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authorIan Romanick <ian.d.romanick@intel.com>2012-09-05 22:26:01 -0700
committerIan Romanick <ian.d.romanick@intel.com>2013-11-07 16:41:38 -0800
commit2fdc0ee19fe17d42e3662e8c561ad03e5e66e1ad (patch)
tree63d4be64d0b417c2c94c43953e069123d33aac84
parent114d360dfa4c293883538081298d620b26a45833 (diff)
mesa: Add dd_function_table::GetGraphicsResetStatus
This allows drivers to determine whether a GPU reset has occured. It should return non-zero status if a reset was observed by the specified context. Another mechanism will be used to observe resets occuring in other contexts in the share group. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--src/mesa/main/dd.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index d7c43271355..b5b874f47ac 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -890,6 +890,15 @@ struct dd_function_table {
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
const GLvoid *vdpSurface, GLuint index);
+
+ /**
+ * Query reset status for GL_ARB_robustness
+ *
+ * Per \c glGetGraphicsResetStatusARB, this function should return a
+ * non-zero value once after a reset. If a reset is non-atomic, the
+ * non-zero status should be returned for the duration of the reset.
+ */
+ GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
};