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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
-#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
-
-#include <drawinglayer/drawinglayerdllapi.h>
-
-#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
-#include <drawinglayer/geometry/viewinformation3d.hxx>
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace processor3d
- {
- /** BaseProcessor3D class
-
- Baseclass for all C++ implementations of instances which process
- primitives.
-
- Please have a look at baseprocessor2d.hxx for more comments.
- */
- class DRAWINGLAYER_DLLPUBLIC BaseProcessor3D
- {
- private:
- geometry::ViewInformation3D maViewInformation3D;
-
- protected:
- void updateViewInformation(const geometry::ViewInformation3D& rViewInformation3D)
- {
- maViewInformation3D = rViewInformation3D;
- }
-
- /* as tooling, the process() implementation takes over API handling and calls this
- virtual render method when the primitive implementation is BasePrimitive3D-based.
- Default implementation does nothing
- */
- virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
-
- public:
- BaseProcessor3D(const geometry::ViewInformation3D& rViewInformation);
- virtual ~BaseProcessor3D();
-
- // the central processing method
- virtual void process(const primitive3d::Primitive3DSequence& rSource);
-
- // data access
- const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; }
- };
- } // end of namespace processor3d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace processor3d
- {
- /** CollectingProcessor3D class
-
- A processor which just collects all primitives given to it in
- process(..) calls to maPrimitive3DSequence. This can e.g. be used to
- hand around as instance over various methods where every called
- method can add graphic content to it.
- */
- class DRAWINGLAYER_DLLPUBLIC CollectingProcessor3D : public BaseProcessor3D
- {
- private:
- primitive3d::Primitive3DSequence maPrimitive3DSequence;
-
- public:
- CollectingProcessor3D(const geometry::ViewInformation3D& rViewInformation);
- virtual ~CollectingProcessor3D();
-
- /// the central processing method
- virtual void process(const primitive3d::Primitive3DSequence& rSource);
-
- /// helpers for adding to local sequence
- void appendPrimitive3DReference(const primitive3d::Primitive3DReference& rSource)
- {
- primitive3d::appendPrimitive3DReferenceToPrimitive3DSequence(maPrimitive3DSequence, rSource);
- }
-
- /// data access and reset
- const primitive3d::Primitive3DSequence& getPrimitive3DSequence() const { return maPrimitive3DSequence; }
- void reset() { maPrimitive3DSequence = primitive3d::Primitive3DSequence(); }
- };
- } // end of namespace processor3d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-#endif //_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
-
-// eof
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */