diff options
author | Rob Clark <robdclark@chromium.org> | 2020-08-21 15:58:37 -0700 |
---|---|---|
committer | Dylan Baker <dylan.c.baker@intel.com> | 2020-08-28 11:26:50 -0700 |
commit | d27e1776e1da04e387f267a652d77787f448ba54 (patch) | |
tree | 455ad8e4f5d15b559db8ec052dfde9b5fc087177 /.pick_status.json | |
parent | 83df231acd2e311334d084c178ff82f262b0b800 (diff) |
freedreno: handle case of shadowing current render target
If you have a sequence where there is a single buffer associated with
the current render target, and then you end up shadowing it on the 3d
pipe (u_blitter), because of how we swap the new shadow and rsc before
the back-blit, you could end up confusing things into thinking that
the blitters framebuffer state is the same as the current framebuffer
state.
Re-organizing the sequence to swap after the blit is complicated when
also having to deal with CPU memcpy blit path, and the batch/rsc
accounting. So instead just detect this case and flush if we need to.
Fixes:
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6434>
(cherry picked from commit 1fa43a4a8ec37aacac4d333a4c72987819188e69)
Diffstat (limited to '.pick_status.json')
-rw-r--r-- | .pick_status.json | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/.pick_status.json b/.pick_status.json index 7dca7b22bd0..e0034081b6a 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -1552,7 +1552,7 @@ "description": "freedreno: handle case of shadowing current render target", "nominated": true, "nomination_type": 0, - "resolution": 0, + "resolution": 1, "master_sha": null, "because_sha": null }, |