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authorRob Clark <robdclark@chromium.org>2020-08-21 15:58:37 -0700
committerDylan Baker <dylan.c.baker@intel.com>2020-08-28 11:26:50 -0700
commitd27e1776e1da04e387f267a652d77787f448ba54 (patch)
tree455ad8e4f5d15b559db8ec052dfde9b5fc087177 /.pick_status.json
parent83df231acd2e311334d084c178ff82f262b0b800 (diff)
freedreno: handle case of shadowing current render target
If you have a sequence where there is a single buffer associated with the current render target, and then you end up shadowing it on the 3d pipe (u_blitter), because of how we swap the new shadow and rsc before the back-blit, you could end up confusing things into thinking that the blitters framebuffer state is the same as the current framebuffer state. Re-organizing the sequence to swap after the blit is complicated when also having to deal with CPU memcpy blit path, and the batch/rsc accounting. So instead just detect this case and flush if we need to. Fixes: dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6434> (cherry picked from commit 1fa43a4a8ec37aacac4d333a4c72987819188e69)
Diffstat (limited to '.pick_status.json')
-rw-r--r--.pick_status.json2
1 files changed, 1 insertions, 1 deletions
diff --git a/.pick_status.json b/.pick_status.json
index 7dca7b22bd0..e0034081b6a 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -1552,7 +1552,7 @@
"description": "freedreno: handle case of shadowing current render target",
"nominated": true,
"nomination_type": 0,
- "resolution": 0,
+ "resolution": 1,
"master_sha": null,
"because_sha": null
},