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diff --git a/drawinglayer/inc/drawinglayer/primitive3d/shadowprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/shadowprimitive3d.hxx
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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
-#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
-
-#include <drawinglayer/drawinglayerdllapi.h>
-
-#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
-#include <basegfx/matrix/b2dhommatrix.hxx>
-#include <basegfx/color/bcolor.hxx>
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace primitive3d
- {
- /** ShadowPrimitive3D class
-
- This 3D grouping primitive is used to define a shadow for
- 3d geometry by embedding it. The shadow of 3D objects are
- 2D polygons, so the shadow transformation is a 2D transformation.
-
- If the Shadow3D flag is set, the shadow definition has to be
- combined with the scene and camera definition to create the correct
- projected shadow 2D-Polygons.
- */
- class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive3D : public GroupPrimitive3D
- {
- protected:
- /// 2D shadow definition
- basegfx::B2DHomMatrix maShadowTransform;
- basegfx::BColor maShadowColor;
- double mfShadowTransparence;
-
- /// bitfield
- unsigned mbShadow3D : 1;
-
- public:
- /// constructor
- ShadowPrimitive3D(
- const basegfx::B2DHomMatrix& rShadowTransform,
- const basegfx::BColor& rShadowColor,
- double fShadowTransparence,
- bool bShadow3D,
- const Primitive3DSequence& rChildren);
-
- /// data read access
- const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
- const basegfx::BColor& getShadowColor() const { return maShadowColor; }
- double getShadowTransparence() const { return mfShadowTransparence; }
- bool getShadow3D() const { return mbShadow3D; }
-
- /// compare operator
- virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
-
- /// provide unique ID
- DeclPrimitrive3DIDBlock()
- };
- } // end of namespace primitive3d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
-
-//////////////////////////////////////////////////////////////////////////////
-// eof
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */