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authorMarek Olšák <marek.olsak@amd.com>2020-05-06 09:42:55 -0400
committerEric Engestrom <eric@engestrom.ch>2020-05-06 19:32:39 +0200
commitf7d67c99a6f777008d4fb226a8eb288abb7cce7e (patch)
tree526f8f53035e30b9d1c022ce4a2f8298b431901f
parentb896c506b8ced880ed64687b7b2d4ec0ce3f841f (diff)
radeonsi: fix compilation of monolithic PS
This was totally broken. Monolithic PS is only used if FBFETCH or interpolateAtSample are used. When the PS prolog was built, it overwrote ctx->main_fn. Discovered by @eefano. Fixes: 8832a884345686e6a8b2c0c8aa7515ad3f775b9e "radeonsi: move PS LLVM code into si_shader_llvm_ps.c" Closes: #2814 Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4918> (cherry picked from commit 29da52128090a1ef8ef782188c0f67c7f5ec8d19)
-rw-r--r--.pick_status.json2
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_llvm_ps.c3
2 files changed, 3 insertions, 2 deletions
diff --git a/.pick_status.json b/.pick_status.json
index 11992791b29..ab45478979c 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -4,7 +4,7 @@
"description": "radeonsi: fix compilation of monolithic PS",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"master_sha": null,
"because_sha": "8832a884345686e6a8b2c0c8aa7515ad3f775b9e"
},
diff --git a/src/gallium/drivers/radeonsi/si_shader_llvm_ps.c b/src/gallium/drivers/radeonsi/si_shader_llvm_ps.c
index 6e4d5d429c7..3ff696d294b 100644
--- a/src/gallium/drivers/radeonsi/si_shader_llvm_ps.c
+++ b/src/gallium/drivers/radeonsi/si_shader_llvm_ps.c
@@ -905,6 +905,7 @@ void si_llvm_build_monolithic_ps(struct si_shader_context *ctx, struct si_shader
{
LLVMValueRef parts[3];
unsigned num_parts = 0, main_index;
+ LLVMValueRef main_fn = ctx->main_fn;
union si_shader_part_key prolog_key;
si_get_ps_prolog_key(shader, &prolog_key, false);
@@ -915,7 +916,7 @@ void si_llvm_build_monolithic_ps(struct si_shader_context *ctx, struct si_shader
}
main_index = num_parts;
- parts[num_parts++] = ctx->main_fn;
+ parts[num_parts++] = main_fn;
union si_shader_part_key epilog_key;
si_get_ps_epilog_key(shader, &epilog_key);