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-rw-r--r--canvas/source/vcl/spritecanvashelper.cxx721
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diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx
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--- a/canvas/source/vcl/spritecanvashelper.cxx
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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-// MARKER(update_precomp.py): autogen include statement, do not remove
-#include "precompiled_canvas.hxx"
-
-#include <canvas/debug.hxx>
-#include <tools/diagnose_ex.h>
-#include <canvas/verbosetrace.hxx>
-#include <canvas/canvastools.hxx>
-
-#include <vcl/canvastools.hxx>
-#include <vcl/outdev.hxx>
-#include <vcl/window.hxx>
-#include <vcl/bitmapex.hxx>
-
-#include <basegfx/range/b2drectangle.hxx>
-#include <basegfx/tools/canvastools.hxx>
-
-#include <boost/cast.hpp>
-
-#include "spritecanvashelper.hxx"
-#include "canvascustomsprite.hxx"
-
-
-using namespace ::com::sun::star;
-
-#define FPS_BOUNDS Rectangle(0,0,130,90)
-#define INFO_COLOR COL_RED
-
-namespace vclcanvas
-{
- namespace
- {
- /** Sprite redraw at original position
-
- Used to repaint the whole canvas (background and all
- sprites)
- */
- void spriteRedraw( OutputDevice& rOutDev,
- const ::canvas::Sprite::Reference& rSprite )
- {
- // downcast to derived vclcanvas::Sprite interface, which
- // provides the actual redraw methods.
- ::boost::polymorphic_downcast< Sprite* >(rSprite.get())->redraw(rOutDev,
- true);
- }
-
- double calcNumPixel( const ::canvas::Sprite::Reference& rSprite )
- {
- const ::basegfx::B2DSize& rSize(
- ::boost::polymorphic_downcast< Sprite* >(rSprite.get())->getSizePixel() );
-
- return rSize.getX() * rSize.getY();
- }
-
- void repaintBackground( OutputDevice& rOutDev,
- OutputDevice& rBackBuffer,
- const ::basegfx::B2DRange& rArea )
- {
- const ::Point& rPos( ::vcl::unotools::pointFromB2DPoint( rArea.getMinimum()) );
- const ::Size& rSize( ::vcl::unotools::sizeFromB2DSize( rArea.getRange()) );
-
- rOutDev.DrawOutDev( rPos, rSize, rPos, rSize, rBackBuffer );
- }
-
- void opaqueUpdateSpriteArea( const ::canvas::Sprite::Reference& rSprite,
- OutputDevice& rOutDev,
- const ::basegfx::B2IRange& rArea )
- {
- const Rectangle& rRequestedArea(
- ::vcl::unotools::rectangleFromB2IRectangle( rArea ) );
-
- // clip output to actual update region (otherwise a)
- // wouldn't save much render time, and b) will clutter
- // scrolled sprite content outside this area)
- rOutDev.EnableMapMode( sal_False );
- rOutDev.SetClipRegion( rRequestedArea );
-
- // repaint affected sprite directly to output device (at
- // the actual screen output position)
- ::boost::polymorphic_downcast< Sprite* >(
- rSprite.get() )->redraw( rOutDev,
- false ); // rendering
- // directly to
- // frontbuffer
- }
-
- /** Repaint sprite at original position
-
- Used for opaque updates, which render directly to the
- front buffer.
- */
- void spriteRedrawStub( OutputDevice& rOutDev,
- const ::canvas::Sprite::Reference& rSprite )
- {
- if( rSprite.is() )
- {
- ::boost::polymorphic_downcast< Sprite* >(
- rSprite.get() )->redraw( rOutDev,
- false );
- }
- }
-
- /** Repaint sprite at given position
-
- Used for generic update, which renders into vdev of
- adapted size.
- */
- void spriteRedrawStub2( OutputDevice& rOutDev,
- const ::basegfx::B2DPoint& rOutPos,
- const ::canvas::Sprite::Reference& rSprite )
- {
- if( rSprite.is() )
- {
- Sprite* pSprite = ::boost::polymorphic_downcast< Sprite* >(
- rSprite.get() );
-
- // calc relative sprite position in rUpdateArea (which
- // need not be the whole screen!)
- const ::basegfx::B2DPoint& rSpriteScreenPos( pSprite->getPosPixel() );
- const ::basegfx::B2DPoint& rSpriteRenderPos( rSpriteScreenPos - rOutPos );
-
- pSprite->redraw( rOutDev, rSpriteRenderPos, true );
- }
- }
-
- /** Repaint sprite at original position
-
- Used for opaque updates from scrollUpdate(), which render
- directly to the front buffer.
- */
- void spriteRedrawStub3( OutputDevice& rOutDev,
- const ::canvas::SpriteRedrawManager::AreaComponent& rComponent )
- {
- const ::canvas::Sprite::Reference& rSprite( rComponent.second.getSprite() );
-
- if( rSprite.is() )
- {
- ::boost::polymorphic_downcast< Sprite* >(
- rSprite.get() )->redraw( rOutDev,
- false );
- }
- }
-
- void renderInfoText( OutputDevice& rOutDev,
- const ::rtl::OUString& rStr,
- const Point& rPos )
- {
- Font aVCLFont;
- aVCLFont.SetHeight( 20 );
- aVCLFont.SetColor( Color( INFO_COLOR ) );
-
- rOutDev.SetTextAlign(ALIGN_TOP);
- rOutDev.SetTextColor( Color( INFO_COLOR ) );
- rOutDev.SetFont( aVCLFont );
-
- rOutDev.DrawText( rPos, rStr );
- }
-
- }
-
- SpriteCanvasHelper::SpriteCanvasHelper() :
- mpRedrawManager( NULL ),
- mpOwningSpriteCanvas( NULL ),
- maVDev(),
- maLastUpdate(),
- mbShowFrameInfo( false ),
- mbShowSpriteBounds( false ),
- mbIsUnsafeScrolling( false )
- {
-#if OSL_DEBUG_LEVEL > 2
- // inverse defaults for verbose debug mode
- mbShowSpriteBounds = mbShowFrameInfo = true;
-#endif
- }
-
- void SpriteCanvasHelper::init( const OutDevProviderSharedPtr& rOutDev,
- SpriteCanvas& rOwningSpriteCanvas,
- ::canvas::SpriteRedrawManager& rManager,
- bool bProtect,
- bool bHaveAlpha )
- {
- mpOwningSpriteCanvas = &rOwningSpriteCanvas;
- mpRedrawManager = &rManager;
-
- CanvasHelper::init(rOwningSpriteCanvas,rOutDev,bProtect,bHaveAlpha);
- }
-
- void SpriteCanvasHelper::disposing()
- {
- mpRedrawManager = NULL;
- mpOwningSpriteCanvas = NULL;
-
- // forward to base
- CanvasHelper::disposing();
- }
-
- uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromAnimation(
- const uno::Reference< rendering::XAnimation >& )
- {
- return uno::Reference< rendering::XAnimatedSprite >();
- }
-
- uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromBitmaps(
- const uno::Sequence< uno::Reference< rendering::XBitmap > >& ,
- sal_Int8 )
- {
- return uno::Reference< rendering::XAnimatedSprite >();
- }
-
- uno::Reference< rendering::XCustomSprite > SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D& spriteSize )
- {
- if( !mpRedrawManager || !mpDevice )
- return uno::Reference< rendering::XCustomSprite >(); // we're disposed
-
- return uno::Reference< rendering::XCustomSprite >(
- new CanvasCustomSprite( spriteSize,
- *mpDevice,
- mpOwningSpriteCanvas,
- mpOwningSpriteCanvas->getFrontBuffer(),
- mbShowSpriteBounds ) );
- }
-
- uno::Reference< rendering::XSprite > SpriteCanvasHelper::createClonedSprite( const uno::Reference< rendering::XSprite >& )
- {
- return uno::Reference< rendering::XSprite >();
- }
-
- sal_Bool SpriteCanvasHelper::updateScreen( sal_Bool bUpdateAll,
- bool& io_bSurfaceDirty )
- {
- if( !mpRedrawManager ||
- !mpOwningSpriteCanvas ||
- !mpOwningSpriteCanvas->getFrontBuffer() ||
- !mpOwningSpriteCanvas->getBackBuffer() )
- {
- return sal_False; // disposed, or otherwise dysfunctional
- }
-
- // commit to backbuffer
- flush();
-
- OutputDevice& rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() );
- BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() );
- OutputDevice& rBackOutDev( pBackBuffer->getOutDev() );
-
- // actual OutputDevice is a shared resource - restore its
- // state when done.
- tools::OutDevStateKeeper aStateKeeper( rOutDev );
-
- const Size aOutDevSize( rBackOutDev.GetOutputSizePixel() );
- const Point aEmptyPoint(0,0);
-
- Window* pTargetWindow = NULL;
- if( rOutDev.GetOutDevType() == OUTDEV_WINDOW )
- {
- pTargetWindow = &static_cast<Window&>(rOutDev); // TODO(Q3): Evil downcast.
-
- // we're double-buffered, thus no need for paint area-limiting
- // clips. besides that, will interfere with animations (as for
- // Window-invalidate repaints, only parts of the window will
- // be redrawn otherwise)
- const Region aFullWindowRegion( Rectangle(aEmptyPoint,
- aOutDevSize) );
- pTargetWindow->ExpandPaintClipRegion(aFullWindowRegion);
- }
-
- // TODO(P1): Might be worthwile to track areas of background
- // changes, too.
- if( !bUpdateAll && !io_bSurfaceDirty )
- {
- if( mbShowFrameInfo )
- {
- // also repaint background below frame counter (fake
- // that as a sprite vanishing in this area)
- mpRedrawManager->updateSprite( ::canvas::Sprite::Reference(),
- ::basegfx::B2DPoint(),
- ::basegfx::B2DRectangle( 0.0, 0.0,
- FPS_BOUNDS.Right(),
- FPS_BOUNDS.Bottom() ) );
- }
-
- // background has not changed, so we're free to optimize
- // repaint to areas where a sprite has changed
-
- // process each independent area of overlapping sprites
- // separately.
- mpRedrawManager->forEachSpriteArea( *this );
- }
- else
- {
- // background has changed, so we currently have no choice
- // but repaint everything (or caller requested that)
-
- maVDev->SetOutputSizePixel( aOutDevSize );
- maVDev->EnableMapMode( sal_False );
- maVDev->DrawOutDev( aEmptyPoint, aOutDevSize,
- aEmptyPoint, aOutDevSize,
- rBackOutDev );
-
- // repaint all active sprites on top of background into
- // VDev.
- mpRedrawManager->forEachSprite(
- ::boost::bind(
- &spriteRedraw,
- ::boost::ref( maVDev.get() ),
- _1 ) );
-
- // flush to screen
- rOutDev.EnableMapMode( sal_False );
- rOutDev.SetClipRegion();
- rOutDev.DrawOutDev( aEmptyPoint, aOutDevSize,
- aEmptyPoint, aOutDevSize,
- *maVDev );
- }
-
- // change record vector must be cleared, for the next turn of
- // rendering and sprite changing
- mpRedrawManager->clearChangeRecords();
-
- io_bSurfaceDirty = false;
-
- if( mbShowFrameInfo )
- {
- renderFrameCounter( rOutDev );
- renderSpriteCount( rOutDev );
- renderMemUsage( rOutDev );
- }
-
-#if OSL_DEBUG_LEVEL > 2
- static ::canvas::tools::ElapsedTime aElapsedTime;
-
- // log time immediately after surface flip
- OSL_TRACE( "SpriteCanvasHelper::updateScreen(): flip done at %f",
- aElapsedTime.getElapsedTime() );
-#endif
-
- // sync output with screen, to ensure that we don't queue up
- // render requests (calling code might rely on timing,
- // i.e. assume that things are visible on screen after
- // updateScreen() returns).
- if( pTargetWindow )
- {
- // commit to screen
- pTargetWindow->Sync();
- }
-
- return sal_True;
- }
-
- void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange& rUpdateRect )
- {
- ENSURE_OR_THROW( mpOwningSpriteCanvas &&
- mpOwningSpriteCanvas->getBackBuffer() &&
- mpOwningSpriteCanvas->getFrontBuffer(),
- "SpriteCanvasHelper::backgroundPaint(): NULL device pointer " );
-
- OutputDevice& rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() );
- BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() );
- OutputDevice& rBackOutDev( pBackBuffer->getOutDev() );
-
- repaintBackground( rOutDev, rBackOutDev, rUpdateRect );
- }
-
- void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange& rMoveStart,
- const ::basegfx::B2DRange& rMoveEnd,
- const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea )
- {
- ENSURE_OR_THROW( mpOwningSpriteCanvas &&
- mpOwningSpriteCanvas->getBackBuffer() &&
- mpOwningSpriteCanvas->getFrontBuffer(),
- "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " );
-
- OutputDevice& rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() );
- BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() );
- OutputDevice& rBackOutDev( pBackBuffer->getOutDev() );
-
- const Size& rTargetSizePixel( rOutDev.GetOutputSizePixel() );
- const ::basegfx::B2IRange aOutputBounds( 0,0,
- rTargetSizePixel.Width(),
- rTargetSizePixel.Height() );
-
- // round rectangles to integer pixel. Note: have to be
- // extremely careful here, to avoid off-by-one errors for
- // the destination area: otherwise, the next scroll update
- // would copy pixel that are not supposed to be part of
- // the sprite.
- ::basegfx::B2IRange aSourceRect(
- ::canvas::tools::spritePixelAreaFromB2DRange( rMoveStart ) );
- const ::basegfx::B2IRange& rDestRect(
- ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd ) );
- ::basegfx::B2IPoint aDestPos( rDestRect.getMinimum() );
-
- ::std::vector< ::basegfx::B2IRange > aUnscrollableAreas;
-
- // Since strictly speaking, this scroll algorithm is plain
- // buggy, the scrolled area might actually lie _below_ another
- // window - we've made this feature configurable via
- // mbIsUnsafeScrolling.
-
- // clip to output bounds (cannot properly scroll stuff
- // _outside_ our screen area)
- if( !mbIsUnsafeScrolling ||
- !::canvas::tools::clipScrollArea( aSourceRect,
- aDestPos,
- aUnscrollableAreas,
- aOutputBounds ) )
- {
- // fully clipped scroll area: cannot simply scroll
- // then. Perform normal opaque update (can use that, since
- // one of the preconditions for scrollable update is
- // opaque sprite content)
-
- // repaint all affected sprites directly to output device
- ::std::for_each( rUpdateArea.maComponentList.begin(),
- rUpdateArea.maComponentList.end(),
- ::boost::bind(
- &spriteRedrawStub3,
- ::boost::ref( rOutDev ),
- _1 ) );
- }
- else
- {
- // scroll rOutDev content
- rOutDev.CopyArea( ::vcl::unotools::pointFromB2IPoint( aDestPos ),
- ::vcl::unotools::pointFromB2IPoint( aSourceRect.getMinimum() ),
- // TODO(Q2): use numeric_cast to check range
- ::Size( static_cast<sal_Int32>(aSourceRect.getRange().getX()),
- static_cast<sal_Int32>(aSourceRect.getRange().getY()) ) );
-
- const ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator
- aFirst( rUpdateArea.maComponentList.begin() );
- ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator
- aSecond( aFirst ); ++aSecond;
-
- ENSURE_OR_THROW( aFirst->second.getSprite().is(),
- "VCLCanvas::scrollUpdate(): no sprite" );
-
- // repaint uncovered areas from sprite. Need to actually
- // clip here, since we're only repainting _parts_ of the
- // sprite
- rOutDev.Push( PUSH_CLIPREGION );
- ::std::for_each( aUnscrollableAreas.begin(),
- aUnscrollableAreas.end(),
- ::boost::bind( &opaqueUpdateSpriteArea,
- ::boost::cref(aFirst->second.getSprite()),
- ::boost::ref(rOutDev),
- _1 ) );
- rOutDev.Pop();
- }
-
- // repaint uncovered areas from backbuffer - take the
- // _rounded_ rectangles from above, to have the update
- // consistent with the scroll above.
- ::std::vector< ::basegfx::B2DRange > aUncoveredAreas;
- ::basegfx::computeSetDifference( aUncoveredAreas,
- rUpdateArea.maTotalBounds,
- ::basegfx::B2DRange( rDestRect ) );
- ::std::for_each( aUncoveredAreas.begin(),
- aUncoveredAreas.end(),
- ::boost::bind( &repaintBackground,
- ::boost::ref(rOutDev),
- ::boost::ref(rBackOutDev),
- _1 ) );
- }
-
- void SpriteCanvasHelper::opaqueUpdate( const ::basegfx::B2DRange& rTotalArea,
- const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites )
- {
- (void)rTotalArea;
-
- ENSURE_OR_THROW( mpOwningSpriteCanvas &&
- mpOwningSpriteCanvas->getBackBuffer() &&
- mpOwningSpriteCanvas->getFrontBuffer(),
- "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " );
-
- OutputDevice& rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() );
-
- // no need to clip output to actual update region - there will
- // always be ALL sprites contained in the rectangular update
- // area containd in rTotalArea (that's the way
- // B2DConnectedRanges work). If rTotalArea appears to be
- // smaller than the sprite - then this sprite carries a clip,
- // and the update will be constrained to that rect.
-
- // repaint all affected sprites directly to output device
- ::std::for_each( rSortedUpdateSprites.begin(),
- rSortedUpdateSprites.end(),
- ::boost::bind(
- &spriteRedrawStub,
- ::boost::ref( rOutDev ),
- _1 ) );
- }
-
- void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange& rRequestedArea,
- const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites )
- {
- ENSURE_OR_THROW( mpOwningSpriteCanvas &&
- mpOwningSpriteCanvas->getBackBuffer() &&
- mpOwningSpriteCanvas->getFrontBuffer(),
- "SpriteCanvasHelper::genericUpdate(): NULL device pointer " );
-
- OutputDevice& rOutDev( mpOwningSpriteCanvas->getFrontBuffer()->getOutDev() );
- BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() );
- OutputDevice& rBackOutDev( pBackBuffer->getOutDev() );
-
- // limit size of update VDev to target outdev's size
- const Size& rTargetSizePixel( rOutDev.GetOutputSizePixel() );
-
- // round output position towards zero. Don't want to truncate
- // a fraction of a sprite pixel... Clip position at origin,
- // otherwise, truncation of size below might leave visible
- // areas uncovered by VDev.
- const ::Point aOutputPosition(
- ::std::max( sal_Int32( 0 ),
- static_cast< sal_Int32 >(rRequestedArea.getMinX()) ),
- ::std::max( sal_Int32( 0 ),
- static_cast< sal_Int32 >(rRequestedArea.getMinY()) ) );
- // round output size towards +infty. Don't want to truncate a
- // fraction of a sprite pixel... Limit coverage of VDev to
- // output device's area (i.e. not only to total size, but to
- // cover _only_ the visible parts).
- const ::Size aOutputSize(
- ::std::max( sal_Int32( 0 ),
- ::std::min( static_cast< sal_Int32 >(rTargetSizePixel.Width() - aOutputPosition.X()),
- ::canvas::tools::roundUp( rRequestedArea.getMaxX() - aOutputPosition.X() ))),
- ::std::max( sal_Int32( 0 ),
- ::std::min( static_cast< sal_Int32 >(rTargetSizePixel.Height() - aOutputPosition.Y()),
- ::canvas::tools::roundUp( rRequestedArea.getMaxY() - aOutputPosition.Y() ))));
-
- // early exit for empty output area.
- if( aOutputSize.Width() == 0 &&
- aOutputSize.Height() == 0 )
- {
- return;
- }
-
- const Point aEmptyPoint(0,0);
- const Size aCurrOutputSize( maVDev->GetOutputSizePixel() );
-
- // adapt maVDev's size to the area that actually needs the
- // repaint.
- if( aCurrOutputSize.Width() < aOutputSize.Width() ||
- aCurrOutputSize.Height() < aOutputSize.Height() )
- {
- // TODO(P1): Come up with a clever tactic to reduce maVDev
- // from time to time. Reduction with threshold (say, if
- // maVDev is more than twice too large) is not wise, as
- // this might then toggle within the same updateScreen(),
- // but for different disjunct sprite areas.
- maVDev->SetOutputSizePixel( aOutputSize );
- }
-
- // paint background
- maVDev->EnableMapMode( sal_False );
- maVDev->SetClipRegion();
- maVDev->DrawOutDev( aEmptyPoint, aOutputSize,
- aOutputPosition, aOutputSize,
- rBackOutDev );
-
- // repaint all affected sprites on top of background into
- // VDev.
- ::std::for_each( rSortedUpdateSprites.begin(),
- rSortedUpdateSprites.end(),
- ::boost::bind( &spriteRedrawStub2,
- ::boost::ref( maVDev.get() ),
- ::boost::cref(
- ::vcl::unotools::b2DPointFromPoint(aOutputPosition)),
- _1 ) );
-
- // flush to screen
- rOutDev.EnableMapMode( sal_False );
- rOutDev.DrawOutDev( aOutputPosition, aOutputSize,
- aEmptyPoint, aOutputSize,
- *maVDev );
- }
-
- void SpriteCanvasHelper::renderFrameCounter( OutputDevice& rOutDev )
- {
- const double denominator( maLastUpdate.getElapsedTime() );
- maLastUpdate.reset();
-
- ::rtl::OUString text( ::rtl::math::doubleToUString( denominator == 0.0 ? 100.0 : 1.0/denominator,
- rtl_math_StringFormat_F,
- 2,'.',NULL,' ') );
-
- // pad with leading space
- while( text.getLength() < 6 )
- text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text;
-
- text += ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" fps"));
-
- renderInfoText( rOutDev,
- text,
- Point(0, 0) );
- }
-
- namespace
- {
- template< typename T > struct Adder
- {
- typedef void result_type;
-
- Adder( T& rAdderTarget,
- T nIncrement ) :
- mpTarget( &rAdderTarget ),
- mnIncrement( nIncrement )
- {
- }
-
- void operator()() { *mpTarget += mnIncrement; }
- void operator()( const ::canvas::Sprite::Reference& ) { *mpTarget += mnIncrement; }
- void operator()( T nIncrement ) { *mpTarget += nIncrement; }
-
- T* mpTarget;
- T mnIncrement;
- };
-
- template< typename T> Adder<T> makeAdder( T& rAdderTarget,
- T nIncrement )
- {
- return Adder<T>(rAdderTarget, nIncrement);
- }
- }
-
- void SpriteCanvasHelper::renderSpriteCount( OutputDevice& rOutDev )
- {
- if( mpRedrawManager )
- {
- sal_Int32 nCount(0);
-
- mpRedrawManager->forEachSprite( makeAdder(nCount,sal_Int32(1)) );
- ::rtl::OUString text(
- ::rtl::OUString::valueOf(
- // disambiguate overload...
- static_cast<sal_Int64>(nCount) ) );
-
- // pad with leading space
- while( text.getLength() < 3 )
- text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text;
-
- text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("Sprites: ")) + text;
-
- renderInfoText( rOutDev,
- text,
- Point(0, 30) );
- }
- }
-
- void SpriteCanvasHelper::renderMemUsage( OutputDevice& rOutDev )
- {
- BackBufferSharedPtr pBackBuffer( mpOwningSpriteCanvas->getBackBuffer() );
-
- if( mpRedrawManager &&
- pBackBuffer )
- {
- double nPixel(0.0);
-
- // accumulate pixel count for each sprite into fCount
- mpRedrawManager->forEachSprite( ::boost::bind(
- makeAdder(nPixel,1.0),
- ::boost::bind(
- &calcNumPixel,
- _1 ) ) );
-
- static const int NUM_VIRDEV(2);
- static const int BYTES_PER_PIXEL(3);
-
- const Size& rVDevSize( maVDev->GetOutputSizePixel() );
- const Size& rBackBufferSize( pBackBuffer->getOutDev().GetOutputSizePixel() );
-
- const double nMemUsage( nPixel * NUM_VIRDEV * BYTES_PER_PIXEL +
- rVDevSize.Width()*rVDevSize.Height() * BYTES_PER_PIXEL +
- rBackBufferSize.Width()*rBackBufferSize.Height() * BYTES_PER_PIXEL );
-
- ::rtl::OUString text( ::rtl::math::doubleToUString( nMemUsage / 1048576.0,
- rtl_math_StringFormat_F,
- 2,'.',NULL,' ') );
-
- // pad with leading space
- while( text.getLength() < 4 )
- text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text;
-
- text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("Mem: ")) +
- text +
- ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("MB"));
-
- renderInfoText( rOutDev,
- text,
- Point(0, 60) );
- }
- }
-}
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */