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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <svx/sdr/overlay/overlaytriangle.hxx>
#include <tools/poly.hxx>
#include <vcl/outdev.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence()
{
basegfx::B2DPolygon aPolygon;
aPolygon.append(getBasePosition());
aPolygon.append(getSecondPosition());
aPolygon.append(getThirdPosition());
aPolygon.setClosed(true);
const drawinglayer::primitive2d::Primitive2DReference aReference(
new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D(
basegfx::B2DPolyPolygon(aPolygon),
getBaseColor().getBColor()));
return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
}
OverlayTriangle::OverlayTriangle(
const basegfx::B2DPoint& rBasePos,
const basegfx::B2DPoint& rSecondPos,
const basegfx::B2DPoint& rThirdPos,
Color aTriangleColor)
: OverlayObjectWithBasePosition(rBasePos, aTriangleColor),
maSecondPosition(rSecondPos),
maThirdPosition(rThirdPos)
{
}
OverlayTriangle::~OverlayTriangle()
{
}
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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