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diff --git a/canvas/source/tools/spriteredrawmanager.cxx b/canvas/source/tools/spriteredrawmanager.cxx
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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-// MARKER(update_precomp.py): autogen include statement, do not remove
-#include "precompiled_canvas.hxx"
-
-#include <canvas/debug.hxx>
-#include <tools/diagnose_ex.h>
-#include <canvas/spriteredrawmanager.hxx>
-
-#include <basegfx/range/b2drectangle.hxx>
-#include <basegfx/tools/canvastools.hxx>
-#include <basegfx/vector/b2dsize.hxx>
-#include <basegfx/range/rangeexpander.hxx>
-
-#include <algorithm>
-#include <o3tl/compat_functional.hxx>
-#include <boost/bind.hpp>
-
-
-namespace canvas
-{
- namespace
- {
- /** Helper class to condense sprite updates into a single action
-
- This class tracks the sprite changes over the recorded
- change list, and generates a single update action from
- that (note that per screen update, several moves,
- visibility changes and content updates might happen)
- */
- class SpriteTracer
- {
- public:
- SpriteTracer( const Sprite::Reference& rAffectedSprite ) :
- mpAffectedSprite(rAffectedSprite),
- maMoveStartArea(),
- maMoveEndArea(),
- mbIsMove( false ),
- mbIsGenericUpdate( false )
- {
- }
-
- void operator()( const SpriteRedrawManager::SpriteChangeRecord& rSpriteRecord )
- {
- // only deal with change events from the currently
- // affected sprite
- if( rSpriteRecord.mpAffectedSprite == mpAffectedSprite )
- {
- switch( rSpriteRecord.meChangeType )
- {
- case SpriteRedrawManager::SpriteChangeRecord::move:
- if( !mbIsMove )
- {
- // no move yet - this must be the first one
- maMoveStartArea = ::basegfx::B2DRectangle(
- rSpriteRecord.maOldPos,
- rSpriteRecord.maOldPos + rSpriteRecord.maUpdateArea.getRange() );
- mbIsMove = true;
- }
-
- maMoveEndArea = rSpriteRecord.maUpdateArea;
- break;
-
- case SpriteRedrawManager::SpriteChangeRecord::update:
- // update end update area of the
- // sprite. Thus, every update() action
- // _after_ the last move will correctly
- // update the final repaint area. And this
- // does not interfere with subsequent
- // moves, because moves always perform a
- // hard set of maMoveEndArea to their
- // stored value
- maMoveEndArea.expand( rSpriteRecord.maUpdateArea );
- mbIsGenericUpdate = true;
- break;
-
- default:
- ENSURE_OR_THROW( false,
- "Unexpected case in SpriteUpdater::operator()" );
- break;
- }
- }
- }
-
- void commit( SpriteRedrawManager::SpriteConnectedRanges& rUpdateCollector ) const
- {
- if( mbIsMove )
- {
- if( !maMoveStartArea.isEmpty() ||
- !maMoveEndArea.isEmpty() )
- {
- // if mbIsGenericUpdate is false, this is a
- // pure move (i.e. no other update
- // operations). Pass that information on to
- // the SpriteInfo
- const bool bIsPureMove( !mbIsGenericUpdate );
-
- // ignore the case that start and end update
- // area overlap - the b2dconnectedranges
- // handle that, anyway. doing it this way
- // ensures that we have both old and new area
- // stored
-
- // round all given range up to enclosing
- // integer rectangle - since the whole thing
- // here is about
-
- // first, draw the new sprite position
- rUpdateCollector.addRange(
- ::basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange( maMoveEndArea ),
- SpriteRedrawManager::SpriteInfo(
- mpAffectedSprite,
- maMoveEndArea,
- true,
- bIsPureMove ) );
-
- // then, clear the old place (looks smoother
- // this way)
- rUpdateCollector.addRange(
- ::basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange( maMoveStartArea ),
- SpriteRedrawManager::SpriteInfo(
- Sprite::Reference(),
- maMoveStartArea,
- true,
- bIsPureMove ) );
- }
- }
- else if( mbIsGenericUpdate &&
- !maMoveEndArea.isEmpty() )
- {
- rUpdateCollector.addRange(
- ::basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange( maMoveEndArea ),
- SpriteRedrawManager::SpriteInfo(
- mpAffectedSprite,
- maMoveEndArea,
- true ) );
- }
- }
-
- private:
- Sprite::Reference mpAffectedSprite;
- ::basegfx::B2DRectangle maMoveStartArea;
- ::basegfx::B2DRectangle maMoveEndArea;
-
- /// True, if at least one move was encountered
- bool mbIsMove;
-
- /// True, if at least one generic update was encountered
- bool mbIsGenericUpdate;
- };
-
-
- /** SpriteChecker functor, which for every sprite checks the
- given update vector for necessary screen updates
- */
- class SpriteUpdater
- {
- public:
- /** Generate update area list
-
- @param rUpdater
- Reference to an updater object, which will receive the
- update areas.
-
- @param rChangeContainer
- Container with all sprite change requests
-
- */
- SpriteUpdater( SpriteRedrawManager::SpriteConnectedRanges& rUpdater,
- const SpriteRedrawManager::VectorOfChangeRecords& rChangeContainer ) :
- mrUpdater( rUpdater ),
- mrChangeContainer( rChangeContainer )
- {
- }
-
- /** Call this method for every sprite on your screen
-
- This method scans the change container, collecting all
- update info for the given sprite into one or two
- update operations, which in turn are inserted into the
- connected ranges processor.
-
- @param rSprite
- Current sprite to collect update info for.
- */
- void operator()( const Sprite::Reference& rSprite )
- {
- const SpriteTracer aSpriteTracer(
- ::std::for_each( mrChangeContainer.begin(),
- mrChangeContainer.end(),
- SpriteTracer( rSprite ) ) );
-
- aSpriteTracer.commit( mrUpdater );
- }
-
- private:
- SpriteRedrawManager::SpriteConnectedRanges& mrUpdater;
- const SpriteRedrawManager::VectorOfChangeRecords& mrChangeContainer;
- };
- }
-
- void SpriteRedrawManager::setupUpdateAreas( SpriteConnectedRanges& rUpdateAreas ) const
- {
- // TODO(T3): This is NOT thread safe at all. This only works
- // under the assumption that NOBODY changes ANYTHING
- // concurrently, while this method is on the stack. We should
- // really rework the canvas::Sprite interface, in such a way
- // that it dumps ALL its state with a single, atomic
- // call. Then, we store that state locally. This prolly goes
- // in line with the problem of having sprite state available
- // for the frame before the last frame; plus, it avoids
- // frequent locks of the object mutices
- SpriteComparator aSpriteComparator;
-
- // put all sprites that have changed content into update areas
- ListOfSprites::const_iterator aCurrSprite( maSprites.begin() );
- const ListOfSprites::const_iterator aEndSprite ( maSprites.end() );
- while( aCurrSprite != aEndSprite )
- {
- if( (*aCurrSprite)->isContentChanged() )
- const_cast<SpriteRedrawManager*>(this)->updateSprite( *aCurrSprite,
- (*aCurrSprite)->getPosPixel(),
- (*aCurrSprite)->getUpdateArea() );
- ++aCurrSprite;
- }
-
- // sort sprites after prio
- VectorOfSprites aSortedSpriteVector;
- ::std::copy( maSprites.begin(),
- maSprites.end(),
- ::std::back_insert_iterator< VectorOfSprites >(aSortedSpriteVector) );
- ::std::sort( aSortedSpriteVector.begin(),
- aSortedSpriteVector.end(),
- aSpriteComparator );
-
- // extract all referenced sprites from the maChangeRecords
- // (copy sprites, make the list unique, regarding the
- // sprite pointer). This assumes that, until this scope
- // ends, nobody changes the maChangeRecords vector!
- VectorOfSprites aUpdatableSprites;
- VectorOfChangeRecords::const_iterator aCurrRecord( maChangeRecords.begin() );
- const VectorOfChangeRecords::const_iterator aEndRecords( maChangeRecords.end() );
- while( aCurrRecord != aEndRecords )
- {
- const Sprite::Reference& rSprite( aCurrRecord->getSprite() );
- if( rSprite.is() )
- aUpdatableSprites.push_back( rSprite );
- ++aCurrRecord;
- }
-
- VectorOfSprites::iterator aBegin( aUpdatableSprites.begin() );
- VectorOfSprites::iterator aEnd ( aUpdatableSprites.end() );
- ::std::sort( aBegin,
- aEnd,
- aSpriteComparator );
-
- aEnd = ::std::unique( aBegin, aEnd );
-
- // for each unique sprite, check the change event vector,
- // calculate the update operation from that, and add the
- // result to the aUpdateArea.
- ::std::for_each( aBegin,
- aEnd,
- SpriteUpdater( rUpdateAreas,
- maChangeRecords) );
-
- // TODO(P2): Implement your own output iterator adapter, to
- // avoid that totally superfluous temp aUnchangedSprites
- // vector.
-
- // add all sprites to rUpdateAreas, that are _not_ already
- // contained in the uniquified vector of changed ones
- // (i.e. the difference between aSortedSpriteVector and
- // aUpdatableSprites).
- VectorOfSprites aUnchangedSprites;
- ::std::set_difference( aSortedSpriteVector.begin(),
- aSortedSpriteVector.end(),
- aBegin, aEnd,
- ::std::back_insert_iterator< VectorOfSprites >(aUnchangedSprites) );
-
- // add each remaining unchanged sprite to connected ranges,
- // marked as "don't need update"
- VectorOfSprites::const_iterator aCurr( aUnchangedSprites.begin() );
- const VectorOfSprites::const_iterator aEnd2( aUnchangedSprites.end() );
- while( aCurr != aEnd2 )
- {
- const ::basegfx::B2DRange& rUpdateArea( (*aCurr)->getUpdateArea() );
- rUpdateAreas.addRange(
- ::basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange( rUpdateArea ),
- SpriteInfo(*aCurr,
- rUpdateArea,
- false) );
- ++aCurr;
- }
- }
-
-#if OSL_DEBUG_LEVEL > 0
- bool impIsEqualB2DRange(const basegfx::B2DRange& rRangeA, const basegfx::B2DRange& rRangeB, double fSmallValue)
- {
- return fabs(rRangeB.getMinX() - rRangeA.getMinX()) <= fSmallValue
- && fabs(rRangeB.getMinY() - rRangeA.getMinY()) <= fSmallValue
- && fabs(rRangeB.getMaxX() - rRangeA.getMaxX()) <= fSmallValue
- && fabs(rRangeB.getMaxY() - rRangeA.getMaxY()) <= fSmallValue;
- }
-
- bool impIsEqualB2DVector(const basegfx::B2DVector& rVecA, const basegfx::B2DVector& rVecB, double fSmallValue)
- {
- return fabs(rVecB.getX() - rVecA.getX()) <= fSmallValue
- && fabs(rVecB.getY() - rVecA.getY()) <= fSmallValue;
- }
-#endif
-
- bool SpriteRedrawManager::isAreaUpdateScroll( ::basegfx::B2DRectangle& o_rMoveStart,
- ::basegfx::B2DRectangle& o_rMoveEnd,
- const UpdateArea& rUpdateArea,
- ::std::size_t nNumSprites ) const
- {
- // check for a solitary move, which consists of exactly two
- // pure-move entries, the first with valid, the second with
- // invalid sprite (see SpriteTracer::commit()). Note that we
- // cannot simply store some flag in SpriteTracer::commit()
- // above and just check that here, since during the connected
- // range calculations, other sprites might get merged into the
- // same region (thus spoiling the scrolling move
- // optimization).
- if( nNumSprites != 2 )
- return false;
-
- const SpriteConnectedRanges::ComponentListType::const_iterator aFirst(
- rUpdateArea.maComponentList.begin() );
- SpriteConnectedRanges::ComponentListType::const_iterator aSecond(
- aFirst ); ++aSecond;
-
- if( !aFirst->second.isPureMove() ||
- !aSecond->second.isPureMove() ||
- !aFirst->second.getSprite().is() ||
- // use _true_ update area, not the rounded version
- !aFirst->second.getSprite()->isAreaUpdateOpaque( aFirst->second.getUpdateArea() ) ||
- aSecond->second.getSprite().is() )
- {
- // either no move update, or incorrect sprite, or sprite
- // content not fully opaque over update region.
- return false;
- }
-
- o_rMoveStart = aSecond->second.getUpdateArea();
- o_rMoveEnd = aFirst->second.getUpdateArea();
-
-#if OSL_DEBUG_LEVEL > 0
- ::basegfx::B2DRectangle aTotalBounds( o_rMoveStart );
- aTotalBounds.expand( o_rMoveEnd );
-
- OSL_POSTCOND(impIsEqualB2DRange(rUpdateArea.maTotalBounds, basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange(aTotalBounds), 0.5),
- "SpriteRedrawManager::isAreaUpdateScroll(): sprite area and total area mismatch");
- OSL_POSTCOND(impIsEqualB2DVector(o_rMoveStart.getRange(), o_rMoveEnd.getRange(), 0.5),
- "SpriteRedrawManager::isAreaUpdateScroll(): scroll start and end area have mismatching size");
-#endif
-
- return true;
- }
-
- bool SpriteRedrawManager::isAreaUpdateNotOpaque( const ::basegfx::B2DRectangle& rUpdateRect,
- const AreaComponent& rComponent ) const
- {
- const Sprite::Reference& pAffectedSprite( rComponent.second.getSprite() );
-
- if( !pAffectedSprite.is() )
- return true; // no sprite, no opaque update!
-
- return !pAffectedSprite->isAreaUpdateOpaque( rUpdateRect );
- }
-
- bool SpriteRedrawManager::isAreaUpdateOpaque( const UpdateArea& rUpdateArea,
- ::std::size_t nNumSprites ) const
- {
- // check whether the sprites in the update area's list will
- // fully cover the given area _and_ do that in an opaque way
- // (i.e. no alpha, no non-rectangular sprite content).
-
- // TODO(P1): Come up with a smarter early-exit criterion here
- // (though, I think, the case that _lots_ of sprites _fully_
- // cover a rectangular area _without_ any holes is extremely
- // improbable)
-
- // avoid checking large number of sprites (and probably fail,
- // anyway). Note: the case nNumSprites < 1 should normally not
- // happen, as handleArea() calls backgroundPaint() then.
- if( nNumSprites > 3 || nNumSprites < 1 )
- return false;
-
- const SpriteConnectedRanges::ComponentListType::const_iterator aBegin(
- rUpdateArea.maComponentList.begin() );
- const SpriteConnectedRanges::ComponentListType::const_iterator aEnd(
- rUpdateArea.maComponentList.end() );
-
- // now, calc the _true_ update area, by merging all sprite's
- // true update areas into one rectangle
- ::basegfx::B2DRange aTrueArea( aBegin->second.getUpdateArea() );
- ::std::for_each( aBegin,
- aEnd,
- ::boost::bind( ::basegfx::B2DRangeExpander(aTrueArea),
- ::boost::bind( &SpriteInfo::getUpdateArea,
- ::boost::bind( ::o3tl::select2nd<AreaComponent>(),
- _1 ) ) ) );
-
- // and check whether _any_ of the sprites tells that its area
- // update will not be opaque.
- return (::std::find_if( aBegin,
- aEnd,
- ::boost::bind( &SpriteRedrawManager::isAreaUpdateNotOpaque,
- this,
- ::boost::cref(aTrueArea),
- _1 ) ) == aEnd );
- }
-
- bool SpriteRedrawManager::areSpritesChanged( const UpdateArea& rUpdateArea ) const
- {
- // check whether SpriteInfo::needsUpdate returns false for
- // all elements of this area's contained sprites
- //
- // if not a single changed sprite found - just ignore this
- // component (return false)
- const SpriteConnectedRanges::ComponentListType::const_iterator aEnd(
- rUpdateArea.maComponentList.end() );
- return (::std::find_if( rUpdateArea.maComponentList.begin(),
- aEnd,
- ::boost::bind( &SpriteInfo::needsUpdate,
- ::boost::bind(
- ::o3tl::select2nd<SpriteConnectedRanges::ComponentType>(),
- _1 ) ) ) != aEnd );
- }
-
- SpriteRedrawManager::SpriteRedrawManager() :
- maSprites(),
- maChangeRecords()
- {
- }
-
- void SpriteRedrawManager::disposing()
- {
- // drop all references
- maChangeRecords.clear();
-
- // dispose all sprites - the spritecanvas, and by delegation,
- // this object, is the owner of the sprites. After all, a
- // sprite without a canvas to render into makes not terribly
- // much sense.
-
- // TODO(Q3): Once boost 1.33 is in, change back to for_each
- // with ::boost::mem_fn. For the time being, explicit loop due
- // to cdecl declaration of all UNO methods.
- ListOfSprites::reverse_iterator aCurr( maSprites.rbegin() );
- ListOfSprites::reverse_iterator aEnd( maSprites.rend() );
- while( aCurr != aEnd )
- (*aCurr++)->dispose();
-
- maSprites.clear();
- }
-
- void SpriteRedrawManager::clearChangeRecords()
- {
- maChangeRecords.clear();
- }
-
- void SpriteRedrawManager::showSprite( const Sprite::Reference& rSprite )
- {
- maSprites.push_back( rSprite );
- }
-
- void SpriteRedrawManager::hideSprite( const Sprite::Reference& rSprite )
- {
- maSprites.remove( rSprite );
- }
-
- void SpriteRedrawManager::moveSprite( const Sprite::Reference& rSprite,
- const ::basegfx::B2DPoint& rOldPos,
- const ::basegfx::B2DPoint& rNewPos,
- const ::basegfx::B2DVector& rSpriteSize )
- {
- maChangeRecords.push_back( SpriteChangeRecord( rSprite,
- rOldPos,
- rNewPos,
- rSpriteSize ) );
- }
-
- void SpriteRedrawManager::updateSprite( const Sprite::Reference& rSprite,
- const ::basegfx::B2DPoint& rPos,
- const ::basegfx::B2DRange& rUpdateArea )
- {
- maChangeRecords.push_back( SpriteChangeRecord( rSprite,
- rPos,
- rUpdateArea ) );
- }
-
-}
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */