledImage with OpUndef instead of OpType{Image,Sampler}</li>
+ <li> radv: lower discards to demote to workaround a RDR2 game bug</li>
+ <p></p>
+ <p>Timothy Arceri (2):</p>
+ <li> glsl: fix incorrect optimisation in opt_constant_variable()</li>
+ <li> st_glsl_to_nir: fix potential use after free</li>
+ <p></p>
+ <p></p>
+</ul>
+
+</div>
+</body>
+</html>