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authorDaniel Borca <dborca@users.sourceforge.net>2004-09-28 06:44:46 +0000
committerDaniel Borca <dborca@users.sourceforge.net>2004-09-28 06:44:46 +0000
commitbbe364603c4ff74ecdc0adb9ccdfd43926c5ef33 (patch)
tree041d376061d145bf7b5e0fc7227994bf4cf025a8
parentbe91a0be5899a1c542096f545ccd78a43794d4ac (diff)
use GLuint instead of uint
-rw-r--r--src/mesa/drivers/dri/common/depthtmp.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/common/depthtmp.h b/src/mesa/drivers/dri/common/depthtmp.h
index 74ebd6d5e52..cb3f66fde44 100644
--- a/src/mesa/drivers/dri/common/depthtmp.h
+++ b/src/mesa/drivers/dri/common/depthtmp.h
@@ -83,7 +83,7 @@ static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
CLIPSPAN( x, y, n, x1, n1, i );
if ( DBG ) fprintf( stderr, "%s %d..%d (x1 %d) = %u\n",
- __FUNCTION__, (int)i, (int)n1, (int)x1, (uint)depth );
+ __FUNCTION__, (int)i, (int)n1, (int)x1, (GLuint)depth );
if ( mask ) {
for ( ; i < n1 ; i++, x1++ ) {