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Diffstat (limited to 'basegfx/source/raster/rasterconvert3d.cxx')
-rw-r--r-- | basegfx/source/raster/rasterconvert3d.cxx | 356 |
1 files changed, 0 insertions, 356 deletions
diff --git a/basegfx/source/raster/rasterconvert3d.cxx b/basegfx/source/raster/rasterconvert3d.cxx deleted file mode 100644 index f19048c3fa..0000000000 --- a/basegfx/source/raster/rasterconvert3d.cxx +++ /dev/null @@ -1,356 +0,0 @@ -/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ -/************************************************************************* - * - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * Copyright 2000, 2010 Oracle and/or its affiliates. - * - * OpenOffice.org - a multi-platform office productivity suite - * - * This file is part of OpenOffice.org. - * - * OpenOffice.org is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License version 3 - * only, as published by the Free Software Foundation. - * - * OpenOffice.org is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License version 3 for more details - * (a copy is included in the LICENSE file that accompanied this code). - * - * You should have received a copy of the GNU Lesser General Public License - * version 3 along with OpenOffice.org. If not, see - * <http://www.openoffice.org/license.html> - * for a copy of the LGPLv3 License. - * - ************************************************************************/ - -// MARKER(update_precomp.py): autogen include statement, do not remove -#include "precompiled_basegfx.hxx" - -#include <basegfx/raster/rasterconvert3d.hxx> -#include <basegfx/polygon/b3dpolygon.hxx> -#include <basegfx/polygon/b3dpolypolygon.hxx> -#include <basegfx/point/b3dpoint.hxx> - -////////////////////////////////////////////////////////////////////////////// -// implementations of the 3D raster converter - -namespace basegfx -{ - void RasterConverter3D::addArea(const B3DPolygon& rFill, const B3DHomMatrix* pViewToEye) - { - const sal_uInt32 nPointCount(rFill.count()); - - for(sal_uInt32 a(0); a < nPointCount; a++) - { - addEdge(rFill, a, (a + 1) % nPointCount, pViewToEye); - } - } - - void RasterConverter3D::addArea(const B3DPolyPolygon& rFill, const B3DHomMatrix* pViewToEye) - { - const sal_uInt32 nPolyCount(rFill.count()); - - for(sal_uInt32 a(0); a < nPolyCount; a++) - { - addArea(rFill.getB3DPolygon(a), pViewToEye); - } - } - - RasterConverter3D::RasterConverter3D() - : InterpolatorProvider3D(), - maLineEntries() - {} - - RasterConverter3D::~RasterConverter3D() - {} - - void RasterConverter3D::rasterconvertB3DArea(sal_Int32 nStartLine, sal_Int32 nStopLine) - { - if(maLineEntries.size()) - { - OSL_ENSURE(nStopLine >= nStartLine, "nStopLine is bigger than nStartLine (!)"); - - // sort global entries by Y, X once. After this, the vector - // is seen as frozen. Pointers to it's entries will be used in the following code. - ::std::sort(maLineEntries.begin(), maLineEntries.end()); - - // local parameters - ::std::vector< RasterConversionLineEntry3D >::iterator aCurrentEntry(maLineEntries.begin()); - ::std::vector< RasterConversionLineEntry3D* > aCurrentLine; - ::std::vector< RasterConversionLineEntry3D* > aNextLine; - ::std::vector< RasterConversionLineEntry3D* >::iterator aRasterConversionLineEntry3D; - sal_uInt32 nPairCount(0); - - // get scanlines first LineNumber as start - sal_Int32 nLineNumber(::std::max(aCurrentEntry->getY(), nStartLine)); - - while((aCurrentLine.size() || aCurrentEntry != maLineEntries.end()) && (nLineNumber < nStopLine)) - { - // add all entries which start at current line to current scanline - while(aCurrentEntry != maLineEntries.end()) - { - const sal_Int32 nCurrentLineNumber(aCurrentEntry->getY()); - - if(nCurrentLineNumber > nLineNumber) - { - // line is below current one, done (since array is sorted) - break; - } - else - { - // less or equal. Line is above or at current one. Advance it exactly to - // current line - const sal_uInt32 nStep(nLineNumber - nCurrentLineNumber); - - if(!nStep || aCurrentEntry->decrementRasterConversionLineEntry3D(nStep)) - { - // add when exactly on current line or when incremet to it did not - // completely consume it - if(nStep) - { - aCurrentEntry->incrementRasterConversionLineEntry3D(nStep, *this); - } - - aCurrentLine.push_back(&(*(aCurrentEntry))); - } - } - - aCurrentEntry++; - } - - // sort current scanline using comparator. Only X is used there - // since all entries are already in one processed line. This needs to be done - // everytime since not only new spans may have benn added or old removed, - // but incrementing may also have changed the order - ::std::sort(aCurrentLine.begin(), aCurrentLine.end(), lineComparator()); - - // process current scanline - aRasterConversionLineEntry3D = aCurrentLine.begin(); - aNextLine.clear(); - nPairCount = 0; - - while(aRasterConversionLineEntry3D != aCurrentLine.end()) - { - RasterConversionLineEntry3D& rPrevScanRasterConversionLineEntry3D(**aRasterConversionLineEntry3D++); - - // look for 2nd span - if(aRasterConversionLineEntry3D != aCurrentLine.end()) - { - // work on span from rPrevScanRasterConversionLineEntry3D to aRasterConversionLineEntry3D, fLineNumber is valid - processLineSpan(rPrevScanRasterConversionLineEntry3D, **aRasterConversionLineEntry3D, nLineNumber, nPairCount++); - } - - // increment to next line - if(rPrevScanRasterConversionLineEntry3D.decrementRasterConversionLineEntry3D(1)) - { - rPrevScanRasterConversionLineEntry3D.incrementRasterConversionLineEntry3D(1, *this); - aNextLine.push_back(&rPrevScanRasterConversionLineEntry3D); - } - } - - // copy back next scanline if count has changed - if(aNextLine.size() != aCurrentLine.size()) - { - aCurrentLine = aNextLine; - } - - // increment fLineNumber - nLineNumber++; - } - } - } - - void RasterConverter3D::addEdge(const B3DPolygon& rFill, sal_uInt32 a, sal_uInt32 b, const B3DHomMatrix* pViewToEye) - { - B3DPoint aStart(rFill.getB3DPoint(a)); - B3DPoint aEnd(rFill.getB3DPoint(b)); - sal_Int32 nYStart(fround(aStart.getY())); - sal_Int32 nYEnd(fround(aEnd.getY())); - - if(nYStart != nYEnd) - { - if(nYStart > nYEnd) - { - ::std::swap(aStart, aEnd); - ::std::swap(nYStart, nYEnd); - ::std::swap(a, b); - } - - const sal_uInt32 nYDelta(nYEnd - nYStart); - const double fInvYDelta(1.0 / nYDelta); - maLineEntries.push_back(RasterConversionLineEntry3D( - aStart.getX(), (aEnd.getX() - aStart.getX()) * fInvYDelta, - aStart.getZ(), (aEnd.getZ() - aStart.getZ()) * fInvYDelta, - nYStart, nYDelta)); - - // if extra interpolation data is used, add it to the last created entry - RasterConversionLineEntry3D& rEntry = maLineEntries[maLineEntries.size() - 1]; - - if(rFill.areBColorsUsed()) - { - rEntry.setColorIndex(addColorInterpolator(rFill.getBColor(a), rFill.getBColor(b), fInvYDelta)); - } - - if(rFill.areNormalsUsed()) - { - rEntry.setNormalIndex(addNormalInterpolator(rFill.getNormal(a), rFill.getNormal(b), fInvYDelta)); - } - - if(rFill.areTextureCoordinatesUsed()) - { - if(pViewToEye) - { - const double fEyeA(((*pViewToEye) * aStart).getZ()); - const double fEyeB(((*pViewToEye) * aEnd).getZ()); - - rEntry.setInverseTextureIndex(addInverseTextureInterpolator( - rFill.getTextureCoordinate(a), - rFill.getTextureCoordinate(b), - fEyeA, fEyeB, fInvYDelta)); - } - else - { - rEntry.setTextureIndex(addTextureInterpolator( - rFill.getTextureCoordinate(a), - rFill.getTextureCoordinate(b), - fInvYDelta)); - } - } - } - } - - void RasterConverter3D::rasterconvertB3DEdge(const B3DPolygon& rLine, sal_uInt32 nA, sal_uInt32 nB, sal_Int32 nStartLine, sal_Int32 nStopLine, sal_uInt16 nLineWidth) - { - B3DPoint aStart(rLine.getB3DPoint(nA)); - B3DPoint aEnd(rLine.getB3DPoint(nB)); - const double fZBufferLineAdd(0x00ff); - static bool bForceToPolygon(false); - - if(nLineWidth > 1 || bForceToPolygon) - { - // this is not a hairline anymore, in most cases since it's an oversampled - // hairline to get e.g. AA for Z-Buffering. Create fill geometry. - if(!aStart.equal(aEnd)) - { - reset(); - maLineEntries.clear(); - - B2DVector aVector(aEnd.getX() - aStart.getX(), aEnd.getY() - aStart.getY()); - aVector.normalize(); - const B2DVector aPerpend(getPerpendicular(aVector) * ((static_cast<double>(nLineWidth) + 0.5) * 0.5)); - const double fZStartWithAdd(aStart.getZ() + fZBufferLineAdd); - const double fZEndWithAdd(aEnd.getZ() + fZBufferLineAdd); - - B3DPolygon aPolygon; - aPolygon.append(B3DPoint(aStart.getX() + aPerpend.getX(), aStart.getY() + aPerpend.getY(), fZStartWithAdd)); - aPolygon.append(B3DPoint(aEnd.getX() + aPerpend.getX(), aEnd.getY() + aPerpend.getY(), fZEndWithAdd)); - aPolygon.append(B3DPoint(aEnd.getX() - aPerpend.getX(), aEnd.getY() - aPerpend.getY(), fZEndWithAdd)); - aPolygon.append(B3DPoint(aStart.getX() - aPerpend.getX(), aStart.getY() - aPerpend.getY(), fZStartWithAdd)); - aPolygon.setClosed(true); - - addArea(aPolygon, 0); - } - } - else - { - // it's a hairline. Use direct RasterConversionLineEntry creation to - // rasterconvert lines as similar to areas as possible to avoid Z-Fighting - sal_Int32 nYStart(fround(aStart.getY())); - sal_Int32 nYEnd(fround(aEnd.getY())); - - if(nYStart == nYEnd) - { - // horizontal line, check X - const sal_Int32 nXStart(static_cast<sal_Int32>(aStart.getX())); - const sal_Int32 nXEnd(static_cast<sal_Int32>(aEnd.getX())); - - if(nXStart != nXEnd) - { - reset(); - maLineEntries.clear(); - - // horizontal line, create vertical entries. These will be sorted by - // X anyways, so no need to distinguish the case here - maLineEntries.push_back(RasterConversionLineEntry3D( - aStart.getX(), 0.0, - aStart.getZ() + fZBufferLineAdd, 0.0, - nYStart, 1)); - maLineEntries.push_back(RasterConversionLineEntry3D( - aEnd.getX(), 0.0, - aEnd.getZ() + fZBufferLineAdd, 0.0, - nYStart, 1)); - } - } - else - { - reset(); - maLineEntries.clear(); - - if(nYStart > nYEnd) - { - ::std::swap(aStart, aEnd); - ::std::swap(nYStart, nYEnd); - } - - const sal_uInt32 nYDelta(static_cast<sal_uInt32>(nYEnd - nYStart)); - const double fInvYDelta(1.0 / nYDelta); - - // non-horizontal line, create two parallell entries. These will be sorted by - // X anyways, so no need to distinguish the case here - maLineEntries.push_back(RasterConversionLineEntry3D( - aStart.getX(), (aEnd.getX() - aStart.getX()) * fInvYDelta, - aStart.getZ() + fZBufferLineAdd, (aEnd.getZ() - aStart.getZ()) * fInvYDelta, - nYStart, nYDelta)); - - RasterConversionLineEntry3D& rEntry = maLineEntries[maLineEntries.size() - 1]; - - // need to choose a X-Distance for the 2nd edge which guarantees all pixels - // of the line to be set. This is exactly the X-Increment for one Y-Step. - // Same is true for Z, so in both cases, add one increment to them. To also - // guarantee one pixel per line, add a minimum of one for X. - const double fDistanceX(fabs(rEntry.getX().getInc()) >= 1.0 ? rEntry.getX().getInc() : 1.0); - - maLineEntries.push_back(RasterConversionLineEntry3D( - rEntry.getX().getVal() + fDistanceX, rEntry.getX().getInc(), - rEntry.getZ().getVal() + rEntry.getZ().getInc(), rEntry.getZ().getInc(), - nYStart, nYDelta)); - } - } - - if(maLineEntries.size()) - { - rasterconvertB3DArea(nStartLine, nStopLine); - } - } - - void RasterConverter3D::rasterconvertB3DPolyPolygon(const B3DPolyPolygon& rFill, const B3DHomMatrix* pViewToEye, sal_Int32 nStartLine, sal_Int32 nStopLine) - { - reset(); - maLineEntries.clear(); - addArea(rFill, pViewToEye); - rasterconvertB3DArea(nStartLine, nStopLine); - } - - void RasterConverter3D::rasterconvertB3DPolygon(const B3DPolygon& rLine, sal_Int32 nStartLine, sal_Int32 nStopLine, sal_uInt16 nLineWidth) - { - const sal_uInt32 nPointCount(rLine.count()); - - if(nPointCount) - { - const sal_uInt32 nEdgeCount(rLine.isClosed() ? nPointCount : nPointCount - 1); - - for(sal_uInt32 a(0); a < nEdgeCount; a++) - { - rasterconvertB3DEdge(rLine, a, (a + 1) % nPointCount, nStartLine, nStopLine, nLineWidth); - } - } - } -} // end of namespace basegfx - -////////////////////////////////////////////////////////////////////////////// -// eof - -/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |