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Diffstat (limited to 'drawinglayer/inc/drawinglayer/primitive3d/shadowprimitive3d.hxx')
-rw-r--r-- | drawinglayer/inc/drawinglayer/primitive3d/shadowprimitive3d.hxx | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive3d/shadowprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/shadowprimitive3d.hxx deleted file mode 100644 index 3ecee686c0..0000000000 --- a/drawinglayer/inc/drawinglayer/primitive3d/shadowprimitive3d.hxx +++ /dev/null @@ -1,96 +0,0 @@ -/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ -/************************************************************************* - * - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * Copyright 2000, 2010 Oracle and/or its affiliates. - * - * OpenOffice.org - a multi-platform office productivity suite - * - * This file is part of OpenOffice.org. - * - * OpenOffice.org is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License version 3 - * only, as published by the Free Software Foundation. - * - * OpenOffice.org is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License version 3 for more details - * (a copy is included in the LICENSE file that accompanied this code). - * - * You should have received a copy of the GNU Lesser General Public License - * version 3 along with OpenOffice.org. If not, see - * <http://www.openoffice.org/license.html> - * for a copy of the LGPLv3 License. - * - ************************************************************************/ - -#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX -#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX - -#include <drawinglayer/drawinglayerdllapi.h> - -#include <drawinglayer/primitive3d/groupprimitive3d.hxx> -#include <basegfx/matrix/b2dhommatrix.hxx> -#include <basegfx/color/bcolor.hxx> - -////////////////////////////////////////////////////////////////////////////// - -namespace drawinglayer -{ - namespace primitive3d - { - /** ShadowPrimitive3D class - - This 3D grouping primitive is used to define a shadow for - 3d geometry by embedding it. The shadow of 3D objects are - 2D polygons, so the shadow transformation is a 2D transformation. - - If the Shadow3D flag is set, the shadow definition has to be - combined with the scene and camera definition to create the correct - projected shadow 2D-Polygons. - */ - class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive3D : public GroupPrimitive3D - { - protected: - /// 2D shadow definition - basegfx::B2DHomMatrix maShadowTransform; - basegfx::BColor maShadowColor; - double mfShadowTransparence; - - /// bitfield - unsigned mbShadow3D : 1; - - public: - /// constructor - ShadowPrimitive3D( - const basegfx::B2DHomMatrix& rShadowTransform, - const basegfx::BColor& rShadowColor, - double fShadowTransparence, - bool bShadow3D, - const Primitive3DSequence& rChildren); - - /// data read access - const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; } - const basegfx::BColor& getShadowColor() const { return maShadowColor; } - double getShadowTransparence() const { return mfShadowTransparence; } - bool getShadow3D() const { return mbShadow3D; } - - /// compare operator - virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - - /// provide unique ID - DeclPrimitrive3DIDBlock() - }; - } // end of namespace primitive3d -} // end of namespace drawinglayer - -////////////////////////////////////////////////////////////////////////////// - -#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX - -////////////////////////////////////////////////////////////////////////////// -// eof - -/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |