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Diffstat (limited to 'drawinglayer/source/primitive3d/hatchtextureprimitive3d.cxx')
-rw-r--r--drawinglayer/source/primitive3d/hatchtextureprimitive3d.cxx322
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diff --git a/drawinglayer/source/primitive3d/hatchtextureprimitive3d.cxx b/drawinglayer/source/primitive3d/hatchtextureprimitive3d.cxx
deleted file mode 100644
index 519d2f8330..0000000000
--- a/drawinglayer/source/primitive3d/hatchtextureprimitive3d.cxx
+++ /dev/null
@@ -1,322 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-// MARKER(update_precomp.py): autogen include statement, do not remove
-#include "precompiled_drawinglayer.hxx"
-
-#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
-#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
-#include <basegfx/polygon/b2dpolypolygon.hxx>
-#include <basegfx/polygon/b3dpolygon.hxx>
-#include <basegfx/polygon/b2dpolygon.hxx>
-#include <basegfx/polygon/b2dpolypolygontools.hxx>
-#include <basegfx/range/b2drange.hxx>
-#include <drawinglayer/texture/texture.hxx>
-#include <basegfx/polygon/b2dpolygonclipper.hxx>
-#include <basegfx/matrix/b3dhommatrix.hxx>
-#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
-#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
-
-//////////////////////////////////////////////////////////////////////////////
-
-using namespace com::sun::star;
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace primitive3d
- {
- Primitive3DSequence HatchTexturePrimitive3D::impCreate3DDecomposition() const
- {
- Primitive3DSequence aRetval;
-
- if(getChildren().hasElements())
- {
- const Primitive3DSequence aSource(getChildren());
- const sal_uInt32 nSourceCount(aSource.getLength());
- std::vector< Primitive3DReference > aDestination;
-
- for(sal_uInt32 a(0); a < nSourceCount; a++)
- {
- // get reference
- const Primitive3DReference xReference(aSource[a]);
-
- if(xReference.is())
- {
- // try to cast to BasePrimitive2D implementation
- const BasePrimitive3D* pBasePrimitive = dynamic_cast< const BasePrimitive3D* >(xReference.get());
-
- if(pBasePrimitive)
- {
- // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
- // not all content is needed, remove transparencies and ModifiedColorPrimitives
- switch(pBasePrimitive->getPrimitive3DID())
- {
- case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
- {
- // polyPolygonMaterialPrimitive3D, check texturing and hatching
- const PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const PolyPolygonMaterialPrimitive3D& >(*pBasePrimitive);
- const basegfx::B3DPolyPolygon aFillPolyPolygon(rPrimitive.getB3DPolyPolygon());
-
- if(maHatch.isFillBackground())
- {
- // add original primitive for background
- aDestination.push_back(xReference);
- }
-
- if(aFillPolyPolygon.areTextureCoordinatesUsed())
- {
- const sal_uInt32 nPolyCount(aFillPolyPolygon.count());
- basegfx::B2DPolyPolygon aTexPolyPolygon;
- basegfx::B2DPoint a2N;
- basegfx::B2DVector a2X, a2Y;
- basegfx::B3DPoint a3N;
- basegfx::B3DVector a3X, a3Y;
- bool b2N(false), b2X(false), b2Y(false);
-
- for(sal_uInt32 b(0); b < nPolyCount; b++)
- {
- const basegfx::B3DPolygon aPartPoly(aFillPolyPolygon.getB3DPolygon(b));
- const sal_uInt32 nPointCount(aPartPoly.count());
- basegfx::B2DPolygon aTexPolygon;
-
- for(sal_uInt32 c(0); c < nPointCount; c++)
- {
- const basegfx::B2DPoint a2Candidate(aPartPoly.getTextureCoordinate(c));
-
- if(!b2N)
- {
- a2N = a2Candidate;
- a3N = aPartPoly.getB3DPoint(c);
- b2N = true;
- }
- else if(!b2X && !a2N.equal(a2Candidate))
- {
- a2X = a2Candidate - a2N;
- a3X = aPartPoly.getB3DPoint(c) - a3N;
- b2X = true;
- }
- else if(!b2Y && !a2N.equal(a2Candidate) && !a2X.equal(a2Candidate))
- {
- a2Y = a2Candidate - a2N;
-
- const double fCross(a2X.cross(a2Y));
-
- if(!basegfx::fTools::equalZero(fCross))
- {
- a3Y = aPartPoly.getB3DPoint(c) - a3N;
- b2Y = true;
- }
- }
-
- aTexPolygon.append(a2Candidate);
- }
-
- aTexPolygon.setClosed(true);
- aTexPolyPolygon.append(aTexPolygon);
- }
-
- if(b2N && b2X && b2Y)
- {
- // found two linearly independent 2D vectors
- // get 2d range of texture coordinates
- const basegfx::B2DRange aOutlineRange(basegfx::tools::getRange(aTexPolyPolygon));
- const basegfx::BColor aHatchColor(getHatch().getColor());
- const double fAngle(getHatch().getAngle());
- ::std::vector< basegfx::B2DHomMatrix > aMatrices;
-
- // get hatch transformations
- switch(getHatch().getStyle())
- {
- case attribute::HATCHSTYLE_TRIPLE:
- {
- // rotated 45 degrees
- texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle - F_PI4);
- aHatch.appendTransformations(aMatrices);
- }
- case attribute::HATCHSTYLE_DOUBLE:
- {
- // rotated 90 degrees
- texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle - F_PI2);
- aHatch.appendTransformations(aMatrices);
- }
- case attribute::HATCHSTYLE_SINGLE:
- {
- // angle as given
- texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle);
- aHatch.appendTransformations(aMatrices);
- }
- }
-
- // create geometry from unit line
- basegfx::B2DPolyPolygon a2DHatchLines;
- basegfx::B2DPolygon a2DUnitLine;
- a2DUnitLine.append(basegfx::B2DPoint(0.0, 0.0));
- a2DUnitLine.append(basegfx::B2DPoint(1.0, 0.0));
-
- for(sal_uInt32 c(0); c < aMatrices.size(); c++)
- {
- const basegfx::B2DHomMatrix& rMatrix = aMatrices[c];
- basegfx::B2DPolygon aNewLine(a2DUnitLine);
- aNewLine.transform(rMatrix);
- a2DHatchLines.append(aNewLine);
- }
-
- if(a2DHatchLines.count())
- {
- // clip against texture polygon
- a2DHatchLines = basegfx::tools::clipPolyPolygonOnPolyPolygon(a2DHatchLines, aTexPolyPolygon, true, true);
- }
-
- if(a2DHatchLines.count())
- {
- // create 2d matrix with 2d vectors as column vectors and 2d point as offset, this represents
- // a coordinate system transformation from unit coordinates to the new coordinate system
- basegfx::B2DHomMatrix a2D;
- a2D.set(0, 0, a2X.getX());
- a2D.set(1, 0, a2X.getY());
- a2D.set(0, 1, a2Y.getX());
- a2D.set(1, 1, a2Y.getY());
- a2D.set(0, 2, a2N.getX());
- a2D.set(1, 2, a2N.getY());
-
- // invert that transformation, so we have a back-transformation from texture coordinates
- // to unit coordinates
- a2D.invert();
- a2DHatchLines.transform(a2D);
-
- // expand back-transformated geometry tpo 3D
- basegfx::B3DPolyPolygon a3DHatchLines(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(a2DHatchLines, 0.0));
-
- // create 3d matrix with 3d vectors as column vectors (0,0,1 as Z) and 3d point as offset, this represents
- // a coordinate system transformation from unit coordinates to the object's 3d coordinate system
- basegfx::B3DHomMatrix a3D;
- a3D.set(0, 0, a3X.getX());
- a3D.set(1, 0, a3X.getY());
- a3D.set(2, 0, a3X.getZ());
- a3D.set(0, 1, a3Y.getX());
- a3D.set(1, 1, a3Y.getY());
- a3D.set(2, 1, a3Y.getZ());
- a3D.set(0, 3, a3N.getX());
- a3D.set(1, 3, a3N.getY());
- a3D.set(2, 3, a3N.getZ());
-
- // transform hatch lines to 3D object coordinates
- a3DHatchLines.transform(a3D);
-
- // build primitives from this geometry
- const sal_uInt32 nHatchLines(a3DHatchLines.count());
-
- for(sal_uInt32 d(0); d < nHatchLines; d++)
- {
- const Primitive3DReference xRef(new PolygonHairlinePrimitive3D(a3DHatchLines.getB3DPolygon(d), aHatchColor));
- aDestination.push_back(xRef);
- }
- }
- }
- }
-
- break;
- }
- default :
- {
- // add reference to result
- aDestination.push_back(xReference);
- break;
- }
- }
- }
- else
- {
- // unknown implementation, add to result
- aDestination.push_back(xReference);
- }
- }
- }
-
- // prepare return value
- const sal_uInt32 nDestSize(aDestination.size());
- aRetval.realloc(nDestSize);
-
- for(sal_uInt32 b(0); b < nDestSize; b++)
- {
- aRetval[b] = aDestination[b];
- }
- }
-
- return aRetval;
- }
-
- HatchTexturePrimitive3D::HatchTexturePrimitive3D(
- const attribute::FillHatchAttribute& rHatch,
- const Primitive3DSequence& rChildren,
- const basegfx::B2DVector& rTextureSize,
- bool bModulate,
- bool bFilter)
- : TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter),
- maHatch(rHatch),
- maBuffered3DDecomposition()
- {
- }
-
- bool HatchTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
- {
- if(TexturePrimitive3D::operator==(rPrimitive))
- {
- const HatchTexturePrimitive3D& rCompare = (HatchTexturePrimitive3D&)rPrimitive;
-
- return (getHatch() == rCompare.getHatch());
- }
-
- return false;
- }
-
- Primitive3DSequence HatchTexturePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
- {
- ::osl::MutexGuard aGuard( m_aMutex );
-
- if(!getBuffered3DDecomposition().hasElements())
- {
- const Primitive3DSequence aNewSequence(impCreate3DDecomposition());
- const_cast< HatchTexturePrimitive3D* >(this)->setBuffered3DDecomposition(aNewSequence);
- }
-
- return getBuffered3DDecomposition();
- }
-
- // provide unique ID
- ImplPrimitrive3DIDBlock(HatchTexturePrimitive3D, PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D)
-
- } // end of namespace primitive3d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-// eof
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */