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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#ifndef _BGFX_TUPLE_B2ITUPLE_HXX
-#define _BGFX_TUPLE_B2ITUPLE_HXX
-
-#include <sal/types.h>
-#include <basegfx/basegfxdllapi.h>
-
-namespace basegfx
-{
- /** Base class for all Points/Vectors with two sal_Int32 values
-
- This class provides all methods common to Point
- avd Vector classes which are derived from here.
-
- @derive Use this class to implement Points or Vectors
- which are based on two sal_Int32 values
- */
- class BASEGFX_DLLPUBLIC B2ITuple
- {
- protected:
- sal_Int32 mnX;
- sal_Int32 mnY;
-
- public:
- /** Create a 2D Tuple
-
- The tuple is initialized to (0, 0)
- */
- B2ITuple()
- : mnX(0),
- mnY(0)
- {}
-
- /** Create a 2D Tuple
-
- @param fX
- This parameter is used to initialize the X-coordinate
- of the 2D Tuple.
-
- @param fY
- This parameter is used to initialize the Y-coordinate
- of the 2D Tuple.
- */
- B2ITuple(sal_Int32 fX, sal_Int32 fY)
- : mnX( fX ),
- mnY( fY )
- {}
-
- /** Create a copy of a 2D Tuple
-
- @param rTup
- The 2D Tuple which will be copied.
- */
- B2ITuple(const B2ITuple& rTup)
- : mnX( rTup.mnX ),
- mnY( rTup.mnY )
- {}
-
- ~B2ITuple()
- {}
-
- /// Get X-Coordinate of 2D Tuple
- sal_Int32 getX() const
- {
- return mnX;
- }
-
- /// Get Y-Coordinate of 2D Tuple
- sal_Int32 getY() const
- {
- return mnY;
- }
-
- /// Set X-Coordinate of 2D Tuple
- void setX(sal_Int32 fX)
- {
- mnX = fX;
- }
-
- /// Set Y-Coordinate of 2D Tuple
- void setY(sal_Int32 fY)
- {
- mnY = fY;
- }
-
- /// Array-access to 2D Tuple
- const sal_Int32& operator[] (int nPos) const
- {
- // Here, normally one if(...) should be used. In the assumption that
- // both sal_Int32 members can be accessed as an array a shortcut is used here.
- // if(0 == nPos) return mnX; return mnY;
- return *((&mnX) + nPos);
- }
-
- /// Array-access to 2D Tuple
- sal_Int32& operator[] (int nPos)
- {
- // Here, normally one if(...) should be used. In the assumption that
- // both sal_Int32 members can be accessed as an array a shortcut is used here.
- // if(0 == nPos) return mnX; return mnY;
- return *((&mnX) + nPos);
- }
-
- // operators
- //////////////////////////////////////////////////////////////////////
-
- B2ITuple& operator+=( const B2ITuple& rTup )
- {
- mnX += rTup.mnX;
- mnY += rTup.mnY;
- return *this;
- }
-
- B2ITuple& operator-=( const B2ITuple& rTup )
- {
- mnX -= rTup.mnX;
- mnY -= rTup.mnY;
- return *this;
- }
-
- B2ITuple& operator/=( const B2ITuple& rTup )
- {
- mnX /= rTup.mnX;
- mnY /= rTup.mnY;
- return *this;
- }
-
- B2ITuple& operator*=( const B2ITuple& rTup )
- {
- mnX *= rTup.mnX;
- mnY *= rTup.mnY;
- return *this;
- }
-
- B2ITuple& operator*=(sal_Int32 t)
- {
- mnX *= t;
- mnY *= t;
- return *this;
- }
-
- B2ITuple& operator/=(sal_Int32 t)
- {
- mnX /= t;
- mnY /= t;
- return *this;
- }
-
- B2ITuple operator-(void) const
- {
- return B2ITuple(-mnX, -mnY);
- }
-
- bool equalZero() const { return mnX == 0 && mnY == 0; }
-
- bool operator==( const B2ITuple& rTup ) const
- {
- return this == &rTup || (rTup.mnX == mnX && rTup.mnY == mnY);
- }
-
- bool operator!=( const B2ITuple& rTup ) const
- {
- return !(*this == rTup);
- }
-
- B2ITuple& operator=( const B2ITuple& rTup )
- {
- mnX = rTup.mnX;
- mnY = rTup.mnY;
- return *this;
- }
-
- static const B2ITuple& getEmptyTuple();
- };
-
- // external operators
- //////////////////////////////////////////////////////////////////////////
- class B2DTuple;
-
- BASEGFX_DLLPUBLIC B2ITuple minimum(const B2ITuple& rTupA, const B2ITuple& rTupB);
- BASEGFX_DLLPUBLIC B2ITuple maximum(const B2ITuple& rTupA, const B2ITuple& rTupB);
- BASEGFX_DLLPUBLIC B2ITuple absolute(const B2ITuple& rTup);
- BASEGFX_DLLPUBLIC B2DTuple interpolate(const B2ITuple& rOld1, const B2ITuple& rOld2, double t);
- BASEGFX_DLLPUBLIC B2DTuple average(const B2ITuple& rOld1, const B2ITuple& rOld2);
- BASEGFX_DLLPUBLIC B2DTuple average(const B2ITuple& rOld1, const B2ITuple& rOld2, const B2ITuple& rOld3);
-
- BASEGFX_DLLPUBLIC B2ITuple operator+(const B2ITuple& rTupA, const B2ITuple& rTupB);
- BASEGFX_DLLPUBLIC B2ITuple operator-(const B2ITuple& rTupA, const B2ITuple& rTupB);
- BASEGFX_DLLPUBLIC B2ITuple operator/(const B2ITuple& rTupA, const B2ITuple& rTupB);
- BASEGFX_DLLPUBLIC B2ITuple operator*(const B2ITuple& rTupA, const B2ITuple& rTupB);
- BASEGFX_DLLPUBLIC B2ITuple operator*(const B2ITuple& rTup, sal_Int32 t);
- BASEGFX_DLLPUBLIC B2ITuple operator*(sal_Int32 t, const B2ITuple& rTup);
- BASEGFX_DLLPUBLIC B2ITuple operator/(const B2ITuple& rTup, sal_Int32 t);
- BASEGFX_DLLPUBLIC B2ITuple operator/(sal_Int32 t, const B2ITuple& rTup);
-} // end of namespace basegfx
-
-#endif /* _BGFX_TUPLE_B2ITUPLE_HXX */
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */