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authorBrian Paul <brianp@vmware.com>2009-05-05 16:21:20 -0600
committerEric Anholt <eric@anholt.net>2009-07-07 16:02:45 -0700
commit4adc9b4a5be72e34d464ce341b011c42517d969a (patch)
tree199c6594893aeb61c4379a03b5e983621feaacbb
parent7b861b9b9efdb3ac0dfc3806afcd494cd0ea006c (diff)
mesa: only use fallback texture when using shaders, not fixed-function (take two)
The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. For fixed function, the texture unit is truly disabled/ignored. Fixes glean fbo test regression. (cherry picked from commit 01e16befd4809e3e93ee7855a4a5d7df9fe010d9) (cherry picked from commit 51325f44d1e7e62b47795a79f8038d10dc5bc30b) [anholt: squashed these two together from master, skipping the mess in between]
-rw-r--r--src/mesa/main/texstate.c20
1 files changed, 13 insertions, 7 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 89da4335a2e..6e0c0c688a1 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -561,13 +561,19 @@ update_texture_state( GLcontext *ctx )
}
if (!texUnit->_ReallyEnabled) {
- /* If we get here it means the shader (or fixed-function state)
- * is expecting a texture object, but there isn't one (or it's
- * incomplete). Use the fallback texture.
- */
- struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
- texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
- _mesa_reference_texobj(&texUnit->_Current, texObj);
+ if (fprog) {
+ /* If we get here it means the shader is expecting a texture
+ * object, but there isn't one (or it's incomplete). Use the
+ * fallback texture.
+ */
+ struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
+ texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
+ _mesa_reference_texobj(&texUnit->_Current, texObj);
+ }
+ else {
+ /* fixed-function: texture unit is really disabled */
+ continue;
+ }
}
/* if we get here, we know this texture unit is enabled */