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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX
-#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX
-
-#include <drawinglayer/drawinglayerdllapi.h>
-
-#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
-#include <basegfx/matrix/b2dhommatrix.hxx>
-#include <basegfx/matrix/b2dhommatrixtools.hxx>
-
-//////////////////////////////////////////////////////////////////////////////
-// predefines
-namespace drawinglayer { namespace animation {
- class AnimationEntry;
-}}
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace primitive2d
- {
- /** AnimatedSwitchPrimitive2D class
-
- This is the basic class for simple, animated primitives. The basic idea
- is to have an animation definition (AnimationEntry) who's basic
- functionality is to return a state value for any given animation time in
- the range of [0.0 .. 1.0]. Depending on the state, the decomposition
- calculates an index, which of the members of the child vector is to
- be visualized.
-
- An example: For blinking, the Child vector should exist of two entries;
- for values of [0.0 .. 0.5] the first, else the last entry will be used.
- This mechanism is not limited to two entries, though.
- */
- class DRAWINGLAYER_DLLPUBLIC AnimatedSwitchPrimitive2D : public GroupPrimitive2D
- {
- private:
- /**
- The animation definition which allows translation of a point in time
- to an animation state [0.0 .. 1.0]. This member contains a cloned
- definition and is owned by this implementation.
- */
- animation::AnimationEntry* mpAnimationEntry;
-
- /// bitfield
- /** flag if this is a text or graphic animation. Necessary since SdrViews need to differentiate
- between both types if they are on/off
- */
- unsigned mbIsTextAnimation : 1;
-
- public:
- /// constructor
- AnimatedSwitchPrimitive2D(
- const animation::AnimationEntry& rAnimationEntry,
- const Primitive2DSequence& rChildren,
- bool bIsTextAnimation);
-
- /// destructor - needed due to mpAnimationEntry
- virtual ~AnimatedSwitchPrimitive2D();
-
- /// data read access
- const animation::AnimationEntry& getAnimationEntry() const { return *mpAnimationEntry; }
- bool isTextAnimation() const { return mbIsTextAnimation; }
- bool isGraphicAnimation() const { return !isTextAnimation(); }
-
- /// compare operator
- virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
-
- /// provide unique ID
- DeclPrimitrive2DIDBlock()
-
- /** The getDecomposition is overloaded here since the decompose is dependent of the point in time,
- so the default implementation is nut useful here, it needs to be handled locally
- */
- virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
- };
- } // end of namespace primitive2d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace primitive2d
- {
- /** AnimatedBlinkPrimitive2D class
-
- Basically the same mechanism as in AnimatedSwitchPrimitive2D, but the
- decomposition is specialized in delivering the children in the
- range [0.0.. 0.5] and an empty sequence else
- */
- class DRAWINGLAYER_DLLPUBLIC AnimatedBlinkPrimitive2D : public AnimatedSwitchPrimitive2D
- {
- protected:
- public:
- /// constructor
- AnimatedBlinkPrimitive2D(
- const animation::AnimationEntry& rAnimationEntry,
- const Primitive2DSequence& rChildren,
- bool bIsTextAnimation);
-
- /// create local decomposition
- virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
-
- /// provide unique ID
- DeclPrimitrive2DIDBlock()
- };
- } // end of namespace primitive2d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace primitive2d
- {
- /** AnimatedInterpolatePrimitive2D class
-
- Specialized on multi-step animations based on matrix transformations. The
- Child sequelce will be embedded in a matrix transformation. That transformation
- will be linearly combined from the decomposed values and the animation value
- to allow a smooth animation.
- */
- class DRAWINGLAYER_DLLPUBLIC AnimatedInterpolatePrimitive2D : public AnimatedSwitchPrimitive2D
- {
- private:
- /// the transformations
- std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose > maMatrixStack;
-
- protected:
- public:
- /// constructor
- AnimatedInterpolatePrimitive2D(
- const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack,
- const animation::AnimationEntry& rAnimationEntry,
- const Primitive2DSequence& rChildren,
- bool bIsTextAnimation);
-
- /// create local decomposition
- virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
-
- /// provide unique ID
- DeclPrimitrive2DIDBlock()
- };
- } // end of namespace primitive2d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX
-
-//////////////////////////////////////////////////////////////////////////////
-// eof
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */