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authorKenneth Graunke <kenneth@whitecape.org>2013-11-07 14:39:23 -0800
committerKenneth Graunke <kenneth@whitecape.org>2013-11-07 15:52:02 -0800
commit1bd623316913fdefa3749809420db27291ef9f0e (patch)
treeef2acc232a68851ddcf3000e90b5cc390b1cd332
parentc9ac891fa4908ffd4be08dfe64ff9541806f0c3d (diff)
glsl: Enable dFdx, dFdy, and fwidth by default in GLSL ES 3.00.
Previously, we only exposed them in desktop GL or with: #extension GL_OES_standard_derivatives : enable GLSL ES 3.00 includes these without an extension, so we need to expose them by default. Note that the above #extension line results in an error or desktop GL, so we don't need to worry about this. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
-rw-r--r--src/glsl/builtin_functions.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 3fa0cb5ad4c..8cb75e5ad6e 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -293,7 +293,8 @@ static bool
fs_oes_derivatives(const _mesa_glsl_parse_state *state)
{
return state->target == fragment_shader &&
- (!state->es_shader || state->OES_standard_derivatives_enable);
+ (state->is_version(110, 300) ||
+ state->OES_standard_derivatives_enable);
}
static bool