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authorTimothy Arceri <tarceri@itsqueeze.com>2021-07-15 22:28:00 +1000
committerDylan Baker <dylan.c.baker@intel.com>2021-07-21 11:51:58 -0700
commit3cb96be239a8315cb27bc6cdb2ee41b9f12e4f66 (patch)
treefd4198f4b412a5d38c5fa7390abd1183205e011b /.pick_status.json
parent04e8aeac6d05611984ed79c6c288e136388ad517 (diff)
glsl: replace some C++ code with C
This replaces some new/delete uses with malloc/free. This is more consistent with most of the other glsl IR code but more importantly it allows the game "Battle Block Theater" to start working on some mesa drivers. The game overrides new and ends up throwing an assert and crashing when it sees this function calling new [0]. Note: The game still crashes with radeonsi due to similar conflicts with LLVM. CC: mesa-stable Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11907> (cherry picked from commit 749251391d967ce5450a6adfeb64cb773cce2508)
Diffstat (limited to '.pick_status.json')
-rw-r--r--.pick_status.json2
1 files changed, 1 insertions, 1 deletions
diff --git a/.pick_status.json b/.pick_status.json
index 01ea7e35ce6..4d6f697713e 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -805,7 +805,7 @@
"description": "glsl: replace some C++ code with C",
"nominated": true,
"nomination_type": 0,
- "resolution": 0,
+ "resolution": 1,
"main_sha": null,
"because_sha": null
},