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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#include <svx/sdr/overlay/overlaytriangle.hxx>
#include <tools/poly.hxx>
#include <vcl/outdev.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
    namespace overlay
    {
        drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence()
        {
            basegfx::B2DPolygon aPolygon;

            aPolygon.append(getBasePosition());
            aPolygon.append(getSecondPosition());
            aPolygon.append(getThirdPosition());
            aPolygon.setClosed(true);

            const drawinglayer::primitive2d::Primitive2DReference aReference(
                new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D(
                    basegfx::B2DPolyPolygon(aPolygon),
                    getBaseColor().getBColor()));

            return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
        }

        OverlayTriangle::OverlayTriangle(
            const basegfx::B2DPoint& rBasePos,
            const basegfx::B2DPoint& rSecondPos,
            const basegfx::B2DPoint& rThirdPos,
            Color aTriangleColor)
        :   OverlayObjectWithBasePosition(rBasePos, aTriangleColor),
            maSecondPosition(rSecondPos),
            maThirdPosition(rThirdPos)
        {
        }

        OverlayTriangle::~OverlayTriangle()
        {
        }
    } // end of namespace overlay
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////
// eof

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */