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Diffstat (limited to 'basegfx/inc/basegfx/matrix/b3dhommatrix.hxx')
-rw-r--r-- | basegfx/inc/basegfx/matrix/b3dhommatrix.hxx | 163 |
1 files changed, 0 insertions, 163 deletions
diff --git a/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx deleted file mode 100644 index 192e6fedd0..0000000000 --- a/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx +++ /dev/null @@ -1,163 +0,0 @@ -/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ -/************************************************************************* - * - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * Copyright 2000, 2010 Oracle and/or its affiliates. - * - * OpenOffice.org - a multi-platform office productivity suite - * - * This file is part of OpenOffice.org. - * - * OpenOffice.org is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License version 3 - * only, as published by the Free Software Foundation. - * - * OpenOffice.org is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License version 3 for more details - * (a copy is included in the LICENSE file that accompanied this code). - * - * You should have received a copy of the GNU Lesser General Public License - * version 3 along with OpenOffice.org. If not, see - * <http://www.openoffice.org/license.html> - * for a copy of the LGPLv3 License. - * - ************************************************************************/ - -#ifndef _BGFX_MATRIX_B3DHOMMATRIX_HXX -#define _BGFX_MATRIX_B3DHOMMATRIX_HXX - -#include <sal/types.h> -#include <basegfx/point/b3dpoint.hxx> -#include <basegfx/vector/b3dvector.hxx> -#include <o3tl/cow_wrapper.hxx> -#include <basegfx/basegfxdllapi.h> - -namespace basegfx -{ - class B3DTuple; - class Impl3DHomMatrix; - - class BASEGFX_DLLPUBLIC B3DHomMatrix - { - public: - typedef o3tl::cow_wrapper< Impl3DHomMatrix > ImplType; - - private: - ImplType mpImpl; - - public: - B3DHomMatrix(); - B3DHomMatrix(const B3DHomMatrix& rMat); - ~B3DHomMatrix(); - - double get(sal_uInt16 nRow, sal_uInt16 nColumn) const; - void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue); - - // test if last line is default to see if last line needs to be - // involved in calculations - bool isLastLineDefault() const; - - bool isIdentity() const; - /// Reset to the identity matrix - void identity(); - - /// Invert the matrix (if possible) - bool invert(); - - /// Calc the matrix determinant - double determinant() const; - - /// Rotation - void rotate(double fAngleX,double fAngleY,double fAngleZ); - - /// Translation - void translate(double fX, double fY, double fZ); - - /// Scaling - void scale(double fX, double fY, double fZ); - - // Shearing-Matrices - void shearXY(double fSx, double fSy); - - // Projection matrices, used for converting between eye and - // clip coordinates - void frustum(double fLeft = -1.0, double fRight = 1.0, - double fBottom = -1.0, double fTop = 1.0, - double fNear = 0.001, double fFar = 1.0); - - void ortho(double fLeft = -1.0, double fRight = 1.0, - double fBottom = -1.0, double fTop = 1.0, - double fNear = 0.0, double fFar = 1.0); - - // build orientation matrix - void orientation( - B3DPoint aVRP = B3DPoint(0.0,0.0,1.0), - B3DVector aVPN = B3DVector(0.0,0.0,1.0), - B3DVector aVUV = B3DVector(0.0,1.0,0.0)); - - // addition, subtraction - B3DHomMatrix& operator+=(const B3DHomMatrix& rMat); - B3DHomMatrix& operator-=(const B3DHomMatrix& rMat); - - // comparison - bool operator==(const B3DHomMatrix& rMat) const; - bool operator!=(const B3DHomMatrix& rMat) const; - - // multiplication, division by constant value - B3DHomMatrix& operator*=(double fValue); - B3DHomMatrix& operator/=(double fValue); - - // matrix multiplication (from the left) - B3DHomMatrix& operator*=(const B3DHomMatrix& rMat); - - // assignment operator - B3DHomMatrix& operator=(const B3DHomMatrix& rMat); - - // decomposition - bool decompose(B3DTuple& rScale, B3DTuple& rTranslate, B3DTuple& rRotate, B3DTuple& rShear) const; - }; - - // addition, subtraction - inline B3DHomMatrix operator+(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB) - { - B3DHomMatrix aSum(rMatA); - aSum += rMatB; - return aSum; - } - - inline B3DHomMatrix operator-(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB) - { - B3DHomMatrix aDiv(rMatA); - aDiv -= rMatB; - return aDiv; - } - - // multiplication, division by constant value - inline B3DHomMatrix operator*(const B3DHomMatrix& rMat, double fValue) - { - B3DHomMatrix aNew(rMat); - aNew *= fValue; - return aNew; - } - - inline B3DHomMatrix operator/(const B3DHomMatrix& rMat, double fValue) - { - B3DHomMatrix aNew(rMat); - aNew *= 1.0 / fValue; - return aNew; - } - - inline B3DHomMatrix operator*(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB) - { - B3DHomMatrix aMul(rMatB); - aMul *= rMatA; - return aMul; - } -} // end of namespace basegfx - -#endif /* _BGFX_MATRIX_B3DHOMMATRIX_HXX */ - -/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |