diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2014-05-07 14:35:42 -0700 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2014-05-09 18:27:26 -0700 |
commit | e120f1a95865c43998ccdd1612ace354d0d8f38f (patch) | |
tree | 6b9cee2da0f45623cc3c66437f0b207fd8ee82db | |
parent | cc92276cb8ee26f5e2cfee7c82c7b3860d1e74b3 (diff) |
mesa: Fix MaxNumLayers for 1D array textures.
1D array targets store the number of slices in the Height field.
Cc: "10.2 10.1 10.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 5c399ca8e4ccae509a5116b3b9f41634a7ca4322)
-rw-r--r-- | src/mesa/main/fbobject.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index ca16ae1ec7e..97538bc7b29 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, if (att->Layered) { if (att_tex_target == GL_TEXTURE_CUBE_MAP) att_layer_count = 6; + else if (att_tex_target == GL_TEXTURE_1D_ARRAY) + att_layer_count = att->Renderbuffer->Height; else att_layer_count = att->Renderbuffer->Depth; } else { |