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path: root/vcl/generic/glyphs/scrptrun.cxx
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/*
 *******************************************************************************
 *
 *   Copyright (c) 1995-2013 International Business Machines Corporation and others
 *
 *   All rights reserved.
 *
 *   Permission is hereby granted, free of charge, to any person obtaining a copy of
 *   this software and associated documentation files (the "Software"), to deal in
 *   the Software without restriction, including without limitation the rights to
 *   use, copy, modify, merge, publish, distribute, and/or sell copies of the
 *   Software, and to permit persons to whom the Software is furnished to do so,
 *   provided that the above copyright notice(s) and this permission notice appear
 *   in all copies of the Software and that both the above copyright notice(s) and
 *   this permission notice appear in supporting documentation.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 *   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN
 *   NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS NOTICE BE
 *   LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL DAMAGES, OR ANY
 *   DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 *   ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 *   CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 *   Except as contained in this notice, the name of a copyright holder shall not be
 *   used in advertising or otherwise to promote the sale, use or other dealings in
 *   this Software without prior written authorization of the copyright holder.
 *
 *******************************************************************************
 *   file name:  scrptrun.cpp
 *
 *   created on: 10/17/2001
 *   created by: Eric R. Mader
 */

#include "unicode/utypes.h"
#include "unicode/uscript.h"

#include "scrptrun.h"

#define ARRAY_SIZE(array) (sizeof array  / sizeof array[0])

const char ScriptRun::fgClassID=0;

UChar32 ScriptRun::pairedChars[] = {
    0x0028, 0x0029, // ascii paired punctuation
    0x003c, 0x003e,
    0x005b, 0x005d,
    0x007b, 0x007d,
    0x00ab, 0x00bb, // guillemets
    0x2018, 0x2019, // general punctuation
    0x201c, 0x201d,
    0x2039, 0x203a,
    0x3008, 0x3009, // chinese paired punctuation
    0x300a, 0x300b,
    0x300c, 0x300d,
    0x300e, 0x300f,
    0x3010, 0x3011,
    0x3014, 0x3015,
    0x3016, 0x3017,
    0x3018, 0x3019,
    0x301a, 0x301b
};

const int32_t ScriptRun::pairedCharCount = ARRAY_SIZE(pairedChars);
const int32_t ScriptRun::pairedCharPower = 1 << highBit(pairedCharCount);
const int32_t ScriptRun::pairedCharExtra = pairedCharCount - pairedCharPower;

int8_t ScriptRun::highBit(int32_t value)
{
    if (value <= 0) {
        return -32;
    }

    int8_t bit = 0;

    if (value >= 1 << 16) {
        value >>= 16;
        bit += 16;
    }

    if (value >= 1 << 8) {
        value >>= 8;
        bit += 8;
    }

    if (value >= 1 << 4) {
        value >>= 4;
        bit += 4;
    }

    if (value >= 1 << 2) {
        value >>= 2;
        bit += 2;
    }

    if (value >= 1 << 1) {
        value >>= 1;
        bit += 1;
    }

    return bit;
}

int32_t ScriptRun::getPairIndex(UChar32 ch)
{
    int32_t probe = pairedCharPower;
    int32_t index = 0;

    if (ch >= pairedChars[pairedCharExtra]) {
        index = pairedCharExtra;
    }

    while (probe > (1 << 0)) {
        probe >>= 1;

        if (ch >= pairedChars[index + probe]) {
            index += probe;
        }
    }

    if (pairedChars[index] != ch) {
        index = -1;
    }

    return index;
}

UBool ScriptRun::sameScript(int32_t scriptOne, int32_t scriptTwo)
{
    return scriptOne <= USCRIPT_INHERITED || scriptTwo <= USCRIPT_INHERITED || scriptOne == scriptTwo;
}

UBool ScriptRun::next()
{
    int32_t startSP  = parenSP;  // used to find the first new open character
    UErrorCode error = U_ZERO_ERROR;

    // if we've fallen off the end of the text, we're done
    if (scriptEnd >= charLimit) {
        return false;
    }

    scriptCode = USCRIPT_COMMON;

    for (scriptStart = scriptEnd; scriptEnd < charLimit; scriptEnd += 1) {
        UChar   high = charArray[scriptEnd];
        UChar32 ch   = high;

        // if the character is a high surrogate and it's not the last one
        // in the text, see if it's followed by a low surrogate
        if (high >= 0xD800 && high <= 0xDBFF && scriptEnd < charLimit - 1)
        {
            UChar low = charArray[scriptEnd + 1];

            // if it is followed by a low surrogate,
            // consume it and form the full character
            if (low >= 0xDC00 && low <= 0xDFFF) {
                ch = (high - 0xD800) * 0x0400 + low - 0xDC00 + 0x10000;
                scriptEnd += 1;
            }
        }

        UScriptCode sc = uscript_getScript(ch, &error);
        int32_t pairIndex = getPairIndex(ch);

        // Paired character handling:
        //
        // if it's an open character, push it onto the stack.
        // if it's a close character, find the matching open on the
        // stack, and use that script code. Any non-matching open
        // characters above it on the stack will be poped.
        if (pairIndex >= 0) {
            if ((pairIndex & 1) == 0) {
                parenStack[++parenSP].pairIndex = pairIndex;
                parenStack[parenSP].scriptCode  = scriptCode;
            } else if (parenSP >= 0) {
                int32_t pi = pairIndex & ~1;

                while (parenSP >= 0 && parenStack[parenSP].pairIndex != pi) {
                    parenSP -= 1;
                }

                if (parenSP < startSP) {
                    startSP = parenSP;
                }

                if (parenSP >= 0) {
                    sc = parenStack[parenSP].scriptCode;
                }
            }
        }

        if (sameScript(scriptCode, sc)) {
            if (scriptCode <= USCRIPT_INHERITED && sc > USCRIPT_INHERITED) {
                scriptCode = sc;

                // now that we have a final script code, fix any open
                // characters we pushed before we knew the script code.
                while (startSP < parenSP) {
                    parenStack[++startSP].scriptCode = scriptCode;
                }
            }

            // if this character is a close paired character,
            // pop it from the stack
            if (pairIndex >= 0 && (pairIndex & 1) != 0 && parenSP >= 0) {
                parenSP -= 1;
                startSP -= 1;
            }
        } else {
            // if the run broke on a surrogate pair,
            // end it before the high surrogate
            if (ch >= 0x10000) {
                scriptEnd -= 1;
            }

            break;
        }
    }

    return true;
}